[Icons] Author icon emphasis colors as palette roles

The emphasis levels were computed from the accent at paint time, so a
theme could not vary them: every theme got the same derived strong and
soft tones, and a semantic hue was pushed toward the accent whether the
author wanted that or not.

Give each family three authored roles instead. Icon/IconStrong/IconSoft
carry the neutral glyph ink and Positive/Negative gain the same Strong
and Soft companions. Emphasis becomes a lookup inside the family, and a
caller that names a variant pins that level at every emphasis. The paint
path returns the authored color verbatim; only the filled treatments keep
their saturation floor, because carrying a disc or a fill is a treatment
decision.

Shipped palettes author the full ladder for both schemes; the palette
editor exposes the new rows and the generator writes them. System keeps
deriving its neutral ink from the platform palette, since it ships no
palette of its own.
This commit is contained in:
Lukas Brübach 2026-11-07 00:12:45 +01:00
parent 115d16a74b
commit 03a4a33ba5
21 changed files with 551 additions and 277 deletions

View file

@ -71,6 +71,13 @@ Accent = #c9995a
[AppColors]
AccentStrong = #b7823b
AccentSoft = #e4c58f
Icon = #bc8c4a
IconStrong = #d4b68c
IconSoft = #86745a
Positive = #6dd58c
PositiveStrong = #99e2ae
PositiveSoft = #588061
Negative = #ff8a80
NegativeStrong = #ffada6
NegativeSoft = #996b66

View file

@ -71,6 +71,13 @@ Accent = #a5712f
[AppColors]
AccentStrong = #b7823b
AccentSoft = #e4c58f
Icon = #735125
IconStrong = #4e3719
IconSoft = #817059
Positive = #1b7f3b
PositiveStrong = #0f4520
PositiveSoft = #61795d
Negative = #b3261e
NegativeStrong = #741914
NegativeSoft = #9a665b