implemented game types

This commit is contained in:
Max-Wilhelm Bruker 2011-01-27 19:13:22 +01:00
parent 7116382a96
commit 04742f6fb9
23 changed files with 249 additions and 127 deletions

View file

@ -17,15 +17,16 @@
#include "gamesmodel.h"
#include "chatview.h"
GameSelector::GameSelector(AbstractClient *_client, int _roomId, QWidget *parent)
: QGroupBox(parent), client(_client), roomId(_roomId)
GameSelector::GameSelector(AbstractClient *_client, TabRoom *_room, QWidget *parent)
: QGroupBox(parent), client(_client), room(_room)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(this);
gameListModel = new GamesModel(room->getGameTypes(), this);
gameListProxyModel = new GamesProxyModel(this);
gameListProxyModel->setSourceModel(gameListModel);
gameListView->setModel(gameListProxyModel);
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
gameListView->setSortingEnabled(true);
showFullGamesCheckBox = new QCheckBox;
createButton = new QPushButton;
@ -61,7 +62,7 @@ void GameSelector::showFullGamesChanged(int state)
void GameSelector::actCreate()
{
DlgCreateGame dlg(client, roomId, this);
DlgCreateGame dlg(client, room->getRoomId(), room->getGameTypes(), this);
dlg.exec();
}
@ -96,7 +97,7 @@ void GameSelector::actJoin()
return;
}
Command_JoinGame *commandJoinGame = new Command_JoinGame(roomId, game->getGameId(), password, spectator);
Command_JoinGame *commandJoinGame = new Command_JoinGame(room->getRoomId(), game->getGameId(), password, spectator);
connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
client->sendCommand(commandJoinGame);
@ -122,7 +123,11 @@ void GameSelector::processGameInfo(ServerInfo_Game *info)
TabRoom::TabRoom(AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
: Tab(), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
{
gameSelector = new GameSelector(client, roomId);
const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
for (int i = 0; i < gameTypeList.size(); ++i)
gameTypes.insert(gameTypeList[i]->getGameTypeId(), gameTypeList[i]->getDescription());
gameSelector = new GameSelector(client, this);
userList = new UserList(client, false);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));