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more ISL code: join, leave, and userMessage work on both sides
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commit
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16 changed files with 363 additions and 112 deletions
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@ -10,9 +10,13 @@
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class Server_Game;
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class Server_Room;
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class Server_ProtocolHandler;
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class Server_AbstractUserInterface;
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class GameReplay;
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class IslMessage;
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class Response;
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class SessionEvent;
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class GameEventContainer;
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class RoomEvent;
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enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
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@ -53,11 +57,22 @@ public:
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
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void sendIslMessage(const Response &item, int serverId = -1);
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void sendIslMessage(const SessionEvent &item, int serverId = -1);
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void sendIslMessage(const GameEventContainer &item, int serverId = -1);
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void sendIslMessage(const RoomEvent &item, int serverId = -1);
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void addExternalUser(const ServerInfo_User &userInfo);
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void removeExternalUser(const QString &userName);
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const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
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protected slots:
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void externalUserJoined(ServerInfo_User userInfo);
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void externalUserLeft(QString userName);
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protected:
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void prepareDestroy();
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QList<Server_ProtocolHandler *> clients;
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QMap<QString, Server_ProtocolHandler *> users;
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QMap<QString, Server_AbstractUserInterface *> externalUsers;
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QMap<int, Server_Room *> rooms;
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virtual int startSession(const QString &userName, const QString &address) { return -1; }
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