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Webatrice P.O.C. (#3854)
* port webclient POC into react shell * Abstract websocket messaging behind redux store * refactor architecture * add rooms store * introduce application service layer and login form * display room messages * implement roomSay * improve Room view styling * display room games * improve gameList update logic * hide protected games * improve game update logic * move mapping to earlier lifecycle hook * add autoscroll to bottom * tabs to spaces, refresh guard * implement server joins/leaves * show users in room * add material-ui to build * refactor, add room joins/leaves to store and render * begin using Material UI components * fix spectatorsCount * remove unused package * improve Server and Room styling * fix scroll context * route on room join * refactor room path * add auth guard * refactor authGuard export * add missing files * clear store on disconnect, add logout button to Account view * fix disconnect handling * Safari fixes * organize current todos * improve login page and server status tracking * improve login page * introduce sorting arch, refine reducers, begin viewLogHistory * audit fix for handlebars * implement moderator log view * comply with code style rules * remove original POC from codebase * add missing semi * minor improvements, begin registration functionality * retry as ws when wss fails additionally, dont mutate the default options when connecting * retain user/pass in WebClient.options for login * take protocol off of options, make it a connect param that defaults to wss * cleanup server page styling * match wss logic with desktop client * add virtual scroll component, add context menu to UserDisplay * revert VirtualTable on messages * improve styling for Room view * add routing to Player view * increase tooltip delay * begin implementing Account view * disable app level contextMenu * implement buddy/ignore list management * fix gitignore Co-authored-by: Jay Letto <jeremy.letto@merrillcorp.com> Co-authored-by: skwerlman <skwerlman@users.noreply.github.com> Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
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152 changed files with 19573 additions and 1071 deletions
6
webclient/src/store/rooms/index.ts
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6
webclient/src/store/rooms/index.ts
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export * from "./rooms.actions";
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export * from "./rooms.dispatch";
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export * from "./rooms.interfaces";
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export * from "./rooms.reducer";
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export * from "./rooms.selectors";
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export * from "./rooms.types";
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53
webclient/src/store/rooms/rooms.actions.tsx
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53
webclient/src/store/rooms/rooms.actions.tsx
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import { Types } from "./rooms.types";
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export const Actions = {
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clearStore: () => ({
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type: Types.CLEAR_STORE
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}),
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updateRooms: rooms => ({
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type: Types.UPDATE_ROOMS,
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rooms
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}),
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joinRoom: roomInfo => ({
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type: Types.JOIN_ROOM,
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roomInfo
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}),
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leaveRoom: roomId => ({
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type: Types.LEAVE_ROOM,
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roomId
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}),
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addMessage: (roomId, message) => ({
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type: Types.ADD_MESSAGE,
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roomId,
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message
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}),
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updateGames: (roomId, games) => ({
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type: Types.UPDATE_GAMES,
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roomId,
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games
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}),
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userJoined: (roomId, user) => ({
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type: Types.USER_JOINED,
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roomId,
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user
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}),
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userLeft: (roomId, name) => ({
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type: Types.USER_LEFT,
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roomId,
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name
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}),
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sortGames: (roomId, field, order) => ({
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type: Types.SORT_GAMES,
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roomId,
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field,
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order
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})
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}
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48
webclient/src/store/rooms/rooms.dispatch.tsx
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48
webclient/src/store/rooms/rooms.dispatch.tsx
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import { reset } from 'redux-form';
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import { Actions } from "./rooms.actions";
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import { store } from "../store";
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// const history = useHistory();
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export const Dispatch = {
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clearStore: () => {
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store.dispatch(Actions.clearStore());
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},
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updateRooms: rooms => {
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store.dispatch(Actions.updateRooms(rooms));
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},
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joinRoom: roomInfo => {
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store.dispatch(Actions.joinRoom(roomInfo));
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},
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leaveRoom: roomId => {
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store.dispatch(Actions.leaveRoom(roomId));
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},
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addMessage: (roomId, message) => {
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if (message.name) {
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store.dispatch(reset('sayMessage'));
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}
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store.dispatch(Actions.addMessage(roomId, message));
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},
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updateGames: (roomId, games) => {
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store.dispatch(Actions.updateGames(roomId, games));
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},
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userJoined: (roomId, user) => {
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store.dispatch(Actions.userJoined(roomId, user));
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},
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userLeft: (roomId, name) => {
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store.dispatch(Actions.userLeft(roomId, name));
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},
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sortGames: (roomId, field, order) => {
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store.dispatch(Actions.sortGames(roomId, field, order));
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}
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}
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36
webclient/src/store/rooms/rooms.interfaces.tsx
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36
webclient/src/store/rooms/rooms.interfaces.tsx
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import { GameSortField, Room, SortBy, UserSortField } from "types";
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export interface RoomsState {
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rooms: RoomsStateRooms;
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joined: JoinedRooms;
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messages: RoomsStateMessages;
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sortGamesBy: RoomsStateSortGamesBy;
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sortUsersBy: RoomsStateSortUsersBy;
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}
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export interface RoomsStateRooms {
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[roomId: number]: Room;
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}
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export interface JoinedRooms {
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[roomId: number]: boolean;
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}
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export interface RoomsStateMessages {
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[roomId: number]: Message[];
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}
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export interface RoomsStateSortGamesBy extends SortBy {
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field: GameSortField
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}
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export interface RoomsStateSortUsersBy extends SortBy {
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field: UserSortField
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}
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export interface Message {
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message: string;
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messageType: number;
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timeReceived: number;
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timeOf?: number;
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}
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270
webclient/src/store/rooms/rooms.reducer.tsx
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270
webclient/src/store/rooms/rooms.reducer.tsx
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import * as _ from "lodash";
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import { GameSortField, UserSortField, SortDirection } from "types";
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import { SortUtil } from "../common";
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import { RoomsState } from "./rooms.interfaces"
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import { MAX_ROOM_MESSAGES, Types } from "./rooms.types";
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const initialState: RoomsState = {
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rooms: {},
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joined: {},
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messages: {},
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sortGamesBy: {
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field: GameSortField.START_TIME,
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order: SortDirection.DESC
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},
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sortUsersBy: {
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field: UserSortField.NAME,
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order: SortDirection.ASC
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}
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};
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export const roomsReducer = (state = initialState, action: any) => {
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switch(action.type) {
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case Types.CLEAR_STORE: {
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return {
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...initialState
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};
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}
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case Types.UPDATE_ROOMS: {
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const rooms = {
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...state.rooms
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};
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// Server does not send everything on updates
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_.each(action.rooms, (room, order) => {
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const { roomId } = room;
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const existing = rooms[roomId] || {};
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const update = { ...room };
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delete update.gameList;
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delete update.gametypeList;
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delete update.userList;
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rooms[roomId] = {
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...existing,
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...update,
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order
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};
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});
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return { ...state, rooms };
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}
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case Types.JOIN_ROOM: {
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const { roomInfo } = action;
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const { joined, rooms, sortGamesBy, sortUsersBy } = state;
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const { roomId } = roomInfo;
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const gameList = [
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...roomInfo.gameList
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];
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const userList = [
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...roomInfo.userList
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];
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SortUtil.sortByField(gameList, sortGamesBy);
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SortUtil.sortUsersByField(userList, sortUsersBy);
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return {
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...state,
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rooms: {
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...rooms,
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[roomId]: {
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...roomInfo,
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gameList,
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userList
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}
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},
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joined: {
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...joined,
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[roomId]: true
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},
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}
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}
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case Types.LEAVE_ROOM: {
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const { roomId } = action;
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const { joined, messages } = state;
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const _joined = {
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...joined
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};
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const _messages = {
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...messages
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};
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delete _joined[roomId];
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delete _messages[roomId];
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return {
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...state,
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joined: _joined,
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messages: _messages,
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}
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}
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case Types.ADD_MESSAGE: {
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const { roomId, message } = action;
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const { messages } = state;
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let roomMessages = [ ...(messages[roomId] || []) ];
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if (roomMessages.length === MAX_ROOM_MESSAGES) {
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roomMessages.shift();
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}
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message.timeReceived = new Date().getTime();
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roomMessages.push(message);
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return {
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...state,
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messages: {
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...messages,
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[roomId]: [
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...roomMessages
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]
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}
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}
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}
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// @TODO improve this reducer, likely by improving the store model
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case Types.UPDATE_GAMES: {
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const { roomId, games } = action;
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const { rooms, sortGamesBy } = state;
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const room = rooms[roomId];
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if (!room) {
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return { ...state };
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}
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// Create map of games with update objects
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const toUpdate = games.reduce((map, game) => {
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map[game.gameId] = game;
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return map;
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}, {});
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const gameUpdates = room.gameList
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// filter out closed games and remove from update map
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.filter(game => {
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const gameUpdate = toUpdate[game.gameId];
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const closedGame = gameUpdate && gameUpdate.closed;
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if (closedGame) {
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delete toUpdate[game.gameId];
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}
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return !closedGame;
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})
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.map(game => {
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const gameUpdate = toUpdate[game.gameId];
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if (gameUpdate) {
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delete toUpdate[game.gameId];
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return {
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...game,
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...gameUpdate
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};
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}
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return game;
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});
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// Push new games to end of list
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if (_.size(toUpdate)) {
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_.each(toUpdate, game => gameUpdates.push(game));
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}
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const gameList = [ ...gameUpdates ];
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SortUtil.sortByField(gameList, sortGamesBy);
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return {
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...state,
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rooms: {
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...rooms,
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[roomId]: {
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...room,
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gameList
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}
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}
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}
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}
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case Types.USER_JOINED: {
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const { roomId, user } = action;
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const { rooms, sortUsersBy } = state;
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const room = { ...rooms[roomId] };
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const userList = [
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...room.userList,
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user
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];
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SortUtil.sortUsersByField(userList, sortUsersBy);
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return {
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...state,
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rooms: {
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...rooms,
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[roomId]: {
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...room,
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userList
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}
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}
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};
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}
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case Types.USER_LEFT: {
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const { roomId, name } = action;
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const { rooms } = state;
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const room = { ...rooms[roomId] };
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const userList = room.userList.filter(user => user.name !== name);
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return {
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...state,
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rooms: {
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...rooms,
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[roomId]: {
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...room,
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userList
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}
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}
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};
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}
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case Types.SORT_GAMES: {
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const { field, order, roomId } = action;
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const { rooms } = state;
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const gameList = [ ...rooms[roomId].gameList ];
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const sortGamesBy = {
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field, order
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};
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SortUtil.sortByField(gameList, sortGamesBy);
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return {
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...state,
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rooms: {
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...rooms,
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[roomId]: {
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...rooms[roomId],
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gameList
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}
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},
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sortGamesBy
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}
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}
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default:
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return state;
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}
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}
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26
webclient/src/store/rooms/rooms.selectors.tsx
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26
webclient/src/store/rooms/rooms.selectors.tsx
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import * as _ from "lodash";
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import { RoomsState } from "./rooms.interfaces";
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interface State {
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rooms: RoomsState
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}
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export const Selectors = {
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getRooms: ({ rooms }: State) => rooms.rooms,
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getRoom: ({ rooms }: State, id: number) =>
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_.find(rooms.rooms, ({roomId}) => roomId === id),
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getJoined: ({ rooms }: State) => rooms.joined,
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getMessages: ({ rooms }: State) => rooms.messages,
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getSortGamesBy: ({ rooms: { sortGamesBy } }: State) => sortGamesBy,
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getSortUsersBy: ({ rooms: { sortUsersBy } }: State) => sortUsersBy,
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getJoinedRooms: (state: State) => {
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const joined = Selectors.getJoined(state);
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return _.filter(Selectors.getRooms(state), room => joined[room.roomId]);
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},
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getRoomMessages: (state: State, roomId: number) => Selectors.getMessages(state)[roomId],
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getRoomGames: (state: State, roomId: number) => Selectors.getRooms(state)[roomId].gameList,
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getRoomUsers: (state: State, roomId: number) => Selectors.getRooms(state)[roomId].userList
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}
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13
webclient/src/store/rooms/rooms.types.tsx
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13
webclient/src/store/rooms/rooms.types.tsx
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export const Types = {
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CLEAR_STORE: "[Rooms] Clear Store",
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UPDATE_ROOMS: "[Rooms] Update Rooms",
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JOIN_ROOM: "[Rooms] Join Room",
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LEAVE_ROOM: "[Rooms] Leave Room",
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ADD_MESSAGE: "[Rooms] Add Message",
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UPDATE_GAMES: "[Rooms] Update Games",
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USER_JOINED: "[Rooms] User Joined",
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USER_LEFT: "[Rooms] User Left",
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SORT_GAMES: "[Rooms] Sort Games"
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};
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export const MAX_ROOM_MESSAGES = 1000;
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