mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Requested Cleanup
Corrected tab to 4 space (per request) Moved regonly option under authentication ini location (per request)
This commit is contained in:
parent
d246fa39fe
commit
0a1fe7f5a8
5 changed files with 1274 additions and 1274 deletions
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@ -38,481 +38,481 @@
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#include "pb/event_connection_closed.pb.h"
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Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QTcpServer(parent),
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server(_server)
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: QTcpServer(parent),
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server(_server)
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{
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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}
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Servatrice_GameServer::~Servatrice_GameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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{
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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}
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void Servatrice_IslServer::incomingConnection(int socketDescriptor)
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{
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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}
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Servatrice::Servatrice(QSettings *_settings, QObject *parent)
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: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
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: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
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{
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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}
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Servatrice::~Servatrice()
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{
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gameServer->close();
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prepareDestroy();
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gameServer->close();
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prepareDestroy();
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}
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bool Servatrice::initServer()
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{
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serverName = settings->value("server/name").toString();
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serverId = settings->value("server/id", 0).toInt();
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bool regServerOnly = settings->value("server/regonly", 0).toBool();
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const QString authenticationMethodStr = settings->value("authentication/method").toString();
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if (authenticationMethodStr == "sql") {
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authenticationMethod = AuthenticationSql;
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} else {
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if (regServerOnly) {
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qDebug() << "Registration only server enabled but no DB Connection : Error.";
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return false;
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}
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authenticationMethod = AuthenticationNone;
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}
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QString dbTypeStr = settings->value("database/type").toString();
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if (dbTypeStr == "mysql")
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databaseType = DatabaseMySql;
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else
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databaseType = DatabaseNone;
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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settings->beginGroup("database");
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dbPrefix = settings->value("prefix").toString();
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servatriceDatabaseInterface->initDatabase("QMYSQL",
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settings->value("hostname").toString(),
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settings->value("database").toString(),
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settings->value("user").toString(),
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settings->value("password").toString());
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settings->endGroup();
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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const QString roomMethod = settings->value("rooms/method").toString();
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if (roomMethod == "sql") {
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QSqlQuery query(servatriceDatabaseInterface->getDatabase());
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query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query.next()) {
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QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
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query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
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query2.bindValue(":id_room", query.value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2.next())
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gameTypes.append(query2.value(0).toString());
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addRoom(new Server_Room(query.value(0).toInt(),
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query.value(1).toString(),
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query.value(2).toString(),
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query.value(3).toInt(),
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query.value(4).toString(),
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gameTypes,
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this
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));
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}
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} else {
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int size = settings->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settings->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settings->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settings->setArrayIndex(j);
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gameTypes.append(settings->value("name").toString());
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}
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settings->endArray();
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Server_Room *newRoom = new Server_Room(
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i,
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settings->value("name").toString(),
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settings->value("description").toString(),
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settings->value("autojoin").toBool(),
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settings->value("joinmessage").toString(),
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gameTypes,
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this
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);
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addRoom(newRoom);
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}
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settings->endArray();
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}
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updateLoginMessage();
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maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
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maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
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maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
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messageCountingInterval = settings->value("security/message_counting_interval").toInt();
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maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
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maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
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maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
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serverName = settings->value("server/name").toString();
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serverId = settings->value("server/id", 0).toInt();
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bool regServerOnly = settings->value("server/regonly", 0).toBool();
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const QString authenticationMethodStr = settings->value("authentication/method").toString();
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if (authenticationMethodStr == "sql") {
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authenticationMethod = AuthenticationSql;
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} else {
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if (regServerOnly) {
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qDebug() << "Registration only server enabled but no DB Connection : Error.";
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return false;
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}
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authenticationMethod = AuthenticationNone;
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}
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QString dbTypeStr = settings->value("database/type").toString();
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if (dbTypeStr == "mysql")
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databaseType = DatabaseMySql;
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else
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databaseType = DatabaseNone;
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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settings->beginGroup("database");
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dbPrefix = settings->value("prefix").toString();
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servatriceDatabaseInterface->initDatabase("QMYSQL",
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settings->value("hostname").toString(),
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settings->value("database").toString(),
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settings->value("user").toString(),
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settings->value("password").toString());
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settings->endGroup();
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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const QString roomMethod = settings->value("rooms/method").toString();
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if (roomMethod == "sql") {
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QSqlQuery query(servatriceDatabaseInterface->getDatabase());
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query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query.next()) {
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QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
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query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
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query2.bindValue(":id_room", query.value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2.next())
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gameTypes.append(query2.value(0).toString());
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addRoom(new Server_Room(query.value(0).toInt(),
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query.value(1).toString(),
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query.value(2).toString(),
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query.value(3).toInt(),
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query.value(4).toString(),
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gameTypes,
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this
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));
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}
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} else {
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int size = settings->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settings->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settings->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settings->setArrayIndex(j);
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gameTypes.append(settings->value("name").toString());
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}
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settings->endArray();
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Server_Room *newRoom = new Server_Room(
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i,
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settings->value("name").toString(),
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settings->value("description").toString(),
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settings->value("autojoin").toBool(),
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settings->value("joinmessage").toString(),
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gameTypes,
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this
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);
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addRoom(newRoom);
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}
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settings->endArray();
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}
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updateLoginMessage();
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maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
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maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
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maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
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messageCountingInterval = settings->value("security/message_counting_interval").toInt();
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maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
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maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
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maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
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try { if (settings->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
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const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
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qDebug() << "Loading certificate...";
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QFile certFile(certFileName);
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(certFileName);
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QSslCertificate cert(&certFile);
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if (!cert.isValid())
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throw(QString("Invalid certificate."));
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qDebug() << "Loading private key...";
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QFile keyFile(keyFileName);
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(keyFileName);
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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const int networkPort = settings->value("servernetwork/port", 14747).toInt();
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qDebug() << "Starting ISL server on port" << networkPort;
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, networkPort))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(1000);
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int statusUpdateTime = settings->value("server/statusupdate").toInt();
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statusUpdateClock = new QTimer(this);
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connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
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if (statusUpdateTime != 0) {
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qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
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statusUpdateClock->start(statusUpdateTime);
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}
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const int numberPools = settings->value("server/number_pools", 1).toInt();
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gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
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gameServer->setMaxPendingConnections(1000);
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const int gamePort = settings->value("server/port", 4747).toInt();
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qDebug() << "Starting server on port" << gamePort;
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if (gameServer->listen(QHostAddress::Any, gamePort))
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qDebug() << "Server listening.";
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else {
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qDebug() << "gameServer->listen(): Error.";
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return false;
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}
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return true;
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try { if (settings->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
|
||||
const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
|
||||
qDebug() << "Loading certificate...";
|
||||
QFile certFile(certFileName);
|
||||
if (!certFile.open(QIODevice::ReadOnly))
|
||||
throw QString("Error opening certificate file: %1").arg(certFileName);
|
||||
QSslCertificate cert(&certFile);
|
||||
if (!cert.isValid())
|
||||
throw(QString("Invalid certificate."));
|
||||
qDebug() << "Loading private key...";
|
||||
QFile keyFile(keyFileName);
|
||||
if (!keyFile.open(QIODevice::ReadOnly))
|
||||
throw QString("Error opening private key file: %1").arg(keyFileName);
|
||||
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
|
||||
if (key.isNull())
|
||||
throw QString("Invalid private key.");
|
||||
|
||||
QMutableListIterator<ServerProperties> serverIterator(serverList);
|
||||
while (serverIterator.hasNext()) {
|
||||
const ServerProperties &prop = serverIterator.next();
|
||||
if (prop.cert == cert) {
|
||||
serverIterator.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
QThread *thread = new QThread;
|
||||
thread->setObjectName("isl_" + QString::number(prop.id));
|
||||
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
|
||||
|
||||
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
|
||||
interface->moveToThread(thread);
|
||||
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
|
||||
|
||||
thread->start();
|
||||
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
|
||||
}
|
||||
|
||||
const int networkPort = settings->value("servernetwork/port", 14747).toInt();
|
||||
qDebug() << "Starting ISL server on port" << networkPort;
|
||||
|
||||
islServer = new Servatrice_IslServer(this, cert, key, this);
|
||||
if (islServer->listen(QHostAddress::Any, networkPort))
|
||||
qDebug() << "ISL server listening.";
|
||||
else
|
||||
throw QString("islServer->listen()");
|
||||
} } catch (QString error) {
|
||||
qDebug() << "ERROR --" << error;
|
||||
return false;
|
||||
}
|
||||
|
||||
pingClock = new QTimer(this);
|
||||
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
|
||||
pingClock->start(1000);
|
||||
|
||||
int statusUpdateTime = settings->value("server/statusupdate").toInt();
|
||||
statusUpdateClock = new QTimer(this);
|
||||
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
|
||||
if (statusUpdateTime != 0) {
|
||||
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
|
||||
statusUpdateClock->start(statusUpdateTime);
|
||||
}
|
||||
|
||||
const int numberPools = settings->value("server/number_pools", 1).toInt();
|
||||
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
|
||||
gameServer->setMaxPendingConnections(1000);
|
||||
const int gamePort = settings->value("server/port", 4747).toInt();
|
||||
qDebug() << "Starting server on port" << gamePort;
|
||||
if (gameServer->listen(QHostAddress::Any, gamePort))
|
||||
qDebug() << "Server listening.";
|
||||
else {
|
||||
qDebug() << "gameServer->listen(): Error.";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
|
||||
{
|
||||
databaseInterfaces.insert(thread, databaseInterface);
|
||||
databaseInterfaces.insert(thread, databaseInterface);
|
||||
}
|
||||
|
||||
void Servatrice::updateServerList()
|
||||
{
|
||||
qDebug() << "Updating server list...";
|
||||
|
||||
serverListMutex.lock();
|
||||
serverList.clear();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
while (query.next()) {
|
||||
ServerProperties prop(query.value(0).toInt(), QSslCertificate(query.value(1).toString().toAscii()), query.value(2).toString(), QHostAddress(query.value(3).toString()), query.value(4).toInt(), query.value(5).toInt());
|
||||
serverList.append(prop);
|
||||
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
|
||||
}
|
||||
|
||||
serverListMutex.unlock();
|
||||
qDebug() << "Updating server list...";
|
||||
|
||||
serverListMutex.lock();
|
||||
serverList.clear();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
while (query.next()) {
|
||||
ServerProperties prop(query.value(0).toInt(), QSslCertificate(query.value(1).toString().toAscii()), query.value(2).toString(), QHostAddress(query.value(3).toString()), query.value(4).toInt(), query.value(5).toInt());
|
||||
serverList.append(prop);
|
||||
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
|
||||
}
|
||||
|
||||
serverListMutex.unlock();
|
||||
}
|
||||
|
||||
QList<ServerProperties> Servatrice::getServerList() const
|
||||
{
|
||||
serverListMutex.lock();
|
||||
QList<ServerProperties> result = serverList;
|
||||
serverListMutex.unlock();
|
||||
|
||||
return result;
|
||||
serverListMutex.lock();
|
||||
QList<ServerProperties> result = serverList;
|
||||
serverListMutex.unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
|
||||
{
|
||||
int result = 0;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
++result;
|
||||
return result;
|
||||
int result = 0;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
++result;
|
||||
return result;
|
||||
}
|
||||
|
||||
QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
|
||||
{
|
||||
QList<ServerSocketInterface *> result;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
result.append(static_cast<ServerSocketInterface *>(clients[i]));
|
||||
return result;
|
||||
QList<ServerSocketInterface *> result;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
result.append(static_cast<ServerSocketInterface *>(clients[i]));
|
||||
return result;
|
||||
}
|
||||
|
||||
void Servatrice::updateLoginMessage()
|
||||
{
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
|
||||
query.bindValue(":id_server", serverId);
|
||||
if (servatriceDatabaseInterface->execSqlQuery(query))
|
||||
if (query.next()) {
|
||||
const QString newLoginMessage = query.value(0).toString();
|
||||
|
||||
loginMessageMutex.lock();
|
||||
loginMessage = newLoginMessage;
|
||||
loginMessageMutex.unlock();
|
||||
|
||||
Event_ServerMessage event;
|
||||
event.set_message(newLoginMessage.toStdString());
|
||||
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
||||
while (usersIterator.hasNext())
|
||||
usersIterator.next().value()->sendProtocolItem(*se);
|
||||
delete se;
|
||||
}
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
|
||||
query.bindValue(":id_server", serverId);
|
||||
if (servatriceDatabaseInterface->execSqlQuery(query))
|
||||
if (query.next()) {
|
||||
const QString newLoginMessage = query.value(0).toString();
|
||||
|
||||
loginMessageMutex.lock();
|
||||
loginMessage = newLoginMessage;
|
||||
loginMessageMutex.unlock();
|
||||
|
||||
Event_ServerMessage event;
|
||||
event.set_message(newLoginMessage.toStdString());
|
||||
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
||||
while (usersIterator.hasNext())
|
||||
usersIterator.next().value()->sendProtocolItem(*se);
|
||||
delete se;
|
||||
}
|
||||
}
|
||||
|
||||
void Servatrice::statusUpdate()
|
||||
{
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
const int uc = getUsersCount(); // for correct mutex locking order
|
||||
const int gc = getGamesCount();
|
||||
|
||||
uptime += statusUpdateClock->interval() / 1000;
|
||||
|
||||
txBytesMutex.lock();
|
||||
quint64 tx = txBytes;
|
||||
txBytes = 0;
|
||||
txBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
quint64 rx = rxBytes;
|
||||
rxBytes = 0;
|
||||
rxBytesMutex.unlock();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
||||
query.bindValue(":id", serverId);
|
||||
query.bindValue(":uptime", uptime);
|
||||
query.bindValue(":users_count", uc);
|
||||
query.bindValue(":games_count", gc);
|
||||
query.bindValue(":tx", tx);
|
||||
query.bindValue(":rx", rx);
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
const int uc = getUsersCount(); // for correct mutex locking order
|
||||
const int gc = getGamesCount();
|
||||
|
||||
uptime += statusUpdateClock->interval() / 1000;
|
||||
|
||||
txBytesMutex.lock();
|
||||
quint64 tx = txBytes;
|
||||
txBytes = 0;
|
||||
txBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
quint64 rx = rxBytes;
|
||||
rxBytes = 0;
|
||||
rxBytesMutex.unlock();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
||||
query.bindValue(":id", serverId);
|
||||
query.bindValue(":uptime", uptime);
|
||||
query.bindValue(":users_count", uc);
|
||||
query.bindValue(":games_count", gc);
|
||||
query.bindValue(":tx", tx);
|
||||
query.bindValue(":rx", rx);
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
}
|
||||
|
||||
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
|
||||
{
|
||||
shutdownReason = reason;
|
||||
shutdownMinutes = minutes + 1;
|
||||
if (minutes > 0) {
|
||||
shutdownTimer = new QTimer;
|
||||
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
||||
shutdownTimer->start(60000);
|
||||
}
|
||||
shutdownTimeout();
|
||||
shutdownReason = reason;
|
||||
shutdownMinutes = minutes + 1;
|
||||
if (minutes > 0) {
|
||||
shutdownTimer = new QTimer;
|
||||
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
||||
shutdownTimer->start(60000);
|
||||
}
|
||||
shutdownTimeout();
|
||||
}
|
||||
|
||||
void Servatrice::incTxBytes(quint64 num)
|
||||
{
|
||||
txBytesMutex.lock();
|
||||
txBytes += num;
|
||||
txBytesMutex.unlock();
|
||||
txBytesMutex.lock();
|
||||
txBytes += num;
|
||||
txBytesMutex.unlock();
|
||||
}
|
||||
|
||||
void Servatrice::incRxBytes(quint64 num)
|
||||
{
|
||||
rxBytesMutex.lock();
|
||||
rxBytes += num;
|
||||
rxBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
rxBytes += num;
|
||||
rxBytesMutex.unlock();
|
||||
}
|
||||
|
||||
void Servatrice::shutdownTimeout()
|
||||
{
|
||||
--shutdownMinutes;
|
||||
|
||||
SessionEvent *se;
|
||||
if (shutdownMinutes) {
|
||||
Event_ServerShutdown event;
|
||||
event.set_reason(shutdownReason.toStdString());
|
||||
event.set_minutes(shutdownMinutes);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
} else {
|
||||
Event_ConnectionClosed event;
|
||||
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
}
|
||||
|
||||
clientsLock.lockForRead();
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
clients[i]->sendProtocolItem(*se);
|
||||
clientsLock.unlock();
|
||||
delete se;
|
||||
|
||||
if (!shutdownMinutes)
|
||||
deleteLater();
|
||||
--shutdownMinutes;
|
||||
|
||||
SessionEvent *se;
|
||||
if (shutdownMinutes) {
|
||||
Event_ServerShutdown event;
|
||||
event.set_reason(shutdownReason.toStdString());
|
||||
event.set_minutes(shutdownMinutes);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
} else {
|
||||
Event_ConnectionClosed event;
|
||||
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
}
|
||||
|
||||
clientsLock.lockForRead();
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
clients[i]->sendProtocolItem(*se);
|
||||
clientsLock.unlock();
|
||||
delete se;
|
||||
|
||||
if (!shutdownMinutes)
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
bool Servatrice::islConnectionExists(int serverId) const
|
||||
{
|
||||
// Only call with islLock locked at least for reading
|
||||
|
||||
return islInterfaces.contains(serverId);
|
||||
// Only call with islLock locked at least for reading
|
||||
|
||||
return islInterfaces.contains(serverId);
|
||||
}
|
||||
|
||||
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
||||
{
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
islInterfaces.insert(serverId, interface);
|
||||
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
||||
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
||||
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
||||
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
||||
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
||||
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
||||
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
||||
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
islInterfaces.insert(serverId, interface);
|
||||
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
||||
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
||||
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
||||
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
||||
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
||||
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
||||
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
||||
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
||||
}
|
||||
|
||||
void Servatrice::removeIslInterface(int serverId)
|
||||
{
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
// XXX we probably need to delete everything that belonged to it...
|
||||
islInterfaces.remove(serverId);
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
// XXX we probably need to delete everything that belonged to it...
|
||||
islInterfaces.remove(serverId);
|
||||
}
|
||||
|
||||
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
|
||||
{
|
||||
QReadLocker locker(&islLock);
|
||||
|
||||
if (serverId == -1) {
|
||||
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
||||
while (islIterator.hasNext())
|
||||
islIterator.next().value()->transmitMessage(msg);
|
||||
} else {
|
||||
IslInterface *interface = islInterfaces.value(serverId);
|
||||
if (interface)
|
||||
interface->transmitMessage(msg);
|
||||
}
|
||||
QReadLocker locker(&islLock);
|
||||
|
||||
if (serverId == -1) {
|
||||
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
||||
while (islIterator.hasNext())
|
||||
islIterator.next().value()->transmitMessage(msg);
|
||||
} else {
|
||||
IslInterface *interface = islInterfaces.value(serverId);
|
||||
if (interface)
|
||||
interface->transmitMessage(msg);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue