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Add option to share decklists on load. (#6029)
* Add option to share decklists on load. Took 1 hour 58 minutes Took 9 minutes Took 39 minutes * Lint. Took 14 minutes Took 2 minutes * Stuffs Took 39 minutes Took 4 seconds Took 43 minutes * Process local player first. Took 45 minutes * Consider if the setting is set on the game info first. Took 4 minutes * Save an indent level. Took 43 seconds * Don't commit logging config. Took 3 minutes * Remove a debug print. Took 10 seconds Took 7 seconds * Add another optional guard. Took 5 minutes * Hide the tab bar if only one (own deck) is visible. Took 9 minutes * Rename setting label for clarity Took 2 minutes * Capitalization. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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26 changed files with 268 additions and 33 deletions
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@ -302,6 +302,7 @@ private:
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bool spectatorsCanSeeEverything;
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bool createGameAsSpectator;
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int defaultStartingLifeTotal;
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bool shareDecklistsOnLoad;
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int keepalive;
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int timeout;
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void translateLegacySettings();
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@ -805,6 +806,10 @@ public:
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{
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return defaultStartingLifeTotal;
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}
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bool getShareDecklistsOnLoad() const
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{
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return shareDecklistsOnLoad;
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}
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bool getCreateGameAsSpectator() const
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{
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return createGameAsSpectator;
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@ -1032,6 +1037,7 @@ public slots:
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void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
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void setCreateGameAsSpectator(const bool _createGameAsSpectator);
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void setDefaultStartingLifeTotal(const int _defaultStartingLifeTotal);
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void setShareDecklistsOnLoad(const bool _shareDecklistsOnLoad);
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void setRememberGameSettings(const bool _rememberGameSettings);
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void setCheckUpdatesOnStartup(QT_STATE_CHANGED_T value);
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void setStartupCardUpdateCheckPromptForUpdate(bool value);
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