Webatrice P.O.C. (#3854)

* port webclient POC into react shell

* Abstract websocket messaging behind redux store

* refactor architecture

* add rooms store

* introduce application service layer and login form

* display room messages

* implement roomSay

* improve Room view styling

* display room games

* improve gameList update logic

* hide protected games

* improve game update logic

* move mapping to earlier lifecycle hook

* add autoscroll to bottom

* tabs to spaces, refresh guard

* implement server joins/leaves

* show users in room

* add material-ui to build

* refactor, add room joins/leaves to store and render

* begin using Material UI components

* fix spectatorsCount

* remove unused package

* improve Server and Room styling

* fix scroll context

* route on room join

* refactor room path

* add auth guard

* refactor authGuard export

* add missing files

* clear store on disconnect, add logout button to Account view

* fix disconnect handling

* Safari fixes

* organize current todos

* improve login page and server status tracking

* improve login page

* introduce sorting arch, refine reducers, begin viewLogHistory

* audit fix for handlebars

* implement moderator log view

* comply with code style rules

* remove original POC from codebase

* add missing semi

* minor improvements, begin registration functionality

* retry as ws when wss fails

additionally, dont mutate the default options when connecting

* retain user/pass in WebClient.options for login

* take protocol off of options, make it a connect param that defaults to wss

* cleanup server page styling

* match wss logic with desktop client

* add virtual scroll component, add context menu to UserDisplay

* revert VirtualTable on messages

* improve styling for Room view

* add routing to Player view

* increase tooltip delay

* begin implementing Account view

* disable app level contextMenu

* implement buddy/ignore list management

* fix gitignore

Co-authored-by: Jay Letto <jeremy.letto@merrillcorp.com>
Co-authored-by: skwerlman <skwerlman@users.noreply.github.com>
Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
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Jeremy Letto 2020-12-31 16:08:15 -06:00 committed by GitHub
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commit 0457e65751
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152 changed files with 19573 additions and 1071 deletions

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// eslint-disable-next-line
import React, { Component } from "react";
import { connect } from "react-redux";
import * as _ from "lodash";
import Table from "@material-ui/core/Table";
import TableBody from "@material-ui/core/TableBody";
import TableCell from "@material-ui/core/TableCell";
import TableHead from "@material-ui/core/TableHead";
import TableRow from "@material-ui/core/TableRow";
import TableSortLabel from "@material-ui/core/TableSortLabel";
import Tooltip from "@material-ui/core/Tooltip";
// import { RoomsService } from "AppShell/common/services";
import { SortUtil } from "store/common";
import { Dispatch, Selectors } from "store/rooms";
import UserDisplay from "AppShell/common/components/UserDisplay/UserDisplay";
import "./Games.css";
// @TODO run interval to update timeSinceCreated
class Games extends Component<GamesProps> {
private headerCells = [
{
label: "Age",
field: "startTime"
},
{
label: "Description",
field: "description"
},
{
label: "Creator",
field: "creatorInfo.name"
},
{
label: "Type",
field: "gameType"
},
{
label: "Restrictions",
// field: "?"
},
{
label: "Players",
// field: ["maxPlayers", "playerCount"]
},
{
label: "Spectators",
field: "spectatorsCount"
},
];
handleSort(sortByField) {
const { room: { roomId }, sortBy } = this.props;
const { field, order } = SortUtil.toggleSortBy(sortByField, sortBy);
Dispatch.sortGames(roomId, field, order);
}
private isUnavailableGame({ started, maxPlayers, playerCount }) {
return !started && playerCount < maxPlayers;
}
private isPasswordProtectedGame({ withPassword }) {
return !withPassword;
}
private isBuddiesOnlyGame({ onlyBuddies }) {
return !onlyBuddies;
}
render() {
const { room, sortBy } = this.props;
const games = room.gameList.filter(game => (
this.isUnavailableGame(game) &&
this.isPasswordProtectedGame(game) &&
this.isBuddiesOnlyGame(game)
));
return (
<div className="games">
<Table size="small">
<TableHead>
<TableRow>
{ _.map(this.headerCells, ({ label, field }) => {
const active = field === sortBy.field;
const order = sortBy.order.toLowerCase();
const sortDirection = active ? order : false;
return (
<TableCell sortDirection={sortDirection} key={label}>
{!field ? label : (
<TableSortLabel
active={active}
direction={order}
onClick={() => this.handleSort(field)}
>
{label}
</TableSortLabel>
)}
</TableCell>
);
})}
</TableRow>
</TableHead>
<TableBody>
{ _.map(games, ({ description, gameId, gameType, creatorInfo, maxPlayers, playerCount, spectatorsCount, startTime }) => (
<TableRow key={gameId}>
<TableCell className="games-header__cell single-line-ellipsis">{startTime}</TableCell>
<TableCell className="games-header__cell">
<Tooltip title={description} placement="bottom-start" enterDelay={500}>
<div className="single-line-ellipsis">
{description}
</div>
</Tooltip>
</TableCell>
<TableCell className="games-header__cell">
<UserDisplay user={ creatorInfo } />
</TableCell>
<TableCell className="games-header__cell single-line-ellipsis">{gameType}</TableCell>
<TableCell className="games-header__cell single-line-ellipsis">?</TableCell>
<TableCell className="games-header__cell single-line-ellipsis">{`${playerCount}/${maxPlayers}`}</TableCell>
<TableCell className="games-header__cell single-line-ellipsis">{spectatorsCount}</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</div>
);
}
}
interface GamesProps {
room: any;
sortBy: any;
}
const mapStateToProps = state => ({
sortBy: Selectors.getSortGamesBy(state)
});
export default connect(mapStateToProps)(Games);