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https://github.com/Cockatrice/Cockatrice.git
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works now
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parent
f10246ec74
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03bce52d16
1 changed files with 13 additions and 1 deletions
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@ -388,7 +388,10 @@ void DeckViewContainer::setReadyStart(bool ready)
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void DeckViewContainer::readyAndUpdate()
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void DeckViewContainer::readyAndUpdate()
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{
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{
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setReadyStart(true);
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setReadyStart(true);
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readyStart();
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Command_ReadyStart cmd;
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cmd.set_ready(true);
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parentGame->sendGameCommand(cmd, playerId);
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}
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}
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void DeckViewContainer::setSideboardLocked(bool locked)
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void DeckViewContainer::setSideboardLocked(bool locked)
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@ -873,6 +876,15 @@ Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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deckViewContainers.insert(playerId, deckView);
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deckViewContainers.insert(playerId, deckView);
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deckViewContainerLayout->addWidget(deckView);
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deckViewContainerLayout->addWidget(deckView);
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// auto load deck for player if that debug setting is enabled
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QString deckPath = SettingsCache::instance().debug().getDeckPathForPlayer(newPlayer->getName());
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if (!deckPath.isEmpty()) {
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QTimer::singleShot(0, this, [deckView, deckPath] {
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deckView->loadDeckFromFile(deckPath);
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deckView->readyAndUpdate();
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});
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}
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}
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}
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gameMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
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gameMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
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