From 02ef189607ab5b11259844aa096600bbda06db88 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sun, 14 Sep 2025 04:16:12 +0200 Subject: [PATCH] Check if card has no PT set yet if dropped on table. Took 22 minutes --- cockatrice/src/game/zones/logic/table_zone_logic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cockatrice/src/game/zones/logic/table_zone_logic.cpp b/cockatrice/src/game/zones/logic/table_zone_logic.cpp index e0c4b38a2..23dc9cbc1 100644 --- a/cockatrice/src/game/zones/logic/table_zone_logic.cpp +++ b/cockatrice/src/game/zones/logic/table_zone_logic.cpp @@ -15,7 +15,7 @@ TableZoneLogic::TableZoneLogic(Player *_player, void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y) { cards.append(card); - if (!card->getFaceDown()) { + if (!card->getFaceDown() && card->getPT() == "") { card->setPT(card->getCardInfo().getPowTough()); } card->setGridPoint(QPoint(_x, _y));