Game: save and restore dock sizes

This commit is contained in:
Fabio Bas 2016-02-07 21:58:51 +01:00
parent cddb45085c
commit 058b913455
4 changed files with 151 additions and 7 deletions

View file

@ -362,6 +362,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
refreshShortcuts();
messageLog->logReplayStarted(gameInfo.game_id());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
@ -410,6 +411,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
@ -426,14 +428,7 @@ void TabGame::emitUserEvent() {
TabGame::~TabGame()
{
if(replay)
{
settingsCache->layouts().setReplayPlayAreaState(saveState());
settingsCache->layouts().setReplayPlayAreaGeometry(saveGeometry());
delete replay;
} else {
settingsCache->layouts().setGamePlayAreaState(saveState());
settingsCache->layouts().setGamePlayAreaGeometry(saveGeometry());
}
QMapIterator<int, Player *> i(players);
while (i.hasNext())
@ -1335,9 +1330,25 @@ void TabGame::loadLayout()
{
restoreGeometry(settingsCache->layouts().getReplayPlayAreaGeometry());
restoreState(settingsCache->layouts().getReplayPlayAreaLayoutState());
cardInfoDock->setMinimumSize(settingsCache->layouts().getReplayCardInfoSize());
cardInfoDock->setMaximumSize(settingsCache->layouts().getReplayCardInfoSize());
messageLayoutDock->setMinimumSize(settingsCache->layouts().getReplayMessageLayoutSize());
messageLayoutDock->setMaximumSize(settingsCache->layouts().getReplayMessageLayoutSize());
playerListDock->setMinimumSize(settingsCache->layouts().getReplayPlayerListSize());
playerListDock->setMaximumSize(settingsCache->layouts().getReplayPlayerListSize());
replayDock->setMinimumSize(settingsCache->layouts().getReplayReplaySize());
replayDock->setMaximumSize(settingsCache->layouts().getReplayReplaySize());
} else {
restoreGeometry(settingsCache->layouts().getGamePlayAreaGeometry());
restoreState(settingsCache->layouts().getGamePlayAreaLayoutState());
cardInfoDock->setMinimumSize(settingsCache->layouts().getGameCardInfoSize());
cardInfoDock->setMaximumSize(settingsCache->layouts().getGameCardInfoSize());
messageLayoutDock->setMinimumSize(settingsCache->layouts().getGameMessageLayoutSize());
messageLayoutDock->setMaximumSize(settingsCache->layouts().getGameMessageLayoutSize());
playerListDock->setMinimumSize(settingsCache->layouts().getGamePlayerListSize());
playerListDock->setMaximumSize(settingsCache->layouts().getGamePlayerListSize());
}
aCardInfoDockVisible->setChecked(cardInfoDock->isVisible());
@ -1358,6 +1369,26 @@ void TabGame::loadLayout()
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
aReplayDockFloating->setChecked(replayDock->isFloating());
}
QTimer::singleShot(100, this, SLOT(freeDocksSize()));
}
void TabGame::freeDocksSize()
{
cardInfoDock->setMinimumSize(100, 100);
cardInfoDock->setMaximumSize(5000, 5000);
messageLayoutDock->setMinimumSize(100, 100);
messageLayoutDock->setMaximumSize(5000, 5000);
playerListDock->setMinimumSize(100,100);
playerListDock->setMaximumSize(5000,5000);
if(replayDock)
{
replayDock->setMinimumSize(100,100);
replayDock->setMaximumSize(5000,5000);
}
}
void TabGame::actResetLayout()
@ -1595,6 +1626,23 @@ bool TabGame::eventFilter(QObject * o, QEvent * e)
}
}
if( o == this && e->type() == QEvent::Hide){
if(replay)
{
settingsCache->layouts().setReplayPlayAreaState(saveState());
settingsCache->layouts().setReplayPlayAreaGeometry(saveGeometry());
settingsCache->layouts().setReplayCardInfoSize(cardInfoDock->size());
settingsCache->layouts().setReplayMessageLayoutSize(messageLayoutDock->size());
settingsCache->layouts().setReplayPlayerListSize(playerListDock->size());
settingsCache->layouts().setReplayReplaySize(replayDock->size());
} else {
settingsCache->layouts().setGamePlayAreaState(saveState());
settingsCache->layouts().setGamePlayAreaGeometry(saveGeometry());
settingsCache->layouts().setGameCardInfoSize(cardInfoDock->size());
settingsCache->layouts().setGameMessageLayoutSize(messageLayoutDock->size());
settingsCache->layouts().setGamePlayerListSize(playerListDock->size());
}
}
return false;
}