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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-18 16:32:16 -07:00
change visible buttons depending on if deck is loaded
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parent
6d0c59e42f
commit
016331d1e2
1 changed files with 25 additions and 20 deletions
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@ -114,17 +114,28 @@ void DeckViewContainer::retranslateUi()
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updateSideboardLockButtonText();
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}
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static void setVisibility(QPushButton *button, bool visible)
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{
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button->setHidden(!visible);
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button->setEnabled(visible);
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}
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void DeckViewContainer::switchToDeckSelectView()
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{
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deckView->setVisible(false);
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visualDeckStorageWidget->setVisible(true);
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deckViewLayout->update();
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unloadDeckButton->setEnabled(false);
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readyStartButton->setEnabled(false);
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setVisibility(loadLocalButton, true);
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setVisibility(loadRemoteButton, true);
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setVisibility(unloadDeckButton, false);
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setVisibility(readyStartButton, false);
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setVisibility(sideboardLockButton, false);
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setVisibility(forceStartGameButton, false);
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readyStartButton->setState(false);
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sideboardLockButton->setEnabled(false);
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sideboardLockButton->setState(false);
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forceStartGameButton->setEnabled(false);
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setReadyStart(false);
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}
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@ -132,8 +143,14 @@ void DeckViewContainer::switchToDeckLoadedView()
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{
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deckView->setVisible(true);
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visualDeckStorageWidget->setVisible(false);
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unloadDeckButton->setEnabled(true);
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forceStartGameButton->setEnabled(parentGame->isHost());
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deckViewLayout->update();
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setVisibility(loadLocalButton, false);
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setVisibility(loadRemoteButton, false);
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setVisibility(unloadDeckButton, true);
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setVisibility(readyStartButton, true);
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setVisibility(sideboardLockButton, true);
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setVisibility(forceStartGameButton, true);
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}
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void DeckViewContainer::updateSideboardLockButtonText()
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@ -177,16 +194,7 @@ void DeckViewContainer::loadVisualDeck(QMouseEvent *event, DeckPreviewWidget *in
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void DeckViewContainer::unloadDeck()
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{
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deckView->setVisible(false);
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visualDeckStorageWidget->setVisible(true);
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deckViewLayout->update();
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unloadDeckButton->setEnabled(false);
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readyStartButton->setEnabled(false);
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readyStartButton->setState(false);
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sideboardLockButton->setEnabled(false);
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sideboardLockButton->setState(false);
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forceStartGameButton->setEnabled(false);
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setReadyStart(false);
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switchToDeckSelectView();
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}
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void DeckViewContainer::loadLocalDeck()
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@ -307,8 +315,5 @@ void DeckViewContainer::setSideboardLocked(bool locked)
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void DeckViewContainer::setDeck(const DeckLoader &deck)
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{
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deckView->setDeck(deck);
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readyStartButton->setEnabled(true);
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sideboardLockButton->setState(false);
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sideboardLockButton->setEnabled(true);
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forceStartGameButton->setEnabled(true);
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switchToDeckLoadedView();
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}
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