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Webatrice P.O.C. (#3854)
* port webclient POC into react shell * Abstract websocket messaging behind redux store * refactor architecture * add rooms store * introduce application service layer and login form * display room messages * implement roomSay * improve Room view styling * display room games * improve gameList update logic * hide protected games * improve game update logic * move mapping to earlier lifecycle hook * add autoscroll to bottom * tabs to spaces, refresh guard * implement server joins/leaves * show users in room * add material-ui to build * refactor, add room joins/leaves to store and render * begin using Material UI components * fix spectatorsCount * remove unused package * improve Server and Room styling * fix scroll context * route on room join * refactor room path * add auth guard * refactor authGuard export * add missing files * clear store on disconnect, add logout button to Account view * fix disconnect handling * Safari fixes * organize current todos * improve login page and server status tracking * improve login page * introduce sorting arch, refine reducers, begin viewLogHistory * audit fix for handlebars * implement moderator log view * comply with code style rules * remove original POC from codebase * add missing semi * minor improvements, begin registration functionality * retry as ws when wss fails additionally, dont mutate the default options when connecting * retain user/pass in WebClient.options for login * take protocol off of options, make it a connect param that defaults to wss * cleanup server page styling * match wss logic with desktop client * add virtual scroll component, add context menu to UserDisplay * revert VirtualTable on messages * improve styling for Room view * add routing to Player view * increase tooltip delay * begin implementing Account view * disable app level contextMenu * implement buddy/ignore list management * fix gitignore Co-authored-by: Jay Letto <jeremy.letto@merrillcorp.com> Co-authored-by: skwerlman <skwerlman@users.noreply.github.com> Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
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webclient/src/AppShell/Server/Rooms/Rooms.tsx
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61
webclient/src/AppShell/Server/Rooms/Rooms.tsx
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// eslint-disable-next-line
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import React from "react";
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import { generatePath } from "react-router-dom";
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import * as _ from "lodash";
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import Button from "@material-ui/core/Button";
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import Table from "@material-ui/core/Table";
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import TableBody from "@material-ui/core/TableBody";
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import TableCell from "@material-ui/core/TableCell";
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import TableHead from "@material-ui/core/TableHead";
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import TableRow from "@material-ui/core/TableRow";
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import { RoomsService } from "AppShell/common/services";
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import { RouteEnum } from "AppShell/common/types";
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import "./Rooms.css";
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const Rooms = ({ rooms, joinedRooms, history }) => {
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function onClick(roomId) {
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if (_.find(joinedRooms, room => room.roomId === roomId)) {
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history.push(generatePath(RouteEnum.ROOM, { roomId }));
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} else {
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RoomsService.joinRoom(roomId);
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}
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}
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return (
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<div className="rooms">
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<Table size="small">
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<TableHead>
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<TableRow>
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<TableCell>Name</TableCell>
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<TableCell>Description</TableCell>
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<TableCell>Permissions</TableCell>
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<TableCell>Players</TableCell>
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<TableCell>Games</TableCell>
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<TableCell></TableCell>
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</TableRow>
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</TableHead>
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<TableBody>
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{ _.map(rooms, ({ description, gameCount, name, permissionlevel, playerCount, roomId }) => (
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<TableRow key={roomId}>
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<TableCell>{name}</TableCell>
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<TableCell>{description}</TableCell>
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<TableCell>{permissionlevel}</TableCell>
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<TableCell>{playerCount}</TableCell>
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<TableCell>{gameCount}</TableCell>
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<TableCell>
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<Button size="small" color="primary" variant="contained" onClick={() => onClick(roomId)}>
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Join
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</Button>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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</div>
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);
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};
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export default Rooms;
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