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[Server] Move replay code exchange into the database interface (#7839)
createHashForReplay, cmdReplayGetCode, cmdReplaySubmitCode, cmdReplayDownloadByGameId and cmdGrantReplayAccess still issued their own SQL through Servatrice_DatabaseInterface. Add checkReplayAccess, getReplayName, getReplayHashSource, addReplayAccess, getLatestReplayForGame and grantReplayAccessByName to Server_DatabaseInterface, implement them with the same statements, bind order and response mapping, and let the commands ask the injected interface. Hashing and code parsing stay in the handler; the shared insert is reused by both grant paths.
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4 changed files with 181 additions and 103 deletions
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@ -1939,6 +1939,105 @@ Server_DatabaseInterface::ReplayWriteResult Servatrice_DatabaseInterface::delete
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return query->numRowsAffected() > 0 ? ReplayWriteResult::Ok : ReplayWriteResult::NotFound;
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}
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Server_DatabaseInterface::ReplayAccessResult Servatrice_DatabaseInterface::checkReplayAccess(int gameId, int userId)
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{
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QSqlQuery *query =
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prepareQuery("select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
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query->bindValue(":id_game", gameId);
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query->bindValue(":id_player", userId);
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if (!execSqlQuery(query)) {
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return ReplayAccessResult::Failed;
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}
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if (!query->next()) {
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return ReplayAccessResult::AccessDenied;
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}
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return ReplayAccessResult::Ok;
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}
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Server_DatabaseInterface::ReplayAccessResult Servatrice_DatabaseInterface::getReplayName(int gameId,
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QString &replayName)
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{
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QSqlQuery *query = prepareQuery("select replay_name from {prefix}_replays_access where id_game = :id_game limit 1");
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query->bindValue(":id_game", gameId);
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if (!execSqlQuery(query)) {
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return ReplayAccessResult::Failed;
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}
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if (!query->next()) {
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return ReplayAccessResult::NotFound;
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}
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replayName = query->value(0).toString();
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return ReplayAccessResult::Ok;
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}
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bool Servatrice_DatabaseInterface::getReplayHashSource(int gameId, QByteArray &source)
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{
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QSqlQuery *query = prepareQuery("select replay from {prefix}_replays where id_game = :id_game limit 3");
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query->bindValue(":id_game", gameId);
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if (!execSqlQuery(query)) {
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return false;
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}
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while (query->next()) {
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QByteArray replay = query->value(0).toByteArray();
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replay.truncate(128);
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source.append(replay);
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}
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return true;
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}
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bool Servatrice_DatabaseInterface::addReplayAccess(int gameId, int userId, const QString &replayName)
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{
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QSqlQuery *query =
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prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
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"values(:idgame, :idplayer, :replayname, 0)");
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query->bindValue(":idgame", gameId);
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query->bindValue(":idplayer", userId);
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query->bindValue(":replayname", replayName);
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return execSqlQuery(query);
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}
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Server_DatabaseInterface::ReplayAccessResult
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Servatrice_DatabaseInterface::getLatestReplayForGame(int gameId, int &replayId, QByteArray &data)
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{
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QSqlQuery *query = prepareQuery("SELECT r.id, r.replay FROM {prefix}_replays r "
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"WHERE r.id_game = :game_id ORDER BY r.id DESC LIMIT 1");
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query->bindValue(":game_id", gameId);
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if (!execSqlQuery(query)) {
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return ReplayAccessResult::Failed;
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}
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if (!query->next()) {
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return ReplayAccessResult::NotFound;
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}
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replayId = query->value(0).toInt();
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data = query->value(1).toByteArray();
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return ReplayAccessResult::Ok;
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}
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Server_DatabaseInterface::ReplayWriteResult
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Servatrice_DatabaseInterface::grantReplayAccessByName(int gameId, const QString &userName)
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{
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QSqlQuery *existsQuery = prepareQuery("select count(*) from {prefix}_replays_access where id_game = :idgame");
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existsQuery->bindValue(":idgame", gameId);
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if (!execSqlQuery(existsQuery) || !existsQuery->next()) {
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return ReplayWriteResult::Failed;
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}
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if (existsQuery->value(0).toInt() <= 0) {
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return ReplayWriteResult::NotFound;
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}
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QSqlQuery *idQuery = prepareQuery("select id from {prefix}_users WHERE name = :name");
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idQuery->bindValue(":name", userName);
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if (!execSqlQuery(idQuery) || !idQuery->next()) {
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return ReplayWriteResult::Failed;
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}
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return addReplayAccess(gameId, idQuery->value(0).toInt(), QStringLiteral("Moderator Access Replay Grant"))
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? ReplayWriteResult::Ok
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: ReplayWriteResult::Failed;
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}
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bool Servatrice_DatabaseInterface::getDeckFilesInFolder(int folderId, int userId, QList<DeckFileListItem> &files)
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{
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checkSql();
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@ -162,6 +162,12 @@ public:
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ReplayAccessResult getReplayData(int replayId, int userId, QByteArray &data) override;
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ReplayWriteResult setReplayDoNotHide(int gameId, int userId, bool doNotHide) override;
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ReplayWriteResult deleteReplayAccess(int gameId, int userId) override;
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ReplayAccessResult checkReplayAccess(int gameId, int userId) override;
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ReplayAccessResult getReplayName(int gameId, QString &replayName) override;
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bool getReplayHashSource(int gameId, QByteArray &source) override;
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bool addReplayAccess(int gameId, int userId, const QString &replayName) override;
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ReplayAccessResult getLatestReplayForGame(int gameId, int &replayId, QByteArray &data) override;
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ReplayWriteResult grantReplayAccessByName(int gameId, const QString &userName) override;
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/** @brief Deletes all expired share bundles (cascades to their items). */
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void cleanupExpiredDeckShares();
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@ -1359,19 +1359,9 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayDeleteMatch(const
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*/
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QString AbstractServerSocketInterface::createHashForReplay(int gameId)
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{
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QSqlQuery *query =
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sqlInterface->prepareQuery("select replay from {prefix}_replays where id_game = :id_game limit 3");
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query->bindValue(":id_game", gameId);
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if (!sqlInterface->execSqlQuery(query)) {
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return "";
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}
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QByteArray replaysBytes;
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while (query->next()) {
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QByteArray replay = query->value(0).toByteArray();
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replay.truncate(128);
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replaysBytes.append(replay);
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if (!databaseInterface->getReplayHashSource(gameId, replaysBytes)) {
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return "";
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}
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auto hash =
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@ -1388,17 +1378,14 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayGetCode(const Com
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}
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// Check that user has access to replay match
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{
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QSqlQuery *query = sqlInterface->prepareQuery(
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"select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
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query->bindValue(":id_game", cmd.game_id());
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query->bindValue(":id_player", userInfo->id());
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if (!sqlInterface->execSqlQuery(query)) {
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return Response::RespInternalError;
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}
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if (!query->next()) {
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switch (databaseInterface->checkReplayAccess(cmd.game_id(), userInfo->id())) {
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case Server_DatabaseInterface::ReplayAccessResult::Ok:
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break;
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case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
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return Response::RespAccessDenied;
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}
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case Server_DatabaseInterface::ReplayAccessResult::NotFound:
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case Server_DatabaseInterface::ReplayAccessResult::Failed:
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return Response::RespInternalError;
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}
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QString hash = createHashForReplay(cmd.game_id());
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@ -1434,17 +1421,16 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const
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QString hash = split[1];
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// Determine if the replay actually exists (and grab the replay name while at it)
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auto *replayExistsQuery =
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sqlInterface->prepareQuery("select replay_name from {prefix}_replays_access where id_game = :id_game limit 1");
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replayExistsQuery->bindValue(":id_game", gameId);
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if (!sqlInterface->execSqlQuery(replayExistsQuery)) {
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return Response::RespInternalError;
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QString replayName;
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switch (databaseInterface->getReplayName(gameId.toInt(), replayName)) {
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case Server_DatabaseInterface::ReplayAccessResult::Ok:
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break;
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case Server_DatabaseInterface::ReplayAccessResult::NotFound:
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case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
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return Response::RespNameNotFound;
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case Server_DatabaseInterface::ReplayAccessResult::Failed:
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return Response::RespInternalError;
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}
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if (!replayExistsQuery->next()) {
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return Response::RespNameNotFound;
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}
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const auto &replayName = replayExistsQuery->value(0).toString();
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// Check if hash is correct
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if (hash != createHashForReplay(gameId.toInt())) {
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@ -1452,26 +1438,18 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const
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}
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// Determine if user already has access to replay
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auto *alreadyAccessQuery = sqlInterface->prepareQuery(
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"select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
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alreadyAccessQuery->bindValue(":id_game", gameId);
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alreadyAccessQuery->bindValue(":id_player", userInfo->id());
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if (!sqlInterface->execSqlQuery(alreadyAccessQuery)) {
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return Response::RespInternalError;
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}
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if (alreadyAccessQuery->next()) {
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return Response::RespOk;
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switch (databaseInterface->checkReplayAccess(gameId.toInt(), userInfo->id())) {
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case Server_DatabaseInterface::ReplayAccessResult::Ok:
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return Response::RespOk;
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case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
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break;
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case Server_DatabaseInterface::ReplayAccessResult::NotFound:
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case Server_DatabaseInterface::ReplayAccessResult::Failed:
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return Response::RespInternalError;
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}
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// Grant the User access to the replay
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auto *grantReplayAccessQuery =
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sqlInterface->prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
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"values(:idgame, :idplayer, :replayname, 0)");
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grantReplayAccessQuery->bindValue(":idgame", gameId);
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grantReplayAccessQuery->bindValue(":idplayer", userInfo->id());
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grantReplayAccessQuery->bindValue(":replayname", replayName);
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if (!sqlInterface->execSqlQuery(grantReplayAccessQuery)) {
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if (!databaseInterface->addReplayAccess(gameId.toInt(), userInfo->id(), replayName)) {
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return Response::RespInternalError;
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}
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@ -3043,25 +3021,22 @@ AbstractServerSocketInterface::cmdReplayDownloadByGameId(const Command_ReplayDow
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return Response::RespFunctionNotAllowed;
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}
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if (!sqlInterface->checkSql()) {
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if (!databaseInterface->checkSql()) {
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return Response::RespInternalError;
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}
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QSqlQuery *query = sqlInterface->prepareQuery("SELECT r.id, r.replay FROM {prefix}_replays r "
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"WHERE r.id_game = :game_id ORDER BY r.id DESC LIMIT 1");
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query->bindValue(":game_id", cmd.game_id());
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if (!sqlInterface->execSqlQuery(query)) {
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return Response::RespInternalError;
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int replayId = 0;
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QByteArray data;
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switch (databaseInterface->getLatestReplayForGame(cmd.game_id(), replayId, data)) {
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case Server_DatabaseInterface::ReplayAccessResult::Ok:
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break;
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case Server_DatabaseInterface::ReplayAccessResult::NotFound:
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return Response::RespNameNotFound;
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case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
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case Server_DatabaseInterface::ReplayAccessResult::Failed:
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return Response::RespInternalError;
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}
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if (!query->next()) {
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return Response::RespNameNotFound;
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}
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int replayId = query->value(0).toInt();
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QByteArray data = query->value(1).toByteArray();
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Response_ReplayDownloadByGameId *re = new Response_ReplayDownloadByGameId;
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re->set_replay_data(data.data(), data.size());
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re->set_replay_id(replayId);
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@ -4153,47 +4128,15 @@ Response::ResponseCode AbstractServerSocketInterface::cmdAdjustMod(const Command
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Response::ResponseCode AbstractServerSocketInterface::cmdGrantReplayAccess(const Command_GrantReplayAccess &cmd,
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ResponseContainer & /*rc*/)
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{
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// Determine if the replay actually exists already
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auto *replayExistsQuery =
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sqlInterface->prepareQuery("select count(*) from {prefix}_replays_access where id_game = :idgame");
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replayExistsQuery->bindValue(":idgame", cmd.replay_id());
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if (!sqlInterface->execSqlQuery(replayExistsQuery)) {
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return Response::RespInternalError;
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switch (databaseInterface->grantReplayAccessByName(cmd.replay_id(), QString::fromStdString(cmd.moderator_name()))) {
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case Server_DatabaseInterface::ReplayWriteResult::Ok:
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return Response::RespOk;
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case Server_DatabaseInterface::ReplayWriteResult::NotFound:
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return Response::RespContextError;
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case Server_DatabaseInterface::ReplayWriteResult::Failed:
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return Response::RespInternalError;
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}
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if (!replayExistsQuery->next()) {
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return Response::RespInternalError;
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}
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const auto &replayExists = replayExistsQuery->value(0).toInt() > 0;
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if (!replayExists) {
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return Response::RespContextError;
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}
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// Determine the Moderator's User ID (As it's not apart of client, only username is)
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auto *getModeratorUserIdQuery = sqlInterface->prepareQuery("select id from {prefix}_users WHERE name = :name");
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getModeratorUserIdQuery->bindValue(":name", QString::fromStdString(cmd.moderator_name()));
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if (!sqlInterface->execSqlQuery(getModeratorUserIdQuery)) {
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return Response::RespInternalError;
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}
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if (!getModeratorUserIdQuery->next()) {
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return Response::RespInternalError;
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}
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const auto &moderator_id = getModeratorUserIdQuery->value(0).toString();
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// Grant the Moderator access to the replay
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auto *grantReplayAccessQuery =
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sqlInterface->prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
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"values(:idgame, :idplayer, :replayname, 0)");
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grantReplayAccessQuery->bindValue(":idgame", cmd.replay_id());
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grantReplayAccessQuery->bindValue(":idplayer", moderator_id);
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grantReplayAccessQuery->bindValue(":replayname", "Moderator Access Replay Grant");
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if (!sqlInterface->execSqlQuery(grantReplayAccessQuery)) {
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return Response::RespInternalError;
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}
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return Response::RespOk;
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return Response::RespInternalError;
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}
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Response::ResponseCode AbstractServerSocketInterface::cmdForceActivateUser(const Command_ForceActivateUser &cmd,
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