Add the ability to define starting life total during game creation. (#5174)

* Have the server respect gameType info when setting up zones.

* ServerPlayer::setupZones is now passed the room->getGameTypes();
* ServerPlayer::setupZones now checks if the GameType String includes "Commander" and then sets the life total to 40 instead.

* Formatting.

* Remove debug logging imports.

* Move game option value declarations to dlg_create_game.

* Lint.

* Fix mocks.

* Add a default for backwards compatibility.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2024-12-20 00:52:47 +01:00 committed by GitHub
parent 17e6bfaca6
commit 03aff83135
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 56 additions and 9 deletions

View file

@ -95,12 +95,26 @@ void DlgCreateGame::sharedCtor()
spectatorsGroupBox = new QGroupBox(tr("Spectators"));
spectatorsGroupBox->setLayout(spectatorsLayout);
startingLifeTotalLabel = new QLabel(tr("Starting life total:"));
startingLifeTotalEdit = new QSpinBox();
startingLifeTotalEdit->setMinimum(1);
startingLifeTotalEdit->setMaximum(99999); ///< Arbitrary but we can raise this when people start complaining.
startingLifeTotalEdit->setValue(20);
startingLifeTotalLabel->setBuddy(startingLifeTotalEdit);
QGridLayout *gameSetupOptionsLayout = new QGridLayout;
gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
gameSetupOptionsGroupBox = new QGroupBox(tr("Game setup options"));
gameSetupOptionsGroupBox->setLayout(gameSetupOptionsLayout);
QGridLayout *grid = new QGridLayout;
grid->addWidget(generalGroupBox, 0, 0);
grid->addWidget(joinRestrictionsGroupBox, 0, 1);
grid->addWidget(gameTypeGroupBox, 1, 0);
grid->addWidget(spectatorsGroupBox, 1, 1, Qt::AlignTop);
grid->addWidget(rememberGameSettings, 2, 0);
grid->addWidget(gameSetupOptionsGroupBox, 2, 0);
grid->addWidget(rememberGameSettings, 3, 0);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
@ -134,6 +148,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanSeeEverything());
createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().getCreateGameAsSpectator());
startingLifeTotalEdit->setValue(SettingsCache::instance().getDefaultStartingLifeTotal());
if (!rememberGameSettings->isChecked()) {
actReset();
@ -208,6 +223,8 @@ void DlgCreateGame::actReset()
spectatorsSeeEverythingCheckBox->setChecked(false);
createGameAsSpectatorCheckBox->setChecked(false);
startingLifeTotalEdit->setValue(20);
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
@ -234,6 +251,7 @@ void DlgCreateGame::actOK()
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
cmd.set_join_as_judge(QApplication::keyboardModifiers() & Qt::ShiftModifier);
cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
cmd.set_starting_life_total(startingLifeTotalEdit->value());
QString _gameTypes = QString();
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
@ -256,6 +274,7 @@ void DlgCreateGame::actOK()
SettingsCache::instance().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
SettingsCache::instance().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
SettingsCache::instance().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
SettingsCache::instance().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
SettingsCache::instance().setGameTypes(_gameTypes);
}
PendingCommand *pend = room->prepareRoomCommand(cmd);

View file

@ -35,10 +35,10 @@ private:
QMap<int, QString> gameTypes;
QMap<int, QRadioButton *> gameTypeCheckBoxes;
QGroupBox *generalGroupBox, *spectatorsGroupBox;
QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel;
QGroupBox *generalGroupBox, *spectatorsGroupBox, *gameSetupOptionsGroupBox;
QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel, *startingLifeTotalLabel;
QLineEdit *descriptionEdit, *passwordEdit;
QSpinBox *maxPlayersEdit;
QSpinBox *maxPlayersEdit, *startingLifeTotalEdit;
QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
*spectatorsSeeEverythingCheckBox, *createGameAsSpectatorCheckBox;

View file

@ -301,6 +301,7 @@ SettingsCache::SettingsCache()
spectatorsCanTalk = settings->value("game/spectatorscantalk", false).toBool();
spectatorsCanSeeEverything = settings->value("game/spectatorscanseeeverything", false).toBool();
createGameAsSpectator = settings->value("game/creategameasspectator", false).toBool();
defaultStartingLifeTotal = settings->value("game/defaultstartinglifetotal", 20).toInt();
rememberGameSettings = settings->value("game/remembergamesettings", true).toBool();
clientID = settings->value("personal/clientid", CLIENT_INFO_NOT_SET).toString();
clientVersion = settings->value("personal/clientversion", CLIENT_INFO_NOT_SET).toString();
@ -1089,6 +1090,12 @@ void SettingsCache::setCreateGameAsSpectator(const bool _createGameAsSpectator)
settings->setValue("game/creategameasspectator", createGameAsSpectator);
}
void SettingsCache::setDefaultStartingLifeTotal(const int _defaultStartingLifeTotal)
{
defaultStartingLifeTotal = _defaultStartingLifeTotal;
settings->setValue("game/defaultstartinglifetotal", defaultStartingLifeTotal);
};
void SettingsCache::setRememberGameSettings(const bool _rememberGameSettings)
{
rememberGameSettings = _rememberGameSettings;

View file

@ -163,6 +163,7 @@ private:
bool spectatorsCanTalk;
bool spectatorsCanSeeEverything;
bool createGameAsSpectator;
int defaultStartingLifeTotal;
int keepalive;
int timeout;
void translateLegacySettings();
@ -515,6 +516,10 @@ public:
{
return spectatorsCanSeeEverything;
}
int getDefaultStartingLifeTotal() const
{
return defaultStartingLifeTotal;
}
bool getCreateGameAsSpectator() const
{
return createGameAsSpectator;
@ -679,6 +684,7 @@ public slots:
void setSpectatorsCanTalk(const bool _spectatorsCanTalk);
void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
void setCreateGameAsSpectator(const bool _createGameAsSpectator);
void setDefaultStartingLifeTotal(const int _defaultStartingLifeTotal);
void setRememberGameSettings(const bool _rememberGameSettings);
void setNotifyAboutUpdate(QT_STATE_CHANGED_T _notifyaboutupdate);
void setNotifyAboutNewVersion(QT_STATE_CHANGED_T _notifyaboutnewversion);

View file

@ -38,6 +38,7 @@ message Command_CreateGame {
repeated uint32 game_type_ids = 10;
optional bool join_as_judge = 11;
optional bool join_as_spectator = 12;
optional uint32 starting_life_total = 13;
}
message Command_JoinGame {

View file

@ -61,15 +61,16 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
bool _spectatorsNeedPassword,
bool _spectatorsCanTalk,
bool _spectatorsSeeEverything,
int _startingLifeTotal,
Server_Room *_room)
: QObject(), room(_room), nextPlayerId(0), hostId(0), creatorInfo(new ServerInfo_User(_creatorInfo)),
gameStarted(false), gameClosed(false), gameId(_gameId), password(_password), maxPlayers(_maxPlayers),
gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies),
onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0),
secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()),
pingClock(nullptr),
spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal), inactivityCounter(0),
startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false),
startTime(QDateTime::currentDateTime()), pingClock(nullptr),
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
gameMutex()
#else

View file

@ -66,6 +66,7 @@ private:
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsSeeEverything;
int startingLifeTotal;
int inactivityCounter;
int startTimeOfThisGame, secondsElapsed;
bool firstGameStarted;
@ -105,6 +106,7 @@ public:
bool _spectatorsNeedPassword,
bool _spectatorsCanTalk,
bool _spectatorsSeeEverything,
int startingLifeTotal,
Server_Room *parent);
~Server_Game();
Server_Room *getRoom() const
@ -162,6 +164,10 @@ public:
{
return spectatorsSeeEverything;
}
int getStartingLifeTotal() const
{
return startingLifeTotal;
}
Response::ResponseCode
checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge);
bool containsUser(const QString &userName) const;

View file

@ -178,7 +178,7 @@ void Server_Player::setupZones()
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, game->getStartingLifeTotal()));
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));

View file

@ -815,13 +815,14 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
}
QString description = nameFromStdString(cmd.description());
int startingLifeTotal = cmd.has_starting_life_total() ? cmd.starting_life_total() : 20;
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
cmd.spectators_can_talk(), cmd.spectators_see_everything(), startingLifeTotal, room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);

View file

@ -300,6 +300,9 @@ void SettingsCache::setSpectatorsCanSeeEverything(const bool /* _spectatorsCanSe
void SettingsCache::setCreateGameAsSpectator(const bool /* _createGameAsSpectator */)
{
}
void SettingsCache::setDefaultStartingLifeTotal(const int /* _startingLifeTotal */)
{
}
void SettingsCache::setRememberGameSettings(const bool /* _rememberGameSettings */)
{
}

View file

@ -304,6 +304,9 @@ void SettingsCache::setSpectatorsCanSeeEverything(const bool /* _spectatorsCanSe
void SettingsCache::setCreateGameAsSpectator(const bool /* _createGameAsSpectator */)
{
}
void SettingsCache::setDefaultStartingLifeTotal(const int /* _startingLifeTotal */)
{
}
void SettingsCache::setRememberGameSettings(const bool /* _rememberGameSettings */)
{
}