Add the ability to define starting life total during game creation. (#5174)

* Have the server respect gameType info when setting up zones.

* ServerPlayer::setupZones is now passed the room->getGameTypes();
* ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead.

* Formatting.

* Remove debug logging imports.

* Move game option value declarations to dlg_create_game.

* Lint.

* Fix mocks.

* Add a default for backwards compatibility.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2024-12-20 00:52:47 +01:00 committed by GitHub
parent 17e6bfaca6
commit 03aff83135
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11 changed files with 56 additions and 9 deletions

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@ -66,6 +66,7 @@ private:
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsSeeEverything;
int startingLifeTotal;
int inactivityCounter;
int startTimeOfThisGame, secondsElapsed;
bool firstGameStarted;
@ -105,6 +106,7 @@ public:
bool _spectatorsNeedPassword,
bool _spectatorsCanTalk,
bool _spectatorsSeeEverything,
int startingLifeTotal,
Server_Room *parent);
~Server_Game();
Server_Room *getRoom() const
@ -162,6 +164,10 @@ public:
{
return spectatorsSeeEverything;
}
int getStartingLifeTotal() const
{
return startingLifeTotal;
}
Response::ResponseCode
checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge);
bool containsUser(const QString &userName) const;