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more ISL code: join, leave, and userMessage work on both sides
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16 changed files with 363 additions and 112 deletions
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common/server_remoteuserinterface.h
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16
common/server_remoteuserinterface.h
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#ifndef SERVER_REMOTEUSERINTERFACE_H
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#define SERVER_REMOTEUSERINTERFACE_H
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#include "server_abstractuserinterface.h"
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class Server_RemoteUserInterface : public Server_AbstractUserInterface {
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public:
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Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
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void sendProtocolItem(const Response &item);
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void sendProtocolItem(const SessionEvent &item);
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void sendProtocolItem(const GameEventContainer &item);
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void sendProtocolItem(const RoomEvent &item);
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};
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#endif
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