works now

This commit is contained in:
RickyRister 2025-01-02 03:23:24 -08:00
parent f10246ec74
commit 03bce52d16

View file

@ -388,7 +388,10 @@ void DeckViewContainer::setReadyStart(bool ready)
void DeckViewContainer::readyAndUpdate()
{
setReadyStart(true);
readyStart();
Command_ReadyStart cmd;
cmd.set_ready(true);
parentGame->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::setSideboardLocked(bool locked)
@ -873,6 +876,15 @@ Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
deckViewContainers.insert(playerId, deckView);
deckViewContainerLayout->addWidget(deckView);
// auto load deck for player if that debug setting is enabled
QString deckPath = SettingsCache::instance().debug().getDeckPathForPlayer(newPlayer->getName());
if (!deckPath.isEmpty()) {
QTimer::singleShot(0, this, [deckView, deckPath] {
deckView->loadDeckFromFile(deckPath);
deckView->readyAndUpdate();
});
}
}
gameMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());