mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-07 05:53:59 -07:00
Merge branch 'Cockatrice:master' into master
This commit is contained in:
commit
01cf650ca4
18 changed files with 180 additions and 132 deletions
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@ -13,9 +13,10 @@
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CardDragItem::CardDragItem(CardItem *_item,
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int _id,
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const QPointF &_hotSpot,
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bool _faceDown,
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bool _forceFaceDown,
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AbstractCardDragItem *parentDrag)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), forceFaceDown(_forceFaceDown), occupied(false),
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currentZone(0)
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{
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}
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@ -16,7 +16,7 @@ class CardDragItem : public AbstractCardDragItem
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Q_OBJECT
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private:
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int id;
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bool faceDown;
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bool forceFaceDown;
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bool occupied;
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CardZone *currentZone;
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@ -24,15 +24,15 @@ public:
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CardDragItem(CardItem *_item,
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int _id,
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const QPointF &_hotSpot,
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bool _faceDown,
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bool _forceFaceDown,
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AbstractCardDragItem *parentDrag = 0);
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int getId() const
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{
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return id;
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}
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bool getFaceDown() const
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bool isForceFaceDown() const
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{
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return faceDown;
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return forceFaceDown;
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}
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void updatePosition(const QPointF &cursorScenePos) override;
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@ -212,10 +212,12 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
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}
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}
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/**
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* @brief Resets the fields that should be reset after a zone transition
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*/
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void CardItem::resetState(bool keepAnnotations)
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{
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attacking = false;
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facedown = false;
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counters.clear();
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pt.clear();
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if (!keepAnnotations) {
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@ -251,10 +253,10 @@ void CardItem::processCardInfo(const ServerInfo_Card &_info)
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setDoesntUntap(_info.doesnt_untap());
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}
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CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
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CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown)
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{
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deleteDragItem();
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dragItem = new CardDragItem(this, _id, _pos, faceDown);
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dragItem = new CardDragItem(this, _id, _pos, forceFaceDown);
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dragItem->setVisible(false);
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scene()->addItem(dragItem);
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dragItem->updatePosition(_scenePos);
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@ -352,7 +354,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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// Use the buttonDownPos to align the hot spot with the position when
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// the user originally clicked
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createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), facedown || forceFaceDown);
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createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
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dragItem->grabMouse();
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int childIndex = 0;
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@ -366,8 +368,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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childPos = card->pos() - pos();
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else
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childPos = QPointF(childIndex * CARD_WIDTH / 2, 0);
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CardDragItem *drag =
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new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
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CardDragItem *drag = new CardDragItem(card, card->getId(), childPos, forceFaceDown, dragItem);
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drag->setPos(dragItem->pos() + childPos);
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scene()->addItem(drag);
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}
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@ -142,7 +142,7 @@ public:
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void processCardInfo(const ServerInfo_Card &_info);
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bool animationEvent();
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CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
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CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown);
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void deleteDragItem();
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void drawArrow(const QColor &arrowColor);
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void drawAttachArrow();
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@ -314,9 +314,17 @@ void MessageLogWidget::logMoveCard(Player *player,
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finalStr = tr("%1 puts %2 into play%3.");
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}
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} else if (targetZoneName == GRAVE_ZONE_NAME) {
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finalStr = tr("%1 puts %2%3 into their graveyard.");
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if (card->getFaceDown()) {
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finalStr = tr("%1 puts %2%3 into their graveyard face down.");
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} else {
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finalStr = tr("%1 puts %2%3 into their graveyard.");
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}
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} else if (targetZoneName == EXILE_ZONE_NAME) {
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finalStr = tr("%1 exiles %2%3.");
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if (card->getFaceDown()) {
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finalStr = tr("%1 exiles %2%3 face down.");
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} else {
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finalStr = tr("%1 exiles %2%3.");
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}
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} else if (targetZoneName == HAND_ZONE_NAME) {
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finalStr = tr("%1 moves %2%3 to their hand.");
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} else if (targetZoneName == DECK_ZONE_NAME) {
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@ -335,10 +343,18 @@ void MessageLogWidget::logMoveCard(Player *player,
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finalStr = tr("%1 moves %2%3 to sideboard.");
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} else if (targetZoneName == STACK_ZONE_NAME) {
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soundEngine->playSound("play_card");
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finalStr = tr("%1 plays %2%3.");
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if (card->getFaceDown()) {
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finalStr = tr("%1 plays %2%3 face down.");
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} else {
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finalStr = tr("%1 plays %2%3.");
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}
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} else {
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fourthArg = targetZoneName;
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finalStr = tr("%1 moves %2%3 to custom zone '%4'.");
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if (card->getFaceDown()) {
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finalStr = tr("%1 moves %2%3 to custom zone '%4' face down.");
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} else {
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finalStr = tr("%1 moves %2%3 to custom zone '%4'.");
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}
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}
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QString message = finalStr.arg(sanitizeHtml(player->getPlayerInfo()->getName()), cardStr, nameFrom.second);
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@ -424,37 +424,15 @@ void PlayerActions::actMoveTopCardToExile()
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void PlayerActions::actMoveTopCardsToGrave()
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{
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const int maxCards = player->getDeckZone()->getCards().size();
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if (maxCards == 0) {
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return;
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}
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move top cards to grave"),
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
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maxCards, 1, &ok);
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if (!ok) {
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return;
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} else if (number > maxCards) {
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number = maxCards;
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}
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defaultNumberTopCards = number;
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("grave");
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = number - 1; i >= 0; --i) {
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cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
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}
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sendGameCommand(cmd);
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moveTopCardsTo("grave", tr("grave"));
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}
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void PlayerActions::actMoveTopCardsToExile()
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{
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moveTopCardsTo("rfg", tr("exile"));
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}
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void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName)
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{
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const int maxCards = player->getDeckZone()->getCards().size();
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if (maxCards == 0) {
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@ -462,12 +440,14 @@ void PlayerActions::actMoveTopCardsToExile()
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}
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move top cards to exile"),
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move top cards to %1").arg(zoneDisplayName),
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
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maxCards, 1, &ok);
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if (!ok) {
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return;
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} else if (number > maxCards) {
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}
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if (number > maxCards) {
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number = maxCards;
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}
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defaultNumberTopCards = number;
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@ -475,7 +455,7 @@ void PlayerActions::actMoveTopCardsToExile()
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("rfg");
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cmd.set_target_zone(targetZone.toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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@ -628,37 +608,15 @@ void PlayerActions::actMoveBottomCardToExile()
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void PlayerActions::actMoveBottomCardsToGrave()
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{
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const int maxCards = player->getDeckZone()->getCards().size();
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if (maxCards == 0) {
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return;
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}
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move bottom cards to grave"),
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
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maxCards, 1, &ok);
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if (!ok) {
|
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return;
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} else if (number > maxCards) {
|
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number = maxCards;
|
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}
|
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defaultNumberBottomCards = number;
|
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|
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("grave");
|
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = maxCards - number; i < maxCards; ++i) {
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cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
|
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}
|
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|
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sendGameCommand(cmd);
|
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moveBottomCardsTo("grave", tr("grave"));
|
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}
|
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|
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void PlayerActions::actMoveBottomCardsToExile()
|
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{
|
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moveBottomCardsTo("rfg", tr("exile"));
|
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}
|
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|
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void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName)
|
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{
|
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const int maxCards = player->getDeckZone()->getCards().size();
|
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if (maxCards == 0) {
|
||||
|
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@ -666,12 +624,14 @@ void PlayerActions::actMoveBottomCardsToExile()
|
|||
}
|
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|
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bool ok;
|
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move bottom cards to exile"),
|
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move bottom cards to %1").arg(zoneDisplayName),
|
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
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maxCards, 1, &ok);
|
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if (!ok) {
|
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return;
|
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} else if (number > maxCards) {
|
||||
}
|
||||
|
||||
if (number > maxCards) {
|
||||
number = maxCards;
|
||||
}
|
||||
defaultNumberBottomCards = number;
|
||||
|
|
@ -679,7 +639,7 @@ void PlayerActions::actMoveBottomCardsToExile()
|
|||
Command_MoveCard cmd;
|
||||
cmd.set_start_zone("deck");
|
||||
cmd.set_target_player_id(player->getPlayerInfo()->getId());
|
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cmd.set_target_zone("rfg");
|
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cmd.set_target_zone(targetZone.toStdString());
|
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cmd.set_x(0);
|
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cmd.set_y(0);
|
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|
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|
|
|
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|
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@ -180,6 +180,9 @@ private:
|
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FilterString movingCardsUntilFilter;
|
||||
int movingCardsUntilCounter = 0;
|
||||
|
||||
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName);
|
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void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName);
|
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|
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void createCard(const CardItem *sourceCard,
|
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const QString &dbCardName,
|
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CardRelationType attach = CardRelationType::DoesNotAttach,
|
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|
|
|
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|
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@ -43,8 +43,10 @@ void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x,
|
|||
|
||||
for (auto *view : views) {
|
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if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
|
||||
view->getLogic()->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x,
|
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y);
|
||||
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
|
||||
copy->setFaceDown(card->getFaceDown());
|
||||
|
||||
view->getLogic()->addCard(copy, reorganize, x, y);
|
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}
|
||||
}
|
||||
|
||||
|
|
|
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|
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@ -68,8 +68,13 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
|
|||
cmd.set_x(0);
|
||||
cmd.set_y(0);
|
||||
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
|
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for (int i = 0; i < dragItems.size(); ++i) {
|
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
|
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cardToMove->set_card_id(dragItems[i]->getId());
|
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if (dragItems[i]->isForceFaceDown()) {
|
||||
cardToMove->set_face_down(true);
|
||||
}
|
||||
}
|
||||
|
||||
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
|
@ -101,12 +106,12 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|||
if (getLogic()->getCards().isEmpty())
|
||||
return;
|
||||
|
||||
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
|
||||
CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
|
||||
const int cardid =
|
||||
getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
|
||||
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
|
||||
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), forceFaceDown);
|
||||
drag->grabMouse();
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,7 +78,11 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
|
|||
|
||||
for (CardDragItem *item : dragItems) {
|
||||
if (item) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
|
||||
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
|
||||
cardToMove->set_card_id(item->getId());
|
||||
if (item->isForceFaceDown()) {
|
||||
cardToMove->set_face_down(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -134,8 +134,10 @@ void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
|
|||
for (const auto &item : dragItems) {
|
||||
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
|
||||
ctm->set_card_id(item->getId());
|
||||
ctm->set_face_down(item->getFaceDown());
|
||||
if (startZone->getName() != getLogic()->getName() && !item->getFaceDown()) {
|
||||
if (item->isForceFaceDown()) {
|
||||
ctm->set_face_down(true);
|
||||
}
|
||||
if (startZone->getName() != getLogic()->getName() && !item->isForceFaceDown()) {
|
||||
const auto &card = item->getItem()->getCard();
|
||||
if (card) {
|
||||
ctm->set_pt(card.getInfo().getPowTough().toStdString());
|
||||
|
|
|
|||
|
|
@ -73,7 +73,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
|
|||
for (int i = 0; i < cardList.size(); ++i) {
|
||||
auto card = cardList[i];
|
||||
CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
|
||||
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, cardRef, card->id()), false, i);
|
||||
auto copy = new CardItem(getLogic()->getPlayer(), this, cardRef, card->id());
|
||||
copy->setFaceDown(card->face_down());
|
||||
|
||||
getLogic()->addCard(copy, false, i);
|
||||
}
|
||||
reorganizeCards();
|
||||
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
|
||||
|
|
@ -91,8 +94,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
|
|||
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
|
||||
for (int i = 0; i < number; i++) {
|
||||
CardItem *card = c.at(i);
|
||||
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId()), false,
|
||||
i);
|
||||
auto copy = new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId());
|
||||
copy->setFaceDown(card->getFaceDown());
|
||||
|
||||
getLogic()->addCard(copy, false, i);
|
||||
}
|
||||
reorganizeCards();
|
||||
}
|
||||
|
|
@ -107,6 +112,7 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
|
|||
auto cardName = QString::fromStdString(cardInfo.name());
|
||||
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
|
||||
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
|
||||
card->setFaceDown(cardInfo.face_down());
|
||||
getLogic()->rawInsertCard(card, i);
|
||||
}
|
||||
|
||||
|
|
@ -279,8 +285,13 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
|
|||
cmd.set_y(0);
|
||||
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
|
||||
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
|
||||
for (int i = 0; i < dragItems.size(); ++i) {
|
||||
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
|
||||
cardToMove->set_card_id(dragItems[i]->getId());
|
||||
if (dragItems[i]->isForceFaceDown()) {
|
||||
cardToMove->set_face_down(true);
|
||||
}
|
||||
}
|
||||
|
||||
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ CardInfoPictureArtCropWidget::CardInfoPictureArtCropWidget(QWidget *parent)
|
|||
hide();
|
||||
}
|
||||
|
||||
QPixmap CardInfoPictureArtCropWidget::getProcessedBackground(const QSize &targetSize)
|
||||
QPixmap CardInfoPictureArtCropWidget::getBackground()
|
||||
{
|
||||
// Load the full-resolution card image, not a pre-scaled one
|
||||
QPixmap fullResPixmap;
|
||||
|
|
@ -17,10 +17,8 @@ QPixmap CardInfoPictureArtCropWidget::getProcessedBackground(const QSize &target
|
|||
} else {
|
||||
CardPictureLoader::getCardBackPixmap(fullResPixmap, QSize(745, 1040));
|
||||
}
|
||||
|
||||
// Fail-safe if loading failed
|
||||
if (fullResPixmap.isNull()) {
|
||||
return QPixmap(targetSize);
|
||||
return QPixmap(); // return null qpixmap
|
||||
}
|
||||
|
||||
const QSize sz = fullResPixmap.size();
|
||||
|
|
@ -33,9 +31,7 @@ QPixmap CardInfoPictureArtCropWidget::getProcessedBackground(const QSize &target
|
|||
|
||||
foilRect = foilRect.intersected(fullResPixmap.rect()); // always clamp to source bounds
|
||||
|
||||
// Crop first, then scale for best quality
|
||||
// return full resolution image crop
|
||||
QPixmap cropped = fullResPixmap.copy(foilRect);
|
||||
QPixmap scaled = cropped.scaled(targetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
|
||||
|
||||
return scaled;
|
||||
return cropped;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@ class CardInfoPictureArtCropWidget : public CardInfoPictureWidget
|
|||
public:
|
||||
explicit CardInfoPictureArtCropWidget(QWidget *parent = nullptr);
|
||||
|
||||
// Returns a processed (cropped & scaled) version of the pixmap
|
||||
QPixmap getProcessedBackground(const QSize &targetSize);
|
||||
// Returns a cropped version of the pixmap
|
||||
QPixmap getBackground();
|
||||
};
|
||||
|
||||
#endif // CARD_INFO_PICTURE_ART_CROP_WIDGET_H
|
||||
|
|
|
|||
|
|
@ -58,20 +58,24 @@ void HomeWidget::initializeBackgroundFromSource()
|
|||
|
||||
auto backgroundSourceType = BackgroundSources::fromId(SettingsCache::instance().getHomeTabBackgroundSource());
|
||||
|
||||
cardChangeTimer->stop();
|
||||
|
||||
switch (backgroundSourceType) {
|
||||
case BackgroundSources::Theme:
|
||||
cardChangeTimer->stop();
|
||||
background = QPixmap("theme:backgrounds/home");
|
||||
backgroundSourceDeck = DeckList();
|
||||
backgroundSourceCard->setCard(ExactCard());
|
||||
updateButtonsToBackgroundColor();
|
||||
update();
|
||||
break;
|
||||
case BackgroundSources::RandomCardArt:
|
||||
cardChangeTimer->start(SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() * 1000);
|
||||
backgroundSourceDeck = DeckList();
|
||||
updateRandomCard();
|
||||
onBackgroundShuffleFrequencyChanged();
|
||||
break;
|
||||
case BackgroundSources::DeckFileArt:
|
||||
loadBackgroundSourceDeck();
|
||||
cardChangeTimer->start(SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() * 1000);
|
||||
updateRandomCard();
|
||||
onBackgroundShuffleFrequencyChanged();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -83,6 +87,20 @@ void HomeWidget::loadBackgroundSourceDeck()
|
|||
backgroundSourceDeck = deckOpt.has_value() ? deckOpt.value().deckList : DeckList();
|
||||
}
|
||||
|
||||
void HomeWidget::setRandomCard(ExactCard &newCard)
|
||||
{
|
||||
static constexpr int ATTEMPTS = 10;
|
||||
for (int i = 0; i < ATTEMPTS; ++i) {
|
||||
ExactCard tmpCard = CardDatabaseManager::query()->getRandomCard();
|
||||
if (tmpCard != backgroundSourceCard->getCard() && tmpCard.getCardPtr()->getProperty("layout") == "normal" &&
|
||||
tmpCard.getPrinting().getSet() != nullptr) {
|
||||
newCard = tmpCard;
|
||||
return;
|
||||
}
|
||||
}
|
||||
qWarning() << "failed to set random card image after" << ATTEMPTS << "attempts";
|
||||
}
|
||||
|
||||
void HomeWidget::updateRandomCard()
|
||||
{
|
||||
auto backgroundSourceType = BackgroundSources::fromId(SettingsCache::instance().getHomeTabBackgroundSource());
|
||||
|
|
@ -93,10 +111,7 @@ void HomeWidget::updateRandomCard()
|
|||
case BackgroundSources::Theme:
|
||||
break;
|
||||
case BackgroundSources::RandomCardArt:
|
||||
do {
|
||||
newCard = CardDatabaseManager::query()->getRandomCard();
|
||||
} while (newCard == backgroundSourceCard->getCard() &&
|
||||
newCard.getCardPtr()->getProperty("layout") != "normal");
|
||||
setRandomCard(newCard);
|
||||
break;
|
||||
case BackgroundSources::DeckFileArt:
|
||||
QList<CardRef> cardRefs = backgroundSourceDeck.getCardRefList();
|
||||
|
|
@ -124,25 +139,20 @@ void HomeWidget::updateRandomCard()
|
|||
|
||||
connect(newCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &HomeWidget::updateBackgroundProperties);
|
||||
backgroundSourceCard->setCard(newCard);
|
||||
background = backgroundSourceCard->getProcessedBackground(size());
|
||||
|
||||
if (SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() <= 0) {
|
||||
cardChangeTimer->stop();
|
||||
}
|
||||
background = backgroundSourceCard->getBackground();
|
||||
}
|
||||
|
||||
void HomeWidget::onBackgroundShuffleFrequencyChanged()
|
||||
{
|
||||
cardChangeTimer->stop();
|
||||
if (SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() <= 0) {
|
||||
return;
|
||||
if (SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() > 0) {
|
||||
cardChangeTimer->start(SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() * 1000);
|
||||
}
|
||||
cardChangeTimer->start(SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() * 1000);
|
||||
}
|
||||
|
||||
void HomeWidget::updateBackgroundProperties()
|
||||
{
|
||||
background = backgroundSourceCard->getProcessedBackground(size());
|
||||
background = backgroundSourceCard->getBackground();
|
||||
updateButtonsToBackgroundColor();
|
||||
update(); // Triggers repaint
|
||||
}
|
||||
|
|
@ -300,14 +310,17 @@ void HomeWidget::paintEvent(QPaintEvent *event)
|
|||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::Antialiasing);
|
||||
|
||||
background = background.scaled(size(), Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
|
||||
if (!background.isNull()) {
|
||||
QSize widgetSize = size() * devicePixelRatio();
|
||||
QPixmap toDraw = background.scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
|
||||
|
||||
// Draw already-scaled background centered
|
||||
QSize widgetSize = size();
|
||||
QSize bgSize = background.size();
|
||||
QPoint topLeft((widgetSize.width() - bgSize.width()) / 2, (widgetSize.height() - bgSize.height()) / 2);
|
||||
// Draw scaled background centered
|
||||
QSize bgSize = toDraw.size();
|
||||
QPoint topLeft((widgetSize.width() - bgSize.width()) / (devicePixelRatio() * 2), // undo scaling for painter
|
||||
(widgetSize.height() - bgSize.height()) / (devicePixelRatio() * 2));
|
||||
|
||||
painter.drawPixmap(topLeft, background);
|
||||
painter.drawPixmap(topLeft, toDraw);
|
||||
}
|
||||
|
||||
// Draw translucent black overlay with rounded corners
|
||||
QRectF overlayRect(5, 5, width() - 10, height() - 10);
|
||||
|
|
@ -321,8 +334,11 @@ void HomeWidget::paintEvent(QPaintEvent *event)
|
|||
QString cardName;
|
||||
ExactCard card = backgroundSourceCard->getCard();
|
||||
if (card) {
|
||||
cardName = card.getCardPtr()->getName() + " (" + card.getPrinting().getSet()->getCorrectedShortName() + ") " +
|
||||
card.getPrinting().getProperty("num");
|
||||
cardName = card.getCardPtr()->getName();
|
||||
if (card.getPrinting().getSet() != nullptr) {
|
||||
cardName += " (" + card.getPrinting().getSet()->getCorrectedShortName() + ") " +
|
||||
card.getPrinting().getProperty("num");
|
||||
}
|
||||
}
|
||||
|
||||
if (!cardName.isEmpty() && SettingsCache::instance().getHomeTabDisplayCardName()) {
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ private:
|
|||
QPair<QColor, QColor> gradientColors;
|
||||
HomeStyledButton *connectButton;
|
||||
|
||||
void setRandomCard(ExactCard &newCard);
|
||||
void loadBackgroundSourceDeck();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -198,6 +198,35 @@ shouldDestroyOnMove(const Server_Card *card, const Server_CardZone *startZone, c
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Determines whether the moved card should be face-down
|
||||
*/
|
||||
static bool
|
||||
shouldBeFaceDown(const MoveCardStruct &cardStruct, const Server_CardZone *startZone, const Server_CardZone *targetZone)
|
||||
{
|
||||
if (!targetZone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// being face-down only makes sense for public zones
|
||||
if (targetZone->getType() != ServerInfo_Zone::PublicZone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// face-down property in proto takes precedence
|
||||
if (cardStruct.cardToMove->has_face_down()) {
|
||||
return cardStruct.cardToMove->face_down();
|
||||
}
|
||||
|
||||
// Default to keep face-down the same if zone didn't change.
|
||||
// Compare using zone names because face-down is maintained when changing controllers.
|
||||
if (startZone && startZone->getName() == targetZone->getName()) {
|
||||
return cardStruct.card->getFaceDown();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
const QList<const CardToMove *> &_cards,
|
||||
|
|
@ -257,10 +286,7 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
|||
|
||||
for (auto cardStruct : cardsToMove) {
|
||||
Server_Card *card = cardStruct.card;
|
||||
const CardToMove *thisCardProperties = cardStruct.cardToMove;
|
||||
int originalPosition = cardStruct.position;
|
||||
bool faceDown = targetzone->hasCoords() &&
|
||||
(thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown());
|
||||
|
||||
bool sourceBeingLookedAt;
|
||||
int position = startzone->removeCard(card, sourceBeingLookedAt);
|
||||
|
|
@ -315,6 +341,8 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
|||
++xIndex;
|
||||
int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
|
||||
|
||||
bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
|
||||
|
||||
if (targetzone->hasCoords()) {
|
||||
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@ message CardToMove {
|
|||
// Id of the card in its current zone
|
||||
optional sint32 card_id = 1 [default = -1];
|
||||
|
||||
// Places the card face down, hiding its name
|
||||
// If true, places the card face down, hiding its name.
|
||||
// If false, forcibly turns the card face up.
|
||||
// If not set, defers the resulting face down state to the server.
|
||||
optional bool face_down = 2;
|
||||
|
||||
// When moving add this value to the power/toughness field of the card
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue