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don't play card if it's already on table
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1 changed files with 1 additions and 1 deletions
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@ -3494,7 +3494,7 @@ void Player::playSelectedCards(const bool faceDown)
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[](const auto &card1, const auto &card2) { return card1->getId() > card2->getId(); });
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[](const auto &card1, const auto &card2) { return card1->getId() > card2->getId(); });
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for (auto &card : selectedCards) {
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for (auto &card : selectedCards) {
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if (card && !isUnwritableRevealZone(card->getZone())) {
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if (card && !isUnwritableRevealZone(card->getZone()) && card->getZone()->getName() != "table") {
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const bool cipt = !faceDown && card->getInfo() ? card->getInfo()->getCipt() : false;
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const bool cipt = !faceDown && card->getInfo() ? card->getInfo()->getCipt() : false;
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playCard(card, faceDown, cipt);
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playCard(card, faceDown, cipt);
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}
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}
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