implemented game types

This commit is contained in:
Max-Wilhelm Bruker 2011-01-27 19:13:22 +01:00
parent 7116382a96
commit 04742f6fb9
23 changed files with 249 additions and 127 deletions

View file

@ -1,6 +1,11 @@
#include "gamesmodel.h"
#include "protocol_datastructures.h"
GamesModel::GamesModel(const QMap<int, QString> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), gameTypes(_gameTypes)
{
}
GamesModel::~GamesModel()
{
if (!gameList.isEmpty()) {
@ -27,9 +32,16 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
switch (index.column()) {
case 0: return g->getDescription();
case 1: return g->getCreatorInfo()->getName();
case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
case 2: {
QStringList result;
QList<GameTypeId *> gameTypeList = g->getGameTypes();
for (int i = 0; i < gameTypeList.size(); ++i)
result.append(gameTypes.value(gameTypeList[i]->getData()));
return result.join(", ");
}
case 3: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 4: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
case 5: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
@ -41,9 +53,10 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
switch (section) {
case 0: return tr("Description");
case 1: return tr("Creator");
case 2: return tr("Password");
case 3: return tr("Players");
case 4: return tr("Spectators");
case 2: return tr("Game type");
case 3: return tr("Password");
case 4: return tr("Players");
case 5: return tr("Spectators");
default: return QVariant();
}
}
@ -56,7 +69,11 @@ ServerInfo_Game *GamesModel::getGame(int row)
void GamesModel::updateGameList(ServerInfo_Game *_game)
{
ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), new ServerInfo_User(_game->getCreatorInfo()), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
QList<GameTypeId *> gameTypeList, oldGameTypeList = _game->getGameTypes();
for (int i = 0; i < oldGameTypeList.size(); ++i)
gameTypeList.append(new GameTypeId(oldGameTypeList[i]->getData()));
ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), gameTypeList, new ServerInfo_User(_game->getCreatorInfo()), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
for (int i = 0; i < gameList.size(); i++)
if (gameList[i]->getGameId() == game->getGameId()) {
if (game->getPlayerCount() == 0) {