Turn things in common into separate libs.

Took 2 hours 27 minutes
This commit is contained in:
Lukas Brübach 2025-10-04 15:10:20 +02:00
parent 53d80efab8
commit 01378b8314
389 changed files with 336 additions and 233 deletions

View file

@ -1,32 +0,0 @@
syntax = "proto2";
import "serverinfo_card.proto";
message ServerInfo_Zone {
enum ZoneType {
// PrivateZone: Contents of the zone are always visible to the owner,
// but not to anyone else.
// PublicZone: Contents of the zone are always visible to anyone.
// HiddenZone: Contents of the zone are never visible to anyone.
// However, the owner of the zone can issue a dump_zone command,
// setting beingLookedAt to true.
// Cards in a zone with the type HiddenZone are referenced by their
// list index, whereas cards in any other zone are referenced by their ids.
//
// WARNING: Adding new zone types will break compatibility with older
// clients. Older clients will read new zone types as PrivateZone, which
// is likely *NOT* what you want.
PrivateZone = 0;
PublicZone = 1;
HiddenZone = 2;
}
optional string name = 1;
optional ZoneType type = 2;
optional bool with_coords = 3;
optional sint32 card_count = 4;
repeated ServerInfo_Card card_list = 5;
// Reveal top card to all players.
optional bool always_reveal_top_card = 10;
// reveal top card to the owner.
optional bool always_look_at_top_card = 11;
}