some minor bug fixes; disallow deck storage commands to unauthenticated users

This commit is contained in:
Max-Wilhelm Bruker 2009-12-19 22:40:34 +01:00
parent 226837e98a
commit 06de6b1a6c
5 changed files with 23 additions and 3 deletions

View file

@ -142,6 +142,7 @@ void ProtocolResponse::initializeHash()
responseHash.insert("invalid_command", RespInvalidCommand);
responseHash.insert("name_not_found", RespNameNotFound);
responseHash.insert("login_needed", RespLoginNeeded);
responseHash.insert("function_not_allowed", RespFunctionNotAllowed);
responseHash.insert("context_error", RespContextError);
responseHash.insert("wrong_password", RespWrongPassword);
responseHash.insert("spectators_not_allowed", RespSpectatorsNotAllowed);

View file

@ -8,7 +8,7 @@
class DeckList;
enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, RespNameNotFound, RespLoginNeeded, RespContextError, RespWrongPassword, RespSpectatorsNotAllowed };
enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, RespNameNotFound, RespLoginNeeded, RespFunctionNotAllowed, RespContextError, RespWrongPassword, RespSpectatorsNotAllowed };
// PrivateZone: Contents of the zone are always visible to the owner,
// but not to anyone else.

View file

@ -146,7 +146,6 @@ void Server_Game::stopGameIfFinished()
Server_Player *player = playerIterator.next().value();
player->sendProtocolItem(new Event_GameStateChanged(gameId, gameStarted, -1, -1, getGameState(player)));
}
}
ResponseCode Server_Game::checkJoin(const QString &_password, bool spectator)
@ -185,6 +184,8 @@ void Server_Game::removePlayer(Server_Player *player)
if (!getPlayerCount())
deleteLater();
else
stopGameIfFinished();
qobject_cast<Server *>(parent())->broadcastGameListUpdate(this);
}