Add the ability to define starting life total during game creation. (#5174)

* Have the server respect gameType info when setting up zones.

* ServerPlayer::setupZones is now passed the room->getGameTypes();
* ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead.

* Formatting.

* Remove debug logging imports.

* Move game option value declarations to dlg_create_game.

* Lint.

* Fix mocks.

* Add a default for backwards compatibility.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2024-12-20 00:52:47 +01:00 committed by GitHub
parent 17e6bfaca6
commit 03aff83135
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 56 additions and 9 deletions

View file

@ -95,12 +95,26 @@ void DlgCreateGame::sharedCtor()
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
spectatorsGroupBox->setLayout(spectatorsLayout);
startingLifeTotalLabel = new QLabel(tr("Starting life total:"));
startingLifeTotalEdit = new QSpinBox();
startingLifeTotalEdit->setMinimum(1);
startingLifeTotalEdit->setMaximum(99999); ///< Arbitrary but we can raise this when people start complaining.
startingLifeTotalEdit->setValue(20);
startingLifeTotalLabel->setBuddy(startingLifeTotalEdit);
QGridLayout *gameSetupOptionsLayout = new QGridLayout;
gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
gameSetupOptionsGroupBox = new QGroupBox(tr("Game setup options"));
gameSetupOptionsGroupBox->setLayout(gameSetupOptionsLayout);
QGridLayout *grid = new QGridLayout;
grid->addWidget(generalGroupBox, 0, 0);
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
grid->addWidget(gameTypeGroupBox, 1, 0);
grid->addWidget(spectatorsGroupBox, 1, 1, Qt::AlignTop);
grid->addWidget(rememberGameSettings, 2, 0);
grid->addWidget(gameSetupOptionsGroupBox, 2, 0);
grid->addWidget(rememberGameSettings, 3, 0);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
@ -134,6 +148,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanSeeEverything());
createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().getCreateGameAsSpectator());
startingLifeTotalEdit->setValue(SettingsCache::instance().getDefaultStartingLifeTotal());
if (!rememberGameSettings->isChecked()) {
actReset();
@ -208,6 +223,8 @@ void DlgCreateGame::actReset()
spectatorsSeeEverythingCheckBox->setChecked(false);
createGameAsSpectatorCheckBox->setChecked(false);
startingLifeTotalEdit->setValue(20);
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
@ -234,6 +251,7 @@ void DlgCreateGame::actOK()
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
cmd.set_join_as_judge(QApplication::keyboardModifiers() & Qt::ShiftModifier);
cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
cmd.set_starting_life_total(startingLifeTotalEdit->value());
QString _gameTypes = QString();
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
@ -256,6 +274,7 @@ void DlgCreateGame::actOK()
SettingsCache::instance().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
SettingsCache::instance().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
SettingsCache::instance().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
SettingsCache::instance().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
SettingsCache::instance().setGameTypes(_gameTypes);
}
PendingCommand *pend = room->prepareRoomCommand(cmd);