From 0b89c15384ac7f5ecbeaaf6b32537289169b7adf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sun, 19 Jan 2025 02:51:41 +0100 Subject: [PATCH] Hide load from remote button in local games. --- cockatrice/src/game/deckview/deck_view_container.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cockatrice/src/game/deckview/deck_view_container.cpp b/cockatrice/src/game/deckview/deck_view_container.cpp index 6c36caf10..ad22acfc3 100644 --- a/cockatrice/src/game/deckview/deck_view_container.cpp +++ b/cockatrice/src/game/deckview/deck_view_container.cpp @@ -65,6 +65,7 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent) connect(sideboardLockButton, SIGNAL(stateChanged()), this, SLOT(updateSideboardLockButtonText())); if (parentGame->getIsLocalGame()) { + loadRemoteButton->setVisible(false); loadRemoteButton->setEnabled(false); } else { connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck())); @@ -126,7 +127,11 @@ void DeckViewContainer::switchToDeckSelectView() deckViewLayout->update(); setVisibility(loadLocalButton, true); - setVisibility(loadRemoteButton, true); + if (parentGame->getIsLocalGame()) { + setVisibility(loadRemoteButton, false); + } else { + setVisibility(loadRemoteButton, true); + } setVisibility(unloadDeckButton, false); setVisibility(readyStartButton, false); setVisibility(sideboardLockButton, false);