diff --git a/cockatrice/src/game/zones/view_zone_widget.cpp b/cockatrice/src/game/zones/view_zone_widget.cpp index b5d0584dc..f33527cea 100644 --- a/cockatrice/src/game/zones/view_zone_widget.cpp +++ b/cockatrice/src/game/zones/view_zone_widget.cpp @@ -120,8 +120,8 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, // only wire up sort options after creating ZoneViewZone, since it segfaults otherwise. if (numberCards < 0) { - connect(&groupBySelector, &QComboBox::currentIndexChanged, this, &ZoneViewWidget::processGroupBy); - connect(&sortBySelector, &QComboBox::currentIndexChanged, this, &ZoneViewWidget::processSortBy); + connect(&groupBySelector, static_cast(&QComboBox::currentIndexChanged), this, &ZoneViewWidget::processGroupBy); + connect(&sortBySelector, static_cast(&QComboBox::currentIndexChanged), this, &ZoneViewWidget::processSortBy); connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView); groupBySelector.setCurrentIndex(groupBySelector.findData(SettingsCache::instance().getZoneViewGroupBy())); sortBySelector.setCurrentIndex(sortBySelector.findData(SettingsCache::instance().getZoneViewSortBy()));