more ISL code: join, leave, and userMessage work on both sides

This commit is contained in:
Max-Wilhelm Bruker 2012-03-11 17:25:45 +01:00
parent 5963c2239c
commit 0ae18d7b2e
16 changed files with 363 additions and 112 deletions

View file

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#ifndef SERVER_REMOTEUSERINTERFACE_H
#define SERVER_REMOTEUSERINTERFACE_H
#include "server_abstractuserinterface.h"
class Server_RemoteUserInterface : public Server_AbstractUserInterface {
public:
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);
void sendProtocolItem(const RoomEvent &item);
};
#endif