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Add the ability to define starting life total during game creation. (#5174)
* Have the server respect gameType info when setting up zones. * ServerPlayer::setupZones is now passed the room->getGameTypes(); * ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead. * Formatting. * Remove debug logging imports. * Move game option value declarations to dlg_create_game. * Lint. * Fix mocks. * Add a default for backwards compatibility. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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11 changed files with 56 additions and 9 deletions
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@ -301,6 +301,7 @@ SettingsCache::SettingsCache()
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spectatorsCanTalk = settings->value("game/spectatorscantalk", false).toBool();
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spectatorsCanSeeEverything = settings->value("game/spectatorscanseeeverything", false).toBool();
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createGameAsSpectator = settings->value("game/creategameasspectator", false).toBool();
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defaultStartingLifeTotal = settings->value("game/defaultstartinglifetotal", 20).toInt();
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rememberGameSettings = settings->value("game/remembergamesettings", true).toBool();
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clientID = settings->value("personal/clientid", CLIENT_INFO_NOT_SET).toString();
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clientVersion = settings->value("personal/clientversion", CLIENT_INFO_NOT_SET).toString();
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@ -1089,6 +1090,12 @@ void SettingsCache::setCreateGameAsSpectator(const bool _createGameAsSpectator)
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settings->setValue("game/creategameasspectator", createGameAsSpectator);
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}
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void SettingsCache::setDefaultStartingLifeTotal(const int _defaultStartingLifeTotal)
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{
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defaultStartingLifeTotal = _defaultStartingLifeTotal;
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settings->setValue("game/defaultstartinglifetotal", defaultStartingLifeTotal);
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};
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void SettingsCache::setRememberGameSettings(const bool _rememberGameSettings)
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{
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rememberGameSettings = _rememberGameSettings;
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