mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 16:44:48 -07:00
add keybinds to mill cards (#3439)
* add keybinds to mill cards Add functions to move single card from top of deck to the graveyard and exile. Add keybinds to move single or multiple cards from top of deck to exile or graveyard. Add new keybinds to settings menu. Move settings menu items around for a better fit. Rename a few of the items in the settings menu. Add default keybinds: ctrl alt d/e for single/multiple cards from top of deck to the graveyard. No defaults are set for moving to exile. * fix shortcut menu * fix missing tag * rename mismatched functions * fixed your typos * refactor shortcutsettings correct a lot of typos optimize a lot of functions this could merit a pr on its own * set mill keybinds * refactor add related card actions I found a function that was completely unintelligible so I made it remotely legible and removed the duplication. * shorten line by 17 characters replace a lot of function calls with just a single reference * add brackets add brackets to all single line if statements etc. readability improvements
This commit is contained in:
parent
843b9df939
commit
06081bd940
13 changed files with 1154 additions and 933 deletions
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@ -1,20 +1,12 @@
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#include "sequenceedit.h"
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#include "../settingscache.h"
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#include <QEvent>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QToolTip>
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#include <utility>
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SequenceEdit::SequenceEdit(QString _shorcutName, QWidget *parent) : QWidget(parent)
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SequenceEdit::SequenceEdit(const QString &_shortcutName, QWidget *parent) : QWidget(parent), shortcutName(_shortcutName)
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{
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shorcutName = std::move(_shorcutName);
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currentKey = 0;
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keys = 0;
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valid = false;
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lineEdit = new QLineEdit(this);
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clearButton = new QPushButton("", this);
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defaultButton = new QPushButton("", this);
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@ -42,20 +34,20 @@ SequenceEdit::SequenceEdit(QString _shorcutName, QWidget *parent) : QWidget(pare
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connect(defaultButton, SIGNAL(clicked()), this, SLOT(restoreDefault()));
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lineEdit->installEventFilter(this);
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lineEdit->setText(settingsCache->shortcuts().getShortcutString(shorcutName));
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lineEdit->setText(settingsCache->shortcuts().getShortcutString(shortcutName));
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}
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QString SequenceEdit::getSecuence()
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QString SequenceEdit::getSequence()
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{
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return lineEdit->text();
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}
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void SequenceEdit::removeLastShortcut()
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{
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QString secuences = lineEdit->text();
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if (!secuences.isEmpty()) {
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if (secuences.lastIndexOf(";") > 0) {
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QString valid = secuences.left(secuences.lastIndexOf(";"));
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QString sequences = lineEdit->text();
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if (!sequences.isEmpty()) {
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if (sequences.lastIndexOf(";") > 0) {
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QString valid = sequences.left(sequences.lastIndexOf(";"));
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lineEdit->setText(valid);
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} else {
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lineEdit->clear();
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@ -67,18 +59,18 @@ void SequenceEdit::removeLastShortcut()
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void SequenceEdit::restoreDefault()
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{
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lineEdit->setText(settingsCache->shortcuts().getDefaultShortcutString(shorcutName));
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lineEdit->setText(settingsCache->shortcuts().getDefaultShortcutString(shortcutName));
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updateSettings();
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}
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void SequenceEdit::refreshShortcut()
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{
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lineEdit->setText(settingsCache->shortcuts().getShortcutString(shorcutName));
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lineEdit->setText(settingsCache->shortcuts().getShortcutString(shortcutName));
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}
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void SequenceEdit::clear()
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{
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this->lineEdit->setText("");
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lineEdit->setText("");
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}
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bool SequenceEdit::eventFilter(QObject *, QEvent *event)
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@ -142,8 +134,8 @@ void SequenceEdit::finishShortcut()
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QKeySequence sequence(keys);
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if (!sequence.isEmpty() && valid) {
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QString sequenceString = sequence.toString();
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if (settingsCache->shortcuts().isKeyAllowed(shorcutName, sequenceString)) {
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if (settingsCache->shortcuts().isValid(shorcutName, sequenceString)) {
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if (settingsCache->shortcuts().isKeyAllowed(shortcutName, sequenceString)) {
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if (settingsCache->shortcuts().isValid(shortcutName, sequenceString)) {
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if (!lineEdit->text().isEmpty()) {
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if (lineEdit->text().contains(sequenceString)) {
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return;
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@ -167,5 +159,5 @@ void SequenceEdit::finishShortcut()
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void SequenceEdit::updateSettings()
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{
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settingsCache->shortcuts().setShortcuts(shorcutName, lineEdit->text());
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}
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settingsCache->shortcuts().setShortcuts(shortcutName, lineEdit->text());
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}
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@ -1,19 +1,18 @@
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#ifndef SECUENCEEDIT_H
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#define SECUENCEEDIT_H
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#ifndef SEQUENCEEDIT_H
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#define SEQUENCEEDIT_H
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#include <QEvent>
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#include <QKeySequence>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QWidget>
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class QLineEdit;
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class QPushButton;
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class QEvent;
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class SequenceEdit : public QWidget
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{
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Q_OBJECT
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public:
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SequenceEdit(QString _shorcutName, QWidget *parent = nullptr);
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QString getSecuence();
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SequenceEdit(const QString &_shortcutName, QWidget *parent = nullptr);
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QString getSequence();
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void refreshShortcut();
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void clear();
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@ -25,13 +24,13 @@ protected:
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bool eventFilter(QObject *, QEvent *event);
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private:
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QString shorcutName;
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QString shortcutName;
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QLineEdit *lineEdit;
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QPushButton *clearButton;
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QPushButton *defaultButton;
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int keys;
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int currentKey;
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bool valid;
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int keys = 0;
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int currentKey = 0;
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bool valid = false;
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void processKey(QKeyEvent *e);
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int translateModifiers(Qt::KeyboardModifiers state, const QString &text);
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@ -39,4 +38,4 @@ private:
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void updateSettings();
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};
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#endif // SECUENCEEDIT_H
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#endif // SEQUENCEEDIT_H
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@ -279,42 +279,8 @@ public:
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QSpacerItem *verticalSpacer_2;
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QWidget *tab_3;
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QGridLayout *gridLayout_20;
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QGroupBox *groupBox_15;
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QGridLayout *gridLayout_15;
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QLabel *lbl_Player_aMoveToBottomLibrary;
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SequenceEdit *Player_aMoveToBottomLibrary;
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QLabel *lbl_Player_aMoveToTopLibrary;
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SequenceEdit *Player_aMoveToTopLibrary;
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QLabel *lbl_Player_aMoveToGraveyard;
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SequenceEdit *Player_aMoveToGraveyard;
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QLabel *lbl_Player_aMoveToExile;
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SequenceEdit *Player_aMoveToExile;
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QLabel *lbl_Player_aMoveToHand;
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SequenceEdit *Player_aMoveToHand;
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QLabel *lbl_Player_aMoveTopToPlayFaceDown;
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SequenceEdit *Player_aMoveTopToPlayFaceDown;
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QGroupBox *groupBox_16;
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QGridLayout *gridLayout_16;
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QLabel *lbl_Player_aViewGraveyard;
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SequenceEdit *Player_aViewGraveyard;
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QLabel *lbl_Player_aViewLibrary;
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SequenceEdit *Player_aViewLibrary;
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QLabel *lbl_Player_aViewTopCards;
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SequenceEdit *Player_aViewTopCards;
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QLabel *lbl_Player_aViewSideboard;
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SequenceEdit *Player_aViewSideboard;
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QLabel *lbl_Player_aViewRfg;
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SequenceEdit *Player_aViewRfg;
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QLabel *lbl_GameView_aCloseMostRecentZoneView;
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SequenceEdit *GameView_aCloseMostRecentZoneView;
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QGroupBox *groupBox_17;
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QGridLayout *gridLayout_18;
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SequenceEdit *DeckViewContainer_loadRemoteButton;
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SequenceEdit *DeckViewContainer_loadLocalButton;
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QLabel *lbl_DeckViewContainer_loadRemoteButton;
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QLabel *lbl_DeckViewContainer_loadLocalButton;
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QGroupBox *groupBox_18;
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QGridLayout *gridLayout_19;
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QGroupBox *groupBox_gameplay;
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QGridLayout *gridLayout_gameplay;
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QLabel *lbl_Player_aDrawArrow;
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SequenceEdit *Player_aDrawArrow;
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QLabel *lbl_TabGame_aLeaveGame;
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@ -331,8 +297,36 @@ public:
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SequenceEdit *Player_aShuffle;
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QLabel *lbl_TabGame_aRotateViewCCW;
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SequenceEdit *TabGame_aRotateViewCCW;
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QGroupBox *groupBox_14;
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QGridLayout *gridLayout_14;
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QGroupBox *groupBox_moveCard;
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QGridLayout *gridLayout_moveCard;
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QLabel *lbl_Player_aMoveToBottomLibrary;
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SequenceEdit *Player_aMoveToBottomLibrary;
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QLabel *lbl_Player_aMoveToTopLibrary;
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SequenceEdit *Player_aMoveToTopLibrary;
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QLabel *lbl_Player_aMoveToGraveyard;
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SequenceEdit *Player_aMoveToGraveyard;
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QLabel *lbl_Player_aMoveToExile;
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SequenceEdit *Player_aMoveToExile;
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QLabel *lbl_Player_aMoveToHand;
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SequenceEdit *Player_aMoveToHand;
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QLabel *lbl_Player_aMoveTopToPlayFaceDown;
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SequenceEdit *Player_aMoveTopToPlayFaceDown;
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QGroupBox *groupBox_view;
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QGridLayout *gridLayout_view;
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QLabel *lbl_Player_aViewGraveyard;
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SequenceEdit *Player_aViewGraveyard;
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QLabel *lbl_Player_aViewLibrary;
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SequenceEdit *Player_aViewLibrary;
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QLabel *lbl_Player_aViewTopCards;
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SequenceEdit *Player_aViewTopCards;
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QLabel *lbl_Player_aViewSideboard;
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SequenceEdit *Player_aViewSideboard;
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QLabel *lbl_Player_aViewRfg;
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SequenceEdit *Player_aViewRfg;
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QLabel *lbl_GameView_aCloseMostRecentZoneView;
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SequenceEdit *GameView_aCloseMostRecentZoneView;
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QGroupBox *groupBox_draw;
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QGridLayout *gridLayout_draw;
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QLabel *lbl_Player_aMulligan;
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SequenceEdit *Player_aMulligan;
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QLabel *lbl_Player_aDrawCard;
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@ -343,6 +337,22 @@ public:
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SequenceEdit *Player_aUndoDraw;
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QLabel *lbl_Player_aAlwaysRevealTopCard;
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SequenceEdit *Player_aAlwaysRevealTopCard;
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QGroupBox *groupBox_moveDeck;
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QGridLayout *gridLayout_moveDeck;
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QLabel *lbl_Player_aMoveTopCardToGraveyard;
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SequenceEdit *Player_aMoveTopCardToGraveyard;
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QLabel *lbl_Player_aMoveTopCardToExile;
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SequenceEdit *Player_aMoveTopCardToExile;
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QLabel *lbl_Player_aMoveTopCardsToGraveyard;
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SequenceEdit *Player_aMoveTopCardsToGraveyard;
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QLabel *lbl_Player_aMoveTopCardsToExile;
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SequenceEdit *Player_aMoveTopCardsToExile;
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QGroupBox *groupBox_gameLobby;
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QGridLayout *gridLayout_gameLobby;
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SequenceEdit *DeckViewContainer_loadRemoteButton;
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QLabel *lbl_DeckViewContainer_loadRemoteButton;
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SequenceEdit *DeckViewContainer_loadLocalButton;
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QLabel *lbl_DeckViewContainer_loadLocalButton;
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QSpacerItem *verticalSpacer_3;
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QWidget *tab_4;
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QLabel *faqLabel;
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@ -1406,304 +1416,352 @@ public:
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tab_3->setObjectName("tab_3");
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gridLayout_20 = new QGridLayout(tab_3);
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gridLayout_20->setObjectName("gridLayout_20");
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groupBox_15 = new QGroupBox(tab_3);
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groupBox_15->setObjectName("groupBox_15");
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gridLayout_15 = new QGridLayout(groupBox_15);
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gridLayout_15->setObjectName("gridLayout_15");
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lbl_Player_aMoveToBottomLibrary = new QLabel(groupBox_15);
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lbl_Player_aMoveToBottomLibrary->setObjectName("lbl_Player_aMoveToBottomLibrary");
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gridLayout_15->addWidget(lbl_Player_aMoveToBottomLibrary, 0, 0, 1, 1);
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Player_aMoveToBottomLibrary = new SequenceEdit("Player/aMoveToBottomLibrary", groupBox_15);
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Player_aMoveToBottomLibrary->setObjectName("Player_aMoveToBottomLibrary");
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gridLayout_15->addWidget(Player_aMoveToBottomLibrary, 0, 1, 1, 1);
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lbl_Player_aMoveToTopLibrary = new QLabel(groupBox_15);
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lbl_Player_aMoveToTopLibrary->setObjectName("lbl_Player_aMoveToTopLibrary");
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gridLayout_15->addWidget(lbl_Player_aMoveToTopLibrary, 1, 0, 1, 1);
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Player_aMoveToTopLibrary = new SequenceEdit("Player/aMoveToTopLibrary", groupBox_15);
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Player_aMoveToTopLibrary->setObjectName("Player_aMoveToTopLibrary");
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gridLayout_15->addWidget(Player_aMoveToTopLibrary, 1, 1, 1, 1);
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lbl_Player_aMoveToGraveyard = new QLabel(groupBox_15);
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lbl_Player_aMoveToGraveyard->setObjectName("lbl_Player_aMoveToGraveyard");
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gridLayout_15->addWidget(lbl_Player_aMoveToGraveyard, 2, 0, 1, 1);
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Player_aMoveToGraveyard = new SequenceEdit("Player/aMoveToGraveyard", groupBox_15);
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Player_aMoveToGraveyard->setObjectName("Player_aMoveToGraveyard");
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gridLayout_15->addWidget(Player_aMoveToGraveyard, 2, 1, 1, 1);
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lbl_Player_aMoveToExile = new QLabel(groupBox_15);
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lbl_Player_aMoveToExile->setObjectName("lbl_Player_aMoveToExile");
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gridLayout_15->addWidget(lbl_Player_aMoveToExile, 3, 0, 1, 1);
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Player_aMoveToExile = new SequenceEdit("Player/aMoveToExile", groupBox_15);
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Player_aMoveToExile->setObjectName("Player_aMoveToExile");
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gridLayout_15->addWidget(Player_aMoveToExile, 3, 1, 1, 1);
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lbl_Player_aMoveToHand = new QLabel(groupBox_15);
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lbl_Player_aMoveToHand->setObjectName("lbl_Player_aMoveToHand");
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gridLayout_15->addWidget(lbl_Player_aMoveToHand, 4, 0, 1, 1);
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Player_aMoveToHand = new SequenceEdit("Player/aMoveToHand", groupBox_15);
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Player_aMoveToHand->setObjectName("Player_aMoveToHand");
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gridLayout_15->addWidget(Player_aMoveToHand, 4, 1, 1, 1);
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lbl_Player_aMoveTopToPlayFaceDown = new QLabel(groupBox_15);
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lbl_Player_aMoveTopToPlayFaceDown->setObjectName("lbl_Player_aMoveTopToPlayFaceDown");
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gridLayout_15->addWidget(lbl_Player_aMoveTopToPlayFaceDown, 5, 0, 1, 1);
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Player_aMoveTopToPlayFaceDown = new SequenceEdit("Player/aMoveTopToPlayFaceDown", groupBox_15);
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Player_aMoveTopToPlayFaceDown->setObjectName("Player_aMoveTopToPlayFaceDown");
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gridLayout_15->addWidget(Player_aMoveTopToPlayFaceDown, 5, 1, 1, 1);
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gridLayout_20->addWidget(groupBox_15, 0, 1, 1, 1);
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groupBox_16 = new QGroupBox(tab_3);
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groupBox_16->setObjectName("groupBox_16");
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gridLayout_16 = new QGridLayout(groupBox_16);
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gridLayout_16->setObjectName("gridLayout_16");
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lbl_Player_aViewGraveyard = new QLabel(groupBox_16);
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lbl_Player_aViewGraveyard->setObjectName("lbl_Player_aViewGraveyard");
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gridLayout_16->addWidget(lbl_Player_aViewGraveyard, 0, 0, 1, 1);
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Player_aViewGraveyard = new SequenceEdit("Player/aViewGraveyard", groupBox_16);
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Player_aViewGraveyard->setObjectName("Player_aViewGraveyard");
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gridLayout_16->addWidget(Player_aViewGraveyard, 0, 1, 1, 1);
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lbl_Player_aViewLibrary = new QLabel(groupBox_16);
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lbl_Player_aViewLibrary->setObjectName("lbl_Player_aViewLibrary");
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gridLayout_16->addWidget(lbl_Player_aViewLibrary, 1, 0, 1, 1);
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Player_aViewLibrary = new SequenceEdit("Player/aViewLibrary", groupBox_16);
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Player_aViewLibrary->setObjectName("Player_aViewLibrary");
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gridLayout_16->addWidget(Player_aViewLibrary, 1, 1, 1, 1);
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lbl_Player_aViewTopCards = new QLabel(groupBox_16);
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lbl_Player_aViewTopCards->setObjectName("lbl_Player_aViewTopCards");
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gridLayout_16->addWidget(lbl_Player_aViewTopCards, 2, 0, 1, 1);
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Player_aViewTopCards = new SequenceEdit("Player/aViewTopCards", groupBox_16);
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Player_aViewTopCards->setObjectName("Player_aViewTopCards");
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gridLayout_16->addWidget(Player_aViewTopCards, 2, 1, 1, 1);
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lbl_Player_aViewSideboard = new QLabel(groupBox_16);
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lbl_Player_aViewSideboard->setObjectName("lbl_Player_aViewSideboard");
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gridLayout_16->addWidget(lbl_Player_aViewSideboard, 3, 0, 1, 1);
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Player_aViewSideboard = new SequenceEdit("Player/aViewSideboard", groupBox_16);
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Player_aViewSideboard->setObjectName("Player_aViewSideboard");
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gridLayout_16->addWidget(Player_aViewSideboard, 3, 1, 1, 1);
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lbl_Player_aViewRfg = new QLabel(groupBox_16);
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lbl_Player_aViewRfg->setObjectName("lbl_Player_aViewRfg");
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gridLayout_16->addWidget(lbl_Player_aViewRfg, 4, 0, 1, 1);
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Player_aViewRfg = new SequenceEdit("Player/aViewRfg", groupBox_16);
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Player_aViewRfg->setObjectName("Player_aViewRfg");
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gridLayout_16->addWidget(Player_aViewRfg, 4, 1, 1, 1);
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lbl_GameView_aCloseMostRecentZoneView = new QLabel(groupBox_16);
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lbl_GameView_aCloseMostRecentZoneView->setObjectName("lbl_GameView_aCloseMostRecentZoneView");
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gridLayout_16->addWidget(lbl_GameView_aCloseMostRecentZoneView, 5, 0, 1, 1);
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GameView_aCloseMostRecentZoneView = new SequenceEdit("Player/aCloseMostRecentZoneView", groupBox_16);
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GameView_aCloseMostRecentZoneView->setObjectName("GameView_aCloseMostRecentZoneView");
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gridLayout_16->addWidget(GameView_aCloseMostRecentZoneView, 5, 1, 1, 1);
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gridLayout_20->addWidget(groupBox_16, 0, 2, 1, 1);
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groupBox_17 = new QGroupBox(tab_3);
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groupBox_17->setObjectName("groupBox_17");
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gridLayout_18 = new QGridLayout(groupBox_17);
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gridLayout_18->setObjectName("gridLayout_18");
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||||
DeckViewContainer_loadRemoteButton = new SequenceEdit("DeckViewContainer/loadRemoteButton", groupBox_17);
|
||||
DeckViewContainer_loadRemoteButton->setObjectName("DeckViewContainer_loadRemoteButton");
|
||||
|
||||
gridLayout_18->addWidget(DeckViewContainer_loadRemoteButton, 2, 1, 1, 1);
|
||||
|
||||
DeckViewContainer_loadLocalButton = new SequenceEdit("DeckViewContainer/loadLocalButton", groupBox_17);
|
||||
DeckViewContainer_loadLocalButton->setObjectName("DeckViewContainer_loadLocalButton");
|
||||
|
||||
gridLayout_18->addWidget(DeckViewContainer_loadLocalButton, 0, 1, 1, 1);
|
||||
|
||||
lbl_DeckViewContainer_loadRemoteButton = new QLabel(groupBox_17);
|
||||
lbl_DeckViewContainer_loadRemoteButton->setObjectName("lbl_DeckViewContainer_loadRemoteButton");
|
||||
|
||||
gridLayout_18->addWidget(lbl_DeckViewContainer_loadRemoteButton, 2, 0, 1, 1);
|
||||
|
||||
lbl_DeckViewContainer_loadLocalButton = new QLabel(groupBox_17);
|
||||
lbl_DeckViewContainer_loadLocalButton->setObjectName("lbl_DeckViewContainer_loadLocalButton");
|
||||
|
||||
gridLayout_18->addWidget(lbl_DeckViewContainer_loadLocalButton, 0, 0, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_17, 1, 0, 1, 1);
|
||||
|
||||
groupBox_18 = new QGroupBox(tab_3);
|
||||
groupBox_18->setObjectName("groupBox_18");
|
||||
gridLayout_19 = new QGridLayout(groupBox_18);
|
||||
gridLayout_19->setObjectName("gridLayout_19");
|
||||
lbl_Player_aDrawArrow = new QLabel(groupBox_18);
|
||||
groupBox_gameplay = new QGroupBox(tab_3);
|
||||
groupBox_gameplay->setObjectName("groupBox_gameplay");
|
||||
gridLayout_gameplay = new QGridLayout(groupBox_gameplay);
|
||||
gridLayout_gameplay->setObjectName("gridLayout_gameplay");
|
||||
lbl_Player_aDrawArrow = new QLabel(groupBox_gameplay);
|
||||
lbl_Player_aDrawArrow->setObjectName("lbl_Player_aDrawArrow");
|
||||
|
||||
gridLayout_19->addWidget(lbl_Player_aDrawArrow, 0, 0, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_Player_aDrawArrow, 0, 0, 1, 1);
|
||||
|
||||
Player_aDrawArrow = new SequenceEdit("Player/aDrawArrow", groupBox_18);
|
||||
Player_aDrawArrow = new SequenceEdit("Player/aDrawArrow", groupBox_gameplay);
|
||||
Player_aDrawArrow->setObjectName("Player_aDrawArrow");
|
||||
|
||||
gridLayout_19->addWidget(Player_aDrawArrow, 0, 1, 1, 1);
|
||||
gridLayout_gameplay->addWidget(Player_aDrawArrow, 0, 1, 1, 1);
|
||||
|
||||
lbl_TabGame_aLeaveGame = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aLeaveGame->setObjectName("lbl_TabGame_aLeaveGame");
|
||||
|
||||
gridLayout_19->addWidget(lbl_TabGame_aLeaveGame, 0, 2, 1, 1);
|
||||
|
||||
TabGame_aLeaveGame = new SequenceEdit("Player/aLeaveGame", groupBox_18);
|
||||
TabGame_aLeaveGame->setObjectName("TabGame_aLeaveGame");
|
||||
|
||||
gridLayout_19->addWidget(TabGame_aLeaveGame, 0, 3, 1, 1);
|
||||
|
||||
lbl_TabGame_aRemoveLocalArrows = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aRemoveLocalArrows = new QLabel(groupBox_gameplay);
|
||||
lbl_TabGame_aRemoveLocalArrows->setObjectName("lbl_TabGame_aRemoveLocalArrows");
|
||||
|
||||
gridLayout_19->addWidget(lbl_TabGame_aRemoveLocalArrows, 1, 0, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_TabGame_aRemoveLocalArrows, 1, 0, 1, 1);
|
||||
|
||||
TabGame_aRemoveLocalArrows = new SequenceEdit("Player/aRemoveLocalArrows", groupBox_18);
|
||||
TabGame_aRemoveLocalArrows = new SequenceEdit("Player/aRemoveLocalArrows", groupBox_gameplay);
|
||||
TabGame_aRemoveLocalArrows->setObjectName("TabGame_aRemoveLocalArrows");
|
||||
|
||||
gridLayout_19->addWidget(TabGame_aRemoveLocalArrows, 1, 1, 1, 1);
|
||||
gridLayout_gameplay->addWidget(TabGame_aRemoveLocalArrows, 1, 1, 1, 1);
|
||||
|
||||
lbl_TabGame_aConcede = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aConcede = new QLabel(groupBox_gameplay);
|
||||
lbl_TabGame_aConcede->setObjectName("lbl_TabGame_aConcede");
|
||||
|
||||
gridLayout_19->addWidget(lbl_TabGame_aConcede, 1, 2, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_TabGame_aConcede, 2, 0, 1, 1);
|
||||
|
||||
TabGame_aConcede = new SequenceEdit("Player/aConcede", groupBox_18);
|
||||
TabGame_aConcede = new SequenceEdit("Player/aConcede", groupBox_gameplay);
|
||||
TabGame_aConcede->setObjectName("TabGame_aConcede");
|
||||
|
||||
gridLayout_19->addWidget(TabGame_aConcede, 1, 3, 1, 1);
|
||||
gridLayout_gameplay->addWidget(TabGame_aConcede, 2, 1, 1, 1);
|
||||
|
||||
lbl_Player_aRollDie = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aLeaveGame = new QLabel(groupBox_gameplay);
|
||||
lbl_TabGame_aLeaveGame->setObjectName("lbl_TabGame_aLeaveGame");
|
||||
|
||||
gridLayout_gameplay->addWidget(lbl_TabGame_aLeaveGame, 3, 0, 1, 1);
|
||||
|
||||
TabGame_aLeaveGame = new SequenceEdit("Player/aLeaveGame", groupBox_gameplay);
|
||||
TabGame_aLeaveGame->setObjectName("TabGame_aLeaveGame");
|
||||
|
||||
gridLayout_gameplay->addWidget(TabGame_aLeaveGame, 3, 1, 1, 1);
|
||||
|
||||
lbl_Player_aRollDie = new QLabel(groupBox_gameplay);
|
||||
lbl_Player_aRollDie->setObjectName("lbl_Player_aRollDie");
|
||||
|
||||
gridLayout_19->addWidget(lbl_Player_aRollDie, 2, 0, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_Player_aRollDie, 4, 0, 1, 1);
|
||||
|
||||
Player_aRollDie = new SequenceEdit("Player/aRollDie", groupBox_18);
|
||||
Player_aRollDie = new SequenceEdit("Player/aRollDie", groupBox_gameplay);
|
||||
Player_aRollDie->setObjectName("Player_aRollDie");
|
||||
|
||||
gridLayout_19->addWidget(Player_aRollDie, 2, 1, 1, 1);
|
||||
gridLayout_gameplay->addWidget(Player_aRollDie, 4, 1, 1, 1);
|
||||
|
||||
lbl_TabGame_aRotateViewCW = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aRotateViewCW->setObjectName("lbl_TabGame_aRotateViewCW");
|
||||
|
||||
gridLayout_19->addWidget(lbl_TabGame_aRotateViewCW, 2, 2, 1, 1);
|
||||
|
||||
TabGame_aRotateViewCW = new SequenceEdit("Player/aRotateViewCW", groupBox_18);
|
||||
TabGame_aRotateViewCW->setObjectName("TabGame_aRotateViewCW");
|
||||
|
||||
gridLayout_19->addWidget(TabGame_aRotateViewCW, 2, 3, 1, 1);
|
||||
|
||||
lbl_Player_aShuffle = new QLabel(groupBox_18);
|
||||
lbl_Player_aShuffle = new QLabel(groupBox_gameplay);
|
||||
lbl_Player_aShuffle->setObjectName("lbl_Player_aShuffle");
|
||||
|
||||
gridLayout_19->addWidget(lbl_Player_aShuffle, 3, 0, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_Player_aShuffle, 5, 0, 1, 1);
|
||||
|
||||
Player_aShuffle = new SequenceEdit("Player/aShuffle", groupBox_18);
|
||||
Player_aShuffle = new SequenceEdit("Player/aShuffle", groupBox_gameplay);
|
||||
Player_aShuffle->setObjectName("Player_aShuffle");
|
||||
|
||||
gridLayout_19->addWidget(Player_aShuffle, 3, 1, 1, 1);
|
||||
gridLayout_gameplay->addWidget(Player_aShuffle, 5, 1, 1, 1);
|
||||
|
||||
lbl_TabGame_aRotateViewCCW = new QLabel(groupBox_18);
|
||||
lbl_TabGame_aRotateViewCW = new QLabel(groupBox_gameplay);
|
||||
lbl_TabGame_aRotateViewCW->setObjectName("lbl_TabGame_aRotateViewCW");
|
||||
|
||||
gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCW, 6, 0, 1, 1);
|
||||
|
||||
TabGame_aRotateViewCW = new SequenceEdit("Player/aRotateViewCW", groupBox_gameplay);
|
||||
TabGame_aRotateViewCW->setObjectName("TabGame_aRotateViewCW");
|
||||
|
||||
gridLayout_gameplay->addWidget(TabGame_aRotateViewCW, 6, 1, 1, 1);
|
||||
|
||||
lbl_TabGame_aRotateViewCCW = new QLabel(groupBox_gameplay);
|
||||
lbl_TabGame_aRotateViewCCW->setObjectName("lbl_TabGame_aRotateViewCCW");
|
||||
|
||||
gridLayout_19->addWidget(lbl_TabGame_aRotateViewCCW, 3, 2, 1, 1);
|
||||
gridLayout_gameplay->addWidget(lbl_TabGame_aRotateViewCCW, 7, 0, 1, 1);
|
||||
|
||||
TabGame_aRotateViewCCW = new SequenceEdit("Player/aRotateViewCCW", groupBox_18);
|
||||
TabGame_aRotateViewCCW = new SequenceEdit("Player/aRotateViewCCW", groupBox_gameplay);
|
||||
TabGame_aRotateViewCCW->setObjectName("TabGame_aRotateViewCCW");
|
||||
|
||||
gridLayout_19->addWidget(TabGame_aRotateViewCCW, 3, 3, 1, 1);
|
||||
gridLayout_gameplay->addWidget(TabGame_aRotateViewCCW, 7, 1, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_18, 1, 1, 1, 2);
|
||||
gridLayout_20->addWidget(groupBox_gameplay, 0, 0, 1, 1);
|
||||
|
||||
groupBox_14 = new QGroupBox(tab_3);
|
||||
groupBox_14->setObjectName("groupBox_14");
|
||||
gridLayout_14 = new QGridLayout(groupBox_14);
|
||||
gridLayout_14->setObjectName("gridLayout_14");
|
||||
lbl_Player_aMulligan = new QLabel(groupBox_14);
|
||||
groupBox_moveCard = new QGroupBox(tab_3);
|
||||
groupBox_moveCard->setObjectName("groupBox_moveCard");
|
||||
gridLayout_moveCard = new QGridLayout(groupBox_moveCard);
|
||||
gridLayout_moveCard->setObjectName("gridLayout_moveCard");
|
||||
lbl_Player_aMoveToBottomLibrary = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveToBottomLibrary->setObjectName("lbl_Player_aMoveToBottomLibrary");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveToBottomLibrary, 0, 0, 1, 1);
|
||||
|
||||
Player_aMoveToBottomLibrary = new SequenceEdit("Player/aMoveToBottomLibrary", groupBox_moveCard);
|
||||
Player_aMoveToBottomLibrary->setObjectName("Player_aMoveToBottomLibrary");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveToBottomLibrary, 0, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveToTopLibrary = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveToTopLibrary->setObjectName("lbl_Player_aMoveToTopLibrary");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveToTopLibrary, 1, 0, 1, 1);
|
||||
|
||||
Player_aMoveToTopLibrary = new SequenceEdit("Player/aMoveToTopLibrary", groupBox_moveCard);
|
||||
Player_aMoveToTopLibrary->setObjectName("Player_aMoveToTopLibrary");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveToTopLibrary, 1, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveToGraveyard = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveToGraveyard->setObjectName("lbl_Player_aMoveToGraveyard");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveToGraveyard, 2, 0, 1, 1);
|
||||
|
||||
Player_aMoveToGraveyard = new SequenceEdit("Player/aMoveToGraveyard", groupBox_moveCard);
|
||||
Player_aMoveToGraveyard->setObjectName("Player_aMoveToGraveyard");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveToGraveyard, 2, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveToExile = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveToExile->setObjectName("lbl_Player_aMoveToExile");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveToExile, 3, 0, 1, 1);
|
||||
|
||||
Player_aMoveToExile = new SequenceEdit("Player/aMoveToExile", groupBox_moveCard);
|
||||
Player_aMoveToExile->setObjectName("Player_aMoveToExile");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveToExile, 3, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveToHand = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveToHand->setObjectName("lbl_Player_aMoveToHand");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveToHand, 4, 0, 1, 1);
|
||||
|
||||
Player_aMoveToHand = new SequenceEdit("Player/aMoveToHand", groupBox_moveCard);
|
||||
Player_aMoveToHand->setObjectName("Player_aMoveToHand");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveToHand, 4, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveTopToPlayFaceDown = new QLabel(groupBox_moveCard);
|
||||
lbl_Player_aMoveTopToPlayFaceDown->setObjectName("lbl_Player_aMoveTopToPlayFaceDown");
|
||||
|
||||
gridLayout_moveCard->addWidget(lbl_Player_aMoveTopToPlayFaceDown, 5, 0, 1, 1);
|
||||
|
||||
Player_aMoveTopToPlayFaceDown = new SequenceEdit("Player/aMoveTopToPlayFaceDown", groupBox_moveCard);
|
||||
Player_aMoveTopToPlayFaceDown->setObjectName("Player_aMoveTopToPlayFaceDown");
|
||||
|
||||
gridLayout_moveCard->addWidget(Player_aMoveTopToPlayFaceDown, 5, 1, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_moveCard, 0, 1, 1, 1);
|
||||
|
||||
groupBox_view = new QGroupBox(tab_3);
|
||||
groupBox_view->setObjectName("groupBox_view");
|
||||
gridLayout_view = new QGridLayout(groupBox_view);
|
||||
gridLayout_view->setObjectName("gridLayout_view");
|
||||
lbl_Player_aViewGraveyard = new QLabel(groupBox_view);
|
||||
lbl_Player_aViewGraveyard->setObjectName("lbl_Player_aViewGraveyard");
|
||||
|
||||
gridLayout_view->addWidget(lbl_Player_aViewGraveyard, 0, 0, 1, 1);
|
||||
|
||||
Player_aViewGraveyard = new SequenceEdit("Player/aViewGraveyard", groupBox_view);
|
||||
Player_aViewGraveyard->setObjectName("Player_aViewGraveyard");
|
||||
|
||||
gridLayout_view->addWidget(Player_aViewGraveyard, 0, 1, 1, 1);
|
||||
|
||||
lbl_Player_aViewLibrary = new QLabel(groupBox_view);
|
||||
lbl_Player_aViewLibrary->setObjectName("lbl_Player_aViewLibrary");
|
||||
|
||||
gridLayout_view->addWidget(lbl_Player_aViewLibrary, 1, 0, 1, 1);
|
||||
|
||||
Player_aViewLibrary = new SequenceEdit("Player/aViewLibrary", groupBox_view);
|
||||
Player_aViewLibrary->setObjectName("Player_aViewLibrary");
|
||||
|
||||
gridLayout_view->addWidget(Player_aViewLibrary, 1, 1, 1, 1);
|
||||
|
||||
lbl_Player_aViewTopCards = new QLabel(groupBox_view);
|
||||
lbl_Player_aViewTopCards->setObjectName("lbl_Player_aViewTopCards");
|
||||
|
||||
gridLayout_view->addWidget(lbl_Player_aViewTopCards, 2, 0, 1, 1);
|
||||
|
||||
Player_aViewTopCards = new SequenceEdit("Player/aViewTopCards", groupBox_view);
|
||||
Player_aViewTopCards->setObjectName("Player_aViewTopCards");
|
||||
|
||||
gridLayout_view->addWidget(Player_aViewTopCards, 2, 1, 1, 1);
|
||||
|
||||
lbl_Player_aViewSideboard = new QLabel(groupBox_view);
|
||||
lbl_Player_aViewSideboard->setObjectName("lbl_Player_aViewSideboard");
|
||||
|
||||
gridLayout_view->addWidget(lbl_Player_aViewSideboard, 3, 0, 1, 1);
|
||||
|
||||
Player_aViewSideboard = new SequenceEdit("Player/aViewSideboard", groupBox_view);
|
||||
Player_aViewSideboard->setObjectName("Player_aViewSideboard");
|
||||
|
||||
gridLayout_view->addWidget(Player_aViewSideboard, 3, 1, 1, 1);
|
||||
|
||||
lbl_Player_aViewRfg = new QLabel(groupBox_view);
|
||||
lbl_Player_aViewRfg->setObjectName("lbl_Player_aViewRfg");
|
||||
|
||||
gridLayout_view->addWidget(lbl_Player_aViewRfg, 4, 0, 1, 1);
|
||||
|
||||
Player_aViewRfg = new SequenceEdit("Player/aViewRfg", groupBox_view);
|
||||
Player_aViewRfg->setObjectName("Player_aViewRfg");
|
||||
|
||||
gridLayout_view->addWidget(Player_aViewRfg, 4, 1, 1, 1);
|
||||
|
||||
lbl_GameView_aCloseMostRecentZoneView = new QLabel(groupBox_view);
|
||||
lbl_GameView_aCloseMostRecentZoneView->setObjectName("lbl_GameView_aCloseMostRecentZoneView");
|
||||
|
||||
gridLayout_view->addWidget(lbl_GameView_aCloseMostRecentZoneView, 5, 0, 1, 1);
|
||||
|
||||
GameView_aCloseMostRecentZoneView = new SequenceEdit("Player/aCloseMostRecentZoneView", groupBox_view);
|
||||
GameView_aCloseMostRecentZoneView->setObjectName("GameView_aCloseMostRecentZoneView");
|
||||
|
||||
gridLayout_view->addWidget(GameView_aCloseMostRecentZoneView, 5, 1, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_view, 0, 2, 1, 1);
|
||||
|
||||
groupBox_draw = new QGroupBox(tab_3);
|
||||
groupBox_draw->setObjectName("groupBox_draw");
|
||||
gridLayout_draw = new QGridLayout(groupBox_draw);
|
||||
gridLayout_draw->setObjectName("gridLayout_draw");
|
||||
lbl_Player_aMulligan = new QLabel(groupBox_draw);
|
||||
lbl_Player_aMulligan->setObjectName("lbl_Player_aMulligan");
|
||||
|
||||
gridLayout_14->addWidget(lbl_Player_aMulligan, 4, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(lbl_Player_aMulligan, 4, 0, 1, 1);
|
||||
|
||||
Player_aMulligan = new SequenceEdit("Player/aMulligan", groupBox_14);
|
||||
Player_aMulligan = new SequenceEdit("Player/aMulligan", groupBox_draw);
|
||||
Player_aMulligan->setObjectName("Player_aMulligan");
|
||||
|
||||
gridLayout_14->addWidget(Player_aMulligan, 4, 1, 1, 1);
|
||||
gridLayout_draw->addWidget(Player_aMulligan, 4, 1, 1, 1);
|
||||
|
||||
lbl_Player_aDrawCard = new QLabel(groupBox_14);
|
||||
lbl_Player_aDrawCard = new QLabel(groupBox_draw);
|
||||
lbl_Player_aDrawCard->setObjectName("lbl_Player_aDrawCard");
|
||||
|
||||
gridLayout_14->addWidget(lbl_Player_aDrawCard, 0, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(lbl_Player_aDrawCard, 0, 0, 1, 1);
|
||||
|
||||
Player_aDrawCard = new SequenceEdit("Player/aDrawCard", groupBox_14);
|
||||
Player_aDrawCard = new SequenceEdit("Player/aDrawCard", groupBox_draw);
|
||||
Player_aDrawCard->setObjectName("Player_aDrawCard");
|
||||
|
||||
gridLayout_14->addWidget(Player_aDrawCard, 0, 1, 1, 1);
|
||||
gridLayout_draw->addWidget(Player_aDrawCard, 0, 1, 1, 1);
|
||||
|
||||
lbl_Player_aDrawCards = new QLabel(groupBox_14);
|
||||
lbl_Player_aDrawCards = new QLabel(groupBox_draw);
|
||||
lbl_Player_aDrawCards->setObjectName("lbl_Player_aDrawCards");
|
||||
|
||||
gridLayout_14->addWidget(lbl_Player_aDrawCards, 1, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(lbl_Player_aDrawCards, 1, 0, 1, 1);
|
||||
|
||||
Player_aDrawCards = new SequenceEdit("Player/aDrawCards", groupBox_14);
|
||||
Player_aDrawCards = new SequenceEdit("Player/aDrawCards", groupBox_draw);
|
||||
Player_aDrawCards->setObjectName("Player_aDrawCards");
|
||||
|
||||
gridLayout_14->addWidget(Player_aDrawCards, 1, 1, 1, 1);
|
||||
gridLayout_draw->addWidget(Player_aDrawCards, 1, 1, 1, 1);
|
||||
|
||||
lbl_Player_aUndoDraw = new QLabel(groupBox_14);
|
||||
lbl_Player_aUndoDraw = new QLabel(groupBox_draw);
|
||||
lbl_Player_aUndoDraw->setObjectName("lbl_Player_aUndoDraw");
|
||||
|
||||
gridLayout_14->addWidget(lbl_Player_aUndoDraw, 2, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(lbl_Player_aUndoDraw, 2, 0, 1, 1);
|
||||
|
||||
Player_aUndoDraw = new SequenceEdit("Player/aUndoDraw", groupBox_14);
|
||||
Player_aUndoDraw = new SequenceEdit("Player/aUndoDraw", groupBox_draw);
|
||||
Player_aUndoDraw->setObjectName("Player_aUndoDraw");
|
||||
|
||||
gridLayout_14->addWidget(Player_aUndoDraw, 2, 1, 1, 1);
|
||||
gridLayout_draw->addWidget(Player_aUndoDraw, 2, 1, 1, 1);
|
||||
|
||||
lbl_Player_aAlwaysRevealTopCard = new QLabel(groupBox_14);
|
||||
lbl_Player_aAlwaysRevealTopCard = new QLabel(groupBox_draw);
|
||||
lbl_Player_aAlwaysRevealTopCard->setObjectName("lbl_Player_aAlwaysRevealTopCard");
|
||||
|
||||
gridLayout_14->addWidget(lbl_Player_aAlwaysRevealTopCard, 3, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(lbl_Player_aAlwaysRevealTopCard, 3, 0, 1, 1);
|
||||
|
||||
Player_aAlwaysRevealTopCard = new SequenceEdit("Player/aAlwaysRevealTopCard", groupBox_14);
|
||||
Player_aAlwaysRevealTopCard = new SequenceEdit("Player/aAlwaysRevealTopCard", groupBox_draw);
|
||||
Player_aAlwaysRevealTopCard->setObjectName("Player_aAlwaysRevealTopCard");
|
||||
|
||||
gridLayout_14->addWidget(Player_aAlwaysRevealTopCard, 3, 1, 1, 1);
|
||||
gridLayout_20->addWidget(groupBox_14, 0, 0, 1, 1);
|
||||
gridLayout_draw->addWidget(Player_aAlwaysRevealTopCard, 3, 1, 1, 1);
|
||||
gridLayout_20->addWidget(groupBox_draw, 1, 0, 1, 1);
|
||||
|
||||
groupBox_moveDeck = new QGroupBox(tab_3);
|
||||
groupBox_moveDeck->setObjectName("groupBox_moveDeck");
|
||||
gridLayout_moveDeck = new QGridLayout(groupBox_moveDeck);
|
||||
gridLayout_moveDeck->setObjectName("gridLayout_moveDeck");
|
||||
lbl_Player_aMoveTopCardToGraveyard = new QLabel(groupBox_moveDeck);
|
||||
lbl_Player_aMoveTopCardToGraveyard->setObjectName("lbl_Player_aMoveTopCardToGraveyard");
|
||||
|
||||
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToGraveyard, 0, 0, 1, 1);
|
||||
|
||||
Player_aMoveTopCardToGraveyard = new SequenceEdit("Player/aMoveTopCardToGraveyard", groupBox_moveDeck);
|
||||
Player_aMoveTopCardToGraveyard->setObjectName("Player_aMoveTopCardToGraveyard");
|
||||
|
||||
gridLayout_moveDeck->addWidget(Player_aMoveTopCardToGraveyard, 0, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveTopCardsToGraveyard = new QLabel(groupBox_moveDeck);
|
||||
lbl_Player_aMoveTopCardsToGraveyard->setObjectName("lbl_Player_aMoveTopCardsToGraveyard");
|
||||
|
||||
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToGraveyard, 1, 0, 1, 1);
|
||||
|
||||
Player_aMoveTopCardsToGraveyard = new SequenceEdit("Player/aMoveTopCardsToGraveyard", groupBox_moveDeck);
|
||||
Player_aMoveTopCardsToGraveyard->setObjectName("Player_aMoveTopCardsToGraveyard");
|
||||
|
||||
gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToGraveyard, 1, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveTopCardToExile = new QLabel(groupBox_moveDeck);
|
||||
lbl_Player_aMoveTopCardToExile->setObjectName("lbl_Player_aMoveTopCardToExile");
|
||||
|
||||
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardToExile, 2, 0, 1, 1);
|
||||
|
||||
Player_aMoveTopCardToExile = new SequenceEdit("Player/aMoveTopCardToExile", groupBox_moveDeck);
|
||||
Player_aMoveTopCardToExile->setObjectName("Player_aMoveTopCardToExile");
|
||||
|
||||
gridLayout_moveDeck->addWidget(Player_aMoveTopCardToExile, 2, 1, 1, 1);
|
||||
|
||||
lbl_Player_aMoveTopCardsToExile = new QLabel(groupBox_moveDeck);
|
||||
lbl_Player_aMoveTopCardsToExile->setObjectName("lbl_Player_aMoveTopCardsToExile");
|
||||
|
||||
gridLayout_moveDeck->addWidget(lbl_Player_aMoveTopCardsToExile, 3, 0, 1, 1);
|
||||
|
||||
Player_aMoveTopCardsToExile = new SequenceEdit("Player/aMoveTopCardsToExile", groupBox_moveDeck);
|
||||
Player_aMoveTopCardsToExile->setObjectName("Player_aMoveTopCardsToExile");
|
||||
|
||||
gridLayout_moveDeck->addWidget(Player_aMoveTopCardsToExile, 3, 1, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_moveDeck, 1, 1, 1, 1);
|
||||
|
||||
groupBox_gameLobby = new QGroupBox(tab_3);
|
||||
groupBox_gameLobby->setObjectName("groupBox_gameLobby");
|
||||
gridLayout_gameLobby = new QGridLayout(groupBox_gameLobby);
|
||||
gridLayout_gameLobby->setObjectName("gridLayout_gameLobby");
|
||||
DeckViewContainer_loadRemoteButton = new SequenceEdit("DeckViewContainer/loadRemoteButton", groupBox_gameLobby);
|
||||
DeckViewContainer_loadRemoteButton->setObjectName("DeckViewContainer_loadRemoteButton");
|
||||
|
||||
gridLayout_gameLobby->addWidget(DeckViewContainer_loadRemoteButton, 2, 1, 1, 1);
|
||||
|
||||
DeckViewContainer_loadLocalButton = new SequenceEdit("DeckViewContainer/loadLocalButton", groupBox_gameLobby);
|
||||
DeckViewContainer_loadLocalButton->setObjectName("DeckViewContainer_loadLocalButton");
|
||||
|
||||
gridLayout_gameLobby->addWidget(DeckViewContainer_loadLocalButton, 0, 1, 1, 1);
|
||||
|
||||
lbl_DeckViewContainer_loadRemoteButton = new QLabel(groupBox_gameLobby);
|
||||
lbl_DeckViewContainer_loadRemoteButton->setObjectName("lbl_DeckViewContainer_loadRemoteButton");
|
||||
|
||||
gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadRemoteButton, 2, 0, 1, 1);
|
||||
|
||||
lbl_DeckViewContainer_loadLocalButton = new QLabel(groupBox_gameLobby);
|
||||
lbl_DeckViewContainer_loadLocalButton->setObjectName("lbl_DeckViewContainer_loadLocalButton");
|
||||
|
||||
gridLayout_gameLobby->addWidget(lbl_DeckViewContainer_loadLocalButton, 0, 0, 1, 1);
|
||||
|
||||
gridLayout_20->addWidget(groupBox_gameLobby, 1, 2, 1, 1);
|
||||
|
||||
verticalSpacer_3 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
|
||||
gridLayout_20->addItem(verticalSpacer_3, 2, 1, 1, 1);
|
||||
tabWidget->addTab(tab_3, QString());
|
||||
|
|
@ -1747,12 +1805,13 @@ public:
|
|||
gridLayout_11->setSpacing(3);
|
||||
gridLayout_12->setSpacing(3);
|
||||
gridLayout_13->setSpacing(3);
|
||||
gridLayout_14->setSpacing(3);
|
||||
gridLayout_15->setSpacing(3);
|
||||
gridLayout_16->setSpacing(3);
|
||||
gridLayout_moveDeck->setSpacing(3);
|
||||
gridLayout_draw->setSpacing(3);
|
||||
gridLayout_moveCard->setSpacing(3);
|
||||
gridLayout_view->setSpacing(3);
|
||||
gridLayout_gameLobby->setSpacing(3);
|
||||
gridLayout_gameplay->setSpacing(3);
|
||||
gridLayout_17->setSpacing(3);
|
||||
gridLayout_18->setSpacing(3);
|
||||
gridLayout_19->setSpacing(3);
|
||||
gridLayout_20->setSpacing(3);
|
||||
|
||||
verticalLayout->setSpacing(3);
|
||||
|
|
@ -1893,24 +1952,29 @@ public:
|
|||
lbl_Player_aSetAnnotation->setText(QApplication::translate("shortcutsTab", "Set annotation", 0));
|
||||
tabWidget->setTabText(tabWidget->indexOf(tab_2),
|
||||
QApplication::translate("shortcutsTab", "Phases | P/T | Playing Area", 0));
|
||||
groupBox_15->setTitle(QApplication::translate("shortcutsTab", "Move card to", 0));
|
||||
groupBox_moveCard->setTitle(QApplication::translate("shortcutsTab", "Move selected card to", 0));
|
||||
lbl_Player_aMoveToBottomLibrary->setText(QApplication::translate("shortcutsTab", "Bottom library", 0));
|
||||
lbl_Player_aMoveToTopLibrary->setText(QApplication::translate("shortcutsTab", "Top library", 0));
|
||||
lbl_Player_aMoveToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard", 0));
|
||||
lbl_Player_aMoveToExile->setText(QApplication::translate("shortcutsTab", "Exile", 0));
|
||||
lbl_Player_aMoveToHand->setText(QApplication::translate("shortcutsTab", "Hand", 0));
|
||||
lbl_Player_aMoveTopToPlayFaceDown->setText(QApplication::translate("shortcutsTab", "Play face down"));
|
||||
groupBox_16->setTitle(QApplication::translate("shortcutsTab", "View", 0));
|
||||
groupBox_view->setTitle(QApplication::translate("shortcutsTab", "View", 0));
|
||||
lbl_Player_aViewGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard", 0));
|
||||
lbl_Player_aViewLibrary->setText(QApplication::translate("shortcutsTab", "Library", 0));
|
||||
lbl_Player_aViewTopCards->setText(QApplication::translate("shortcutsTab", "Tops card of library", 0));
|
||||
lbl_Player_aViewTopCards->setText(QApplication::translate("shortcutsTab", "Top cards of library", 0));
|
||||
lbl_Player_aViewSideboard->setText(QApplication::translate("shortcutsTab", "Sideboard", 0));
|
||||
lbl_Player_aViewRfg->setText(QApplication::translate("shortcutsTab", "Exile", 0));
|
||||
lbl_GameView_aCloseMostRecentZoneView->setText(QApplication::translate("shortcutsTab", "Close recent view", 0));
|
||||
groupBox_17->setTitle(QApplication::translate("shortcutsTab", "Game Lobby", 0));
|
||||
groupBox_moveDeck->setTitle(QApplication::translate("shortcutsTab", "Move top card to", 0));
|
||||
lbl_Player_aMoveTopCardToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Once", 0));
|
||||
lbl_Player_aMoveTopCardsToGraveyard->setText(QApplication::translate("shortcutsTab", "Graveyard Multiple", 0));
|
||||
lbl_Player_aMoveTopCardToExile->setText(QApplication::translate("shortcutsTab", "Exile Once", 0));
|
||||
lbl_Player_aMoveTopCardsToExile->setText(QApplication::translate("shortcutsTab", "Exile Multiple", 0));
|
||||
groupBox_gameLobby->setTitle(QApplication::translate("shortcutsTab", "Game Lobby", 0));
|
||||
lbl_DeckViewContainer_loadRemoteButton->setText(QApplication::translate("shortcutsTab", "Load remote deck", 0));
|
||||
lbl_DeckViewContainer_loadLocalButton->setText(QApplication::translate("shortcutsTab", "Load local deck", 0));
|
||||
groupBox_18->setTitle(QApplication::translate("shortcutsTab", "Gameplay", 0));
|
||||
groupBox_gameplay->setTitle(QApplication::translate("shortcutsTab", "Gameplay", 0));
|
||||
lbl_Player_aDrawArrow->setText(QApplication::translate("shortcutsTab", "Draw arrow", 0));
|
||||
lbl_TabGame_aLeaveGame->setText(QApplication::translate("shortcutsTab", "Leave game", 0));
|
||||
lbl_TabGame_aRemoveLocalArrows->setText(QApplication::translate("shortcutsTab", "Remove local arrows", 0));
|
||||
|
|
@ -1919,14 +1983,14 @@ public:
|
|||
lbl_TabGame_aRotateViewCW->setText(QApplication::translate("shortcutsTab", "Rotate view CW", 0));
|
||||
lbl_Player_aShuffle->setText(QApplication::translate("shortcutsTab", "Shuffle library", 0));
|
||||
lbl_TabGame_aRotateViewCCW->setText(QApplication::translate("shortcutsTab", "Rotate view CCW", 0));
|
||||
groupBox_14->setTitle(QApplication::translate("shortcutsTab", "Draw", 0));
|
||||
groupBox_draw->setTitle(QApplication::translate("shortcutsTab", "Draw", 0));
|
||||
lbl_Player_aMulligan->setText(QApplication::translate("shortcutsTab", "Mulligan", 0));
|
||||
lbl_Player_aDrawCard->setText(QApplication::translate("shortcutsTab", "Draw card", 0));
|
||||
lbl_Player_aDrawCards->setText(QApplication::translate("shortcutsTab", "Draw cards", 0));
|
||||
lbl_Player_aUndoDraw->setText(QApplication::translate("shortcutsTab", "Undo draw", 0));
|
||||
lbl_Player_aAlwaysRevealTopCard->setText(QApplication::translate("shortcutsTab", "Always reveal top card", 0));
|
||||
tabWidget->setTabText(tabWidget->indexOf(tab_3),
|
||||
QApplication::translate("shortcutsTab", "Draw | Move | View | Gameplay", 0));
|
||||
QApplication::translate("shortcutsTab", "Gameplay | Draw | Move | View", 0));
|
||||
tabWidget->setTabText(tabWidget->indexOf(tab_4), QApplication::translate("shortcutsTab", "Counters", 0));
|
||||
faqLabel->setText(QString("<a href='%1'>%2</a>")
|
||||
.arg(WIKI)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue