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Turn things in common into separate libs.
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48
libs/pb/event_move_card.proto
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48
libs/pb/event_move_card.proto
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syntax = "proto2";
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import "game_event.proto";
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// Sent by the server to signal a single card was moved to update the client state
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message Event_MoveCard {
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extend GameEvent {
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optional Event_MoveCard ext = 2009;
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}
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// The card id in the original zone
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optional sint32 card_id = 1 [default = -1];
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// The name of the card in case it was not known yet
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optional string card_name = 2;
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// The player whose zone the card started in
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optional sint32 start_player_id = 3 [default = -1];
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// The original zone
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optional string start_zone = 4;
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// The original position that the card was at.
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// In zones without y coordinate, this corresponds with the previous x coordinate of the card.
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// In zones with y coordinate, this value is not used.
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optional sint32 position = 5 [default = -1];
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// The player who owns the new zone the card is in
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optional sint32 target_player_id = 6 [default = -1];
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// The new zone the card is in
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optional string target_zone = 7;
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// The new x coordinate (or new position for zones with no y coordinate)
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optional sint32 x = 8 [default = -1];
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// The new y coordinate
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optional sint32 y = 9 [default = -1];
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// The new id of the card if the card moved zone
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optional sint32 new_card_id = 10 [default = -1];
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// If the card is face down, face down cards will not show their name
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optional bool face_down = 11;
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// The provider id of the card in case it was not known yet.
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// Extends the name to supply a specific printing of that type of card.
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optional string new_card_provider_id = 12;
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}
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