implemented game types

This commit is contained in:
Max-Wilhelm Bruker 2011-01-27 19:13:22 +01:00
parent 7116382a96
commit 04742f6fb9
23 changed files with 249 additions and 127 deletions

View file

@ -23,6 +23,7 @@ class MoveCardToZone;
enum ItemId {
ItemId_CommandContainer = ItemId_Other + 50,
ItemId_GameEventContainer = ItemId_Other + 51,
ItemId_Command_CreateGame = ItemId_Other + 99,
ItemId_Command_DeckUpload = ItemId_Other + 100,
ItemId_Command_DeckSelect = ItemId_Other + 101,
ItemId_Command_SetSideboardPlan = ItemId_Other + 102,
@ -173,6 +174,22 @@ public:
}
};
class Command_CreateGame : public RoomCommand {
Q_OBJECT
public:
Command_CreateGame(int _roomId = -1, const QString &_description = QString(), const QString &_password = QString(), int _maxPlayers = -1, const QList<GameTypeId *> &_gameTypes = QList<GameTypeId *>(), bool _spectatorsAllowed = false, bool _spectatorsNeedPassword = false, bool _spectatorsCanTalk = false, bool _spectatorsSeeEverything = false);
QString getDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("description"))->getData(); };
QString getPassword() const { return static_cast<SerializableItem_String *>(itemMap.value("password"))->getData(); };
int getMaxPlayers() const { return static_cast<SerializableItem_Int *>(itemMap.value("max_players"))->getData(); };
bool getSpectatorsAllowed() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_allowed"))->getData(); };
bool getSpectatorsNeedPassword() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_need_password"))->getData(); };
bool getSpectatorsCanTalk() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_can_talk"))->getData(); };
bool getSpectatorsSeeEverything() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectators_see_everything"))->getData(); };
QList<GameTypeId *> getGameTypes() const { return typecastItemList<GameTypeId *>(); }
static SerializableItem *newItem() { return new Command_CreateGame; }
int getItemId() const { return ItemId_Command_CreateGame; }
};
class Command_DeckUpload : public Command {
Q_OBJECT
public: