ability to directly attach from other zones (#5250)

* add attach and draw arrow actions to more card menus

* implement attaching from other zones

* disallow attaching from deck

* do nothing if target is already attached

* add null check
This commit is contained in:
RickyRister 2024-12-17 20:38:22 -08:00 committed by GitHub
parent c9d5d5609c
commit 03db4ccce6
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GPG key ID: B5690EEEBB952194
4 changed files with 89 additions and 13 deletions

View file

@ -307,25 +307,43 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
// do nothing if target is already attached to another card
if (targetCard->getAttachedTo()) {
return;
}
CardZone *startZone = startCard->getZone();
CardZone *targetZone = targetCard->getZone();
// move card onto table first if attaching from some other zone
if (startZone->getName() != "table") {
auto info = startCard->getInfo();
player->playCardToTable(startCard, false, info ? info->getCipt() : false);
}
Command_AttachCard cmd;
cmd.set_start_zone("table");
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem)
return;
if (targetItem && (targetItem != startItem)) {
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardZone *startZone = startCard->getZone();
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
CardZone *targetZone = targetCard->getZone();
Command_AttachCard cmd;
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
auto startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
attachCards(startCard, targetCard);
}
}
delArrow();

View file

@ -88,6 +88,8 @@ class ArrowAttachItem : public ArrowItem
private:
QList<ArrowAttachItem *> childArrows;
void attachCards(CardItem *startCard, const CardItem *targetCard);
public:
ArrowAttachItem(ArrowTarget *_startItem);
void addChildArrow(ArrowAttachItem *childArrow);

View file

@ -2666,6 +2666,46 @@ void Player::playCard(CardItem *card, bool faceDown, bool tapped)
sendGameCommand(cmd);
}
/**
* Like {@link Player::playCard}, but forces the card to be played to the table zone.
* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
*/
void Player::playCardToTable(CardItem *card, bool faceDown, bool tapped)
{
if (card == nullptr) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(card->getZone()->getPlayer()->getId());
cmd.set_start_zone(card->getZone()->getName().toStdString());
cmd.set_target_player_id(getId());
CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(card->getId());
CardInfoPtr info = card->getInfo();
if (!info) {
return;
}
int tableRow = faceDown ? 2 : info->getTableRow();
// default instant/sorcery cards to the noncreatures row
if (tableRow > 2) {
tableRow = 1;
}
QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info->getPowTough().toStdString());
}
cardToMove->set_tapped(faceDown ? false : tapped);
cmd.set_target_zone("table");
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
sendGameCommand(cmd);
}
void Player::addCard(CardItem *card)
{
emit newCardAdded(card);
@ -3635,6 +3675,7 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addSeparator();
} else if (card->getZone()->getName() == "stack") {
// Card is on the stack
cardMenu->addAction(aAttach);
cardMenu->addAction(aDrawArrow);
cardMenu->addSeparator();
cardMenu->addAction(aClone);
@ -3649,12 +3690,17 @@ void Player::updateCardMenu(const CardItem *card)
cardMenu->addAction(aSelectAll);
cardMenu->addAction(aPlay);
cardMenu->addAction(aPlayFacedown);
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
cardMenu->addSeparator();
cardMenu->addAction(aAttach);
cardMenu->addAction(aDrawArrow);
addRelatedCardView(card, cardMenu);
addRelatedCardActions(card, cardMenu);
} else {
@ -3667,8 +3713,17 @@ void Player::updateCardMenu(const CardItem *card)
connect(revealMenu, &QMenu::triggered, this, &Player::actReveal);
cardMenu->addMenu(moveMenu);
// actions that are really wonky when done from deck or sideboard
if (card->getZone()->getName() == "hand") {
cardMenu->addSeparator();
cardMenu->addAction(aAttach);
cardMenu->addAction(aDrawArrow);
}
cardMenu->addSeparator();
cardMenu->addAction(aSelectAll);
addRelatedCardView(card, cardMenu);
}
} else {

View file

@ -390,6 +390,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void playCard(CardItem *c, bool faceDown, bool tapped);
void playCardToTable(CardItem *c, bool faceDown, bool tapped);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);