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Add subtype breakdown counter for card selection (#6923)
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* Add subtype breakdown counter for card selection Display a categorized count of creature subtypes (and other card type subtypes) when multiple cards are selected. The breakdown appears above the total selection counter in the bottom-right corner. Subtypes are grouped by main card type and sorted by frequency, with the most common subtypes positioned adjacent to the total count for quick reference. The feature can be toggled via a new checkbox in Settings > User Interface. * Alignment fix * Computation logic moved to helper funtction in separate file * Rename SubtypeCounter to SubtypeTally * Fix subtype tally alignment by using grid layout instead of character padding * Rename count to tally in the subtype breakdown feature * partial rename * list position fixed * Clean up code and documentation * Rename subtypeCountLabelStyle to subtypeTallyLabelStyle and fix include ordering * Fix include path for selection_subtype_tally.h after file relocation * fixed count to tally rename inconsistencies
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11 changed files with 258 additions and 26 deletions
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@ -1,12 +1,16 @@
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#include "game_view.h"
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#include "../client/settings/cache_settings.h"
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#include "../game/selection_subtype_tally.h"
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#include "game_scene.h"
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#include <QAction>
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#include <QGridLayout>
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#include <QLabel>
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#include <QLayout>
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#include <QResizeEvent>
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#include <QRubberBand>
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#include <libcockatrice/utility/qt_utils.h>
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// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
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// This subclass disables that behavior so dragCountLabel can appear above it.
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@ -55,31 +59,40 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
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refreshShortcuts();
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rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this);
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const QString countLabelStyle = "color: white; "
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"font-size: 14px; "
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"font-weight: bold; "
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"background-color: rgba(0, 0, 0, 160); "
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"border-radius: 3px; "
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"padding: 1px 2px;";
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const QString baseProperties = "color: white; "
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"font-family: monospace; "
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"background-color: rgba(0, 0, 0, 160); "
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"border-radius: 3px; "
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"padding: 1px 2px; "
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"white-space: pre;";
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const QString dragCountLabelStyle = baseProperties + "font-size: 14px; font-weight: bold;";
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const QString totalCountLabelStyle = baseProperties + "font-size: 16px; font-weight: bold;";
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const QString subtypeTallyLabelStyle = baseProperties + "font-size: 12px;";
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dragCountLabel = new QLabel(this);
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dragCountLabel->setStyleSheet(countLabelStyle);
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dragCountLabel->setStyleSheet(dragCountLabelStyle);
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dragCountLabel->hide();
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dragCountLabel->raise();
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totalCountLabel = new QLabel(this);
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totalCountLabel->setStyleSheet(countLabelStyle);
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totalCountLabel->setStyleSheet(totalCountLabelStyle);
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totalCountLabel->hide();
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subtypeTallyContainer = new QWidget(this);
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subtypeTallyContainer->setStyleSheet(subtypeTallyLabelStyle);
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subtypeTallyLayout = new QGridLayout(subtypeTallyContainer);
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subtypeTallyLayout->setContentsMargins(2, 2, 2, 2);
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subtypeTallyLayout->setSpacing(2);
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subtypeTallyContainer->hide();
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}
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void GameView::resizeEvent(QResizeEvent *event)
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{
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QGraphicsView::resizeEvent(event);
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GameScene *s = dynamic_cast<GameScene *>(scene());
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if (s) {
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s->processViewSizeChange(event->size());
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}
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GameScene *s = static_cast<GameScene *>(scene());
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s->processViewSizeChange(event->size());
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updateSceneRect(scene()->sceneRect());
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updateTotalSelectionCount(event->size());
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@ -164,29 +177,114 @@ void GameView::refreshShortcuts()
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SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
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}
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void GameView::clearSubtypeLabels()
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{
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QtUtils::clearLayoutRec(subtypeTallyLayout);
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}
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QSize GameView::rebuildSubtypeLabels(const QList<SubtypeEntry> &entries)
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{
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clearSubtypeLabels();
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const QString nameStyle = QStringLiteral("color: white; font-size: 12px; background: transparent;");
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const QString countStyle =
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QStringLiteral("color: white; font-size: 14px; font-weight: bold; background: transparent;");
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int totalHeight = 0;
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int maxNameWidth = 0;
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int maxCountWidth = 0;
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int row = 0;
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for (const SubtypeEntry &entry : entries) {
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auto *nameLabel = new QLabel(entry.name, subtypeTallyContainer);
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nameLabel->setStyleSheet(nameStyle);
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nameLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
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subtypeTallyLayout->addWidget(nameLabel, row, 0);
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auto *countLabel = new QLabel(QString::number(entry.count), subtypeTallyContainer);
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countLabel->setStyleSheet(countStyle);
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countLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
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subtypeTallyLayout->addWidget(countLabel, row, 1);
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QSize nameSize = nameLabel->sizeHint();
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QSize countSize = countLabel->sizeHint();
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maxNameWidth = qMax(maxNameWidth, nameSize.width());
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maxCountWidth = qMax(maxCountWidth, countSize.width());
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totalHeight += qMax(nameSize.height(), countSize.height());
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++row;
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}
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int spacing = subtypeTallyLayout->spacing();
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int margins = subtypeTallyLayout->contentsMargins().left() + subtypeTallyLayout->contentsMargins().right();
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int verticalMargins = subtypeTallyLayout->contentsMargins().top() + subtypeTallyLayout->contentsMargins().bottom();
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int width = maxNameWidth + spacing + maxCountWidth + margins;
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int height = totalHeight + (row - 1) * spacing + verticalMargins;
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return QSize(width, height);
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}
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void GameView::updateTotalSelectionCount(const QSize &viewSize)
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{
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if (!SettingsCache::instance().getShowTotalSelectionCount()) {
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totalCountLabel->hide();
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return;
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}
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constexpr int kMarginInPixels = 10;
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constexpr int kSpacingBetweenLabels = 4;
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int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width();
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int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
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int count = scene()->selectedItems().count();
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if (count > 1) {
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if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) {
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totalCountLabel->hide();
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} else {
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totalCountLabel->setText(QString::number(count));
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totalCountLabel->adjustSize();
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constexpr int kMarginInPixels = 10;
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int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width();
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int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
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int x = availableWidth - totalCountLabel->width() - kMarginInPixels;
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int y = availableHeight - totalCountLabel->height() - kMarginInPixels;
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totalCountLabel->move(x, y);
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totalCountLabel->show();
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} else {
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totalCountLabel->hide();
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}
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if (!SettingsCache::instance().getShowSubtypeSelectionTally() || count <= 1) {
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subtypeTallyContainer->hide();
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cachedSubtypeEntries.clear();
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return;
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}
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GameScene *gameScene = static_cast<GameScene *>(scene());
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QList<SubtypeEntry> entries = SelectionSubtypeTally::countSubtypes(gameScene->selectedCards());
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if (entries.isEmpty()) {
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subtypeTallyContainer->hide();
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cachedSubtypeEntries.clear();
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return;
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}
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// Only rebuild labels if entries changed
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QSize containerSize;
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if (entries != cachedSubtypeEntries) {
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cachedSubtypeEntries = entries;
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containerSize = rebuildSubtypeLabels(entries);
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subtypeTallyContainer->resize(containerSize);
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} else {
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containerSize = subtypeTallyContainer->size();
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}
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int x = availableWidth - containerSize.width() - kMarginInPixels;
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int y;
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if (totalCountLabel->isVisible()) {
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y = totalCountLabel->y() - containerSize.height() - kSpacingBetweenLabels;
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} else {
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y = availableHeight - containerSize.height() - kMarginInPixels;
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}
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y = qMax(kMarginInPixels, y);
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subtypeTallyContainer->move(x, y);
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subtypeTallyContainer->show();
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}
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/**
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@ -7,9 +7,12 @@
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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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#include "../game/selection_subtype_tally.h"
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#include <QGraphicsView>
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class GameScene;
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class QGridLayout;
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class QLabel;
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class QRubberBand;
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@ -21,7 +24,13 @@ private:
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QRubberBand *rubberBand;
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QLabel *dragCountLabel;
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QLabel *totalCountLabel;
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QWidget *subtypeTallyContainer;
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QGridLayout *subtypeTallyLayout;
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QPointF selectionOrigin;
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QList<SubtypeEntry> cachedSubtypeEntries; ///< Cached entries to avoid redundant rebuilds
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QSize rebuildSubtypeLabels(const QList<SubtypeEntry> &entries);
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void clearSubtypeLabels();
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protected:
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void resizeEvent(QResizeEvent *event) override;
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