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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 16:24:45 -07:00
ability to directly attach from other zones (#5250)
* add attach and draw arrow actions to more card menus * implement attaching from other zones * disallow attaching from deck * do nothing if target is already attached * add null check
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c9d5d5609c
commit
03db4ccce6
4 changed files with 89 additions and 13 deletions
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@ -2666,6 +2666,46 @@ void Player::playCard(CardItem *card, bool faceDown, bool tapped)
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sendGameCommand(cmd);
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}
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/**
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* Like {@link Player::playCard}, but forces the card to be played to the table zone.
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* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
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*/
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void Player::playCardToTable(CardItem *card, bool faceDown, bool tapped)
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{
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if (card == nullptr) {
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return;
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(card->getZone()->getPlayer()->getId());
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cmd.set_start_zone(card->getZone()->getName().toStdString());
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cmd.set_target_player_id(getId());
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CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(card->getId());
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CardInfoPtr info = card->getInfo();
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if (!info) {
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return;
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}
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int tableRow = faceDown ? 2 : info->getTableRow();
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// default instant/sorcery cards to the noncreatures row
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if (tableRow > 2) {
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tableRow = 1;
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}
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QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
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cardToMove->set_face_down(faceDown);
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if (!faceDown) {
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cardToMove->set_pt(info->getPowTough().toStdString());
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}
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cardToMove->set_tapped(faceDown ? false : tapped);
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cmd.set_target_zone("table");
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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sendGameCommand(cmd);
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}
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void Player::addCard(CardItem *card)
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{
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emit newCardAdded(card);
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@ -3635,6 +3675,7 @@ void Player::updateCardMenu(const CardItem *card)
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cardMenu->addSeparator();
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} else if (card->getZone()->getName() == "stack") {
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// Card is on the stack
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cardMenu->addAction(aAttach);
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cardMenu->addAction(aDrawArrow);
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cardMenu->addSeparator();
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cardMenu->addAction(aClone);
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@ -3649,12 +3690,17 @@ void Player::updateCardMenu(const CardItem *card)
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cardMenu->addAction(aSelectAll);
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cardMenu->addAction(aPlay);
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cardMenu->addAction(aPlayFacedown);
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cardMenu->addSeparator();
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cardMenu->addAction(aClone);
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cardMenu->addMenu(moveMenu);
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cardMenu->addSeparator();
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cardMenu->addAction(aSelectAll);
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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cardMenu->addAction(aDrawArrow);
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addRelatedCardView(card, cardMenu);
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addRelatedCardActions(card, cardMenu);
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} else {
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@ -3667,8 +3713,17 @@ void Player::updateCardMenu(const CardItem *card)
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connect(revealMenu, &QMenu::triggered, this, &Player::actReveal);
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cardMenu->addMenu(moveMenu);
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// actions that are really wonky when done from deck or sideboard
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if (card->getZone()->getName() == "hand") {
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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cardMenu->addAction(aDrawArrow);
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}
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cardMenu->addSeparator();
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cardMenu->addAction(aSelectAll);
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addRelatedCardView(card, cardMenu);
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}
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} else {
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