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Add the ability to define starting life total during game creation. (#5174)
* Have the server respect gameType info when setting up zones. * ServerPlayer::setupZones is now passed the room->getGameTypes(); * ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead. * Formatting. * Remove debug logging imports. * Move game option value declarations to dlg_create_game. * Lint. * Fix mocks. * Add a default for backwards compatibility. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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11 changed files with 56 additions and 9 deletions
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@ -163,6 +163,7 @@ private:
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bool spectatorsCanTalk;
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bool spectatorsCanSeeEverything;
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bool createGameAsSpectator;
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int defaultStartingLifeTotal;
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int keepalive;
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int timeout;
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void translateLegacySettings();
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@ -515,6 +516,10 @@ public:
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{
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return spectatorsCanSeeEverything;
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}
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int getDefaultStartingLifeTotal() const
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{
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return defaultStartingLifeTotal;
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}
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bool getCreateGameAsSpectator() const
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{
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return createGameAsSpectator;
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@ -679,6 +684,7 @@ public slots:
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void setSpectatorsCanTalk(const bool _spectatorsCanTalk);
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void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
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void setCreateGameAsSpectator(const bool _createGameAsSpectator);
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void setDefaultStartingLifeTotal(const int _defaultStartingLifeTotal);
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void setRememberGameSettings(const bool _rememberGameSettings);
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void setNotifyAboutUpdate(QT_STATE_CHANGED_T _notifyaboutupdate);
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void setNotifyAboutNewVersion(QT_STATE_CHANGED_T _notifyaboutnewversion);
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