Rework card menu handling (#6069)

* extract cardMenu from CardItem

* move cardMenu saving to TabGame

* delete TabGame::updateCardMenu

* move checking to updateCardMenu

* unset activeCard when all cards are unselected
This commit is contained in:
RickyRister 2025-08-15 02:13:28 -03:00 committed by GitHub
parent 1649f30389
commit 03bebbe4c2
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GPG key ID: B5690EEEBB952194
6 changed files with 106 additions and 123 deletions

View file

@ -261,6 +261,10 @@ void TabGame::retranslateUi()
sayLabel->setText(tr("&Say:"));
}
if (aCardMenu) {
aCardMenu->setText(tr("Selected cards"));
}
viewMenu->setTitle(tr("&View"));
cardInfoDockMenu->setTitle(tr("Card Info"));
messageLayoutDockMenu->setTitle(tr("Messages"));
@ -576,6 +580,7 @@ Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
scene->addPlayer(newPlayer);
connect(newPlayer, &Player::newCardAdded, this, &TabGame::newCardAdded);
connect(newPlayer, &Player::cardMenuUpdated, this, &TabGame::setCardMenu);
messageLog->connectToPlayer(newPlayer);
if (local && !spectator) {
@ -1213,22 +1218,17 @@ Player *TabGame::getActiveLocalPlayer() const
void TabGame::setActiveCard(CardItem *card)
{
activeCard = card;
updateCardMenu(card);
}
void TabGame::updateCardMenu(AbstractCardItem *card)
/**
* @param menu The menu to set. Pass in nullptr to set the menu to empty.
*/
void TabGame::setCardMenu(QMenu *menu)
{
if (card == nullptr) {
return;
}
Player *player;
if ((clients.size() > 1) || !players.contains(localPlayerId)) {
player = card->getOwner();
if (menu) {
aCardMenu->setMenu(menu);
} else {
player = players.value(localPlayerId);
}
if (player != nullptr) {
player->updateCardMenu(static_cast<CardItem *>(card));
aCardMenu->setMenu(new QMenu);
}
}
@ -1285,6 +1285,11 @@ void TabGame::createMenuItems()
gameMenu->addAction(aConcede);
gameMenu->addAction(aFocusChat);
gameMenu->addAction(aLeaveGame);
gameMenu->addSeparator();
aCardMenu = gameMenu->addMenu(new QMenu(this));
addTabMenu(gameMenu);
}

View file

@ -118,6 +118,7 @@ private:
*aPlayerListDockVisible, *aPlayerListDockFloating, *aReplayDockVisible, *aReplayDockFloating;
QAction *aFocusChat;
QList<QAction *> phaseActions;
QAction *aCardMenu;
Player *addPlayer(int playerId, const ServerInfo_User &info);
@ -171,7 +172,7 @@ private slots:
void incrementGameTime();
void adminLockChanged(bool lock);
void newCardAdded(AbstractCardItem *card);
void updateCardMenu(AbstractCardItem *card);
void setCardMenu(QMenu *menu);
void actGameInfo();
void actConcede();

View file

@ -24,30 +24,17 @@ CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef
{
owner->addCard(this);
cardMenu = new QMenu;
ptMenu = new QMenu;
moveMenu = new QMenu;
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
if (counters.contains(counterId))
update();
});
retranslateUi();
}
CardItem::~CardItem()
{
delete cardMenu;
delete ptMenu;
delete moveMenu;
}
void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getCardMenu() == cardMenu) {
owner->setCardMenu(nullptr);
if (owner->getGame()->getActiveCard() == this) {
owner->updateCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
@ -79,8 +66,6 @@ void CardItem::setZone(CardZone *_zone)
void CardItem::retranslateUi()
{
moveMenu->setTitle(tr("&Move to"));
ptMenu->setTitle(tr("&Power / toughness"));
}
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
@ -422,9 +407,13 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (cardMenu != nullptr && !cardMenu->isEmpty() && owner != nullptr) {
cardMenu->popup(event->screenPos());
return;
if (owner != nullptr) {
owner->getGame()->setActiveCard(this);
if (QMenu *cardMenu = owner->updateCardMenu(this)) {
cardMenu->popup(event->screenPos());
return;
}
}
} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
@ -477,11 +466,11 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
if (value == true) {
owner->setCardMenu(cardMenu);
owner->getGame()->setActiveCard(this);
} else if (owner->getCardMenu() == cardMenu) {
owner->setCardMenu(nullptr);
owner->updateCardMenu(this);
} else if (owner->scene()->selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->updateCardMenu(nullptr);
}
}
return AbstractCardItem::itemChange(change, value);

View file

@ -33,8 +33,6 @@ private:
CardItem *attachedTo;
QList<CardItem *> attachedCards;
QMenu *cardMenu, *ptMenu, *moveMenu;
void prepareDelete();
void handleClickedToPlay(bool shiftHeld);
public slots:
@ -54,7 +52,7 @@ public:
const CardRef &cardRef = {},
int _cardid = -1,
CardZone *_zone = nullptr);
~CardItem() override;
void retranslateUi();
CardZone *getZone() const
{
@ -135,19 +133,6 @@ public:
void resetState(bool keepAnnotations = false);
void processCardInfo(const ServerInfo_Card &_info);
QMenu *getCardMenu() const
{
return cardMenu;
}
QMenu *getPTMenu() const
{
return ptMenu;
}
QMenu *getMoveMenu() const
{
return moveMenu;
}
bool animationEvent();
CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
void deleteDragItem();

View file

@ -449,11 +449,6 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
initSayMenu();
}
aCardMenu = new QAction(this);
aCardMenu->setEnabled(false);
playerMenu->addSeparator();
playerMenu->addAction(aCardMenu);
if (local || judge) {
for (auto &playerList : playerLists) {
@ -870,8 +865,6 @@ void Player::retranslateUi()
}
}
aCardMenu->setText(tr("Selec&ted cards"));
if (local) {
sayMenu->setTitle(tr("S&ay"));
}
@ -3904,20 +3897,12 @@ void Player::refreshShortcuts()
}
}
void Player::updateCardMenu(const CardItem *card)
QMenu *Player::createCardMenu(const CardItem *card)
{
// If bad card OR is a spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if (card == nullptr || (game->isSpectator() && !judge) || game->getActiveCard() != card) {
return;
if (card == nullptr) {
return nullptr;
}
QMenu *cardMenu = card->getCardMenu();
QMenu *ptMenu = card->getPTMenu();
QMenu *moveMenu = card->getMoveMenu();
cardMenu->clear();
bool revealedCard = false;
bool writeableCard = getLocalOrJudge();
if (auto *view = qobject_cast<ZoneViewZone *>(card->getZone())) {
@ -3930,6 +3915,8 @@ void Player::updateCardMenu(const CardItem *card)
}
}
QMenu *cardMenu = new QMenu;
if (revealedCard) {
cardMenu->addAction(aHide);
cardMenu->addAction(aClone);
@ -3940,18 +3927,6 @@ void Player::updateCardMenu(const CardItem *card)
} else if (writeableCard) {
bool canModifyCard = judge || card->getOwner() == this;
if (moveMenu->isEmpty() && canModifyCard) {
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToXfromTopOfLibrary);
moveMenu->addAction(aMoveToBottomLibrary);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToHand);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToExile);
}
if (card->getZone()) {
if (card->getZone()->getName() == "table") {
// Card is on the battlefield
@ -3967,23 +3942,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
cardMenu->addAction(aSelectRow);
return;
}
if (ptMenu->isEmpty()) {
ptMenu->addAction(aIncP);
ptMenu->addAction(aDecP);
ptMenu->addAction(aFlowP);
ptMenu->addSeparator();
ptMenu->addAction(aIncT);
ptMenu->addAction(aDecT);
ptMenu->addAction(aFlowT);
ptMenu->addSeparator();
ptMenu->addAction(aIncPT);
ptMenu->addAction(aDecPT);
ptMenu->addSeparator();
ptMenu->addAction(aSetPT);
ptMenu->addAction(aResetPT);
return cardMenu;
}
cardMenu->addAction(aTap);
@ -4003,11 +3962,11 @@ void Player::updateCardMenu(const CardItem *card)
}
cardMenu->addAction(aDrawArrow);
cardMenu->addSeparator();
cardMenu->addMenu(ptMenu);
cardMenu->addMenu(createPtMenu());
cardMenu->addAction(aSetAnnotation);
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
cardMenu->addMenu(createMoveMenu());
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
cardMenu->addAction(aSelectRow);
@ -4031,7 +3990,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addAction(aDrawArrow);
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
cardMenu->addMenu(createMoveMenu());
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
} else {
@ -4052,7 +4011,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
cardMenu->addMenu(createMoveMenu());
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
cardMenu->addAction(aSelectColumn);
@ -4082,7 +4041,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
cardMenu->addMenu(createMoveMenu());
// actions that are really wonky when done from deck or sideboard
if (card->getZone()->getName() == "hand") {
@ -4103,7 +4062,7 @@ void Player::updateCardMenu(const CardItem *card)
}
}
} else {
cardMenu->addMenu(moveMenu);
cardMenu->addMenu(createMoveMenu());
}
} else {
if (card->getZone() && card->getZone()->getName() != "hand") {
@ -4117,6 +4076,42 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addAction(aSelectAll);
}
}
return cardMenu;
}
QMenu *Player::createMoveMenu() const
{
QMenu *moveMenu = new QMenu("Move to");
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToXfromTopOfLibrary);
moveMenu->addAction(aMoveToBottomLibrary);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToHand);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addSeparator();
moveMenu->addAction(aMoveToExile);
return moveMenu;
}
QMenu *Player::createPtMenu() const
{
QMenu *ptMenu = new QMenu("Power / toughness");
ptMenu->addAction(aIncP);
ptMenu->addAction(aDecP);
ptMenu->addAction(aFlowP);
ptMenu->addSeparator();
ptMenu->addAction(aIncT);
ptMenu->addAction(aDecT);
ptMenu->addAction(aFlowT);
ptMenu->addSeparator();
ptMenu->addAction(aIncPT);
ptMenu->addAction(aDecPT);
ptMenu->addSeparator();
ptMenu->addAction(aSetPT);
ptMenu->addAction(aResetPT);
return ptMenu;
}
void Player::addRelatedCardView(const CardItem *card, QMenu *cardMenu)
@ -4226,23 +4221,30 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
}
}
void Player::setCardMenu(QMenu *menu)
/**
* Creates a card menu from the given card and sets it as the currently active card menu.
* Will first check if the card should have a card menu, and no-ops if not.
*
* @param card The card to create the menu for. Pass nullptr to disable the card menu.
* @return The new card menu, or nullptr if failed.
*/
QMenu *Player::updateCardMenu(const CardItem *card)
{
if (aCardMenu != nullptr) {
aCardMenu->setEnabled(menu != nullptr);
if (menu) {
aCardMenu->setMenu(menu);
}
}
}
QMenu *Player::getCardMenu() const
{
if (aCardMenu != nullptr) {
return aCardMenu->menu();
} else {
if (!card) {
emit cardMenuUpdated(nullptr);
return nullptr;
}
// If is spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if ((game->isSpectator() && !judge) || game->getActiveCard() != card) {
return nullptr;
}
QMenu *menu = createCardMenu(card);
emit cardMenuUpdated(menu);
return menu;
}
QString Player::getName() const

View file

@ -156,6 +156,7 @@ signals:
void sizeChanged();
void playerCountChanged();
void cardMenuUpdated(QMenu *cardMenu);
public slots:
void actUntapAll();
void actRollDie();
@ -271,7 +272,6 @@ private:
*aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop, *aMoveBottomCardToGraveyard, *aMoveBottomCardToExile,
*aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile, *aDrawBottomCard, *aDrawBottomCards;
QAction *aCardMenu;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
@ -326,6 +326,8 @@ private:
const QString &avalue,
bool allCards,
EventProcessingOptions options);
QMenu *createMoveMenu() const;
QMenu *createPtMenu() const;
void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
void createCard(const CardItem *sourceCard,
@ -484,9 +486,8 @@ public:
{
return arrows;
}
void setCardMenu(QMenu *menu);
QMenu *getCardMenu() const;
void updateCardMenu(const CardItem *card);
QMenu *updateCardMenu(const CardItem *card);
QMenu *createCardMenu(const CardItem *card);
bool getActive() const
{
return active;