Always look at top card (#4238)

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Update bug_report.md (#4246)

* Update bug_report.md

* reproduction steps

* Update to address review comments

* Clangify

* set playerId on dumpEvent

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
This commit is contained in:
omegaula 2021-03-13 14:54:13 -05:00 committed by GitHub
parent 00ed5c370c
commit 073349fd05
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 120 additions and 54 deletions

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@ -318,18 +318,41 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(deckZone->getName().toStdString());
revealEvent.set_card_id(0);
deckZone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
revealTopCardIfNeeded(deckZone, ges);
return Response::RespOk;
}
void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges)
{
if (zone->getCards().isEmpty()) {
return;
}
if (zone->getAlwaysRevealTopCard()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
return;
}
if (zone->getAlwaysLookAtTopCard()) {
Event_DumpZone dumpEvent;
dumpEvent.set_zone_owner_id(playerId);
dumpEvent.set_zone_name(zone->getName().toStdString());
dumpEvent.set_number_cards(1);
ges.enqueueGameEvent(dumpEvent, playerId, GameEventStorageItem::SendToOthers);
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_number_of_cards(1);
revealEvent.set_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId, GameEventStorageItem::SendToPrivate, playerId);
}
}
class Server_Player::MoveCardCompareFunctor
{
private:
@ -594,21 +617,11 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrPT, ptString);
}
if (startzone->getAlwaysRevealTopCard() && !startzone->getCards().isEmpty() && (originalPosition == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(startzone->getName().toStdString());
revealEvent.set_card_id(0);
startzone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
if (originalPosition == 0) {
revealTopCardIfNeeded(startzone, ges);
}
if (targetzone->getAlwaysRevealTopCard() && !targetzone->getCards().isEmpty() && (newX == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(targetzone->getName().toStdString());
revealEvent.set_card_id(0);
targetzone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
if (newX == 0) {
revealTopCardIfNeeded(targetzone, ges);
}
}
}
@ -977,15 +990,7 @@ Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/
event.set_start(cmd.start());
event.set_end(cmd.end());
ges.enqueueGameEvent(event, playerId);
if (zone->getAlwaysRevealTopCard() && !zone->getCards().isEmpty()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
@ -1980,27 +1985,31 @@ Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_Chan
Event_ChangeZoneProperties event;
event.set_zone_name(cmd.zone_name());
if (cmd.has_always_reveal_top_card()) {
if (zone->getAlwaysRevealTopCard() == cmd.always_reveal_top_card()) {
return Response::RespContextError;
}
zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
event.set_always_reveal_top_card(cmd.always_reveal_top_card());
ges.enqueueGameEvent(event, playerId);
if (!zone->getCards().isEmpty() && cmd.always_reveal_top_card()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
return Response::RespOk;
} else {
// Neither value set -> error.
if (!cmd.has_always_look_at_top_card() && !cmd.has_always_reveal_top_card()) {
return Response::RespContextError;
}
// Neither value changed -> error.
bool alwaysRevealChanged =
cmd.has_always_reveal_top_card() && zone->getAlwaysRevealTopCard() != cmd.always_reveal_top_card();
bool alwaysLookAtTopChanged =
cmd.has_always_look_at_top_card() && zone->getAlwaysLookAtTopCard() != cmd.always_look_at_top_card();
if (!alwaysRevealChanged && !alwaysLookAtTopChanged) {
return Response::RespContextError;
}
if (cmd.has_always_reveal_top_card()) {
zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
event.set_always_reveal_top_card(cmd.always_reveal_top_card());
}
if (cmd.has_always_look_at_top_card()) {
zone->setAlwaysLookAtTopCard(cmd.always_look_at_top_card());
event.set_always_look_at_top_card(cmd.always_look_at_top_card());
}
ges.enqueueGameEvent(event, playerId);
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
Response::ResponseCode