implemented game types

This commit is contained in:
Max-Wilhelm Bruker 2011-01-27 19:13:22 +01:00
parent 7116382a96
commit 04742f6fb9
23 changed files with 249 additions and 127 deletions

View file

@ -17,6 +17,7 @@ void ProtocolItem::initializeHash()
registerSerializableItem("room", ServerInfo_Room::newItem);
registerSerializableItem("user", ServerInfo_User::newItem);
registerSerializableItem("game", ServerInfo_Game::newItem);
registerSerializableItem("game_type", ServerInfo_GameType::newItem);
registerSerializableItem("card_counter", ServerInfo_CardCounter::newItem);
registerSerializableItem("card", ServerInfo_Card::newItem);
registerSerializableItem("zone", ServerInfo_Zone::newItem);
@ -28,10 +29,12 @@ void ProtocolItem::initializeHash()
registerSerializableItem("file", DeckList_File::newItem);
registerSerializableItem("directory", DeckList_Directory::newItem);
registerSerializableItem("card_id", CardId::newItem);
registerSerializableItem("game_type_id", GameTypeId::newItem);
registerSerializableItem("containercmd", CommandContainer::newItem);
registerSerializableItem("containergame_event", GameEventContainer::newItem);
registerSerializableItem("cmdcreate_game", Command_CreateGame::newItem);
registerSerializableItem("cmddeck_upload", Command_DeckUpload::newItem);
registerSerializableItem("cmddeck_select", Command_DeckSelect::newItem);
registerSerializableItem("cmdset_sideboard_plan", Command_SetSideboardPlan::newItem);
@ -166,6 +169,21 @@ void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId, int
gameEventQueuePrivate->setContext(context);
}
Command_CreateGame::Command_CreateGame(int _roomId, const QString &_description, const QString &_password, int _maxPlayers, const QList<GameTypeId *> &_gameTypes, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything)
: RoomCommand("create_game", _roomId)
{
insertItem(new SerializableItem_String("description", _description));
insertItem(new SerializableItem_String("password", _password));
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
for (int i = 0; i < _gameTypes.size(); ++i)
itemList.append(_gameTypes[i]);
}
Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)
: Command("deck_upload")
{

View file

@ -23,6 +23,7 @@ class MoveCardToZone;
enum ItemId {
ItemId_CommandContainer = ItemId_Other + 50,
ItemId_GameEventContainer = ItemId_Other + 51,
ItemId_Command_CreateGame = ItemId_Other + 99,
ItemId_Command_DeckUpload = ItemId_Other + 100,
ItemId_Command_DeckSelect = ItemId_Other + 101,
ItemId_Command_SetSideboardPlan = ItemId_Other + 102,
@ -173,6 +174,22 @@ public:
}
};
class Command_CreateGame : public RoomCommand {
Q_OBJECT
public:
Command_CreateGame(int _roomId = -1, const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, const QList<GameTypeId *> &_gameTypes = QList<GameTypeId *>(), bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
QList<GameTypeId *> getGameTypes() const { return typecastItemList<GameTypeId *>(); }
static SerializableItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
};
class Command_DeckUpload : public Command {
Q_OBJECT
public:

View file

@ -23,7 +23,7 @@ ServerInfo_User::ServerInfo_User(const ServerInfo_User *other, bool complete)
insertItem(new SerializableItem_ByteArray("avatar_bmp", complete ? other->getAvatarBmp() : QByteArray()));
}
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, ServerInfo_User *_creatorInfo, bool _spectatorsAllowed, bool _spectatorsNeedPassword, int _spectatorCount)
ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QList<GameTypeId *> &_gameTypes, ServerInfo_User *_creatorInfo, bool _spectatorsAllowed, bool _spectatorsNeedPassword, int _spectatorCount)
: SerializableItem_Map("game")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
@ -37,9 +37,19 @@ ServerInfo_Game::ServerInfo_Game(int _gameId, const QString &_description, bool
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Int("spectator_count", _spectatorCount));
for (int i = 0; i < _gameTypes.size(); ++i)
itemList.append(_gameTypes[i]);
}
ServerInfo_Room::ServerInfo_Room(int _roomId, const QString &_name, const QString &_description, int _gameCount, int _playerCount, bool _autoJoin, const QList<ServerInfo_Game *> &_gameList, const QList<ServerInfo_User *> &_userList)
ServerInfo_GameType::ServerInfo_GameType(int _gameTypeId, const QString &_description)
: SerializableItem_Map("game_type")
{
insertItem(new SerializableItem_Int("game_type_id", _gameTypeId));
insertItem(new SerializableItem_String("description", _description));
}
ServerInfo_Room::ServerInfo_Room(int _roomId, const QString &_name, const QString &_description, int _gameCount, int _playerCount, bool _autoJoin, const QList<ServerInfo_Game *> &_gameList, const QList<ServerInfo_User *> &_userList, const QList<ServerInfo_GameType *> &_gameTypeList)
: SerializableItem_Map("room")
{
insertItem(new SerializableItem_Int("room_id", _roomId));
@ -55,6 +65,9 @@ ServerInfo_Room::ServerInfo_Room(int _roomId, const QString &_name, const QStrin
userList = _userList;
for (int i = 0; i < _userList.size(); ++i)
itemList.append(_userList[i]);
gameTypeList = _gameTypeList;
for (int i = 0; i < _gameTypeList.size(); ++i)
itemList.append(_gameTypeList[i]);
}
void ServerInfo_Room::extractData()
@ -70,6 +83,11 @@ void ServerInfo_Room::extractData()
gameList.append(game);
continue;
}
ServerInfo_GameType *gameType = dynamic_cast<ServerInfo_GameType *>(itemList[i]);
if (gameType) {
gameTypeList.append(gameType);
continue;
}
}
}

View file

@ -25,6 +25,11 @@ public:
CardId(int _cardId = -1) : SerializableItem_Int("card_id", _cardId) { }
static SerializableItem *newItem() { return new CardId; }
};
class GameTypeId : public SerializableItem_Int {
public:
GameTypeId(int _gameTypeId = -1) : SerializableItem_Int("game_type_id", _gameTypeId) { }
static SerializableItem *newItem() { return new GameTypeId; }
};
class ServerInfo_User : public SerializableItem_Map {
public:
@ -48,27 +53,37 @@ public:
class ServerInfo_Game : public SerializableItem_Map {
public:
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, ServerInfo_User *creatorInfo = 0, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, int _spectatorCount = -1);
ServerInfo_Game(int _gameId = -1, const QString &_description = QString(), bool _hasPassword = false, int _playerCount = -1, int _maxPlayers = -1, const QList<GameTypeId *> &_gameTypes = QList<GameTypeId *>(), ServerInfo_User *creatorInfo = 0, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, int _spectatorCount = -1);
static SerializableItem *newItem() { return new ServerInfo_Game; }
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); }
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); }
bool getHasPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("has_password"))->getData(); }
int getPlayerCount() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_count"))->getData(); }
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); }
QList<GameTypeId *> getGameTypes() const { return typecastItemList<GameTypeId *>(); }
ServerInfo_User *getCreatorInfo() const { return static_cast<ServerInfo_User *>(itemMap.value("user")); }
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); }
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); }
int getSpectatorCount() const { return static_cast<SerializableItem_Int *>(itemMap.value("spectator_count"))->getData(); }
};
class ServerInfo_GameType : public SerializableItem_Map {
public:
ServerInfo_GameType(int _gameTypeId = -1, const QString &_description = QString());
static SerializableItem *newItem() { return new ServerInfo_GameType; }
int getGameTypeId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_type_id"))->getData(); }
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); }
};
class ServerInfo_Room : public SerializableItem_Map {
private:
QList<ServerInfo_Game *> gameList;
QList<ServerInfo_User *> userList;
QList<ServerInfo_GameType *> gameTypeList;
protected:
void extractData();
public:
ServerInfo_Room(int _id = -1, const QString &_name = QString(), const QString &_description = QString(), int _gameCount = -1, int _playerCount = -1, bool _autoJoin = false, const QList<ServerInfo_Game *> &_gameList = QList<ServerInfo_Game *>(), const QList<ServerInfo_User *> &_userList = QList<ServerInfo_User *>());
ServerInfo_Room(int _id = -1, const QString &_name = QString(), const QString &_description = QString(), int _gameCount = -1, int _playerCount = -1, bool _autoJoin = false, const QList<ServerInfo_Game *> &_gameList = QList<ServerInfo_Game *>(), const QList<ServerInfo_User *> &_userList = QList<ServerInfo_User *>(), const QList<ServerInfo_GameType *> &_gameTypeList = QList<ServerInfo_GameType *>());
static SerializableItem *newItem() { return new ServerInfo_Room; }
int getRoomId() const { return static_cast<SerializableItem_Int *>(itemMap.value("room_id"))->getData(); }
QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
@ -78,6 +93,7 @@ public:
bool getAutoJoin() const { return static_cast<SerializableItem_Bool *>(itemMap.value("auto_join"))->getData(); }
const QList<ServerInfo_Game *> &getGameList() const { return gameList; }
const QList<ServerInfo_User *> &getUserList() const { return userList; }
const QList<ServerInfo_GameType *> &getGameTypeList() const { return gameTypeList; }
};
class ServerInfo_CardCounter : public SerializableItem_Map {

View file

@ -13,63 +13,62 @@ ItemId_Command_ListRooms = 1011,
ItemId_Command_JoinRoom = 1012,
ItemId_Command_LeaveRoom = 1013,
ItemId_Command_RoomSay = 1014,
ItemId_Command_CreateGame = 1015,
ItemId_Command_JoinGame = 1016,
ItemId_Command_LeaveGame = 1017,
ItemId_Command_Say = 1018,
ItemId_Command_Shuffle = 1019,
ItemId_Command_Mulligan = 1020,
ItemId_Command_RollDie = 1021,
ItemId_Command_DrawCards = 1022,
ItemId_Command_UndoDraw = 1023,
ItemId_Command_FlipCard = 1024,
ItemId_Command_AttachCard = 1025,
ItemId_Command_CreateToken = 1026,
ItemId_Command_CreateArrow = 1027,
ItemId_Command_DeleteArrow = 1028,
ItemId_Command_SetCardAttr = 1029,
ItemId_Command_SetCardCounter = 1030,
ItemId_Command_IncCardCounter = 1031,
ItemId_Command_ReadyStart = 1032,
ItemId_Command_Concede = 1033,
ItemId_Command_IncCounter = 1034,
ItemId_Command_CreateCounter = 1035,
ItemId_Command_SetCounter = 1036,
ItemId_Command_DelCounter = 1037,
ItemId_Command_NextTurn = 1038,
ItemId_Command_SetActivePhase = 1039,
ItemId_Command_DumpZone = 1040,
ItemId_Command_StopDumpZone = 1041,
ItemId_Command_RevealCards = 1042,
ItemId_Event_Say = 1043,
ItemId_Event_Leave = 1044,
ItemId_Event_GameClosed = 1045,
ItemId_Event_Shuffle = 1046,
ItemId_Event_RollDie = 1047,
ItemId_Event_MoveCard = 1048,
ItemId_Event_FlipCard = 1049,
ItemId_Event_DestroyCard = 1050,
ItemId_Event_AttachCard = 1051,
ItemId_Event_CreateToken = 1052,
ItemId_Event_DeleteArrow = 1053,
ItemId_Event_SetCardAttr = 1054,
ItemId_Event_SetCardCounter = 1055,
ItemId_Event_SetCounter = 1056,
ItemId_Event_DelCounter = 1057,
ItemId_Event_SetActivePlayer = 1058,
ItemId_Event_SetActivePhase = 1059,
ItemId_Event_DumpZone = 1060,
ItemId_Event_StopDumpZone = 1061,
ItemId_Event_ServerMessage = 1062,
ItemId_Event_Message = 1063,
ItemId_Event_GameJoined = 1064,
ItemId_Event_UserLeft = 1065,
ItemId_Event_LeaveRoom = 1066,
ItemId_Event_RoomSay = 1067,
ItemId_Context_ReadyStart = 1068,
ItemId_Context_Concede = 1069,
ItemId_Context_DeckSelect = 1070,
ItemId_Context_UndoDraw = 1071,
ItemId_Command_UpdateServerMessage = 1072,
ItemId_Other = 1073
ItemId_Command_JoinGame = 1015,
ItemId_Command_LeaveGame = 1016,
ItemId_Command_Say = 1017,
ItemId_Command_Shuffle = 1018,
ItemId_Command_Mulligan = 1019,
ItemId_Command_RollDie = 1020,
ItemId_Command_DrawCards = 1021,
ItemId_Command_UndoDraw = 1022,
ItemId_Command_FlipCard = 1023,
ItemId_Command_AttachCard = 1024,
ItemId_Command_CreateToken = 1025,
ItemId_Command_CreateArrow = 1026,
ItemId_Command_DeleteArrow = 1027,
ItemId_Command_SetCardAttr = 1028,
ItemId_Command_SetCardCounter = 1029,
ItemId_Command_IncCardCounter = 1030,
ItemId_Command_ReadyStart = 1031,
ItemId_Command_Concede = 1032,
ItemId_Command_IncCounter = 1033,
ItemId_Command_CreateCounter = 1034,
ItemId_Command_SetCounter = 1035,
ItemId_Command_DelCounter = 1036,
ItemId_Command_NextTurn = 1037,
ItemId_Command_SetActivePhase = 1038,
ItemId_Command_DumpZone = 1039,
ItemId_Command_StopDumpZone = 1040,
ItemId_Command_RevealCards = 1041,
ItemId_Event_Say = 1042,
ItemId_Event_Leave = 1043,
ItemId_Event_GameClosed = 1044,
ItemId_Event_Shuffle = 1045,
ItemId_Event_RollDie = 1046,
ItemId_Event_MoveCard = 1047,
ItemId_Event_FlipCard = 1048,
ItemId_Event_DestroyCard = 1049,
ItemId_Event_AttachCard = 1050,
ItemId_Event_CreateToken = 1051,
ItemId_Event_DeleteArrow = 1052,
ItemId_Event_SetCardAttr = 1053,
ItemId_Event_SetCardCounter = 1054,
ItemId_Event_SetCounter = 1055,
ItemId_Event_DelCounter = 1056,
ItemId_Event_SetActivePlayer = 1057,
ItemId_Event_SetActivePhase = 1058,
ItemId_Event_DumpZone = 1059,
ItemId_Event_StopDumpZone = 1060,
ItemId_Event_ServerMessage = 1061,
ItemId_Event_Message = 1062,
ItemId_Event_GameJoined = 1063,
ItemId_Event_UserLeft = 1064,
ItemId_Event_LeaveRoom = 1065,
ItemId_Event_RoomSay = 1066,
ItemId_Context_ReadyStart = 1067,
ItemId_Context_Concede = 1068,
ItemId_Context_DeckSelect = 1069,
ItemId_Context_UndoDraw = 1070,
ItemId_Command_UpdateServerMessage = 1071,
ItemId_Other = 1072
};

View file

@ -69,17 +69,6 @@ Command_RoomSay::Command_RoomSay(int _roomId, const QString &_message)
{
insertItem(new SerializableItem_String("message", _message));
}
Command_CreateGame::Command_CreateGame(int _roomId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything)
: RoomCommand("create_game", _roomId)
{
insertItem(new SerializableItem_String("description", _description));
insertItem(new SerializableItem_String("password", _password));
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
}
Command_JoinGame::Command_JoinGame(int _roomId, int _gameId, const QString &_password, bool _spectator)
: RoomCommand("join_game", _roomId)
{
@ -453,7 +442,6 @@ void ProtocolItem::initializeHashAuto()
itemNameHash.insert("cmdjoin_room", Command_JoinRoom::newItem);
itemNameHash.insert("cmdleave_room", Command_LeaveRoom::newItem);
itemNameHash.insert("cmdroom_say", Command_RoomSay::newItem);
itemNameHash.insert("cmdcreate_game", Command_CreateGame::newItem);
itemNameHash.insert("cmdjoin_game", Command_JoinGame::newItem);
itemNameHash.insert("cmdleave_game", Command_LeaveGame::newItem);
itemNameHash.insert("cmdsay", Command_Say::newItem);

View file

@ -12,7 +12,6 @@
0:join_room:i,room_id
1:leave_room
1:room_say:s,message
1:create_game:s,description:s,password:i,max_players:b,spectators_allowed:b,spectators_need_password:b,spectators_can_talk:b,spectators_see_everything
1:join_game:i,game_id:s,password:b,spectator
2:leave_game
2:say:s,message

View file

@ -113,20 +113,6 @@ public:
static SerializableItem *newItem() { return new Command_RoomSay; }
int getItemId() const { return ItemId_Command_RoomSay; }
};
class Command_CreateGame : public RoomCommand {
Q_OBJECT
public:
Command_CreateGame(int _roomId = -1, const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
static SerializableItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
};
class Command_JoinGame : public RoomCommand {
Q_OBJECT
public:

View file

@ -28,8 +28,8 @@
#include <QTimer>
#include <QDebug>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent)
: QObject(parent), creatorInfo(new ServerInfo_User(_creator->getUserInfo())), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0)
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent)
: QObject(parent), creatorInfo(new ServerInfo_User(_creator->getUserInfo())), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0)
{
addPlayer(_creator, false, false);
@ -399,18 +399,25 @@ ServerInfo_Game *Server_Game::getInfo() const
{
if (players.isEmpty())
// Game is closing
return new ServerInfo_Game(getGameId(), QString(), false, 0, getMaxPlayers(), 0, false, 0);
else
return new ServerInfo_Game(getGameId(), QString(), false, 0, getMaxPlayers(), QList<GameTypeId *>(), 0, false, 0);
else {
// Game is open
QList<GameTypeId *> gameTypeList;
for (int i = 0; i < gameTypes.size(); ++i)
gameTypeList.append(new GameTypeId(gameTypes[i]));
return new ServerInfo_Game(
getGameId(),
getDescription(),
!getPassword().isEmpty(),
getPlayerCount(),
getMaxPlayers(),
gameTypeList,
new ServerInfo_User(getCreatorInfo(), false),
getSpectatorsAllowed(),
getSpectatorsNeedPassword(),
getSpectatorCount()
);
}
}

View file

@ -40,6 +40,7 @@ private:
QString description;
QString password;
int maxPlayers;
QList<int> gameTypes;
int activePlayer, activePhase;
bool spectatorsAllowed;
bool spectatorsNeedPassword;
@ -53,7 +54,7 @@ signals:
private slots:
void pingClockTimeout();
public:
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *parent);
~Server_Game();
ServerInfo_Game *getInfo() const;
ServerInfo_User *getCreatorInfo() const { return creatorInfo; }

View file

@ -356,7 +356,12 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, Comm
if (authState == PasswordWrong)
return RespLoginNeeded;
Server_Game *game = room->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
QList<int> gameTypes;
QList<GameTypeId *> gameTypeList = cmd->getGameTypes();
for (int i = 0; i < gameTypeList.size(); ++i)
gameTypes.append(gameTypeList[i]->getData());
Server_Game *game = room->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), gameTypes, cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
Server_Player *creator = game->getPlayers().values().first();
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));

View file

@ -3,8 +3,8 @@
#include "server_game.h"
#include <QDebug>
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, Server *parent)
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes)
{
}
@ -17,6 +17,7 @@ ServerInfo_Room *Server_Room::getInfo(bool complete) const
{
QList<ServerInfo_Game *> gameList;
QList<ServerInfo_User *> userList;
QList<ServerInfo_GameType *> gameTypeList;
if (complete) {
QMapIterator<int, Server_Game *> gameIterator(games);
while (gameIterator.hasNext())
@ -24,9 +25,12 @@ ServerInfo_Room *Server_Room::getInfo(bool complete) const
for (int i = 0; i < size(); ++i)
userList.append(new ServerInfo_User(at(i)->getUserInfo(), false));
for (int i = 0; i < gameTypes.size(); ++i)
gameTypeList.append(new ServerInfo_GameType(i, gameTypes[i]));
}
return new ServerInfo_Room(id, name, description, games.size(), size(), autoJoin, gameList, userList);
return new ServerInfo_Room(id, name, description, games.size(), size(), autoJoin, gameList, userList, gameTypeList);
}
void Server_Room::addClient(Server_ProtocolHandler *client)
@ -64,9 +68,9 @@ void Server_Room::broadcastGameListUpdate(Server_Game *game)
delete event;
}
Server_Game *Server_Room::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
Server_Game *Server_Room::createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &gameTypes, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
{
Server_Game *newGame = new Server_Game(creator, static_cast<Server *>(parent())->getNextGameId(), description, password, maxPlayers, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
Server_Game *newGame = new Server_Game(creator, static_cast<Server *>(parent())->getNextGameId(), description, password, maxPlayers, gameTypes, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
games.insert(newGame->getGameId(), newGame);
connect(newGame, SIGNAL(gameClosing()), this, SLOT(removeGame()));

View file

@ -25,11 +25,12 @@ private:
QString description;
bool autoJoin;
QString joinMessage;
QStringList gameTypes;
QMap<int, Server_Game *> games;
private slots:
void removeGame();
public:
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, Server *parent);
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);
int getId() const { return id; }
QString getName() const { return name; }
QString getDescription() const { return description; }
@ -43,7 +44,7 @@ public:
void removeClient(Server_ProtocolHandler *client);
void say(Server_ProtocolHandler *client, const QString &s);
void broadcastGameListUpdate(Server_Game *game);
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &_gameTypes, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
void sendRoomEvent(RoomEvent *event);
};