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Refactor/z value constants (#6651)
* feat(z-values): add centralized Z-value constants infrastructure Magic numbers scattered across the codebase make Z-value layering hard to understand and maintain. Centralizing them provides: - Self-documenting layer hierarchy - Validation utilities for development - Single source of truth for Z-value ranges Two-tier header design: - z_value_layer_manager.h: Foundation with constants and validation - z_values.h: User-facing namespace with semantic constants * refactor(z-values): replace magic Z-value numbers with ZValues constants Magic numbers like 2000000007 are impossible to understand without context. Named constants (ZValues::DRAG_ITEM) are self-documenting. This intentionally renumbers overlay Z-values to use a cleaner offset sequence. The relative stacking order is preserved, which is what matters for correct rendering. Each consumer now includes z_values.h and uses semantic constants instead of magic numbers. * refactor(z-values): removed redundant inline with contexpr, Updated doc, magic numbers removed from TableZone.
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7 changed files with 234 additions and 10 deletions
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@ -1,6 +1,7 @@
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#include "abstract_card_drag_item.h"
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#include "../../client/settings/cache_settings.h"
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#include "../z_values.h"
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#include <QCursor>
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#include <QDebug>
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@ -18,13 +19,13 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
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{
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if (parentDrag) {
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parentDrag->addChildDrag(this);
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setZValue(2000000007 + hotSpot.x() * 1000000 + hotSpot.y() * 1000 + 1000);
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setZValue(ZValues::childDragZValue(hotSpot.x(), hotSpot.y()));
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connect(parentDrag, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
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} else {
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hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
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qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
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setCursor(Qt::ClosedHandCursor);
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setZValue(2000000007);
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setZValue(ZValues::DRAG_ITEM);
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}
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if (item->getTapped())
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setTransform(QTransform()
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@ -3,6 +3,7 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../game_scene.h"
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#include "../z_values.h"
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#include <QCursor>
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#include <QGraphicsScene>
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@ -215,7 +216,7 @@ void AbstractCardItem::setHovered(bool _hovered)
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if (_hovered)
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processHoverEvent();
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isHovered = _hovered;
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setZValue(_hovered ? 2000000004 : realZValue);
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setZValue(_hovered ? ZValues::HOVERED_CARD : realZValue);
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setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
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setTransformOriginPoint(_hovered ? CARD_WIDTH / 2 : 0, _hovered ? CARD_HEIGHT / 2 : 0);
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update();
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@ -5,6 +5,7 @@
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_target.h"
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#include "../z_values.h"
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#include "../zones/card_zone.h"
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#include "card_item.h"
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@ -23,7 +24,7 @@ ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTar
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: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
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color(_color), fullColor(true)
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{
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setZValue(2000000005);
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setZValue(ZValues::ARROWS);
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if (startItem)
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startItem->addArrowFrom(this);
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