Add actions for shuffle top/bottom X cards

This commit is contained in:
RickyRister 2025-03-06 19:38:46 -08:00
parent ff7f31ca33
commit 0310ecddc8
3 changed files with 99 additions and 9 deletions

View file

@ -246,8 +246,14 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
connect(aDrawCards, &QAction::triggered, this, &Player::actDrawCards);
aUndoDraw = new QAction(this);
connect(aUndoDraw, &QAction::triggered, this, &Player::actUndoDraw);
aShuffle = new QAction(this);
connect(aShuffle, &QAction::triggered, this, &Player::actShuffle);
aShuffleTop = new QAction(this);
connect(aShuffleTop, &QAction::triggered, this, &Player::actShuffleTop);
aShuffleBottom = new QAction(this);
connect(aShuffleBottom, &QAction::triggered, this, &Player::actShuffleBottom);
aMulligan = new QAction(this);
connect(aMulligan, &QAction::triggered, this, &Player::actMulligan);
@ -288,6 +294,12 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
connect(aMoveBottomCardToTop, &QAction::triggered, this, &Player::actMoveBottomCardToTop);
}
aViewGraveyard = new QAction(this);
connect(aViewGraveyard, &QAction::triggered, this, &Player::actViewGraveyard);
aViewRfg = new QAction(this);
connect(aViewRfg, &QAction::triggered, this, &Player::actViewRfg);
playerMenu = new TearOffMenu();
table->setMenu(playerMenu);
@ -313,7 +325,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
libraryMenu->addAction(aDrawCards);
libraryMenu->addAction(aUndoDraw);
libraryMenu->addSeparator();
libraryMenu->addAction(aShuffle);
shuffleMenu = libraryMenu->addTearOffMenu(QString());
libraryMenu->addSeparator();
libraryMenu->addAction(aViewLibrary);
libraryMenu->addAction(aViewTopCards);
@ -331,6 +343,10 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
libraryMenu->addAction(aOpenDeckInDeckEditor);
_deck->setMenu(libraryMenu, aDrawCard);
shuffleMenu->addAction(aShuffle);
shuffleMenu->addAction(aShuffleTop);
shuffleMenu->addAction(aShuffleBottom);
topLibraryMenu->addAction(aMoveTopToPlay);
topLibraryMenu->addAction(aMoveTopToPlayFaceDown);
topLibraryMenu->addAction(aMoveTopCardToBottom);
@ -792,7 +808,11 @@ void Player::retranslateUi()
aDrawCards->setText(tr("D&raw cards..."));
aUndoDraw->setText(tr("&Undo last draw"));
aMulligan->setText(tr("Take &mulligan"));
aShuffle->setText(tr("&Shuffle"));
shuffleMenu->setTitle(tr("Shuffle..."));
aShuffle->setText(tr("Entire library"));
aShuffleTop->setText(tr("Top cards of library..."));
aShuffleBottom->setText(tr("Bottom cards of library..."));
aMoveTopToPlay->setText(tr("&Play top card"));
aMoveTopToPlayFaceDown->setText(tr("Play top card &face down"));
@ -979,6 +999,8 @@ void Player::setShortcutsActive()
aUndoDraw->setShortcut(shortcuts.getSingleShortcut("Player/aUndoDraw"));
aMulligan->setShortcut(shortcuts.getSingleShortcut("Player/aMulligan"));
aShuffle->setShortcut(shortcuts.getSingleShortcut("Player/aShuffle"));
aShuffleTop->setShortcut(shortcuts.getSingleShortcut("Player/aShuffleTop"));
aShuffleBottom->setShortcut(shortcuts.getSingleShortcut("Player/aShuffleBottom"));
aUntapAll->setShortcut(shortcuts.getSingleShortcut("Player/aUntapAll"));
aRollDie->setShortcut(shortcuts.getSingleShortcut("Player/aRollDie"));
aCreateToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateToken"));
@ -1029,6 +1051,8 @@ void Player::setShortcutsInactive()
aUndoDraw->setShortcut(QKeySequence());
aMulligan->setShortcut(QKeySequence());
aShuffle->setShortcut(QKeySequence());
aShuffleTop->setShortcut(QKeySequence());
aShuffleBottom->setShortcut(QKeySequence());
aUntapAll->setShortcut(QKeySequence());
aRollDie->setShortcut(QKeySequence());
aCreateToken->setShortcut(QKeySequence());
@ -1202,6 +1226,64 @@ void Player::actShuffle()
sendGameCommand(Command_Shuffle());
}
void Player::actShuffleTop()
{
const int maxCards = zones.value("deck")->getCards().size();
if (maxCards == 0) {
return;
}
bool ok;
int number =
QInputDialog::getInt(game, tr("Shuffle top cards of library"), tr("Number of cards: (max. %1)").arg(maxCards),
defaultNumberTopCards, 1, maxCards, 1, &ok);
if (!ok) {
return;
}
if (number > maxCards) {
number = maxCards;
}
defaultNumberTopCards = number;
Command_Shuffle cmd;
cmd.set_zone_name("deck");
cmd.set_start(0);
cmd.set_end(number - 1); // inclusive, the indexed card at end will be shuffled
sendGameCommand(cmd);
}
void Player::actShuffleBottom()
{
const int maxCards = zones.value("deck")->getCards().size();
if (maxCards == 0) {
return;
}
bool ok;
int number = QInputDialog::getInt(game, tr("Shuffle bottom cards of library"),
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
maxCards, 1, &ok);
if (!ok) {
return;
}
if (number > maxCards) {
number = maxCards;
}
defaultNumberBottomCards = number;
Command_Shuffle cmd;
cmd.set_zone_name("deck");
cmd.set_start(-number);
cmd.set_end(-1);
sendGameCommand(cmd);
}
void Player::actDrawCard()
{
Command_DrawCards cmd;

View file

@ -161,6 +161,8 @@ public slots:
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actShuffleTop();
void actShuffleBottom();
void actDrawCard();
void actDrawCards();
void actUndoDraw();
@ -251,8 +253,8 @@ private:
TabGame *game;
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard;
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
*bottomLibraryMenu, *rfgMenu, *playerMenu;
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *shuffleMenu,
*topLibraryMenu, *bottomLibraryMenu, *rfgMenu, *playerMenu;
QList<QMenu *> playerLists;
QList<QMenu *> singlePlayerLists;
QList<QAction *> allPlayersActions;
@ -263,10 +265,10 @@ private:
*aViewBottomCards, *aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor,
*aMoveTopCardToGraveyard, *aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile,
*aMoveTopCardsUntil, *aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard,
*aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlay, *aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie,
*aCreateToken, *aCreateAnotherToken, *aMoveBottomToPlay, *aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop,
*aMoveBottomCardToGraveyard, *aMoveBottomCardToExile, *aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile,
*aDrawBottomCard, *aDrawBottomCards;
*aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aShuffleTop, *aShuffleBottom, *aMoveTopToPlay,
*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aMoveBottomToPlay,
*aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop, *aMoveBottomCardToGraveyard, *aMoveBottomCardToExile,
*aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile, *aDrawBottomCard, *aDrawBottomCards;
QAction *aCardMenu;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;

View file

@ -575,9 +575,15 @@ private:
{"Player/aRollDie", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Roll Dice..."),
parseSequenceString("Ctrl+I"),
ShortcutGroup::Gameplay)},
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Library"),
{"Player/aShuffle", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Entire Library"),
parseSequenceString("Ctrl+S"),
ShortcutGroup::Gameplay)},
{"Player/aShuffleTop", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Top Cards of Library"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/aShuffleBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Shuffle Bottom Cards of Library"),
parseSequenceString(""),
ShortcutGroup::Gameplay)},
{"Player/aMulligan", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Mulligan"),
parseSequenceString("Ctrl+M"),
ShortcutGroup::Drawing)},