[Protocol] Add tournament state event and tournament game commands

Adds the protocol layer for the tournament game mode:
- Event_TournamentState (2027) carrying phase, round counters, player
  standings, pairings, and settings (games_per_match)
- Command_ReportMatchResult / Command_AdvanceTournament /
  Command_TournamentSettingsSelect game command extensions (1037-1039)
- is_tournament flag on Command_CreateGame and ServerInfo_Game;
  is_tournament and parent_game_id on Event_GameStateChanged


Took 13 minutes
This commit is contained in:
Lukas Brübach 2026-08-24 08:43:46 +02:00 • committed by GitHub
parent 704611fc1f
commit 052d861475
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@ -180,6 +180,15 @@ message GameCommand {
/// Server: Server_Player::cmdSetPlaymat
/// Client: reflected via player properties changed event
SET_PLAYMAT = 1035;
/// Report the result of a tournament match sub-game.
REPORT_MATCH_RESULT = 1037;
/// Advance the tournament to the next round.
ADVANCE_TOURNAMENT = 1038;
/// Select tournament settings.
TOURNAMENT_SETTINGS_SELECT = 1039;
}
extensions 100 to max;