[Server] Move replay code exchange into the database interface (#7839)

createHashForReplay, cmdReplayGetCode, cmdReplaySubmitCode,
cmdReplayDownloadByGameId and cmdGrantReplayAccess still issued their own SQL
through Servatrice_DatabaseInterface. Add checkReplayAccess, getReplayName,
getReplayHashSource, addReplayAccess, getLatestReplayForGame and
grantReplayAccessByName to Server_DatabaseInterface, implement them with the
same statements, bind order and response mapping, and let the commands ask the
injected interface. Hashing and code parsing stay in the handler; the shared
insert is reused by both grant paths.
This commit is contained in:
BruebachL 2026-11-10 12:16:25 +01:00 • committed by GitHub
parent b2e69d3443
commit 03adbd9787
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4 changed files with 181 additions and 103 deletions

View file

@ -1939,6 +1939,105 @@ Server_DatabaseInterface::ReplayWriteResult Servatrice_DatabaseInterface::delete
return query->numRowsAffected() > 0 ? ReplayWriteResult::Ok : ReplayWriteResult::NotFound;
}
Server_DatabaseInterface::ReplayAccessResult Servatrice_DatabaseInterface::checkReplayAccess(int gameId, int userId)
{
QSqlQuery *query =
prepareQuery("select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
query->bindValue(":id_game", gameId);
query->bindValue(":id_player", userId);
if (!execSqlQuery(query)) {
return ReplayAccessResult::Failed;
}
if (!query->next()) {
return ReplayAccessResult::AccessDenied;
}
return ReplayAccessResult::Ok;
}
Server_DatabaseInterface::ReplayAccessResult Servatrice_DatabaseInterface::getReplayName(int gameId,
QString &replayName)
{
QSqlQuery *query = prepareQuery("select replay_name from {prefix}_replays_access where id_game = :id_game limit 1");
query->bindValue(":id_game", gameId);
if (!execSqlQuery(query)) {
return ReplayAccessResult::Failed;
}
if (!query->next()) {
return ReplayAccessResult::NotFound;
}
replayName = query->value(0).toString();
return ReplayAccessResult::Ok;
}
bool Servatrice_DatabaseInterface::getReplayHashSource(int gameId, QByteArray &source)
{
QSqlQuery *query = prepareQuery("select replay from {prefix}_replays where id_game = :id_game limit 3");
query->bindValue(":id_game", gameId);
if (!execSqlQuery(query)) {
return false;
}
while (query->next()) {
QByteArray replay = query->value(0).toByteArray();
replay.truncate(128);
source.append(replay);
}
return true;
}
bool Servatrice_DatabaseInterface::addReplayAccess(int gameId, int userId, const QString &replayName)
{
QSqlQuery *query =
prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
"values(:idgame, :idplayer, :replayname, 0)");
query->bindValue(":idgame", gameId);
query->bindValue(":idplayer", userId);
query->bindValue(":replayname", replayName);
return execSqlQuery(query);
}
Server_DatabaseInterface::ReplayAccessResult
Servatrice_DatabaseInterface::getLatestReplayForGame(int gameId, int &replayId, QByteArray &data)
{
QSqlQuery *query = prepareQuery("SELECT r.id, r.replay FROM {prefix}_replays r "
"WHERE r.id_game = :game_id ORDER BY r.id DESC LIMIT 1");
query->bindValue(":game_id", gameId);
if (!execSqlQuery(query)) {
return ReplayAccessResult::Failed;
}
if (!query->next()) {
return ReplayAccessResult::NotFound;
}
replayId = query->value(0).toInt();
data = query->value(1).toByteArray();
return ReplayAccessResult::Ok;
}
Server_DatabaseInterface::ReplayWriteResult
Servatrice_DatabaseInterface::grantReplayAccessByName(int gameId, const QString &userName)
{
QSqlQuery *existsQuery = prepareQuery("select count(*) from {prefix}_replays_access where id_game = :idgame");
existsQuery->bindValue(":idgame", gameId);
if (!execSqlQuery(existsQuery) || !existsQuery->next()) {
return ReplayWriteResult::Failed;
}
if (existsQuery->value(0).toInt() <= 0) {
return ReplayWriteResult::NotFound;
}
QSqlQuery *idQuery = prepareQuery("select id from {prefix}_users WHERE name = :name");
idQuery->bindValue(":name", userName);
if (!execSqlQuery(idQuery) || !idQuery->next()) {
return ReplayWriteResult::Failed;
}
return addReplayAccess(gameId, idQuery->value(0).toInt(), QStringLiteral("Moderator Access Replay Grant"))
? ReplayWriteResult::Ok
: ReplayWriteResult::Failed;
}
bool Servatrice_DatabaseInterface::getDeckFilesInFolder(int folderId, int userId, QList<DeckFileListItem> &files)
{
checkSql();

View file

@ -162,6 +162,12 @@ public:
ReplayAccessResult getReplayData(int replayId, int userId, QByteArray &data) override;
ReplayWriteResult setReplayDoNotHide(int gameId, int userId, bool doNotHide) override;
ReplayWriteResult deleteReplayAccess(int gameId, int userId) override;
ReplayAccessResult checkReplayAccess(int gameId, int userId) override;
ReplayAccessResult getReplayName(int gameId, QString &replayName) override;
bool getReplayHashSource(int gameId, QByteArray &source) override;
bool addReplayAccess(int gameId, int userId, const QString &replayName) override;
ReplayAccessResult getLatestReplayForGame(int gameId, int &replayId, QByteArray &data) override;
ReplayWriteResult grantReplayAccessByName(int gameId, const QString &userName) override;
/** @brief Deletes all expired share bundles (cascades to their items). */
void cleanupExpiredDeckShares();

View file

@ -1359,19 +1359,9 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayDeleteMatch(const
*/
QString AbstractServerSocketInterface::createHashForReplay(int gameId)
{
QSqlQuery *query =
sqlInterface->prepareQuery("select replay from {prefix}_replays where id_game = :id_game limit 3");
query->bindValue(":id_game", gameId);
if (!sqlInterface->execSqlQuery(query)) {
return "";
}
QByteArray replaysBytes;
while (query->next()) {
QByteArray replay = query->value(0).toByteArray();
replay.truncate(128);
replaysBytes.append(replay);
if (!databaseInterface->getReplayHashSource(gameId, replaysBytes)) {
return "";
}
auto hash =
@ -1388,17 +1378,14 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayGetCode(const Com
}
// Check that user has access to replay match
{
QSqlQuery *query = sqlInterface->prepareQuery(
"select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
query->bindValue(":id_game", cmd.game_id());
query->bindValue(":id_player", userInfo->id());
if (!sqlInterface->execSqlQuery(query)) {
return Response::RespInternalError;
}
if (!query->next()) {
switch (databaseInterface->checkReplayAccess(cmd.game_id(), userInfo->id())) {
case Server_DatabaseInterface::ReplayAccessResult::Ok:
break;
case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
return Response::RespAccessDenied;
}
case Server_DatabaseInterface::ReplayAccessResult::NotFound:
case Server_DatabaseInterface::ReplayAccessResult::Failed:
return Response::RespInternalError;
}
QString hash = createHashForReplay(cmd.game_id());
@ -1434,17 +1421,16 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const
QString hash = split[1];
// Determine if the replay actually exists (and grab the replay name while at it)
auto *replayExistsQuery =
sqlInterface->prepareQuery("select replay_name from {prefix}_replays_access where id_game = :id_game limit 1");
replayExistsQuery->bindValue(":id_game", gameId);
if (!sqlInterface->execSqlQuery(replayExistsQuery)) {
return Response::RespInternalError;
QString replayName;
switch (databaseInterface->getReplayName(gameId.toInt(), replayName)) {
case Server_DatabaseInterface::ReplayAccessResult::Ok:
break;
case Server_DatabaseInterface::ReplayAccessResult::NotFound:
case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
return Response::RespNameNotFound;
case Server_DatabaseInterface::ReplayAccessResult::Failed:
return Response::RespInternalError;
}
if (!replayExistsQuery->next()) {
return Response::RespNameNotFound;
}
const auto &replayName = replayExistsQuery->value(0).toString();
// Check if hash is correct
if (hash != createHashForReplay(gameId.toInt())) {
@ -1452,26 +1438,18 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const
}
// Determine if user already has access to replay
auto *alreadyAccessQuery = sqlInterface->prepareQuery(
"select 1 from {prefix}_replays_access where id_game = :id_game and id_player = :id_player");
alreadyAccessQuery->bindValue(":id_game", gameId);
alreadyAccessQuery->bindValue(":id_player", userInfo->id());
if (!sqlInterface->execSqlQuery(alreadyAccessQuery)) {
return Response::RespInternalError;
}
if (alreadyAccessQuery->next()) {
return Response::RespOk;
switch (databaseInterface->checkReplayAccess(gameId.toInt(), userInfo->id())) {
case Server_DatabaseInterface::ReplayAccessResult::Ok:
return Response::RespOk;
case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
break;
case Server_DatabaseInterface::ReplayAccessResult::NotFound:
case Server_DatabaseInterface::ReplayAccessResult::Failed:
return Response::RespInternalError;
}
// Grant the User access to the replay
auto *grantReplayAccessQuery =
sqlInterface->prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
"values(:idgame, :idplayer, :replayname, 0)");
grantReplayAccessQuery->bindValue(":idgame", gameId);
grantReplayAccessQuery->bindValue(":idplayer", userInfo->id());
grantReplayAccessQuery->bindValue(":replayname", replayName);
if (!sqlInterface->execSqlQuery(grantReplayAccessQuery)) {
if (!databaseInterface->addReplayAccess(gameId.toInt(), userInfo->id(), replayName)) {
return Response::RespInternalError;
}
@ -3043,25 +3021,22 @@ AbstractServerSocketInterface::cmdReplayDownloadByGameId(const Command_ReplayDow
return Response::RespFunctionNotAllowed;
}
if (!sqlInterface->checkSql()) {
if (!databaseInterface->checkSql()) {
return Response::RespInternalError;
}
QSqlQuery *query = sqlInterface->prepareQuery("SELECT r.id, r.replay FROM {prefix}_replays r "
"WHERE r.id_game = :game_id ORDER BY r.id DESC LIMIT 1");
query->bindValue(":game_id", cmd.game_id());
if (!sqlInterface->execSqlQuery(query)) {
return Response::RespInternalError;
int replayId = 0;
QByteArray data;
switch (databaseInterface->getLatestReplayForGame(cmd.game_id(), replayId, data)) {
case Server_DatabaseInterface::ReplayAccessResult::Ok:
break;
case Server_DatabaseInterface::ReplayAccessResult::NotFound:
return Response::RespNameNotFound;
case Server_DatabaseInterface::ReplayAccessResult::AccessDenied:
case Server_DatabaseInterface::ReplayAccessResult::Failed:
return Response::RespInternalError;
}
if (!query->next()) {
return Response::RespNameNotFound;
}
int replayId = query->value(0).toInt();
QByteArray data = query->value(1).toByteArray();
Response_ReplayDownloadByGameId *re = new Response_ReplayDownloadByGameId;
re->set_replay_data(data.data(), data.size());
re->set_replay_id(replayId);
@ -4153,47 +4128,15 @@ Response::ResponseCode AbstractServerSocketInterface::cmdAdjustMod(const Command
Response::ResponseCode AbstractServerSocketInterface::cmdGrantReplayAccess(const Command_GrantReplayAccess &cmd,
ResponseContainer & /*rc*/)
{
// Determine if the replay actually exists already
auto *replayExistsQuery =
sqlInterface->prepareQuery("select count(*) from {prefix}_replays_access where id_game = :idgame");
replayExistsQuery->bindValue(":idgame", cmd.replay_id());
if (!sqlInterface->execSqlQuery(replayExistsQuery)) {
return Response::RespInternalError;
switch (databaseInterface->grantReplayAccessByName(cmd.replay_id(), QString::fromStdString(cmd.moderator_name()))) {
case Server_DatabaseInterface::ReplayWriteResult::Ok:
return Response::RespOk;
case Server_DatabaseInterface::ReplayWriteResult::NotFound:
return Response::RespContextError;
case Server_DatabaseInterface::ReplayWriteResult::Failed:
return Response::RespInternalError;
}
if (!replayExistsQuery->next()) {
return Response::RespInternalError;
}
const auto &replayExists = replayExistsQuery->value(0).toInt() > 0;
if (!replayExists) {
return Response::RespContextError;
}
// Determine the Moderator's User ID (As it's not apart of client, only username is)
auto *getModeratorUserIdQuery = sqlInterface->prepareQuery("select id from {prefix}_users WHERE name = :name");
getModeratorUserIdQuery->bindValue(":name", QString::fromStdString(cmd.moderator_name()));
if (!sqlInterface->execSqlQuery(getModeratorUserIdQuery)) {
return Response::RespInternalError;
}
if (!getModeratorUserIdQuery->next()) {
return Response::RespInternalError;
}
const auto &moderator_id = getModeratorUserIdQuery->value(0).toString();
// Grant the Moderator access to the replay
auto *grantReplayAccessQuery =
sqlInterface->prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
"values(:idgame, :idplayer, :replayname, 0)");
grantReplayAccessQuery->bindValue(":idgame", cmd.replay_id());
grantReplayAccessQuery->bindValue(":idplayer", moderator_id);
grantReplayAccessQuery->bindValue(":replayname", "Moderator Access Replay Grant");
if (!sqlInterface->execSqlQuery(grantReplayAccessQuery)) {
return Response::RespInternalError;
}
return Response::RespOk;
return Response::RespInternalError;
}
Response::ResponseCode AbstractServerSocketInterface::cmdForceActivateUser(const Command_ForceActivateUser &cmd,