[Refactor] Move the remaining zone commands out of game_graphics/zones/ (#7418)

* [Refactor] Move the remaining zone commands out of game_graphics/zones/

* [Game] Move zone dump request onto ZoneViewZoneLogic per review

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:09 +01:00 • committed by GitHub
parent 563833a88a
commit 095b135640
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GPG key ID: B5690EEEBB952194
7 changed files with 89 additions and 41 deletions

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@ -50,6 +50,7 @@
#include <libcockatrice/protocol/pb/command_change_zone_properties.pb.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_flip_card.pb.h>
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
@ -2035,6 +2036,40 @@ void PlayerActions::moveCards(CardZoneLogic *startZone,
sendGameCommand(cmd);
}
PendingCommand *PlayerActions::prepareZoneDump(CardZoneLogic *zone, int numberCards)
{
if (!zone) {
return nullptr;
}
Command_DumpZone cmd;
cmd.set_player_id(zone->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(zone->getName().toStdString());
cmd.set_number_cards(numberCards);
if (auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(zone)) {
cmd.set_is_reversed(viewLogic->getIsReversed());
}
return prepareGameCommand(cmd);
}
void PlayerActions::actToggleTapped(const QString &zoneName, const QList<CardItem *> &cards, bool tapped)
{
QList<const ::google::protobuf::Message *> cmdList;
for (CardItem *card : cards) {
if (card->getTapped() != tapped) {
auto *cmd = new Command_SetCardAttr;
cmd->set_zone(zoneName.toStdString());
cmd->set_card_id(card->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapped ? "1" : "0");
cmdList.append(cmd);
}
}
sendGameCommand(prepareGameCommand(cmdList));
}
void PlayerActions::sendGameCommand(const google::protobuf::Message &command)
{
if (player->getPlayerInfo()->getJudge() && !player->getPlayerInfo()->getLocal()) {

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@ -71,6 +71,21 @@ public:
void
moveCards(CardZoneLogic *startZone, CardZoneLogic *targetZone, int x, int y, const QList<CardMoveRequest> &cards);
/**
* @brief Prepares a dump of the given zone, for the caller to connect to and send.
* @param zone Zone to dump.
* @param numberCards How many cards to dump, -1 for all.
*/
PendingCommand *prepareZoneDump(CardZoneLogic *zone, int numberCards);
/**
* @brief Sets the tapped state of the cards that do not already have it.
* @param zoneName Zone the cards belong to.
* @param cards Cards the view wants toggled.
* @param tapped Desired tapped state.
*/
void actToggleTapped(const QString &zoneName, const QList<CardItem *> &cards, bool tapped);
void moveOneCardUntil(CardItem *card);
void stopMoveTopCardsUntil();

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@ -3,6 +3,8 @@
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/board/card_item.h"
#include "../board/card_list.h"
#include "../player/player_actions.h"
#include "../player/player_logic.h"
#include <QtGlobal>
#include <libcockatrice/settings/interface_settings.h>
@ -177,4 +179,14 @@ void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
emit removeFromViews();
}
writeableRevealZone = _writeableRevealZone;
}
}
PendingCommand *ZoneViewZoneLogic::requestZoneDump()
{
PlayerActions *actions = getPlayer()->getPlayerActions();
PendingCommand *pend = actions->prepareZoneDump(this, numberCards);
if (pend != nullptr) {
actions->sendGameCommand(pend);
}
return pend;
}

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@ -12,6 +12,7 @@
class PlayerLogic;
class QObject;
class PendingCommand;
class ZoneViewZoneLogic : public CardZoneLogic
{
@ -73,6 +74,16 @@ public:
return origZone;
}
/**
* @brief Prepares and sends the zone-dump command for this view.
* @return The pending command, or nullptr when there is no zone to dump.
*
* Keeps command construction in game/ so graphics views don't reach
* through the player into PlayerActions to set it up. The command is sent
* asynchronously, so callers connect to finished() after calling this.
*/
PendingCommand *requestZoneDump();
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};

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@ -32,7 +32,6 @@
#include <algorithm>
#include <iterator>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
@ -267,35 +266,18 @@ void TableZone::reorganizeCards()
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItemsRaw = scene()->selectedItems();
QList<QGraphicsItem *> selectedItems;
auto isCardOnTable = [](const QGraphicsItem *item) {
if (auto card = qgraphicsitem_cast<const CardItem *>(item)) {
return card->getZone()->getName() == ZoneNames::TABLE;
}
return false;
};
std::copy_if(selectedItemsRaw.begin(), selectedItemsRaw.end(), std::back_inserter(selectedItems), isCardOnTable);
bool tapAll = std::any_of(selectedItems.begin(), selectedItems.end(), [](const QGraphicsItem *item) {
return !qgraphicsitem_cast<const CardItem *>(item)->getTapped();
});
QList<const ::google::protobuf::Message *> cmdList;
for (const auto &selectedItem : selectedItems) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItem);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(getLogic()->getName().toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
QList<CardItem *> selectedCards;
for (auto *item : scene()->selectedItems()) {
auto *card = qgraphicsitem_cast<CardItem *>(item);
if (card && card->getZone()->getName() == ZoneNames::TABLE) {
selectedCards.append(card);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(
getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmdList));
const bool tapAll = std::any_of(selectedCards.begin(), selectedCards.end(),
[](const CardItem *card) { return !card->getTapped(); });
getLogic()->getPlayer()->getPlayerActions()->actToggleTapped(getLogic()->getName(), selectedCards, tapAll);
}
void TableZone::resizeToContents()

View file

@ -26,7 +26,6 @@
#include <QtMath>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>
@ -98,15 +97,10 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
}
reorganizeCards();
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(getLogic()->getName().toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
PendingCommand *pend = getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(pend);
PendingCommand *pend = qobject_cast<ZoneViewZoneLogic *>(getLogic())->requestZoneDump();
if (pend != nullptr) {
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
}
} else {
const CardList &c = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());

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@ -45,7 +45,6 @@
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
@ -570,7 +569,7 @@ void ZoneViewWidget::closeEvent(QCloseEvent *event)
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked()) {
player->getPlayerActions()->sendGameCommand(Command_Shuffle());
player->getPlayerActions()->actShuffle();
}
zoneDeleted();
event->accept();