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Add the ability to define starting life total during game creation. (#5174)
* Have the server respect gameType info when setting up zones. * ServerPlayer::setupZones is now passed the room->getGameTypes(); * ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead. * Formatting. * Remove debug logging imports. * Move game option value declarations to dlg_create_game. * Lint. * Fix mocks. * Add a default for backwards compatibility. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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17e6bfaca6
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03aff83135
11 changed files with 56 additions and 9 deletions
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@ -38,6 +38,7 @@ message Command_CreateGame {
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repeated uint32 game_type_ids = 10;
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optional bool join_as_judge = 11;
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optional bool join_as_spectator = 12;
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optional uint32 starting_life_total = 13;
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}
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message Command_JoinGame {
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@ -61,15 +61,16 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
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bool _spectatorsNeedPassword,
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bool _spectatorsCanTalk,
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bool _spectatorsSeeEverything,
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int _startingLifeTotal,
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Server_Room *_room)
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: QObject(), room(_room), nextPlayerId(0), hostId(0), creatorInfo(new ServerInfo_User(_creatorInfo)),
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gameStarted(false), gameClosed(false), gameId(_gameId), password(_password), maxPlayers(_maxPlayers),
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gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies),
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onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
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spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
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spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0),
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secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()),
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pingClock(nullptr),
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spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal), inactivityCounter(0),
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startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false),
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startTime(QDateTime::currentDateTime()), pingClock(nullptr),
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
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gameMutex()
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#else
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@ -66,6 +66,7 @@ private:
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bool spectatorsNeedPassword;
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bool spectatorsCanTalk;
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bool spectatorsSeeEverything;
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int startingLifeTotal;
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int inactivityCounter;
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int startTimeOfThisGame, secondsElapsed;
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bool firstGameStarted;
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@ -105,6 +106,7 @@ public:
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bool _spectatorsNeedPassword,
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bool _spectatorsCanTalk,
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bool _spectatorsSeeEverything,
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int startingLifeTotal,
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Server_Room *parent);
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~Server_Game();
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Server_Room *getRoom() const
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@ -162,6 +164,10 @@ public:
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{
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return spectatorsSeeEverything;
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}
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int getStartingLifeTotal() const
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{
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return startingLifeTotal;
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}
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Response::ResponseCode
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checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge);
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bool containsUser(const QString &userName) const;
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@ -178,7 +178,7 @@ void Server_Player::setupZones()
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addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
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addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, game->getStartingLifeTotal()));
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addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
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addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
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addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
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@ -815,13 +815,14 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
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}
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QString description = nameFromStdString(cmd.description());
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int startingLifeTotal = cmd.has_starting_life_total() ? cmd.starting_life_total() : 20;
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// When server doesn't permit registered users to exist, do not honor only-reg setting
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bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
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Server_Game *game = new Server_Game(
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copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
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cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
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cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
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cmd.spectators_can_talk(), cmd.spectators_see_everything(), startingLifeTotal, room);
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game->addPlayer(this, rc, asSpectator, asJudge, false);
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room->addGame(game);
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