Turn things in common into separate libs.

Took 2 hours 27 minutes
This commit is contained in:
Lukas Brübach 2025-10-04 15:10:20 +02:00
parent 53d80efab8
commit 01378b8314
389 changed files with 336 additions and 233 deletions

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/**
* @file card_counter_settings.h
* @ingroup GameSettings
* @brief TODO: Document this.
*/
#ifndef CARD_COUNTER_SETTINGS_H
#define CARD_COUNTER_SETTINGS_H
#include "settings_manager.h"
#include <QObject>
class QSettings;
class QColor;
class CardCounterSettings : public SettingsManager
{
Q_OBJECT
public:
CardCounterSettings(const QString &settingsPath, QObject *parent = nullptr);
QColor color(int counterId) const;
QString displayName(int counterId) const;
public slots:
void setColor(int counterId, const QColor &color);
signals:
void colorChanged(int counterId, const QColor &color);
};
#endif // CARD_COUNTER_SETTINGS_H

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/**
* @file card_database_settings.h
* @ingroup CardDatabase
* @ingroup CardSettings
* @brief TODO: Document this.
*/
#ifndef CARDDATABASESETTINGS_H
#define CARDDATABASESETTINGS_H
#include "settings_manager.h"
#include <QObject>
#include <QSettings>
#include <QVariant>
class CardDatabaseSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
void setSortKey(QString shortName, unsigned int sortKey);
void setEnabled(QString shortName, bool enabled);
void setIsKnown(QString shortName, bool isknown);
unsigned int getSortKey(QString shortName);
bool isEnabled(QString shortName);
bool isKnown(QString shortName);
signals:
public slots:
private:
explicit CardDatabaseSettings(const QString &settingPath, QObject *parent = nullptr);
CardDatabaseSettings(const CardDatabaseSettings & /*other*/);
};
#endif // CARDDATABASESETTINGS_H

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/**
* @file card_override_settings.h
* @ingroup CardSettings
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_CARD_OVERRIDE_SETTINGS_H
#define COCKATRICE_CARD_OVERRIDE_SETTINGS_H
#include "../../../utility/include/utility/card_ref.h"
#include "settings_manager.h"
#include <QObject>
class CardOverrideSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
void setCardPreferenceOverride(const CardRef &cardRef);
void deleteCardPreferenceOverride(const QString &cardName);
QString getCardPreferenceOverride(const QString &cardName);
private:
explicit CardOverrideSettings(const QString &settingPath, QObject *parent = nullptr);
CardOverrideSettings(const CardOverrideSettings & /*other*/);
};
#endif // COCKATRICE_CARD_OVERRIDE_SETTINGS_H

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/**
* @file debug_settings.h
* @ingroup CoreSettings
* @brief TODO: Document this.
*/
#ifndef DEBUG_SETTINGS_H
#define DEBUG_SETTINGS_H
#include "settings_manager.h"
class DebugSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
explicit DebugSettings(const QString &settingPath, QObject *parent = nullptr);
DebugSettings(const DebugSettings & /*other*/);
public:
bool getShowCardId();
bool getLocalGameOnStartup();
int getLocalGamePlayerCount();
QString getDeckPathForPlayer(const QString &playerName);
};
#endif // DEBUG_SETTINGS_H

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/**
* @file download_settings.h
* @ingroup NetworkSettings
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_DOWNLOADSETTINGS_H
#define COCKATRICE_DOWNLOADSETTINGS_H
#include "settings_manager.h"
#include <QObject>
class DownloadSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
static const QStringList DEFAULT_DOWNLOAD_URLS;
public:
explicit DownloadSettings(const QString &, QObject *);
QStringList getAllURLs();
void setDownloadUrls(const QStringList &downloadURLs);
void resetToDefaultURLs();
};
#endif // COCKATRICE_DOWNLOADSETTINGS_H

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/**
* @file game_filters_settings.h
* @ingroup Lobby
* @ingroup GameSettings
* @brief TODO: Document this.
*/
#ifndef GAMEFILTERSSETTINGS_H
#define GAMEFILTERSSETTINGS_H
#include "settings_manager.h"
class GameFiltersSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
bool isHideBuddiesOnlyGames();
bool isHideFullGames();
bool isHideGamesThatStarted();
bool isHidePasswordProtectedGames();
bool isHideIgnoredUserGames();
bool isHideNotBuddyCreatedGames();
void setHideOpenDecklistGames(bool hide);
bool isHideOpenDecklistGames();
QString getGameNameFilter();
QString getCreatorNameFilter();
int getMinPlayers();
int getMaxPlayers();
QTime getMaxGameAge();
bool isGameTypeEnabled(QString gametype);
bool isShowOnlyIfSpectatorsCanWatch();
bool isShowSpectatorPasswordProtected();
bool isShowOnlyIfSpectatorsCanChat();
bool isShowOnlyIfSpectatorsCanSeeHands();
void setHideBuddiesOnlyGames(bool hide);
void setHideIgnoredUserGames(bool hide);
void setHideFullGames(bool hide);
void setHideGamesThatStarted(bool hide);
void setHidePasswordProtectedGames(bool hide);
void setHideNotBuddyCreatedGames(bool hide);
void setGameNameFilter(QString gameName);
void setCreatorNameFilter(QString creatorName);
void setMinPlayers(int min);
void setMaxPlayers(int max);
void setMaxGameAge(const QTime &maxGameAge);
void setGameTypeEnabled(QString gametype, bool enabled);
void setGameHashedTypeEnabled(QString gametypeHASHED, bool enabled);
void setShowOnlyIfSpectatorsCanWatch(bool show);
void setShowSpectatorPasswordProtected(bool show);
void setShowOnlyIfSpectatorsCanChat(bool show);
void setShowOnlyIfSpectatorsCanSeeHands(bool show);
signals:
public slots:
private:
explicit GameFiltersSettings(const QString &settingPath, QObject *parent = nullptr);
GameFiltersSettings(const GameFiltersSettings & /*other*/);
QString hashGameType(const QString &gameType) const;
};
#endif // GAMEFILTERSSETTINGS_H

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/**
* @file layouts_settings.h
* @ingroup CoreSettings
* @brief TODO: Document this.
*/
#ifndef LAYOUTSSETTINGS_H
#define LAYOUTSSETTINGS_H
#include "settings_manager.h"
#include <QSize>
class LayoutsSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
void setDeckEditorLayoutState(const QByteArray &value);
void setDeckEditorGeometry(const QByteArray &value);
void setDeckEditorCardSize(const QSize &value);
void setDeckEditorDeckSize(const QSize &value);
void setDeckEditorPrintingSelectorSize(const QSize &value);
void setDeckEditorFilterSize(const QSize &value);
void setDeckEditorDbHeaderState(const QByteArray &value);
void setSetsDialogHeaderState(const QByteArray &value);
void setGamePlayAreaGeometry(const QByteArray &value);
void setGamePlayAreaState(const QByteArray &value);
void setGameCardInfoSize(const QSize &value);
void setGameMessageLayoutSize(const QSize &value);
void setGamePlayerListSize(const QSize &value);
void setReplayPlayAreaGeometry(const QByteArray &value);
void setReplayPlayAreaState(const QByteArray &value);
void setReplayCardInfoSize(const QSize &value);
void setReplayMessageLayoutSize(const QSize &value);
void setReplayPlayerListSize(const QSize &value);
void setReplayReplaySize(const QSize &value);
const QByteArray getDeckEditorLayoutState();
const QByteArray getDeckEditorGeometry();
QSize getDeckEditorCardSize();
QSize getDeckEditorDeckSize();
QSize getDeckEditorPrintingSelectorSize();
QSize getDeckEditorFilterSize();
const QByteArray getDeckEditorDbHeaderState();
const QByteArray getSetsDialogHeaderState();
const QByteArray getGamePlayAreaLayoutState();
const QByteArray getGamePlayAreaGeometry();
const QSize getGameCardInfoSize();
const QSize getGameMessageLayoutSize();
const QSize getGamePlayerListSize();
const QByteArray getReplayPlayAreaLayoutState();
const QByteArray getReplayPlayAreaGeometry();
const QSize getReplayCardInfoSize();
const QSize getReplayMessageLayoutSize();
const QSize getReplayPlayerListSize();
const QSize getReplayReplaySize();
signals:
public slots:
private:
explicit LayoutsSettings(const QString &settingPath, QObject *parent = nullptr);
LayoutsSettings(const LayoutsSettings & /*other*/);
};
#endif // LAYOUTSSETTINGS_H

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/**
* @file message_settings.h
* @ingroup NetworkSettings
* @brief TODO: Document this.
*/
#ifndef MESSAGESETTINGS_H
#define MESSAGESETTINGS_H
#include "settings_manager.h"
class MessageSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
int getCount();
QString getMessageAt(int index);
void setCount(int count);
void setMessageAt(int index, QString message);
signals:
void messageMacrosChanged();
public slots:
private:
explicit MessageSettings(const QString &settingPath, QObject *parent = nullptr);
MessageSettings(const MessageSettings & /*other*/);
};
#endif // MESSAGESETTINGS_H

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/**
* @file recents_settings.h
* @ingroup DeckSettings
* @brief TODO: Document this.
*/
#ifndef RECENTS_SETTINGS_H
#define RECENTS_SETTINGS_H
#include "settings_manager.h"
class RecentsSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
explicit RecentsSettings(const QString &settingPath, QObject *parent = nullptr);
RecentsSettings(const RecentsSettings & /*other*/);
public:
QStringList getRecentlyOpenedDeckPaths();
void clearRecentlyOpenedDeckPaths();
void updateRecentlyOpenedDeckPaths(const QString &deckPath);
QString getLatestDeckDirPath();
void setLatestDeckDirPath(const QString &dirPath);
signals:
void recentlyOpenedDeckPathsChanged();
};
#endif // RECENTS_SETTINGS_H

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/**
* @file servers_settings.h
* @ingroup NetworkSettings
* @brief TODO: Document this.
*/
#ifndef SERVERSSETTINGS_H
#define SERVERSSETTINGS_H
#include "settings_manager.h"
#include <QLoggingCategory>
#include <QObject>
#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
#define SERVERSETTINGS_DEFAULT_PORT "4748"
inline Q_LOGGING_CATEGORY(ServersSettingsLog, "servers_settings");
class ServersSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
int getPreviousHostLogin();
int getPrevioushostindex(const QString &);
QStringList getPreviousHostList();
QString getPrevioushostName();
QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
QString getPlayerName(QString defaultName = "");
QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
QString getFPPlayerName(QString defaultName = "");
QString getPassword();
QString getSaveName(QString defaultname = "");
QString getSite(QString defaultName = "");
bool getSavePassword();
int getAutoConnect();
void setPreviousHostLogin(int previous);
void setPrevioushostName(const QString &);
void setPreviousHostList(QStringList list);
void setAutoConnect(int autoconnect);
void setSite(QString site);
void setFPHostName(QString hostname);
void setFPPort(QString port);
void setFPPlayerName(QString playerName);
void addNewServer(const QString &saveName,
const QString &serv,
const QString &port,
const QString &username,
const QString &password,
bool savePassword,
const QString &site = QString());
void removeServer(QString servAddr);
bool updateExistingServer(QString saveName,
QString serv,
QString port,
QString username,
QString password,
bool savePassword,
QString site = QString());
bool updateExistingServerWithoutLoss(QString saveName,
QString serv = QString(),
QString port = QString(),
QString site = QString());
void setClearDebugLogStatus(bool abIsChecked);
bool getClearDebugLogStatus(bool abDefaultValue);
private:
explicit ServersSettings(const QString &settingPath, QObject *parent = nullptr);
ServersSettings(const ServersSettings & /*other*/);
};
#endif // SERVERSSETTINGS_H

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/**
* @file settings_manager.h
* @ingroup Settings
* @brief TODO: Document this.
*/
#ifndef SETTINGSMANAGER_H
#define SETTINGSMANAGER_H
#include <QObject>
#include <QSettings>
#include <QStringList>
#include <QVariant>
class SettingsManager : public QObject
{
Q_OBJECT
public:
explicit SettingsManager(const QString &settingPath, QObject *parent = nullptr);
QVariant getValue(const QString &name, const QString &group = "", const QString &subGroup = "");
void sync();
protected:
QSettings settings;
void setValue(const QVariant &value, const QString &name, const QString &group = "", const QString &subGroup = "");
void deleteValue(const QString &name, const QString &group = "", const QString &subGroup = "");
};
#endif // SETTINGSMANAGER_H

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/**
* @file shortcut_treeview.h
* @ingroup CoreSettings
* @brief TODO: Document this.
*/
#ifndef SHORTCUT_TREEVIEW_H
#define SHORTCUT_TREEVIEW_H
#include <QModelIndex>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QTreeView>
/**
* Custom implementation of QSortFilterProxyModel that appends the source and parent strings together when filtering
*/
class ShortcutFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
explicit ShortcutFilterProxyModel(QObject *parent = nullptr);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
};
class ShortcutTreeView : public QTreeView
{
Q_OBJECT
public:
explicit ShortcutTreeView(QWidget *parent);
void retranslateUi();
signals:
void currentItemChanged(const QString &shortcut);
public slots:
void updateSearchString(const QString &searchString);
private:
QStandardItemModel *shortcutsModel;
ShortcutFilterProxyModel *proxyModel;
void populateShortcutsModel();
private slots:
void refreshShortcuts();
protected:
void currentChanged(const QModelIndex &current, const QModelIndex &previous) override;
};
#endif // SHORTCUT_TREEVIEW_H

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/**
* @file shortcuts_settings.h
* @ingroup CoreSettings
* @brief TODO: Document this.
*/
#ifndef SHORTCUTSSETTINGS_H
#define SHORTCUTSSETTINGS_H
#include <QApplication>
#include <QKeySequence>
#include <QLoggingCategory>
#include <QSettings>
inline Q_LOGGING_CATEGORY(ShortcutsSettingsLog, "shortcuts_settings");
class ShortcutGroup
{
public:
enum Groups
{
Main_Window,
Deck_Editor,
Game_Lobby,
Card_Counters,
Player_Counters,
Power_Toughness,
Game_Phases,
Playing_Area,
Move_selected,
View,
Move_top,
Move_bottom,
Gameplay,
Drawing,
Chat_room,
Game_window,
Load_deck,
Replays,
Tabs
};
static QString getGroupName(ShortcutGroup::Groups group)
{
switch (group) {
case Main_Window:
return QApplication::translate("shortcutsTab", "Main Window");
case Deck_Editor:
return QApplication::translate("shortcutsTab", "Deck Editor");
case Game_Lobby:
return QApplication::translate("shortcutsTab", "Game Lobby");
case Card_Counters:
return QApplication::translate("shortcutsTab", "Card Counters");
case Player_Counters:
return QApplication::translate("shortcutsTab", "Player Counters");
case Power_Toughness:
return QApplication::translate("shortcutsTab", "Power and Toughness");
case Game_Phases:
return QApplication::translate("shortcutsTab", "Game Phases");
case Playing_Area:
return QApplication::translate("shortcutsTab", "Playing Area");
case Move_selected:
return QApplication::translate("shortcutsTab", "Move Selected Card");
case View:
return QApplication::translate("shortcutsTab", "View");
case Move_top:
return QApplication::translate("shortcutsTab", "Move Top Card");
case Move_bottom:
return QApplication::translate("shortcutsTab", "Move Bottom Card");
case Gameplay:
return QApplication::translate("shortcutsTab", "Gameplay");
case Drawing:
return QApplication::translate("shortcutsTab", "Drawing");
case Chat_room:
return QApplication::translate("shortcutsTab", "Chat Room");
case Game_window:
return QApplication::translate("shortcutsTab", "Game Window");
case Load_deck:
return QApplication::translate("shortcutsTab", "Load Deck from Clipboard");
case Replays:
return QApplication::translate("shortcutsTab", "Replays");
case Tabs:
return QApplication::translate("shortcutsTab", "Tabs");
}
return {};
}
};
class ShortcutKey : public QList<QKeySequence>
{
public:
explicit ShortcutKey(const QString &_name = QString(),
QList _sequence = QList(),
ShortcutGroup::Groups _group = ShortcutGroup::Main_Window);
void setSequence(const QList &_sequence)
{
QList::operator=(_sequence);
};
QString getName() const
{
return QApplication::translate("shortcutsTab", name.toUtf8().data());
};
QString getGroupName() const
{
return ShortcutGroup::getGroupName(group);
};
private:
QString name;
ShortcutGroup::Groups group;
};
class ShortcutsSettings : public QObject
{
Q_OBJECT
public:
explicit ShortcutsSettings(const QString &settingsFilePath, QObject *parent = nullptr);
ShortcutKey getDefaultShortcut(const QString &name) const;
ShortcutKey getShortcut(const QString &name) const;
QKeySequence getSingleShortcut(const QString &name) const;
QString getDefaultShortcutString(const QString &name) const;
QString getShortcutString(const QString &name) const;
QString getShortcutFriendlyName(const QString &shortcutName) const;
QList<QString> getAllShortcutKeys() const
{
return shortCuts.keys();
};
void setShortcuts(const QString &name, const QList<QKeySequence> &Sequence);
void setShortcuts(const QString &name, const QKeySequence &Sequence);
void setShortcuts(const QString &name, const QString &sequences);
bool isKeyAllowed(const QString &name, const QString &sequences) const;
bool isValid(const QString &name, const QString &sequences) const;
QStringList findOverlaps(const QString &name, const QString &sequences) const;
void resetAllShortcuts();
void clearAllShortcuts();
void migrateShortcuts();
signals:
void shortCutChanged();
private:
const QChar sep = ';';
const QString custom = "Custom"; // name of custom group in shortCutsFile
QString settingsFilePath;
QHash<QString, ShortcutKey> shortCuts;
QString stringifySequence(const QList<QKeySequence> &Sequence) const;
QList<QKeySequence> parseSequenceString(const QString &stringSequence) const;
const QHash<QString, ShortcutKey> defaultShortCuts = {
{"MainWindow/aCheckCardUpdates", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Check for Card Updates..."),
parseSequenceString(""),
ShortcutGroup::Main_Window)},
{"MainWindow/aConnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Connect..."),
parseSequenceString("Ctrl+L"),
ShortcutGroup::Main_Window)},
{"MainWindow/aDisconnect", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Disconnect"),
parseSequenceString(""),
ShortcutGroup::Main_Window)},
{"MainWindow/aExit",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exit"), parseSequenceString(""), ShortcutGroup::Main_Window)},
{"MainWindow/aFullScreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Full screen"),
parseSequenceString("Ctrl+F"),
ShortcutGroup::Main_Window)},
{"MainWindow/aRegister", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Register..."),
parseSequenceString(""),
ShortcutGroup::Main_Window)},
{"MainWindow/aSettings", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Settings..."),
parseSequenceString("Ctrl+Shift+P"),
ShortcutGroup::Main_Window)},
{"MainWindow/aSinglePlayer", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start a Local Game..."),
parseSequenceString("Ctrl+Shift+L"),
ShortcutGroup::Main_Window)},
{"MainWindow/aWatchReplay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Watch Replay..."),
parseSequenceString(""),
ShortcutGroup::Main_Window)},
{"MainWindow/aStatusBar", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Show Status Bar"),
parseSequenceString(""),
ShortcutGroup::Main_Window)},
{"TabDeckEditor/aAnalyzeDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck (deckstats.net)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aAnalyzeDeckTappedout",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Analyze Deck (tappedout.net)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aClearFilterAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear All Filters"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aClearFilterOne", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Selected Filter"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aClose",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close"), parseSequenceString(""), ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aDecrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card"),
parseSequenceString("-"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aManageSets", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Manage Sets..."),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aEditTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Custom Tokens..."),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aExportDeckDecklist",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck (decklist.org)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aExportDeckDecklistXyz",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Export Deck (decklist.xyz)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aIncrement", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card"),
parseSequenceString("+"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."),
parseSequenceString("Ctrl+O"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aLoadDeckFromClipboard",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
parseSequenceString("Ctrl+Shift+V"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aEditDeckInClipboard",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Deck in Clipboard, Annotated"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aEditDeckInClipboardRaw",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Edit Deck in Clipboard"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aNewDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "New Deck"),
parseSequenceString("Ctrl+N"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aOpenCustomFolder",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Open Custom Pictures Folder"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aPrintDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Print Deck..."),
parseSequenceString("Ctrl+P"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aRemoveCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Delete Card"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck"),
parseSequenceString("Ctrl+S"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeckAs", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck as..."),
parseSequenceString("Ctrl+Shift+S"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeckToClipboard",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated"),
parseSequenceString("Ctrl+Shift+C"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeckToClipboardNoSetInfo",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard, Annotated (No Set Info)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeckToClipboardRaw",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard"),
parseSequenceString("Ctrl+Shift+R"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aSaveDeckToClipboardRawNoSetInfo",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Save Deck to Clipboard (No Set Info)"),
parseSequenceString(""),
ShortcutGroup::Deck_Editor)},
{"DeckViewContainer/loadLocalButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Local Deck..."),
parseSequenceString("Ctrl+O"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/loadRemoteButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Remote Deck..."),
parseSequenceString("Ctrl+Alt+O"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/loadFromClipboardButton",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
parseSequenceString("Ctrl+Shift+V"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/unloadDeckButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unload Deck"),
parseSequenceString("Ctrl+Alt+U"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/readyStartButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Ready to Start"),
parseSequenceString("Ctrl+Shift+S"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/sideboardLockButton",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Sideboard Lock"),
parseSequenceString("Ctrl+Shift+B"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/forceStartGameButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Force Start"),
parseSequenceString(""),
ShortcutGroup::Game_Lobby)},
{"Player/aCCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (F)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aRCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (F)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aSCMagenta", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (F)..."),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aCCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (E)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aRCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (E)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aSCPurple", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (E)..."),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aCCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter(D)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aRCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (D)"),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aSCCyan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (D)..."),
parseSequenceString(""),
ShortcutGroup::Card_Counters)},
{"Player/aCCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (C)"),
parseSequenceString("Ctrl+>"),
ShortcutGroup::Card_Counters)},
{"Player/aRCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (C)"),
parseSequenceString("Ctrl+<"),
ShortcutGroup::Card_Counters)},
{"Player/aSCGreen", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (C)..."),
parseSequenceString("Ctrl+?"),
ShortcutGroup::Card_Counters)},
{"Player/aCCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (B)"),
parseSequenceString("Ctrl+."),
ShortcutGroup::Card_Counters)},
{"Player/aRCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (B)"),
parseSequenceString("Ctrl+,"),
ShortcutGroup::Card_Counters)},
{"Player/aSCYellow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (B)..."),
parseSequenceString("Ctrl+/"),
ShortcutGroup::Card_Counters)},
{"Player/aCCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Card Counter (A)"),
parseSequenceString("Alt+."),
ShortcutGroup::Card_Counters)},
{"Player/aRCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Card Counter (A)"),
parseSequenceString("Alt+,"),
ShortcutGroup::Card_Counters)},
{"Player/aSCRed", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Card Counters (A)..."),
parseSequenceString("Alt+/"),
ShortcutGroup::Card_Counters)},
{"Player/aInc", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Life Counter"),
parseSequenceString("F12"),
ShortcutGroup::Player_Counters)},
{"Player/aDec", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Life Counter"),
parseSequenceString("F11"),
ShortcutGroup::Player_Counters)},
{"Player/aSet", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Life Counters..."),
parseSequenceString("Ctrl+L"),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add White Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove White Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_w", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set White Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Blue Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Blue Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_u", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Blue Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Black Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Black Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_b", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Black Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Red Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Red Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_r", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Red Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Green Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Green Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_g", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Green Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Colorless Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Colorless Counter"),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_x", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Colorless Counters..."),
parseSequenceString(""),
ShortcutGroup::Player_Counters)},
{"Player/aIncCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Other Counter"),
parseSequenceString("Ctrl+]"),
ShortcutGroup::Player_Counters)},
{"Player/aDecCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Other Counter"),
parseSequenceString("Ctrl+["),
ShortcutGroup::Player_Counters)},
{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Other Counters..."),
parseSequenceString("Ctrl+\\"),
ShortcutGroup::Player_Counters)},
{"Player/aIncrementAllCardCounters",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Increment all card counters"),
parseSequenceString("Ctrl+Shift+A"),
ShortcutGroup::Playing_Area)},
{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
parseSequenceString("Ctrl++;Ctrl+="),
ShortcutGroup::Power_Toughness)},
{"Player/aDecP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power (-1/-0)"),
parseSequenceString("Ctrl+-"),
ShortcutGroup::Power_Toughness)},
{"Player/aFlowP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Toughness to Power (+1/-1)"),
parseSequenceString(""),
ShortcutGroup::Power_Toughness)},
{"Player/aIncT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Toughness (+0/+1)"),
parseSequenceString("Alt++;Alt+="),
ShortcutGroup::Power_Toughness)},
{"Player/aDecT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Toughness (-0/-1)"),
parseSequenceString("Alt+-"),
ShortcutGroup::Power_Toughness)},
{"Player/aFlowT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Move Power to Toughness (-1/+1)"),
parseSequenceString(""),
ShortcutGroup::Power_Toughness)},
{"Player/aIncPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power and Toughness (+1/+1)"),
parseSequenceString("Ctrl+Alt++;Ctrl+Alt+="),
ShortcutGroup::Power_Toughness)},
{"Player/aDecPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Power and Toughness (-1/-1)"),
parseSequenceString("Ctrl+Alt+-"),
ShortcutGroup::Power_Toughness)},
{"Player/aSetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Power and Toughness..."),
parseSequenceString("Ctrl+P"),
ShortcutGroup::Power_Toughness)},
{"Player/aResetPT", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Power and Toughness"),
parseSequenceString("Ctrl+Alt+0"),
ShortcutGroup::Power_Toughness)},
{"Player/phase0", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap"),
parseSequenceString("F5"),
ShortcutGroup::Game_Phases)},
{"Player/phase1",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Upkeep"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
{"Player/phase2",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw"), parseSequenceString("F6"), ShortcutGroup::Game_Phases)},
{"Player/phase3", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "First Main Phase"),
parseSequenceString("F7"),
ShortcutGroup::Game_Phases)},
{"Player/phase4", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Start Combat"),
parseSequenceString("F8"),
ShortcutGroup::Game_Phases)},
{"Player/phase5",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attack"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
{"Player/phase6",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Block"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
{"Player/phase7",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Damage"), parseSequenceString(""), ShortcutGroup::Game_Phases)},
{"Player/phase8", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End Combat"),
parseSequenceString(""),
ShortcutGroup::Game_Phases)},
{"Player/phase9", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Second Main Phase"),
parseSequenceString("F9"),
ShortcutGroup::Game_Phases)},
{"Player/phase10",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "End"), parseSequenceString("F10"), ShortcutGroup::Game_Phases)},
{"Player/aNextPhase", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase"),
parseSequenceString("Ctrl+Space;Tab"),
ShortcutGroup::Game_Phases)},
{"Player/aNextPhaseAction", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Phase Action"),
parseSequenceString("Shift+Tab"),
ShortcutGroup::Game_Phases)},
{"Player/aNextTurn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Next Turn"),
parseSequenceString("Ctrl+Return;Ctrl+Enter"),
ShortcutGroup::Game_Phases)},
{"Player/aHide", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hide Card in Reveal Window"),
parseSequenceString("Alt+H"),
ShortcutGroup::Playing_Area)},
{"Player/aTap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Tap / Untap Card"),
parseSequenceString(""),
ShortcutGroup::Playing_Area)},
{"Player/aUntapAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Untap All"),
parseSequenceString("Ctrl+U"),
ShortcutGroup::Playing_Area)},
{"Player/aDoesntUntap", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Untap"),
parseSequenceString("Alt+U"),
ShortcutGroup::Playing_Area)},
{"Player/aFlip", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Turn Card Over"),
parseSequenceString("Alt+F"),
ShortcutGroup::Playing_Area)},
{"Player/aPeek", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Peek Card"),
parseSequenceString("Alt+L"),
ShortcutGroup::Playing_Area)},
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play Card"),
parseSequenceString(""),
ShortcutGroup::Playing_Area)},
{"Player/aAttach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Attach Card..."),
parseSequenceString("Ctrl+Alt+A"),
ShortcutGroup::Playing_Area)},
{"Player/aUnattach", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unattach Card"),
parseSequenceString("Ctrl+Alt+U"),
ShortcutGroup::Playing_Area)},
{"Player/aClone", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clone Card"),
parseSequenceString("Ctrl+J"),
ShortcutGroup::Playing_Area)},
{"Player/aCreateToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Token..."),
parseSequenceString("Ctrl+T"),
ShortcutGroup::Playing_Area)},
{"Player/aCreateRelatedTokens", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create All Related Tokens"),
parseSequenceString("Ctrl+Shift+T"),
ShortcutGroup::Playing_Area)},
{"Player/aCreateAnotherToken", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Create Another Token"),
parseSequenceString("Ctrl+G"),
ShortcutGroup::Playing_Area)},
{"Player/aSetAnnotation", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Annotation..."),
parseSequenceString("Alt+N"),
ShortcutGroup::Playing_Area)},
{"Player/aSelectAll", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Zone"),
parseSequenceString("Ctrl+A"),
ShortcutGroup::Playing_Area)},
{"Player/aSelectRow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Row"),
parseSequenceString("Ctrl+Shift+X"),
ShortcutGroup::Playing_Area)},
{"Player/aSelectColumn", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Select All Cards in Column"),
parseSequenceString("Ctrl+Shift+C"),
ShortcutGroup::Playing_Area)},
{"Player/aMoveToBottomLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
parseSequenceString("Ctrl+B"),
ShortcutGroup::Move_selected)},
{"Player/aMoveToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aMoveToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
parseSequenceString("Ctrl+Del"),
ShortcutGroup::Move_selected)},
{"Player/aMoveToHand",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::Move_selected)},
{"Player/aMoveToTopLibrary", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aPlayFacedown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield"),
parseSequenceString(""),
ShortcutGroup::Move_selected)},
{"Player/aViewHand",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Hand"), parseSequenceString(""), ShortcutGroup::View)},
{"Player/aSortHand", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sort Hand"),
parseSequenceString("Ctrl+Shift+H"),
ShortcutGroup::View)},
{"Player/aViewGraveyard",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"), parseSequenceString("F4"), ShortcutGroup::View)},
{"Player/aViewLibrary",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Library"), parseSequenceString("F3"), ShortcutGroup::View)},
{"Player/aViewRfg",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::View)},
{"Player/aViewSideboard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Sideboard"),
parseSequenceString("Ctrl+F3"),
ShortcutGroup::View)},
{"Player/aViewTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top Cards of Library"),
parseSequenceString("Ctrl+W"),
ShortcutGroup::View)},
{"Player/aViewBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom Cards of Library"),
parseSequenceString("Ctrl+Shift+W"),
ShortcutGroup::View)},
{"Player/aCloseMostRecentZoneView", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Close Recent View"),
parseSequenceString("Esc"),
ShortcutGroup::View)},
{"Player/aMoveTopToPlay", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"),
parseSequenceString("Ctrl+Y"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
parseSequenceString("Ctrl+Shift+E"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
parseSequenceString("Alt+Y"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardsToGraveyard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
parseSequenceString("Alt+M"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardToExile",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_top)},
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
parseSequenceString(""),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardsUntil", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack Until Found"),
parseSequenceString("Ctrl+Shift+Y"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardToBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
parseSequenceString(""),
ShortcutGroup::Move_top)},
{"Player/aMoveBottomToPlay",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomToPlayFaceDown", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Battlefield, Face Down"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomCardToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomCardsToGrave", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Graveyard (Multiple)"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomCardToExile",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile"), parseSequenceString(""), ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aMoveBottomCardToTop", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Top of Library"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aDrawBottomCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Bottom Card"),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aDrawBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards from Bottom..."),
parseSequenceString(""),
ShortcutGroup::Move_bottom)},
{"Player/aDrawArrow", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Arrow..."),
parseSequenceString("Alt+A"),
ShortcutGroup::Gameplay)},
{"Player/aRemoveLocalArrows", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Remove Local Arrows"),
parseSequenceString("Ctrl+R"),
ShortcutGroup::Gameplay)},
{"Player/aLeaveGame", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Leave Game"),
parseSequenceString("Ctrl+Q"),
ShortcutGroup::Gameplay)},
{"Player/aConcede",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Concede"), parseSequenceString("F2"), ShortcutGroup::Gameplay)},
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll Dice..."),
parseSequenceString("Ctrl+I"),
ShortcutGroup::Gameplay)},
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Library"),
parseSequenceString("Ctrl+S"),
ShortcutGroup::Gameplay)},
{"Player/aShuffleTopCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Top Cards of Library"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/aShuffleBottomCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Bottom Cards of Library"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/aMulligan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"),
parseSequenceString("Ctrl+M"),
ShortcutGroup::Drawing)},
{"Player/aDrawCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw a Card"),
parseSequenceString("Ctrl+D"),
ShortcutGroup::Drawing)},
{"Player/aDrawCards", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Draw Multiple Cards..."),
parseSequenceString("Ctrl+E"),
ShortcutGroup::Drawing)},
{"Player/aUndoDraw", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Undo Draw"),
parseSequenceString("Ctrl+Shift+D"),
ShortcutGroup::Drawing)},
{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Reveal Top Card"),
parseSequenceString("Ctrl+N"),
ShortcutGroup::Drawing)},
{"Player/aAlwaysLookAtTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Look At Top Card"),
parseSequenceString("Ctrl+Shift+N"),
ShortcutGroup::Drawing)},
{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Clockwise"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/aRotateViewCCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Counterclockwise"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/unfocusTextBox", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unfocus Text Box"),
parseSequenceString("Esc"),
ShortcutGroup::Chat_room)},
{"Player/aFocusChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Focus Chat"),
parseSequenceString("Shift+Return"),
ShortcutGroup::Chat_room)},
{"tab_room/aClearChat", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Clear Chat"),
parseSequenceString("F12"),
ShortcutGroup::Chat_room)},
{"Player/aResetLayout", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Reset Layout"),
parseSequenceString(""),
ShortcutGroup::Game_window)},
{"DlgLoadDeckFromClipboard/refreshButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Refresh"),
parseSequenceString("F5"),
ShortcutGroup::Load_deck)},
{"Replays/aSkipForward", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Forward"),
parseSequenceString("Right"),
ShortcutGroup::Replays)},
{"Replays/aSkipBackward", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Backward"),
parseSequenceString("Left"),
ShortcutGroup::Replays)},
{"Replays/aSkipForwardBig", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Forward by a lot"),
parseSequenceString("Ctrl+Right"),
ShortcutGroup::Replays)},
{"Replays/aSkipBackwardBig", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Skip Backward by a lot"),
parseSequenceString("Ctrl+Left"),
ShortcutGroup::Replays)},
{"Replays/playButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Play/Pause"),
parseSequenceString("Space"),
ShortcutGroup::Replays)},
{"Replays/fastForwardButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Toggle Fast Forward"),
parseSequenceString("Ctrl+P"),
ShortcutGroup::Replays)},
{"Tabs/aTabDeckEditor",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Editor"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabHome",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Home"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabVisualDeckStorage", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Visual Deck Storage"),
parseSequenceString(""),
ShortcutGroup::Tabs)},
{"Tabs/aTabDeckStorage",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Deck Storage"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabReplays",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Replays"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabServer",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Server"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabAccount",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Account"), parseSequenceString(""), ShortcutGroup::Tabs)},
{"Tabs/aTabAdmin", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Administration"),
parseSequenceString(""),
ShortcutGroup::Tabs)},
{"Tabs/aTabLogs",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Logs"), parseSequenceString(""), ShortcutGroup::Tabs)},
};
};
#endif // SHORTCUTSSETTINGS_H