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Continuumatrice: add Limbo Refuge Oblivion support to player_logic.cpp
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1 changed files with 4 additions and 0 deletions
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@ -54,6 +54,9 @@ void PlayerLogic::initializeZones()
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addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));
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addZone(new PileZoneLogic(this, ZoneNames::GRAVE, false, false, true, this));
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addZone(new PileZoneLogic(this, ZoneNames::EXILE, false, false, true, this));
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addZone(new PileZoneLogic(this, ZoneNames::LIMBO, false, false, true, this));
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addZone(new PileZoneLogic(this, ZoneNames::REFUGE, false, false, true, this));
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addZone(new PileZoneLogic(this, ZoneNames::OBLIVION, false, false, true, this));
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addZone(new PileZoneLogic(this, ZoneNames::SIDEBOARD, false, false, false, this));
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addZone(new TableZoneLogic(this, ZoneNames::TABLE, true, false, true, this));
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addZone(new StackZoneLogic(this, ZoneNames::STACK, true, false, true, this));
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@ -111,6 +114,7 @@ void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
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{
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static QSet<QString> builtinZones{/* PileZones */
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ZoneNames::DECK, ZoneNames::GRAVE, ZoneNames::EXILE, ZoneNames::SIDEBOARD,
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ZoneNames::LIMBO, ZoneNames::REFUGE, ZoneNames::OBLIVION,
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/* TableZone */
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ZoneNames::TABLE,
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/* StackZone */
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