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[Client] Send game invites from the user context menu via a private message
The user context menu gains an "Invite to Game" submenu listing the inviteable games in the room (the inviter's own games, honoring the buddy-only setting). Picking one opens a private message to the target user with a cockatrice://joingame link naming the game, so the target gets a clickable invite instead of a raw URL. Multi-game rooms offer a picker; a single inviteable game sends directly. Sending a message to an offline user no longer swallows the draft — it reports that the user is offline and keeps the typed text. Took 30 seconds Took 1 minute
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2 changed files with 3 additions and 1 deletions
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@ -22,6 +22,7 @@
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#include <QTextEdit>
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#include <QTreeWidgetItem>
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#include <functional>
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#include <libcockatrice/network/server/remote/user_level.h>
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#include <libcockatrice/protocol/pb/moderator_commands.pb.h>
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class QTreeWidget;
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@ -1091,7 +1091,8 @@ QList<GameInviteOption> TabSupervisor::getGameInviteLinksForRoom(int roomId) con
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// The inviter may be in several games of the same room (hosting one and
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// spectating another, for example). Return every game so the caller can
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// let the user choose which one to invite to.
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for (TabGame *tab : gameTabs) {
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for (auto it = gameTabs.cbegin(); it != gameTabs.cend(); ++it) {
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TabGame *tab = it.value();
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GameMetaInfo *metaInfo = tab->getGame()->getGameMetaInfo();
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if (metaInfo->proto().room_id() != roomId) {
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continue;
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