From 02f1a2091ca47b0a7d092e537e3453da556f58bb Mon Sep 17 00:00:00 2001 From: DawnFire42 Date: Wed, 15 Jul 2026 13:58:23 -0400 Subject: [PATCH] Move command zone checkbox to its own row in game creation dialog --- cockatrice/src/interface/widgets/dialogs/dlg_create_game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cockatrice/src/interface/widgets/dialogs/dlg_create_game.cpp b/cockatrice/src/interface/widgets/dialogs/dlg_create_game.cpp index db64adc1d..4f32d673c 100644 --- a/cockatrice/src/interface/widgets/dialogs/dlg_create_game.cpp +++ b/cockatrice/src/interface/widgets/dialogs/dlg_create_game.cpp @@ -111,9 +111,9 @@ void DlgCreateGame::sharedCtor() gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0); gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1); gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadCheckBox, 1, 0); - gameSetupOptionsLayout->addWidget(enableCommandZoneCheckBox, 1, 1); + gameSetupOptionsLayout->addWidget(enableCommandZoneCheckBox, 2, 0); if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsJudge) { - gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 2, 0); + gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 3, 0); } else { createGameAsJudgeCheckBox->setChecked(false); createGameAsJudgeCheckBox->setHidden(true);