Add the ability to define starting life total during game creation. (#5174)

* Have the server respect gameType info when setting up zones.

* ServerPlayer::setupZones is now passed the room->getGameTypes();
* ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead.

* Formatting.

* Remove debug logging imports.

* Move game option value declarations to dlg_create_game.

* Lint.

* Fix mocks.

* Add a default for backwards compatibility.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2024-12-20 00:52:47 +01:00 committed by GitHub
parent 17e6bfaca6
commit 03aff83135
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11 changed files with 56 additions and 9 deletions

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@ -815,13 +815,14 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
}
QString description = nameFromStdString(cmd.description());
int startingLifeTotal = cmd.has_starting_life_total() ? cmd.starting_life_total() : 20;
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
cmd.spectators_can_talk(), cmd.spectators_see_everything(), startingLifeTotal, room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);