mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-28 00:42:19 -07:00
Merge branch 'master' into pr/7035
This commit is contained in:
commit
0b92762649
33 changed files with 3474 additions and 336 deletions
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@ -36,6 +36,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/dialogs/dlg_forgot_password_challenge.cpp
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src/interface/widgets/dialogs/dlg_forgot_password_request.cpp
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src/interface/widgets/dialogs/dlg_forgot_password_reset.cpp
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src/interface/widgets/dialogs/dlg_invite_to_game.cpp
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src/interface/widgets/dialogs/dlg_load_deck.cpp
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src/interface/widgets/dialogs/dlg_load_deck_from_clipboard.cpp
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||||
src/interface/widgets/dialogs/dlg_load_deck_from_website.cpp
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@ -246,6 +247,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/replay/replay_widget.cpp
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src/interface/widgets/server/chat_view/chat_view.cpp
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src/interface/widgets/server/game_filter_configs.cpp
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src/interface/widgets/server/game_link.cpp
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src/interface/widgets/server/game_selector.cpp
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src/interface/widgets/server/game_selector_quick_filter_toolbar.cpp
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src/interface/widgets/server/games_model.cpp
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@ -300,8 +302,10 @@ set(cockatrice_SOURCES
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src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_tag_item_widget.cpp
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src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_folder_display_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_model.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_quick_settings_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_search_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_sort_filter_proxy_model.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_sort_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
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src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
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@ -1,5 +1,7 @@
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#include "url_parser.h"
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#include "../widgets/tabs/tab_room.h"
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#include "../widgets/tabs/tab_supervisor.h"
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#include "../window_main.h"
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#include "contexts/context_join_game.h"
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#include "intent_join_server_game.h"
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@ -9,6 +11,7 @@
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#include <QMessageBox>
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#include <QUrl>
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#include <QUrlQuery>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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#include <memory>
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IntentUrlParser::IntentUrlParser(QObject *parent, MainWindow *_mainWindow) : QObject(parent), mainWindow(_mainWindow)
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@ -71,6 +74,15 @@ void IntentUrlParser::handleJoinGame(const QUrlQuery &query)
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return;
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}
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const QString gameDescription = query.queryItemValue("game", QUrl::FullyDecoded);
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const QString message = generateJoinGameMessage(*ctx, gameDescription);
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const QMessageBox::StandardButton answer = QMessageBox::question(
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mainWindow, tr("Join game"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
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if (answer != QMessageBox::Yes) {
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return;
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}
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// The join game intent owns the context and the credential lookup; once the
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// chain finishes (or fails) it deletes the whole tree.
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ContextConnectToServer *serverContext = &ctx->roomContext.serverContext;
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@ -87,3 +99,38 @@ void IntentUrlParser::handleJoinGame(const QUrlQuery &query)
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getLoginCredentialsIntent->execute();
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}
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QString IntentUrlParser::generateJoinGameMessage(const ContextJoinGame &context, const QString &gameDescription)
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{
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const QString hostname = context.roomContext.serverContext.hostname;
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const QString port = context.roomContext.serverContext.port;
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const int roomId = context.roomContext.roomId;
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const int gameId = context.gameId;
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const QString server = QStringLiteral("%1:%2").arg(hostname, port);
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// Prefer the room name over the raw numeric id: it means something to the
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// user. The name is only known when we are already connected to the same
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// server and sitting in that room — otherwise fall back to a plain prompt.
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AbstractClient *client = mainWindow->getTabSupervisor()->getClient();
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const bool sameServer = client != nullptr && client->getStatus() == StatusLoggedIn &&
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hostname.compare(client->serverName(), Qt::CaseInsensitive) == 0 &&
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QString::number(client->serverPort()) == port;
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TabRoom *roomTab = sameServer ? mainWindow->getTabSupervisor()->getRoomTabs().value(roomId) : nullptr;
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const QString gameIdStr = QString::number(gameId);
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// Links built by newer clients embed the game description ("game" item);
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// restate it in the confirm so it matches what the chat anchor showed.
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// Unknown query items are ignored, so old links without it keep working.
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// The multi-arg .arg() overloads replace in a single pass, so a description
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// containing "%…" cannot corrupt later placeholders.
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// FullyDecoded undoes every %XX escape and must match the chat anchor's
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// decode mode, so a description containing "%" reads identically in both.
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if (gameDescription.isEmpty()) {
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return roomTab ? tr("Join game #%1 in \"%2\" on %3?").arg(gameIdStr, roomTab->getRoomName(), server)
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: tr("Join game #%1 on %2?").arg(gameIdStr, server);
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}
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return roomTab ? tr("Join game \"%1\" (#%2) in \"%3\" on %4?")
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.arg(gameDescription, gameIdStr, roomTab->getRoomName(), server)
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: tr("Join game \"%1\" (#%2) on %3?").arg(gameDescription, gameIdStr, server);
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}
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@ -4,6 +4,7 @@
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#include <QUrlQuery>
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class MainWindow;
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struct ContextJoinGame;
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class IntentUrlParser : public QObject
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{
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Q_OBJECT
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@ -14,6 +15,8 @@ public:
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void handleJoinGame(const QUrlQuery &query);
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private:
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QString generateJoinGameMessage(const ContextJoinGame &context, const QString &gameDescription);
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MainWindow *mainWindow;
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};
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112
cockatrice/src/interface/widgets/dialogs/dlg_invite_to_game.cpp
Normal file
112
cockatrice/src/interface/widgets/dialogs/dlg_invite_to_game.cpp
Normal file
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@ -0,0 +1,112 @@
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#include "dlg_invite_to_game.h"
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#include "../server/user/user_list_manager.h"
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#include "../server/user/user_list_widget.h"
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#include "../tabs/tab_supervisor.h"
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#include <QGuiApplication>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QScreen>
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#include <QUrl>
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#include <QUrlQuery>
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#include <QVBoxLayout>
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DlgInviteToGame::DlgInviteToGame(TabSupervisor *_tabSupervisor,
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const QString &_inviteUrl,
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bool _onlyBuddies,
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const QStringList &_excludeUserNames,
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QWidget *parent)
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: QDialog(parent), tabSupervisor(_tabSupervisor), inviteUrl(_inviteUrl), onlyBuddies(_onlyBuddies),
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excludeUserNames(_excludeUserNames)
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{
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setModal(true);
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searchEdit = new QLineEdit(this);
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searchEdit->setClearButtonEnabled(true);
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connect(searchEdit, &QLineEdit::textChanged, this, &DlgInviteToGame::searchTextChanged);
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// The embedded list is the real room user list without the hover popup:
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// same manager, same delegate/painter, same sections, live via manager
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// signals while the modal loop runs.
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UserListManager *manager = tabSupervisor->getUserListManager();
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userList = new UserListWidget(tabSupervisor, tabSupervisor->getClient(), UserListWidget::RoomList, this,
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/*hasUserInfoPopup=*/false);
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userList->setUserFilter([this, manager](const QString &name, bool online) {
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return !excludeUserNames.contains(name) && online && !manager->isUserIgnored(name);
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});
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if (onlyBuddies) {
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userList->setSectioned({UserListWidget::Section::Buddy});
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} else {
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userList->setSectioned({UserListWidget::Section::Buddy, UserListWidget::Section::Online});
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||||
}
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userList->bind(manager);
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userList->rebuild();
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connect(userList, &UserListWidget::userActivated, this, &DlgInviteToGame::inviteCurrentUser);
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connect(userList, &UserListWidget::currentUserChanged, this, [this](const QString &userName) {
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currentUserName = userName;
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inviteButton->setEnabled(!userName.isEmpty());
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});
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inviteButton = new QPushButton(this);
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inviteButton->setEnabled(false);
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inviteButton->setDefault(true);
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connect(inviteButton, &QPushButton::clicked, this, [this] { inviteCurrentUser(currentUserName); });
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cancelButton = new QPushButton(this);
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connect(cancelButton, &QPushButton::clicked, this, &QDialog::reject);
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auto *buttonRow = new QHBoxLayout;
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buttonRow->addStretch();
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buttonRow->addWidget(inviteButton);
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buttonRow->addWidget(cancelButton);
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auto *layout = new QVBoxLayout(this);
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layout->addWidget(searchEdit);
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layout->addWidget(userList, 1);
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layout->addLayout(buttonRow);
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retranslateUi();
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// Default to a comfortably tall dialog so the list has room to breathe,
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// capped by the available screen. No minimum is enforced: small screens
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// and manual resizing can go shorter than this.
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const QRect availableScreen = QGuiApplication::primaryScreen()->availableGeometry();
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resize(sizeHint().width(), qMin(sizeHint().height() * 3, availableScreen.height() * 4 / 5));
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}
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void DlgInviteToGame::searchTextChanged(const QString &text)
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{
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userList->setFilterText(text);
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}
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void DlgInviteToGame::inviteCurrentUser(const QString &userName)
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{
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if (userName.isEmpty()) {
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return;
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}
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// The invite link carries the game's id and, when the game has one, its
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// description (makeGameJoinLink embeds both). Read them back so the prefix
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// names the game by description first, then its id — identical to the
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// context-menu invite so recipients see one consistent message style.
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const QUrl inviteUrlObj(inviteUrl);
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const QUrlQuery inviteQuery(inviteUrlObj);
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const int gameId = inviteQuery.queryItemValue("gameid").toInt();
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const QString gameDescription = inviteQuery.queryItemValue("game");
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const QString prefix = gameDescription.isEmpty()
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? tr("Join my game (#%1):").arg(gameId)
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: tr("Join my game \"%1\" (#%2):").arg(gameDescription).arg(gameId);
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tabSupervisor->sendInviteToUser(userName, prefix + " " + inviteUrl);
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accept();
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}
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void DlgInviteToGame::retranslateUi()
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{
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setWindowTitle(tr("Invite to Game"));
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searchEdit->setPlaceholderText(tr("Search users..."));
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inviteButton->setText(tr("Invite"));
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cancelButton->setText(tr("Cancel"));
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}
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@ -0,0 +1,46 @@
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/**
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* @file dlg_invite_to_game.h
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* @ingroup RoomDialogs
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*/
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//! \todo Document this file.
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#ifndef DLG_INVITE_TO_GAME_H
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#define DLG_INVITE_TO_GAME_H
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#include <QDialog>
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#include <QStringList>
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class QLineEdit;
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class QPushButton;
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class TabSupervisor;
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class UserListWidget;
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class DlgInviteToGame : public QDialog
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{
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||||
Q_OBJECT
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public:
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||||
DlgInviteToGame(TabSupervisor *_tabSupervisor,
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const QString &_inviteUrl,
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||||
bool _onlyBuddies,
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||||
const QStringList &_excludeUserNames,
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||||
QWidget *parent = nullptr);
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|
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private slots:
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||||
void searchTextChanged(const QString &text);
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void inviteCurrentUser(const QString &userName);
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private:
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TabSupervisor *tabSupervisor;
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||||
QString inviteUrl;
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||||
bool onlyBuddies;
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||||
QStringList excludeUserNames;
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||||
QString currentUserName;
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QLineEdit *searchEdit;
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UserListWidget *userList;
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QPushButton *inviteButton;
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QPushButton *cancelButton;
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||||
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void retranslateUi();
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};
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#endif
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@ -14,6 +14,8 @@
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|||
#include <QMouseEvent>
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#include <QScrollBar>
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#include <QTimer>
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#include <QUrl>
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||||
#include <QUrlQuery>
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||||
#include <libcockatrice/card/database/card_database_manager.h>
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||||
#include <libcockatrice/network/server/remote/user_level.h>
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||||
#include <libcockatrice/settings/chat_settings.h>
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|
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@ -49,7 +51,7 @@ ChatView::ChatView(TabSupervisor *_tabSupervisor, AbstractGame *_game, bool _sho
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|||
|
||||
viewport()->setCursor(Qt::IBeamCursor);
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||||
setReadOnly(true);
|
||||
setTextInteractionFlags(Qt::TextSelectableByMouse | Qt::LinksAccessibleByMouse);
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||||
setTextInteractionFlags(Qt::TextSelectableByMouse | Qt::LinksAccessibleByMouse | Qt::LinksAccessibleByKeyboard);
|
||||
setOpenLinks(false);
|
||||
connect(this, &ChatView::anchorClicked, this, &ChatView::openLink);
|
||||
|
||||
|
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@ -219,6 +221,46 @@ void ChatView::appendUrlTag(QTextCursor &cursor, QString url)
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|||
cursor.setCharFormat(oldFormat);
|
||||
}
|
||||
|
||||
void ChatView::appendGameLinkTag(QTextCursor &cursor, const QString &url)
|
||||
{
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||||
const QUrl gameUrl(url);
|
||||
const QUrlQuery query(gameUrl);
|
||||
const QString hostname = query.queryItemValue("hostname");
|
||||
// FullyDecoded undoes every %XX escape, so a description that itself
|
||||
// contains "%" cannot end up displayed as "%25" in the label.
|
||||
const QString description = query.queryItemValue("game", QUrl::FullyDecoded);
|
||||
const int gameId = query.queryItemValue("gameid").toInt();
|
||||
|
||||
QString label;
|
||||
if (gameId > 0 && !hostname.isEmpty()) {
|
||||
// Links built before the description was embedded stay readable: the
|
||||
// id + server fallback below is identical to the old anchor text.
|
||||
if (!description.isEmpty()) {
|
||||
// Multi-arg .arg() replaces all placeholders in a single pass, so a
|
||||
// description containing "%…" cannot corrupt later placeholders.
|
||||
label = tr("Join game \"%1\" (#%2) on %3").arg(description, QString::number(gameId), hostname);
|
||||
} else {
|
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label = tr("Join game #%1 on %2").arg(QString::number(gameId), hostname);
|
||||
}
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||||
} else {
|
||||
label = tr("Join game");
|
||||
}
|
||||
|
||||
QTextCharFormat oldFormat = cursor.charFormat();
|
||||
QTextCharFormat gameLinkFormat = oldFormat;
|
||||
gameLinkFormat.setForeground(linkColor);
|
||||
gameLinkFormat.setFontWeight(QFont::Bold);
|
||||
gameLinkFormat.setAnchor(true);
|
||||
gameLinkFormat.setAnchorHref(url);
|
||||
QColor background = palette().highlight().color();
|
||||
background.setAlpha(40);
|
||||
gameLinkFormat.setBackground(background);
|
||||
|
||||
cursor.setCharFormat(gameLinkFormat);
|
||||
cursor.insertText(label);
|
||||
cursor.setCharFormat(oldFormat);
|
||||
}
|
||||
|
||||
void ChatView::appendMessage(QString message,
|
||||
RoomMessageTypeFlags messageType,
|
||||
const ServerInfo_User &userInfo,
|
||||
|
|
@ -503,6 +545,17 @@ void ChatView::checkWord(QTextCursor &cursor, QString &message)
|
|||
}
|
||||
}
|
||||
|
||||
if (fullWordUpToSpaceOrEnd.startsWith("cockatrice://", Qt::CaseInsensitive)) {
|
||||
// Only links to a game (cockatrice://joingame) become invite buttons;
|
||||
// any other cockatrice:// scheme falls through to plain text below.
|
||||
const QUrl gameLink(fullWordUpToSpaceOrEnd);
|
||||
if (gameLink.host().compare("joingame", Qt::CaseInsensitive) == 0) {
|
||||
appendGameLinkTag(cursor, fullWordUpToSpaceOrEnd);
|
||||
cursor.insertText(rest, defaultFormat);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// check word mentions
|
||||
for (const QString &word : highlightedWords) {
|
||||
if (fullWordUpToSpaceOrEnd.compare(word, Qt::CaseInsensitive) == 0) {
|
||||
|
|
@ -724,6 +777,11 @@ void ChatView::mouseReleaseEvent(QMouseEvent *event)
|
|||
|
||||
void ChatView::openLink(const QUrl &link)
|
||||
{
|
||||
if (link.scheme() == "cockatrice") {
|
||||
emit cockatriceLinkActivated(link.toString(QUrl::FullyEncoded));
|
||||
return;
|
||||
}
|
||||
|
||||
if ((link.scheme() == "card") || (link.scheme() == "user")) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,6 +71,7 @@ private:
|
|||
void scrollToBottom();
|
||||
void appendCardTag(QTextCursor &cursor, const QString &cardName);
|
||||
void appendUrlTag(QTextCursor &cursor, QString url);
|
||||
void appendGameLinkTag(QTextCursor &cursor, const QString &url);
|
||||
static QColor getCustomMentionColor();
|
||||
static QColor getCustomHighlightColor();
|
||||
void showSystemPopup(const QString &userName);
|
||||
|
|
@ -121,6 +122,7 @@ signals:
|
|||
void addMentionTag(QString mentionTag);
|
||||
void messageClickedSignal();
|
||||
void showMentionPopup(const QString &userName);
|
||||
void cockatriceLinkActivated(const QString &url);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
23
cockatrice/src/interface/widgets/server/game_link.cpp
Normal file
23
cockatrice/src/interface/widgets/server/game_link.cpp
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#include "game_link.h"
|
||||
|
||||
#include <QUrl>
|
||||
#include <QUrlQuery>
|
||||
|
||||
QString makeGameJoinLink(const QString &hostname, int port, int roomId, int gameId, const QString &description)
|
||||
{
|
||||
QUrl url;
|
||||
url.setScheme("cockatrice");
|
||||
url.setHost("joingame");
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("hostname", hostname);
|
||||
query.addQueryItem("port", QString::number(port));
|
||||
query.addQueryItem("roomid", QString::number(roomId));
|
||||
query.addQueryItem("gameid", QString::number(gameId));
|
||||
if (!description.isEmpty()) {
|
||||
// addQueryItem percent-encodes, so arbitrary descriptions (quotes,
|
||||
// ampersands, non-ASCII…) survive the trip through chat.
|
||||
query.addQueryItem("game", description);
|
||||
}
|
||||
url.setQuery(query);
|
||||
return url.toString(QUrl::FullyEncoded);
|
||||
}
|
||||
41
cockatrice/src/interface/widgets/server/game_link.h
Normal file
41
cockatrice/src/interface/widgets/server/game_link.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/**
|
||||
* @file game_link.h
|
||||
* @ingroup UI
|
||||
* @brief Builds cockatrice://joingame links that let another user join a server game.
|
||||
*/
|
||||
|
||||
#ifndef GAME_LINK_H
|
||||
#define GAME_LINK_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
/**
|
||||
* Builds a cockatrice://joingame link for the given server game. The receiver's
|
||||
* client opens it through the intent chain (connect -> join room -> join game).
|
||||
* @p description, when non-empty, is embedded in the link as the URL-encoded
|
||||
* "game" query item so the receiving client can name the game in its confirm
|
||||
* prompt and chat anchor instead of only its numeric id. Links built without it
|
||||
* stay valid: the parser and chat renderer fall back to the id alone.
|
||||
*/
|
||||
QString
|
||||
makeGameJoinLink(const QString &hostname, int port, int roomId, int gameId, const QString &description = QString());
|
||||
|
||||
/**
|
||||
* One game the inviter is currently in and can invite another user to.
|
||||
* @p label is meant for display in menus, @p url is the ready-made invite link.
|
||||
* @p description is the raw game description for building tr()-wrapped invite
|
||||
* messages (the label already embeds it, but the send sites need the raw value).
|
||||
* @p onlyBuddies and @p creatorName mirror the server game's room settings so
|
||||
* callers can gate the invite to the creator's buddies.
|
||||
*/
|
||||
struct GameInviteOption
|
||||
{
|
||||
int gameId = 0;
|
||||
QString label;
|
||||
QString url;
|
||||
QString description;
|
||||
bool onlyBuddies = false;
|
||||
QString creatorName;
|
||||
};
|
||||
|
||||
#endif // GAME_LINK_H
|
||||
|
|
@ -7,6 +7,7 @@
|
|||
#include "../interface/widgets/tabs/tab_room.h"
|
||||
#include "../interface/widgets/tabs/tab_supervisor.h"
|
||||
#include "../interface/widgets/utility/get_text_with_max.h"
|
||||
#include "game_link.h"
|
||||
#include "games_model.h"
|
||||
#include "user/user_list_manager.h"
|
||||
|
||||
|
|
@ -18,8 +19,6 @@
|
|||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QTreeView>
|
||||
#include <QUrl>
|
||||
#include <QUrlQuery>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/pb/response.pb.h>
|
||||
#include <libcockatrice/protocol/pb/room_commands.pb.h>
|
||||
|
|
@ -320,19 +319,12 @@ void GameSelector::customContextMenu(const QPoint &point)
|
|||
dlg.exec();
|
||||
});
|
||||
|
||||
QAction copyLink(tr("Copy Game Link"));
|
||||
QAction copyLink(tr("Cop&y game link"));
|
||||
connect(©Link, &QAction::triggered, this, [=, this]() {
|
||||
const ServerInfo_Game &gameInfo = gameListModel->getGame(index.data(Qt::UserRole).toInt());
|
||||
QUrl url;
|
||||
url.setScheme("cockatrice");
|
||||
url.setHost("joingame");
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("hostname", client->serverName());
|
||||
query.addQueryItem("port", QString::number(client->serverPort()));
|
||||
query.addQueryItem("roomid", QString::number(gameInfo.room_id()));
|
||||
query.addQueryItem("gameid", QString::number(gameInfo.game_id()));
|
||||
url.setQuery(query);
|
||||
QGuiApplication::clipboard()->setText(url.toString(QUrl::FullyEncoded));
|
||||
QGuiApplication::clipboard()->setText(makeGameJoinLink(client->serverName(), client->serverPort(),
|
||||
gameInfo.room_id(), gameInfo.game_id(),
|
||||
QString::fromStdString(gameInfo.description())));
|
||||
});
|
||||
|
||||
QMenu menu;
|
||||
|
|
@ -372,13 +364,31 @@ void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
|
|||
return;
|
||||
}
|
||||
|
||||
bool spectator = asSpectator || game.player_count() == game.max_players();
|
||||
|
||||
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
|
||||
|
||||
// Joining a full game without override privileges silently becomes a
|
||||
// spectator join, so ask first instead of surprising the player.
|
||||
const bool gameFull = game.player_count() == game.max_players();
|
||||
if (gameFull && !asSpectator && !asJudge && !overrideRestrictions) {
|
||||
const QMessageBox::StandardButton answer =
|
||||
QMessageBox::question(this, tr("Join game"), tr("The game is full. Join as a spectator instead?"),
|
||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
||||
if (answer != QMessageBox::Yes) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool spectator = asSpectator || gameFull;
|
||||
|
||||
QString password;
|
||||
if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
|
||||
bool ok;
|
||||
password = getTextWithMax(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
|
||||
// Games without a description have no sensible label — fall back to the
|
||||
// game id so the prompt still tells the user which game they're entering.
|
||||
const QString gameLabel = QString::fromStdString(game.description());
|
||||
const QString prompt = gameLabel.isEmpty() ? tr("Password for game #%1:").arg(game.game_id())
|
||||
: tr("Password for \"%1\":").arg(gameLabel);
|
||||
password = getTextWithMax(this, tr("Join game"), prompt, QLineEdit::Password, QString(), &ok);
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -355,6 +355,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
|
|||
{
|
||||
QAction *aCopyToClipBoard = nullptr, *aRemoveMessages = nullptr;
|
||||
aUserName->setText(userName);
|
||||
const bool anotherUser = userName != userListProxy->getOwnUsername();
|
||||
|
||||
auto *menu = new QMenu(static_cast<QWidget *>(parent()));
|
||||
menu->addAction(aUserName);
|
||||
|
|
@ -366,6 +367,17 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
|
|||
menu->addAction(aDetails);
|
||||
menu->addAction(aShowGames);
|
||||
menu->addAction(aChat);
|
||||
const QList<GameInviteOption> inviteOptions = inviteOptionsForUser(userName);
|
||||
if (!inviteOptions.isEmpty()) {
|
||||
auto *inviteMenu = new QMenu(tr("&Invite to Game"), menu);
|
||||
for (const GameInviteOption &option : inviteOptions) {
|
||||
QAction *inviteAction = inviteMenu->addAction(option.label);
|
||||
inviteAction->setEnabled(anotherUser && online);
|
||||
connect(inviteAction, &QAction::triggered, this,
|
||||
[this, userName, option] { execInvite(userName, option); });
|
||||
}
|
||||
menu->addMenu(inviteMenu);
|
||||
}
|
||||
if (userLevel.testFlag(ServerInfo_User::IsRegistered) && userListProxy->isOwnUserRegistered()) {
|
||||
menu->addSeparator();
|
||||
if (userListProxy->isUserBuddy(userName)) {
|
||||
|
|
@ -416,7 +428,6 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
|
|||
menu->addAction(aPromoteToJudge);
|
||||
}
|
||||
}
|
||||
bool anotherUser = userName != userListProxy->getOwnUsername();
|
||||
aDetails->setEnabled(true);
|
||||
aChat->setEnabled(anotherUser && online);
|
||||
aShowGames->setEnabled(online);
|
||||
|
|
@ -480,6 +491,60 @@ void UserContextMenu::execChat(const QString &userName)
|
|||
emit openMessageDialog(userName, true);
|
||||
}
|
||||
|
||||
QList<GameInviteOption> UserContextMenu::inviteOptionsForUser(const QString &userName) const
|
||||
{
|
||||
if (!gameInviteLinkProvider) {
|
||||
return {};
|
||||
}
|
||||
const QList<GameInviteOption> options = gameInviteLinkProvider();
|
||||
QList<GameInviteOption> result;
|
||||
for (const GameInviteOption &option : options) {
|
||||
// Buddy-only games accept invites only from their creator, and only to
|
||||
// users on the creator's buddy list.
|
||||
if (option.onlyBuddies &&
|
||||
(option.creatorName != userListProxy->getOwnUsername() || !userListProxy->isUserBuddy(userName))) {
|
||||
continue;
|
||||
}
|
||||
result.append(option);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void UserContextMenu::execInvite(const QString &userName)
|
||||
{
|
||||
const QList<GameInviteOption> options = inviteOptionsForUser(userName);
|
||||
if (options.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (options.size() == 1) {
|
||||
execInvite(userName, options.first());
|
||||
return;
|
||||
}
|
||||
|
||||
// More than one game in the room — let the user pick which one to invite to.
|
||||
auto *menu = new QMenu(static_cast<QWidget *>(parent()));
|
||||
for (const GameInviteOption &option : options) {
|
||||
QAction *action = menu->addAction(option.label);
|
||||
connect(action, &QAction::triggered, this, [this, userName, option] { execInvite(userName, option); });
|
||||
}
|
||||
menu->setAttribute(Qt::WA_DeleteOnClose);
|
||||
menu->popup(QCursor::pos());
|
||||
}
|
||||
|
||||
void UserContextMenu::execInvite(const QString &userName, const GameInviteOption &option)
|
||||
{
|
||||
// Name the game by description first, then its id — "Join my game 'Magic'
|
||||
// (#123)" — so a description-less fallback still identifies the game.
|
||||
// The multi-arg .arg() overloads replace in a single pass, so a description
|
||||
// containing "%…" cannot corrupt later placeholders.
|
||||
const QString prefix =
|
||||
option.description.isEmpty()
|
||||
? tr("Join my game (#%1):").arg(option.gameId)
|
||||
: tr("Join my game \"%1\" (#%2):").arg(option.description, QString::number(option.gameId));
|
||||
tabSupervisor->sendInviteToUser(userName, prefix + " " + option.url);
|
||||
}
|
||||
|
||||
void UserContextMenu::execDetails(const QString &userName)
|
||||
{
|
||||
auto *w = new UserInfoBox(client, false, static_cast<QWidget *>(parent()),
|
||||
|
|
|
|||
|
|
@ -7,9 +7,12 @@
|
|||
#ifndef USER_CONTEXT_MENU_H
|
||||
#define USER_CONTEXT_MENU_H
|
||||
|
||||
#include <QObject>
|
||||
#include <libcockatrice/network/server/remote/user_level.h>
|
||||
#include "../../interface/widgets/server/game_link.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <functional>
|
||||
#include <libcockatrice/network/server/remote/user_level.h>
|
||||
class AbstractGame;
|
||||
class UserListProxy;
|
||||
class AbstractClient;
|
||||
|
|
@ -43,6 +46,7 @@ private:
|
|||
QAction *aPromoteToJudge, *aDemoteFromJudge;
|
||||
QAction *aWarnUser, *aWarnHistory;
|
||||
QAction *aGetAdminNotes;
|
||||
std::function<QList<GameInviteOption>()> gameInviteLinkProvider;
|
||||
signals:
|
||||
void openMessageDialog(const QString &userName, bool focus);
|
||||
private slots:
|
||||
|
|
@ -80,9 +84,28 @@ public:
|
|||
return userListProxy;
|
||||
}
|
||||
|
||||
void setGameInviteLinkProvider(std::function<QList<GameInviteOption>()> provider)
|
||||
{
|
||||
gameInviteLinkProvider = std::move(provider);
|
||||
}
|
||||
|
||||
/**
|
||||
* The games currently inviteable for @p userName, honoring the room's
|
||||
* buddy-only setting (the inviter must be the game's creator and the
|
||||
* target a buddy of theirs). Empty when there is no live provider.
|
||||
*/
|
||||
QList<GameInviteOption> inviteOptionsForUser(const QString &userName) const;
|
||||
|
||||
/** Whether at least one invite link is currently available for @p userName. */
|
||||
bool hasGameInviteLink(const QString &userName) const
|
||||
{
|
||||
return !inviteOptionsForUser(userName).isEmpty();
|
||||
}
|
||||
|
||||
// Individual action entry points — used by UserInfoPopup to trigger
|
||||
// actions without re-running the full context menu flow.
|
||||
void execChat(const QString &userName);
|
||||
void execInvite(const QString &userName);
|
||||
void execDetails(const QString &userName);
|
||||
void execShowGames(const QString &userName);
|
||||
void execAddToBuddy(const QString &userName);
|
||||
|
|
@ -97,6 +120,9 @@ public:
|
|||
void execAdminNotes(const QString &userName);
|
||||
void execAdjustMod(const QString &userName, bool shouldBeMod);
|
||||
void execAdjustJudge(const QString &userName, bool shouldBeJudge);
|
||||
|
||||
private:
|
||||
void execInvite(const QString &userName, const GameInviteOption &option);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -336,11 +336,12 @@ constexpr int UserInfo = Qt::UserRole + 2;
|
|||
// rows (UserListTWI, which uses QTreeWidgetItem::Type) by this item type.
|
||||
constexpr int SectionItemType = QTreeWidgetItem::UserType + 1;
|
||||
|
||||
UserListItemDelegate::UserListItemDelegate(QTreeWidget *tree,
|
||||
UserListItemDelegate::UserListItemDelegate(UserListWidget *owner,
|
||||
QTreeWidget *tree,
|
||||
const QMap<QString, QPixmap> *avatarCache,
|
||||
const QMap<QString, QPixmap> *cardArtCache,
|
||||
const QMap<QString, CardArtParams> *cardArtParamsMap)
|
||||
: QStyledItemDelegate(tree), tree(tree), avatarCache(avatarCache), cardArtCache(cardArtCache),
|
||||
: QStyledItemDelegate(tree), tree(tree), owner(owner), avatarCache(avatarCache), cardArtCache(cardArtCache),
|
||||
cardArtParamsMap(cardArtParamsMap)
|
||||
{
|
||||
}
|
||||
|
|
@ -353,7 +354,10 @@ bool UserListItemDelegate::editorEvent(QEvent *event,
|
|||
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
|
||||
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
|
||||
if (mouseEvent->button() == Qt::RightButton) {
|
||||
static_cast<UserListWidget *>(parent())->showContextMenu(mouseEvent->globalPosition().toPoint(), index);
|
||||
// Dialog mode has no context menu: consume the press, show nothing.
|
||||
if (owner->getHasUserInfoPopup()) {
|
||||
owner->showContextMenu(mouseEvent->globalPosition().toPoint(), index);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -577,8 +581,10 @@ bool UserListTWI::operator<(const QTreeWidgetItem &other) const
|
|||
UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
||||
AbstractClient *_client,
|
||||
UserListType _type,
|
||||
QWidget *parent)
|
||||
: QGroupBox(parent), tabSupervisor(_tabSupervisor), client(_client), type(_type), onlineCount(0)
|
||||
QWidget *parent,
|
||||
bool _hasUserInfoPopup)
|
||||
: QGroupBox(parent), hasUserInfoPopup(_hasUserInfoPopup), tabSupervisor(_tabSupervisor), client(_client),
|
||||
type(_type), onlineCount(0)
|
||||
{
|
||||
avatarProvider = new UserAvatarProvider(client, this);
|
||||
cardArtProvider = new UserCardArtProvider(this);
|
||||
|
|
@ -593,8 +599,8 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
|||
userTree->setHeaderHidden(true);
|
||||
userTree->setRootIsDecorated(false);
|
||||
userTree->setIconSize(QSize(20, 18));
|
||||
itemDelegate =
|
||||
new UserListItemDelegate(userTree, &avatarProvider->cache(), &cardArtProvider->cache(), &cardArtParamsMap);
|
||||
itemDelegate = new UserListItemDelegate(this, userTree, &avatarProvider->cache(), &cardArtProvider->cache(),
|
||||
&cardArtParamsMap);
|
||||
userTree->setItemDelegate(itemDelegate);
|
||||
userTree->setAlternatingRowColors(true);
|
||||
userTree->hideColumn(1);
|
||||
|
|
@ -604,15 +610,8 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
|||
userTree->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
|
||||
userTree->header()->setStretchLastSection(true);
|
||||
|
||||
// ── Hover popup ───────────────────────────────────────────────────────────
|
||||
userInfoPopup = new UserInfoPopup(tabSupervisor, tabSupervisor->getClient(), &avatarProvider->cache(),
|
||||
&cardArtProvider->cache(), &cardArtParamsMap,
|
||||
window()); // parented to main window so it floats above siblings
|
||||
|
||||
userInfoPopup->hide();
|
||||
userInfoPopup->setWindowOpacity(0.0);
|
||||
userInfoPopup->installEventFilter(this);
|
||||
|
||||
// Always create timers so callers never segfault on a null deref;
|
||||
// showPopupForUser / hidePopup already guard against a null userInfoPopup.
|
||||
showPopupTimer = new QTimer(this);
|
||||
showPopupTimer->setSingleShot(true);
|
||||
showPopupTimer->setInterval(280);
|
||||
|
|
@ -638,65 +637,104 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
|||
// The hover ends when the cursor leaves the user row. Empty list
|
||||
// space, a section divider and anything outside the tree all close
|
||||
// the popup, while the popup itself keeps it alive.
|
||||
if (!popupPinned && !userInfoPopup->underMouse() && (hoveredUser.isEmpty() || !userTree->underMouse())) {
|
||||
if (!popupPinned && userInfoPopup && !userInfoPopup->underMouse() &&
|
||||
(hoveredUser.isEmpty() || !userTree->underMouse())) {
|
||||
hidePopup();
|
||||
}
|
||||
});
|
||||
|
||||
connectPopupSignals();
|
||||
if (hasUserInfoPopup) {
|
||||
// ── Hover popup ───────────────────────────────────────────────────────
|
||||
userInfoPopup = new UserInfoPopup(tabSupervisor, tabSupervisor->getClient(), &avatarProvider->cache(),
|
||||
&cardArtProvider->cache(), &cardArtParamsMap,
|
||||
window()); // parented to main window so it floats above siblings
|
||||
|
||||
userInfoPopup->hide();
|
||||
userInfoPopup->setWindowOpacity(0.0);
|
||||
userInfoPopup->installEventFilter(this);
|
||||
|
||||
connectPopupSignals();
|
||||
}
|
||||
|
||||
userTree->setMouseTracking(true);
|
||||
userTree->viewport()->setMouseTracking(true);
|
||||
userTree->viewport()->installEventFilter(this);
|
||||
userTree->installEventFilter(this); // keyboard handling for section dividers
|
||||
|
||||
// Clicking anywhere outside the list clears its selection and closes the
|
||||
// popup. The filter watches all widgets because the press can land on any
|
||||
// part of the window, on another list or on the popup itself.
|
||||
qApp->installEventFilter(this);
|
||||
if (hasUserInfoPopup) {
|
||||
// Clicking anywhere outside the list clears its selection and closes the
|
||||
// popup. The filter watches all widgets because the press can land on any
|
||||
// part of the window, on another list or on the popup itself.
|
||||
qApp->installEventFilter(this);
|
||||
|
||||
// Pin on item click
|
||||
connect(userTree, &QTreeWidget::itemClicked, this, [this](QTreeWidgetItem *item, int) {
|
||||
// Clicking a section divider toggles it
|
||||
if (sectioned && item->type() == SectionItemType) {
|
||||
setExpandedProgrammatically(item, !item->isExpanded());
|
||||
handleSectionExpansion(item, item->isExpanded());
|
||||
return;
|
||||
}
|
||||
if (!SettingsCache::instance().appearance().getStyleUserList()) {
|
||||
return;
|
||||
}
|
||||
if (item->type() != QTreeWidgetItem::Type) {
|
||||
return; // divider rows have no user popup
|
||||
}
|
||||
popupPinned = false; // reset so showPopupForUser can update
|
||||
showPopupForUser(static_cast<UserListTWI *>(item));
|
||||
popupPinned = true; // pin after showing
|
||||
});
|
||||
// Pin on item click
|
||||
connect(userTree, &QTreeWidget::itemClicked, this, [this](QTreeWidgetItem *item, int) {
|
||||
// Clicking a section divider toggles it
|
||||
if (sectioned && item->type() == SectionItemType) {
|
||||
setExpandedProgrammatically(item, !item->isExpanded());
|
||||
handleSectionExpansion(item, item->isExpanded());
|
||||
return;
|
||||
}
|
||||
if (!SettingsCache::instance().appearance().getStyleUserList()) {
|
||||
return;
|
||||
}
|
||||
if (item->type() != QTreeWidgetItem::Type) {
|
||||
return; // divider rows have no user popup
|
||||
}
|
||||
popupPinned = false; // reset so showPopupForUser can update
|
||||
showPopupForUser(static_cast<UserListTWI *>(item));
|
||||
popupPinned = true; // pin after showing
|
||||
});
|
||||
|
||||
connect(userTree->selectionModel(), &QItemSelectionModel::selectionChanged, this,
|
||||
[this](const QItemSelection &sel, const QItemSelection &) {
|
||||
if (sel.isEmpty() && popupPinned) {
|
||||
popupPinned = false;
|
||||
hidePopup();
|
||||
}
|
||||
});
|
||||
connect(userTree->selectionModel(), &QItemSelectionModel::selectionChanged, this,
|
||||
[this](const QItemSelection &sel, const QItemSelection &) {
|
||||
if (sel.isEmpty() && popupPinned) {
|
||||
popupPinned = false;
|
||||
hidePopup();
|
||||
}
|
||||
});
|
||||
|
||||
// Keyboard selection: show the popup for the current row and hide it when
|
||||
// the focus moves to a section divider or leaves the list entirely. The
|
||||
// popup therefore follows arrow key navigation exactly like mouse hover.
|
||||
// When it was pinned by a click it stays open and follows the selection.
|
||||
connect(userTree, &QTreeWidget::currentItemChanged, this, [this](QTreeWidgetItem *current, QTreeWidgetItem *) {
|
||||
if (!isVisible() || !SettingsCache::instance().appearance().getStyleUserList()) {
|
||||
return;
|
||||
}
|
||||
if (current && current->type() == QTreeWidgetItem::Type) {
|
||||
showPopupForUser(static_cast<UserListTWI *>(current));
|
||||
} else {
|
||||
popupPinned = false;
|
||||
hidePopup();
|
||||
}
|
||||
});
|
||||
// Keyboard selection: the popup is a mouse surface, so keyboard
|
||||
// navigation shows no floating popup. A pinned (clicked) popup still
|
||||
// follows the selection so it does not strand on a stale user while
|
||||
// arrows move the cursor.
|
||||
connect(userTree, &QTreeWidget::currentItemChanged, this, [this](QTreeWidgetItem *current, QTreeWidgetItem *) {
|
||||
if (!popupPinned) {
|
||||
return; // keyboard navigation shows no popup
|
||||
}
|
||||
if (!isVisible() || !SettingsCache::instance().appearance().getStyleUserList()) {
|
||||
return;
|
||||
}
|
||||
if (current && current->type() == QTreeWidgetItem::Type) {
|
||||
showPopupForUser(static_cast<UserListTWI *>(current));
|
||||
} else {
|
||||
popupPinned = false;
|
||||
hidePopup();
|
||||
}
|
||||
});
|
||||
|
||||
// Hide popup when list scrolls (reference row has moved)
|
||||
connect(userTree->verticalScrollBar(), &QScrollBar::valueChanged, this, [this] {
|
||||
showPopupTimer->stop();
|
||||
hidePopup(true);
|
||||
requestAvatarsForVisibleItems();
|
||||
});
|
||||
|
||||
// Forward join requests from popup upward
|
||||
connect(userInfoPopup, &UserInfoPopup::joinGameRequested, this, &UserListWidget::joinGameRequested);
|
||||
} else {
|
||||
// Dialog mode: keyboard selection drives the Invite button.
|
||||
connect(userTree, &QTreeWidget::currentItemChanged, this, [this](QTreeWidgetItem *current, QTreeWidgetItem *) {
|
||||
const QString userName = (current && current->type() == QTreeWidgetItem::Type)
|
||||
? current->data(2, Qt::UserRole).toString()
|
||||
: QString();
|
||||
emit currentUserChanged(userName);
|
||||
});
|
||||
|
||||
// Keep the popup-less scroll path alive for avatar prefetch.
|
||||
connect(userTree->verticalScrollBar(), &QScrollBar::valueChanged, this,
|
||||
[this] { requestAvatarsForVisibleItems(); });
|
||||
}
|
||||
|
||||
// Section dividers can be collapsed/expanded by the user. Surface those
|
||||
// changes only from real user interaction. Programmatic expansion is
|
||||
|
|
@ -706,16 +744,6 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
|||
connect(userTree, &QTreeWidget::itemCollapsed, this,
|
||||
[this](QTreeWidgetItem *item) { handleSectionExpansion(item, false); });
|
||||
|
||||
// Hide popup when list scrolls (reference row has moved)
|
||||
connect(userTree->verticalScrollBar(), &QScrollBar::valueChanged, this, [this] {
|
||||
showPopupTimer->stop();
|
||||
hidePopup(true);
|
||||
requestAvatarsForVisibleItems();
|
||||
});
|
||||
|
||||
// Forward join requests from popup upward
|
||||
connect(userInfoPopup, &UserInfoPopup::joinGameRequested, this, &UserListWidget::joinGameRequested);
|
||||
|
||||
connect(avatarProvider, &UserAvatarProvider::avatarUpdated, this, &UserListWidget::refreshVisibleUserHeader);
|
||||
connect(cardArtProvider, &UserCardArtProvider::cardArtUpdated, this, &UserListWidget::refreshVisibleUserHeader);
|
||||
|
||||
|
|
@ -838,6 +866,9 @@ void UserListWidget::bind(UserListManager *mgr)
|
|||
void UserListWidget::refreshVisibleUserHeader(const QString &name)
|
||||
{
|
||||
userTree->viewport()->update();
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
if (userInfoPopup->isVisible() && userInfoPopup->getCurrentUser() == name) {
|
||||
userInfoPopup->refreshHeader();
|
||||
}
|
||||
|
|
@ -845,6 +876,9 @@ void UserListWidget::refreshVisibleUserHeader(const QString &name)
|
|||
|
||||
void UserListWidget::refreshPopupButtons(const QString &userName)
|
||||
{
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
UserListTWI *item = users.value(userName);
|
||||
if (!item) {
|
||||
return;
|
||||
|
|
@ -862,6 +896,9 @@ void UserListWidget::refreshPopupButtons(const QString &userName)
|
|||
void UserListWidget::hideEvent(QHideEvent *e)
|
||||
{
|
||||
QGroupBox::hideEvent(e);
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
showPopupTimer->stop();
|
||||
hidePopupTimer->stop();
|
||||
hidePopup(true);
|
||||
|
|
@ -870,6 +907,9 @@ void UserListWidget::hideEvent(QHideEvent *e)
|
|||
void UserListWidget::showEvent(QShowEvent *e)
|
||||
{
|
||||
QGroupBox::showEvent(e);
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
requestAvatarsForVisibleItems();
|
||||
}
|
||||
|
||||
|
|
@ -942,6 +982,24 @@ bool UserListWidget::eventFilter(QObject *obj, QEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
// Keyboard entry to the user context menu: the Menu key (or Shift+F10)
|
||||
// pops the same menu the right-click shows, anchored to the focused row.
|
||||
// Divider rows have no menu. Mouse-triggered context events are NOT handled
|
||||
// here — the delegate's right-press path already pops the menu, and
|
||||
// handling both would open two menus on one right-click.
|
||||
if (hasUserInfoPopup && (obj == userTree || obj == userTree->viewport()) && event->type() == QEvent::ContextMenu) {
|
||||
auto *contextEvent = static_cast<QContextMenuEvent *>(event);
|
||||
if (contextEvent->reason() == QContextMenuEvent::Keyboard) {
|
||||
QTreeWidgetItem *current = userTree->currentItem();
|
||||
if (current && current->type() == QTreeWidgetItem::Type) {
|
||||
const QPoint globalPos = userTree->viewport()->mapToGlobal(userTree->visualItemRect(current).center());
|
||||
showContextMenu(globalPos, userTree->indexFromItem(current));
|
||||
return true;
|
||||
}
|
||||
return false; // divider rows: no menu
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard navigation of the section dividers.
|
||||
// The dividers are selectable so arrow keys land on them. When one is the
|
||||
// current item, Enter/Space toggle it (like a button) and Left/Right follow
|
||||
|
|
@ -963,7 +1021,7 @@ bool UserListWidget::eventFilter(QObject *obj, QEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
if (obj == userTree->viewport()) {
|
||||
if (hasUserInfoPopup && obj == userTree->viewport()) {
|
||||
if (event->type() == QEvent::MouseMove) {
|
||||
if (!SettingsCache::instance().appearance().getStyleUserList()) {
|
||||
return QGroupBox::eventFilter(obj, event);
|
||||
|
|
@ -1003,6 +1061,9 @@ bool UserListWidget::eventFilter(QObject *obj, QEvent *event)
|
|||
|
||||
void UserListWidget::showPopupForUser(UserListTWI *item)
|
||||
{
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -1061,6 +1122,9 @@ void UserListWidget::showPopupForUser(UserListTWI *item)
|
|||
|
||||
void UserListWidget::positionPopup(UserListTWI *item)
|
||||
{
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -1115,6 +1179,9 @@ void UserListWidget::positionPopup(UserListTWI *item)
|
|||
|
||||
void UserListWidget::hidePopup(bool immediate)
|
||||
{
|
||||
if (!userInfoPopup) {
|
||||
return;
|
||||
}
|
||||
showPopupTimer->stop();
|
||||
hidePopupTimer->stop();
|
||||
if (!userInfoPopup->isVisible()) {
|
||||
|
|
@ -1475,8 +1542,10 @@ void UserListWidget::applyFilter()
|
|||
int visible = 0;
|
||||
for (int i = 0; i < divider->childCount(); ++i) {
|
||||
auto *child = static_cast<UserListTWI *>(divider->child(i));
|
||||
const bool match =
|
||||
!searching || QString::fromStdString(child->getUserInfo().name()).toLower().contains(lower);
|
||||
const QString name = QString::fromStdString(child->getUserInfo().name());
|
||||
const bool passesFilter =
|
||||
!userFilter || userFilter(name, child->data(0, UserListRoles::Online).toBool());
|
||||
const bool match = passesFilter && (!searching || name.toLower().contains(lower));
|
||||
child->setHidden(!match);
|
||||
if (match) {
|
||||
++visible;
|
||||
|
|
@ -1496,6 +1565,7 @@ void UserListWidget::applyFilter()
|
|||
}
|
||||
requestAvatarsForVisibleItems();
|
||||
userTree->viewport()->update();
|
||||
emit userListChanged();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1513,6 +1583,7 @@ void UserListWidget::applyFilter()
|
|||
|
||||
requestAvatarsForVisibleItems();
|
||||
userTree->viewport()->update();
|
||||
emit userListChanged();
|
||||
}
|
||||
|
||||
void UserListWidget::userClicked(QTreeWidgetItem *item, int /*column*/)
|
||||
|
|
@ -1520,7 +1591,38 @@ void UserListWidget::userClicked(QTreeWidgetItem *item, int /*column*/)
|
|||
if (item->type() != QTreeWidgetItem::Type) {
|
||||
return; // divider rows open no chat
|
||||
}
|
||||
emit openMessageDialog(item->data(2, Qt::UserRole).toString(), true);
|
||||
const QString userName = item->data(2, Qt::UserRole).toString();
|
||||
if (hasUserInfoPopup) {
|
||||
emit openMessageDialog(userName, true);
|
||||
} else {
|
||||
emit userActivated(userName);
|
||||
}
|
||||
}
|
||||
|
||||
int UserListWidget::visibleUserRowCount() const
|
||||
{
|
||||
int count = 0;
|
||||
if (sectioned) {
|
||||
for (const Section section : sectionIds) {
|
||||
QTreeWidgetItem *divider = sectionItems.value(section);
|
||||
if (!divider || divider->isHidden()) {
|
||||
continue;
|
||||
}
|
||||
for (int i = 0; i < divider->childCount(); ++i) {
|
||||
if (!divider->child(i)->isHidden()) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
for (int i = 0; i < userTree->topLevelItemCount(); ++i) {
|
||||
QTreeWidgetItem *item = userTree->topLevelItem(i);
|
||||
if (!item->isHidden() && item->type() == QTreeWidgetItem::Type) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void UserListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
|
||||
|
|
@ -1638,15 +1740,27 @@ void UserListWidget::updateSectionDivider(Section section)
|
|||
return;
|
||||
}
|
||||
int visible = 0;
|
||||
int online = 0;
|
||||
for (int i = 0; i < divider->childCount(); ++i) {
|
||||
if (!divider->child(i)->isHidden()) {
|
||||
QTreeWidgetItem *child = divider->child(i);
|
||||
if (!child->isHidden()) {
|
||||
++visible;
|
||||
if (child->data(0, UserListRoles::Online).toBool()) {
|
||||
++online;
|
||||
}
|
||||
}
|
||||
}
|
||||
// The tree draws no branches (rows are flush), so the divider carries its
|
||||
// own collapse arrow glyph.
|
||||
const QString arrow = divider->isExpanded() ? QStringLiteral("\u25BE") : QStringLiteral("\u25B8");
|
||||
divider->setText(0, tr("%1 %2 (%3)").arg(arrow, sectionTitle(section)).arg(visible));
|
||||
if (section == Section::Buddy) {
|
||||
// The buddy divider reports how many of the shown buddies are online,
|
||||
// mirroring the "Buddies online: %1 / %2" title of the non-sectioned
|
||||
// buddy list.
|
||||
divider->setText(0, tr("%1 %2 (%3/%4)").arg(arrow, sectionTitle(section)).arg(online).arg(visible));
|
||||
} else {
|
||||
divider->setText(0, tr("%1 %2 (%3)").arg(arrow, sectionTitle(section)).arg(visible));
|
||||
}
|
||||
}
|
||||
|
||||
void UserListWidget::handleSectionExpansion(QTreeWidgetItem *item, bool expanded)
|
||||
|
|
@ -1757,6 +1871,13 @@ UserListTWI *UserListWidget::ensureSectionMembership(Section section, const Serv
|
|||
|
||||
updateCardArtParams(user, userName);
|
||||
|
||||
// Dialog mode: rows that fail the user filter never exist. applyFilter()
|
||||
// re-checks the predicate on every pass so a live state change (e.g. the
|
||||
// user being ignored mid-dialog) hides an already created row.
|
||||
if (userFilter && !userFilter(userName, online)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QTreeWidgetItem *divider = sectionItems.value(section);
|
||||
if (!divider) {
|
||||
return nullptr;
|
||||
|
|
@ -1825,3 +1946,8 @@ void UserListWidget::finishSectionedMutation()
|
|||
applyFilter();
|
||||
userTree->viewport()->update();
|
||||
}
|
||||
|
||||
void UserListWidget::setGameInviteLinkProvider(std::function<QList<GameInviteOption>()> provider)
|
||||
{
|
||||
userContextMenu->setGameInviteLinkProvider(std::move(provider));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define USERLIST_H
|
||||
|
||||
#include "../../cards/card_info_picture_art_crop_widget.h"
|
||||
#include "../../interface/widgets/server/game_link.h"
|
||||
#include "user_avatar_provider.h"
|
||||
#include "user_card_art_provider.h"
|
||||
#include "user_info_popup.h"
|
||||
|
|
@ -22,6 +23,7 @@
|
|||
#include <QStyledItemDelegate>
|
||||
#include <QTextEdit>
|
||||
#include <QTreeWidgetItem>
|
||||
#include <functional>
|
||||
#include <libcockatrice/network/server/remote/user_level.h>
|
||||
#include <libcockatrice/protocol/pb/moderator_commands.pb.h>
|
||||
|
||||
|
|
@ -37,6 +39,7 @@ class QPlainTextEdit;
|
|||
class Response;
|
||||
class CommandContainer;
|
||||
class UserContextMenu;
|
||||
class UserListWidget;
|
||||
class QShowEvent;
|
||||
|
||||
class BanDialog : public QDialog
|
||||
|
|
@ -105,12 +108,14 @@ public:
|
|||
class UserListItemDelegate : public QStyledItemDelegate
|
||||
{
|
||||
QTreeWidget *tree;
|
||||
UserListWidget *owner;
|
||||
const QMap<QString, QPixmap> *avatarCache;
|
||||
const QMap<QString, QPixmap> *cardArtCache;
|
||||
const QMap<QString, CardArtParams> *cardArtParamsMap;
|
||||
|
||||
public:
|
||||
explicit UserListItemDelegate(QTreeWidget *tree,
|
||||
explicit UserListItemDelegate(UserListWidget *owner,
|
||||
QTreeWidget *tree,
|
||||
const QMap<QString, QPixmap> *avatarCache,
|
||||
const QMap<QString, QPixmap> *cardArtCache,
|
||||
const QMap<QString, CardArtParams> *cardArtParamsMap);
|
||||
|
|
@ -168,6 +173,8 @@ private:
|
|||
QString hoveredUser;
|
||||
bool popupPinned = false;
|
||||
bool bulkLoading = false;
|
||||
bool hasUserInfoPopup = true;
|
||||
std::function<bool(const QString &userName, bool online)> userFilter;
|
||||
|
||||
/**
|
||||
* Popup functions are anchored on the row, not the user name. In sectioned
|
||||
|
|
@ -237,12 +244,19 @@ signals:
|
|||
void removeIgnore(const QString &userName);
|
||||
void joinGameRequested(int gameId, int roomId, bool asSpectator);
|
||||
void sectionExpanded(Section section, bool expanded);
|
||||
/** Dialog mode: the user activated (Enter/double-click) the given row. */
|
||||
void userActivated(const QString &userName);
|
||||
/** Dialog mode: the current row changed; empty string means no user row. */
|
||||
void currentUserChanged(const QString &userName);
|
||||
/** The set of visible rows changed (filter, search or a live mutation). */
|
||||
void userListChanged();
|
||||
|
||||
public:
|
||||
UserListWidget(TabSupervisor *_tabSupervisor,
|
||||
AbstractClient *_client,
|
||||
UserListType _type,
|
||||
QWidget *parent = nullptr);
|
||||
QWidget *parent = nullptr,
|
||||
bool hasUserInfoPopup = true);
|
||||
~UserListWidget() override;
|
||||
void bind(UserListManager *mgr);
|
||||
void applyDisplayMode();
|
||||
|
|
@ -258,6 +272,16 @@ public:
|
|||
void setShowTitle(bool showTitle);
|
||||
void setSectioned(const QList<Section> &ids);
|
||||
void setSectionExpanded(Section section, bool expanded);
|
||||
/** Dialog mode: rows that fail the predicate are never shown. */
|
||||
void setUserFilter(std::function<bool(const QString &userName, bool online)> filter)
|
||||
{
|
||||
userFilter = std::move(filter);
|
||||
}
|
||||
[[nodiscard]] int visibleUserRowCount() const;
|
||||
[[nodiscard]] bool getHasUserInfoPopup() const
|
||||
{
|
||||
return hasUserInfoPopup;
|
||||
}
|
||||
[[nodiscard]] const QList<Section> &getSectionIds() const
|
||||
{
|
||||
return sectionIds;
|
||||
|
|
@ -268,6 +292,7 @@ public:
|
|||
}
|
||||
void showContextMenu(const QPoint &pos, const QModelIndex &index);
|
||||
void sortItems();
|
||||
void setGameInviteLinkProvider(std::function<QList<GameInviteOption>()> provider);
|
||||
|
||||
protected:
|
||||
void hideEvent(QHideEvent *e) override;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ class Tab : public QMainWindow
|
|||
signals:
|
||||
void userEvent(bool globalEvent = true);
|
||||
void tabTextChanged(Tab *tab, const QString &newTabText);
|
||||
void cockatriceLinkActivated(const QString &url);
|
||||
|
||||
protected:
|
||||
TabSupervisor *tabSupervisor;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,8 @@
|
|||
#include "../interface/card_picture_loader/card_picture_loader.h"
|
||||
#include "../interface/widgets/cards/card_info_frame_widget.h"
|
||||
#include "../interface/widgets/dialogs/dlg_create_game.h"
|
||||
#include "../interface/widgets/dialogs/dlg_invite_to_game.h"
|
||||
#include "../interface/widgets/server/game_link.h"
|
||||
#include "../interface/widgets/server/user/user_list_manager.h"
|
||||
#include "../interface/widgets/utility/completer_utils.h"
|
||||
#include "../interface/widgets/utility/line_edit_completer.h"
|
||||
|
|
@ -33,6 +35,8 @@
|
|||
#include "tab_supervisor.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
#include <QClipboard>
|
||||
#include <QCompleter>
|
||||
#include <QDebug>
|
||||
#include <QDockWidget>
|
||||
|
|
@ -40,10 +44,12 @@
|
|||
#include <QLabel>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QRegularExpression>
|
||||
#include <QStackedWidget>
|
||||
#include <QStringListModel>
|
||||
#include <QTimer>
|
||||
#include <QVBoxLayout>
|
||||
#include <QWidget>
|
||||
#include <libcockatrice/card/database/card_database.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
|
|
@ -293,6 +299,9 @@ void TabGame::retranslateUi()
|
|||
QString tabText = " | " + type + " #" + QString::number(game->getGameMetaInfo()->gameId());
|
||||
|
||||
updatePlayerListDockTitle();
|
||||
if (inviteButton) {
|
||||
inviteButton->setText(tr("Invite"));
|
||||
}
|
||||
cardInfoDock->setWindowTitle(tr("Card Info") + (cardInfoDock->isWindow() ? tabText : QString()));
|
||||
messageLayoutDock->setWindowTitle(tr("Messages") + (messageLayoutDock->isWindow() ? tabText : QString()));
|
||||
if (replayDock) {
|
||||
|
|
@ -331,6 +340,12 @@ void TabGame::retranslateUi()
|
|||
if (aGameInfo) {
|
||||
aGameInfo->setText(tr("Game &information"));
|
||||
}
|
||||
if (aCopyGameLink) {
|
||||
aCopyGameLink->setText(tr("Cop&y game link"));
|
||||
}
|
||||
if (aInviteToGame) {
|
||||
aInviteToGame->setText(tr("Invite to Game..."));
|
||||
}
|
||||
if (aConcede) {
|
||||
if (game->getPlayerManager()->isMainPlayerConceded()) {
|
||||
aConcede->setText(tr("Un&concede"));
|
||||
|
|
@ -498,6 +513,56 @@ void TabGame::actGameInfo()
|
|||
dlg.exec();
|
||||
}
|
||||
|
||||
void TabGame::actCopyGameLink()
|
||||
{
|
||||
const QString link =
|
||||
makeGameJoinLink(tabSupervisor->getClient()->serverName(), tabSupervisor->getClient()->serverPort(),
|
||||
game->getGameMetaInfo()->proto().room_id(), game->getGameMetaInfo()->gameId(),
|
||||
QString::fromStdString(game->getGameMetaInfo()->proto().description()));
|
||||
QApplication::clipboard()->setText(link);
|
||||
}
|
||||
|
||||
void TabGame::updateInviteButtonState()
|
||||
{
|
||||
// The dock button stays conservative (pre-start, not full); the menu action
|
||||
// additionally covers started/full games, which are legitimate spectate
|
||||
// invites, so it only needs the server-linked + not-closed conditions.
|
||||
const bool canInvite = !tabSupervisor->getIsLocalGame() && !game->getGameState()->isGameClosed() &&
|
||||
!game->getGameMetaInfo()->started() &&
|
||||
game->getPlayerManager()->getPlayerCount() < game->getGameMetaInfo()->maxPlayers();
|
||||
if (inviteButton) {
|
||||
inviteButton->setVisible(canInvite);
|
||||
}
|
||||
if (aInviteToGame) {
|
||||
aInviteToGame->setEnabled(!tabSupervisor->getIsLocalGame() && !game->getGameState()->isGameClosed());
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::actInviteToGame()
|
||||
{
|
||||
if (!tabSupervisor || tabSupervisor->getIsLocalGame()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GameMetaInfo *metaInfo = game->getGameMetaInfo();
|
||||
const QString inviteUrl = makeGameJoinLink(
|
||||
tabSupervisor->getClient()->serverName(), tabSupervisor->getClient()->serverPort(), metaInfo->proto().room_id(),
|
||||
metaInfo->gameId(), QString::fromStdString(metaInfo->proto().description()));
|
||||
|
||||
QStringList excludeUserNames;
|
||||
excludeUserNames << tabSupervisor->getUserListManager()->getOwnUsername();
|
||||
for (auto player : game->getPlayerManager()->getPlayers()) {
|
||||
excludeUserNames << player->getPlayerInfo()->getName();
|
||||
}
|
||||
for (auto it = game->getPlayerManager()->getSpectators().cbegin();
|
||||
it != game->getPlayerManager()->getSpectators().cend(); ++it) {
|
||||
excludeUserNames << QString::fromStdString(it.value().name());
|
||||
}
|
||||
|
||||
DlgInviteToGame dlg(tabSupervisor, inviteUrl, metaInfo->proto().only_buddies(), excludeUserNames, this);
|
||||
dlg.exec();
|
||||
}
|
||||
|
||||
void TabGame::actConcede()
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
|
||||
|
|
@ -986,6 +1051,11 @@ void TabGame::createMenuItems()
|
|||
connect(aRotateViewCCW, &QAction::triggered, this, &TabGame::actRotateViewCCW);
|
||||
aGameInfo = new QAction(this);
|
||||
connect(aGameInfo, &QAction::triggered, this, &TabGame::actGameInfo);
|
||||
aCopyGameLink = new QAction(this);
|
||||
aCopyGameLink->setEnabled(!tabSupervisor->getIsLocalGame() && !tabSupervisor->getClient()->serverName().isEmpty());
|
||||
connect(aCopyGameLink, &QAction::triggered, this, &TabGame::actCopyGameLink);
|
||||
aInviteToGame = new QAction(this);
|
||||
connect(aInviteToGame, &QAction::triggered, this, &TabGame::actInviteToGame);
|
||||
aConcede = new QAction(this);
|
||||
connect(aConcede, &QAction::triggered, this, &TabGame::actConcede);
|
||||
if (!game->getGameMetaInfo()->started()) {
|
||||
|
|
@ -1024,6 +1094,8 @@ void TabGame::createMenuItems()
|
|||
gameMenu->addAction(aRotateViewCCW);
|
||||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aGameInfo);
|
||||
gameMenu->addAction(aCopyGameLink);
|
||||
gameMenu->addAction(aInviteToGame);
|
||||
gameMenu->addAction(aConcede);
|
||||
gameMenu->addAction(aFocusChat);
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
|
|
@ -1032,6 +1104,9 @@ void TabGame::createMenuItems()
|
|||
|
||||
aCardMenu = gameMenu->addMenu(new QMenu(this));
|
||||
|
||||
// Sync the new action with the same state the dock button already shows.
|
||||
updateInviteButtonState();
|
||||
|
||||
addTabMenu(gameMenu);
|
||||
}
|
||||
|
||||
|
|
@ -1046,6 +1121,8 @@ void TabGame::createReplayMenuItems()
|
|||
aRotateViewCCW = nullptr;
|
||||
aResetLayout = nullptr;
|
||||
aGameInfo = nullptr;
|
||||
aCopyGameLink = nullptr;
|
||||
aInviteToGame = nullptr;
|
||||
aConcede = nullptr;
|
||||
aFocusChat = nullptr;
|
||||
aLeaveGame = new QAction(this);
|
||||
|
|
@ -1244,11 +1321,29 @@ void TabGame::createPlayerListDock(bool bReplay)
|
|||
}
|
||||
playerListWidget->setFocusPolicy(Qt::NoFocus);
|
||||
|
||||
auto *playerListBox = new QWidget(this);
|
||||
auto *vbox = new QVBoxLayout(playerListBox);
|
||||
vbox->setContentsMargins(0, 0, 0, 0);
|
||||
vbox->setSpacing(0);
|
||||
|
||||
vbox->addWidget(playerListWidget);
|
||||
|
||||
if (!bReplay) {
|
||||
inviteButton = new QPushButton(tr("Invite"), playerListBox);
|
||||
inviteButton->setVisible(false);
|
||||
connect(inviteButton, &QPushButton::clicked, this, &TabGame::actInviteToGame);
|
||||
vbox->addWidget(inviteButton);
|
||||
|
||||
connect(game->getGameMetaInfo(), &GameMetaInfo::startedChanged, this, &TabGame::updateInviteButtonState);
|
||||
connect(game->getPlayerManager(), &PlayerManager::playerCountChanged, this, &TabGame::updateInviteButtonState);
|
||||
updateInviteButtonState();
|
||||
}
|
||||
|
||||
playerListDock = new QDockWidget(this);
|
||||
playerListDock->setObjectName("playerListDock");
|
||||
playerListDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable |
|
||||
QDockWidget::DockWidgetMovable);
|
||||
playerListDock->setWidget(playerListWidget);
|
||||
playerListDock->setWidget(playerListBox);
|
||||
playerListDock->setFloating(false);
|
||||
}
|
||||
|
||||
|
|
@ -1272,6 +1367,7 @@ void TabGame::createMessageDock(bool bReplay)
|
|||
qOverload<const QString &>(&CardInfoFrameWidget::setCard));
|
||||
connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
|
||||
connect(messageLog, &MessageLogWidget::deleteCardInfoPopup, this, &TabGame::deleteCardInfoPopup);
|
||||
connect(messageLog, &MessageLogWidget::cockatriceLinkActivated, this, &TabGame::cockatriceLinkActivated);
|
||||
|
||||
if (!bReplay) {
|
||||
connect(messageLog, &MessageLogWidget::openMessageDialog, this, &TabGame::openMessageDialog);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ class CardInfoFrameWidget;
|
|||
class QTimer;
|
||||
class QSplitter;
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class QToolButton;
|
||||
class QMenu;
|
||||
class ZoneViewLayout;
|
||||
|
|
@ -69,6 +70,7 @@ private:
|
|||
|
||||
CardInfoFrameWidget *cardInfoFrameWidget;
|
||||
PlayerListWidget *playerListWidget;
|
||||
QPushButton *inviteButton = nullptr;
|
||||
QLabel *timeElapsedLabel;
|
||||
MessageLogWidget *messageLog;
|
||||
QLabel *sayLabel;
|
||||
|
|
@ -83,9 +85,10 @@ private:
|
|||
QAction *playersSeparator;
|
||||
QMenu *gameMenu, *viewMenu;
|
||||
TearOffMenu *phasesMenu;
|
||||
QAction *aGameInfo, *aConcede, *aLeaveGame, *aNextPhase, *aNextPhaseAction, *aNextTurn, *aReverseTurn,
|
||||
*aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
|
||||
QAction *aGameInfo, *aConcede, *aCopyGameLink, *aLeaveGame, *aNextPhase, *aNextPhaseAction, *aNextTurn,
|
||||
*aReverseTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
|
||||
QAction *aFocusChat;
|
||||
QAction *aInviteToGame = nullptr;
|
||||
QList<QAction *> phaseActions;
|
||||
QAction *aCardMenu;
|
||||
|
||||
|
|
@ -128,6 +131,7 @@ private:
|
|||
void createPlayAreaWidget(bool bReplay = false);
|
||||
void createDeckViewContainerWidget(bool bReplay = false);
|
||||
void createReplayDock(GameReplay *replay);
|
||||
void updateInviteButtonState();
|
||||
signals:
|
||||
void gameClosing(TabGame *tab);
|
||||
void containerProcessingStarted(const GameEventContext &context);
|
||||
|
|
@ -147,7 +151,9 @@ private slots:
|
|||
void setCardMenu(CardMenu *menu);
|
||||
|
||||
void actGameInfo();
|
||||
void actInviteToGame();
|
||||
void actConcede();
|
||||
void actCopyGameLink();
|
||||
void actRemoveLocalArrows();
|
||||
void actRotateViewCW();
|
||||
void actRotateViewCCW();
|
||||
|
|
|
|||
|
|
@ -23,14 +23,16 @@
|
|||
TabMessage::TabMessage(TabSupervisor *_tabSupervisor,
|
||||
AbstractClient *_client,
|
||||
const ServerInfo_User &_ownUserInfo,
|
||||
const ServerInfo_User &_otherUserInfo)
|
||||
const ServerInfo_User &_otherUserInfo,
|
||||
bool _userOnline)
|
||||
: Tab(_tabSupervisor), client(_client), ownUserInfo(new ServerInfo_User(_ownUserInfo)),
|
||||
otherUserInfo(new ServerInfo_User(_otherUserInfo)), userOnline(true)
|
||||
otherUserInfo(new ServerInfo_User(_otherUserInfo)), userOnline(_userOnline)
|
||||
{
|
||||
chatView = new ChatView(tabSupervisor, 0, true);
|
||||
connect(chatView, &ChatView::showCardInfoPopup, this, &TabMessage::showCardInfoPopup);
|
||||
connect(chatView, &ChatView::deleteCardInfoPopup, this, &TabMessage::deleteCardInfoPopup);
|
||||
connect(chatView, &ChatView::addMentionTag, this, &TabMessage::addMentionTag);
|
||||
connect(chatView, &ChatView::cockatriceLinkActivated, this, &TabMessage::cockatriceLinkActivated);
|
||||
sayEdit = new LineEditUnfocusable;
|
||||
sayEdit->setMaxLength(MAX_TEXT_LENGTH);
|
||||
connect(sayEdit, &LineEditUnfocusable::returnPressed, this, &TabMessage::sendMessage);
|
||||
|
|
@ -94,28 +96,58 @@ void TabMessage::closeEvent(QCloseEvent *event)
|
|||
event->accept();
|
||||
}
|
||||
|
||||
void TabMessage::sendPrivateMessage(const QString &text)
|
||||
{
|
||||
Command_Message cmd;
|
||||
cmd.set_user_name(otherUserInfo->name());
|
||||
cmd.set_message(text.toStdString());
|
||||
|
||||
PendingCommand *pend = client->prepareSessionCommand(cmd);
|
||||
pend->setExtraData(text);
|
||||
connect(pend, &PendingCommand::finished, this, &TabMessage::messageSent);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void TabMessage::sendMessage()
|
||||
{
|
||||
if (sayEdit->text().isEmpty() || !userOnline) {
|
||||
if (sayEdit->text().isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Command_Message cmd;
|
||||
cmd.set_user_name(otherUserInfo->name());
|
||||
cmd.set_message(sayEdit->text().toStdString());
|
||||
|
||||
PendingCommand *pend = client->prepareSessionCommand(cmd);
|
||||
connect(pend, &PendingCommand::finished, this, &TabMessage::messageSent);
|
||||
client->sendCommand(pend);
|
||||
if (!userOnline) {
|
||||
notifyUserOffline();
|
||||
return;
|
||||
}
|
||||
|
||||
sendPrivateMessage(sayEdit->text());
|
||||
sayEdit->clear();
|
||||
}
|
||||
|
||||
void TabMessage::messageSent(const Response &response)
|
||||
bool TabMessage::isUserOnline() const
|
||||
{
|
||||
return userOnline;
|
||||
}
|
||||
|
||||
void TabMessage::sendInviteMessage(const QString &text)
|
||||
{
|
||||
sayEdit->setText(text);
|
||||
sendMessage();
|
||||
}
|
||||
|
||||
void TabMessage::messageSent(const Response &response,
|
||||
const CommandContainer & /*commandContainer*/,
|
||||
const QVariant &extraData)
|
||||
{
|
||||
if (response.response_code() == Response::RespInIgnoreList) {
|
||||
chatView->appendMessage(tr(
|
||||
"This user is ignoring you, they cannot see your messages in main chat and you cannot join their games."));
|
||||
} else if (response.response_code() == Response::RespNameNotFound) {
|
||||
// The recipient went offline before the command reached the server: restore the draft.
|
||||
userOnline = false;
|
||||
if (sayEdit->text().isEmpty()) {
|
||||
sayEdit->setText(extraData.toString());
|
||||
}
|
||||
notifyUserOffline();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -175,3 +207,8 @@ void TabMessage::processUserJoined(const ServerInfo_User &_userInfo)
|
|||
userOnline = true;
|
||||
*otherUserInfo = _userInfo;
|
||||
}
|
||||
|
||||
void TabMessage::notifyUserOffline()
|
||||
{
|
||||
chatView->appendMessage(tr("Message not sent — %1 is offline.").arg(QString::fromStdString(otherUserInfo->name())));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ class LineEditUnfocusable;
|
|||
class Event_UserMessage;
|
||||
class Response;
|
||||
class ServerInfo_User;
|
||||
class CommandContainer;
|
||||
|
||||
class TabMessage : public Tab
|
||||
{
|
||||
|
|
@ -39,7 +40,7 @@ signals:
|
|||
void maximizeClient();
|
||||
private slots:
|
||||
void sendMessage();
|
||||
void messageSent(const Response &response);
|
||||
void messageSent(const Response &response, const CommandContainer &commandContainer, const QVariant &extraData);
|
||||
void addMentionTag(QString mentionTag);
|
||||
void messageClicked();
|
||||
|
||||
|
|
@ -50,7 +51,8 @@ public:
|
|||
TabMessage(TabSupervisor *_tabSupervisor,
|
||||
AbstractClient *_client,
|
||||
const ServerInfo_User &_ownUserInfo,
|
||||
const ServerInfo_User &_otherUserInfo);
|
||||
const ServerInfo_User &_otherUserInfo,
|
||||
bool _userOnline);
|
||||
~TabMessage() override;
|
||||
void retranslateUi() override;
|
||||
void tabActivated() override;
|
||||
|
|
@ -62,9 +64,14 @@ public:
|
|||
void processUserLeft();
|
||||
void processUserJoined(const ServerInfo_User &_userInfo);
|
||||
|
||||
[[nodiscard]] bool isUserOnline() const;
|
||||
void sendPrivateMessage(const QString &text);
|
||||
void sendInviteMessage(const QString &text);
|
||||
|
||||
private:
|
||||
bool shouldShowSystemPopup(const Event_UserMessage &event);
|
||||
void showSystemPopup(const Event_UserMessage &event);
|
||||
void notifyUserOffline();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../interface/widgets/dialogs/dlg_settings.h"
|
||||
#include "../interface/widgets/server/chat_view/chat_view.h"
|
||||
#include "../interface/widgets/server/game_link.h"
|
||||
#include "../interface/widgets/server/game_selector.h"
|
||||
#include "../interface/widgets/server/user/user_list_manager.h"
|
||||
#include "../interface/widgets/server/user/user_list_panel_widget.h"
|
||||
|
|
@ -30,6 +31,7 @@
|
|||
#include <QToolButton>
|
||||
#include <QVBoxLayout>
|
||||
#include <QtCore/qdatetime.h>
|
||||
#include <functional>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/get_pb_extension.h>
|
||||
|
|
@ -66,10 +68,14 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor,
|
|||
userList = userListPanel->getUserList();
|
||||
connect(userListPanel, &UserListPanelWidget::openMessageDialog, this, &TabRoom::openMessageDialog);
|
||||
|
||||
const auto gameInviteLinkProvider = [this]() { return tabSupervisor->getGameInviteLinksForRoom(roomId); };
|
||||
userList->setGameInviteLinkProvider(gameInviteLinkProvider);
|
||||
|
||||
chatView = new ChatView(tabSupervisor, nullptr, true, this);
|
||||
connect(chatView, &ChatView::showMentionPopup, this, &TabRoom::actShowMentionPopup);
|
||||
connect(chatView, &ChatView::messageClickedSignal, this, &TabRoom::focusTab);
|
||||
connect(chatView, &ChatView::openMessageDialog, this, &TabRoom::openMessageDialog);
|
||||
connect(chatView, &ChatView::cockatriceLinkActivated, this, &TabRoom::cockatriceLinkActivated);
|
||||
connect(chatView, &ChatView::showCardInfoPopup, this, &TabRoom::showCardInfoPopup);
|
||||
connect(chatView, &ChatView::deleteCardInfoPopup, this, &TabRoom::deleteCardInfoPopup);
|
||||
connect(chatView, &ChatView::addMentionTag, this, &TabRoom::addMentionTag);
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../interface/pixel_map_generator.h"
|
||||
#include "../interface/widgets/server/game_link.h"
|
||||
#include "../interface/widgets/server/user/user_list_manager.h"
|
||||
#include "../interface/widgets/server/user/user_list_widget.h"
|
||||
#include "../main.h"
|
||||
|
|
@ -406,6 +407,7 @@ int TabSupervisor::myAddTab(Tab *tab, QAction *manager)
|
|||
{
|
||||
connect(tab, &TabGame::userEvent, this, &TabSupervisor::tabUserEvent);
|
||||
connect(tab, &TabGame::tabTextChanged, this, &TabSupervisor::updateTabText);
|
||||
connect(tab, &TabGame::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
|
||||
|
||||
QString tabText = tab->getTabText();
|
||||
int idx = addTab(tab, sanitizeTabName(tabText));
|
||||
|
|
@ -851,6 +853,7 @@ void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
|
|||
connect(tab, &TabRoom::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
|
||||
connect(tab, &TabRoom::roomClosing, this, &TabSupervisor::roomLeft);
|
||||
connect(tab, &TabRoom::openMessageDialog, this, &TabSupervisor::addMessageTab);
|
||||
connect(tab, &TabRoom::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
|
||||
myAddTab(tab);
|
||||
roomTabs.insert(info.room_id(), tab);
|
||||
if (setCurrent) {
|
||||
|
|
@ -904,8 +907,10 @@ TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus
|
|||
}
|
||||
|
||||
ServerInfo_User otherUser;
|
||||
bool userOnline = false;
|
||||
if (auto user = userListManager->getOnlineUser(receiverName)) {
|
||||
otherUser = ServerInfo_User(*user);
|
||||
userOnline = true;
|
||||
} else {
|
||||
otherUser.set_name(receiverName.toStdString());
|
||||
}
|
||||
|
|
@ -919,9 +924,10 @@ TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus
|
|||
return tab;
|
||||
}
|
||||
|
||||
tab = new TabMessage(this, client, *userInfo, otherUser);
|
||||
tab = new TabMessage(this, client, *userInfo, otherUser, userOnline);
|
||||
connect(tab, &TabMessage::talkClosing, this, &TabSupervisor::talkLeft);
|
||||
connect(tab, &TabMessage::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
|
||||
connect(tab, &TabMessage::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
|
||||
myAddTab(tab);
|
||||
messageTabs.insert(receiverName, tab);
|
||||
if (focus) {
|
||||
|
|
@ -945,6 +951,53 @@ void TabSupervisor::talkLeft(TabMessage *tab)
|
|||
removeTab(indexOf(tab));
|
||||
}
|
||||
|
||||
QList<GameInviteOption> TabSupervisor::getGameInviteLinksForRoom(int roomId) const
|
||||
{
|
||||
QList<GameInviteOption> options;
|
||||
if (isLocalGame) {
|
||||
return options;
|
||||
}
|
||||
|
||||
// The inviter may be in several games of the same room (hosting one and
|
||||
// spectating another, for example). Return every game so the caller can
|
||||
// let the user choose which one to invite to.
|
||||
for (TabGame *tab : gameTabs) {
|
||||
GameMetaInfo *metaInfo = tab->getGame()->getGameMetaInfo();
|
||||
if (metaInfo->proto().room_id() != roomId) {
|
||||
continue;
|
||||
}
|
||||
// A closed game is a dead end — drop it. Started/full games stay
|
||||
// listed: an invite to them is a legitimate "come spectate" offer.
|
||||
if (metaInfo->proto().closed()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int gameId = metaInfo->gameId();
|
||||
const QString description = QString::fromStdString(metaInfo->proto().description());
|
||||
|
||||
GameInviteOption option{
|
||||
.gameId = gameId,
|
||||
.label =
|
||||
description.isEmpty() ? tr("Game #%1").arg(gameId) : tr("Game #%1 — %2").arg(gameId).arg(description),
|
||||
.url = makeGameJoinLink(client->serverName(), client->serverPort(), roomId, gameId, description),
|
||||
.description = description,
|
||||
.onlyBuddies = metaInfo->proto().only_buddies(),
|
||||
.creatorName = QString::fromStdString(metaInfo->proto().creator_info().name()),
|
||||
};
|
||||
options.append(option);
|
||||
}
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
void TabSupervisor::sendInviteToUser(const QString &userName, const QString &inviteText)
|
||||
{
|
||||
TabMessage *tab = addMessageTab(userName, true);
|
||||
if (tab) {
|
||||
tab->sendInviteMessage(inviteText);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new deck editor tab and loads the deck into it.
|
||||
* Creates either a classic or visual deck editor tab depending on settings
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
#define TAB_SUPERVISOR_H
|
||||
|
||||
#include "../../deck_loader/deck_loader.h"
|
||||
#include "../interface/widgets/server/game_link.h"
|
||||
#include "../interface/widgets/server/user/user_list_proxy.h"
|
||||
#include "abstract_tab_deck_editor.h"
|
||||
#include "api/archidekt/tab_archidekt.h"
|
||||
|
|
@ -160,6 +161,8 @@ public:
|
|||
{
|
||||
return deckEditorTabs;
|
||||
}
|
||||
[[nodiscard]] QList<GameInviteOption> getGameInviteLinksForRoom(int roomId) const;
|
||||
void sendInviteToUser(const QString &userName, const QString &inviteText);
|
||||
[[nodiscard]] bool getAdminLocked() const;
|
||||
void closeEvent(QCloseEvent *event) override;
|
||||
bool switchToGameTabIfAlreadyExists(const int gameId);
|
||||
|
|
@ -169,6 +172,7 @@ signals:
|
|||
void localGameEnded();
|
||||
void adminLockChanged(bool lock);
|
||||
void showWindowIfHidden();
|
||||
void cockatriceLinkActivated(const QString &url);
|
||||
|
||||
public slots:
|
||||
void openDeckInNewTab(const LoadedDeck &deckToOpen);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,503 @@
|
|||
#include "visual_deck_storage_model.h"
|
||||
|
||||
#include "../../deck_loader/deck_loader.h"
|
||||
|
||||
#include <QDir>
|
||||
#include <QDirIterator>
|
||||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
#include <QFutureWatcher>
|
||||
#include <QSet>
|
||||
#include <QtConcurrentRun>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <utility>
|
||||
|
||||
namespace
|
||||
{
|
||||
/**
|
||||
* @brief The result of a background directory scan: the deck rows in scan order
|
||||
* plus the sorted list of subfolder paths.
|
||||
*/
|
||||
struct DeckScanResult
|
||||
{
|
||||
QList<DeckPreviewData> decks; ///< Deck rows in scan order.
|
||||
QStringList folderPaths; ///< Sorted list of subfolder paths.
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief The result of a background deck file load: the parsed deck plus the
|
||||
* file's modification time, so the disk stat happens off the UI thread.
|
||||
*/
|
||||
struct DeckLoadResult
|
||||
{
|
||||
LoadedDeck deck; ///< The parsed deck.
|
||||
QDateTime lastModified; ///< File modification time at load.
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief The path of \a path relative to the deck root, or empty if \a path
|
||||
* is not below it.
|
||||
*/
|
||||
QString relativePathFromDeckRoot(const QString &path, const QString &deckPath)
|
||||
{
|
||||
if (!path.startsWith(deckPath)) {
|
||||
return {};
|
||||
}
|
||||
QString relativePath = path.mid(deckPath.length());
|
||||
if (relativePath.startsWith('/')) {
|
||||
relativePath.remove(0, 1);
|
||||
}
|
||||
return relativePath;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The path of \a filePath relative to \a deckPath, or the bare file name
|
||||
* if \a filePath is not below \a deckPath.
|
||||
*/
|
||||
QString relativeFilePathFor(const QString &filePath, const QString &deckPath)
|
||||
{
|
||||
if (filePath.startsWith(deckPath)) {
|
||||
return filePath.mid(deckPath.length());
|
||||
}
|
||||
|
||||
return QFileInfo(filePath).fileName();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The directory of \a filePath relative to \a deckPath, or empty if the
|
||||
* file sits directly in the deck root.
|
||||
*/
|
||||
QString folderPathFor(const QString &filePath, const QString &deckPath)
|
||||
{
|
||||
return relativePathFromDeckRoot(QFileInfo(filePath).absolutePath(), deckPath);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Scans a deck directory on a worker thread, returning discovered deck
|
||||
* files and subfolder paths.
|
||||
*/
|
||||
DeckScanResult scanDeckDirectory(const QString &deckPath)
|
||||
{
|
||||
DeckScanResult result;
|
||||
|
||||
QDirIterator fileIt(deckPath, DeckLoader::ACCEPTED_FILE_EXTENSIONS, QDir::Files,
|
||||
QDirIterator::Subdirectories | QDirIterator::FollowSymlinks);
|
||||
while (fileIt.hasNext()) {
|
||||
const QString filePath = fileIt.next();
|
||||
DeckPreviewData data;
|
||||
data.filePath = filePath;
|
||||
data.relativeFilePath = relativeFilePathFor(filePath, deckPath);
|
||||
data.folderPath = folderPathFor(filePath, deckPath);
|
||||
data.lastModified = QFileInfo(filePath).lastModified();
|
||||
result.decks.append(std::move(data));
|
||||
}
|
||||
|
||||
QSet<QString> seenFolders;
|
||||
QDirIterator folderIt(deckPath, QDir::Dirs | QDir::NoDotAndDotDot,
|
||||
QDirIterator::Subdirectories | QDirIterator::FollowSymlinks);
|
||||
while (folderIt.hasNext()) {
|
||||
const QString folderPath = relativePathFromDeckRoot(folderIt.next(), deckPath);
|
||||
if (!folderPath.isEmpty() && !seenFolders.contains(folderPath)) {
|
||||
seenFolders.insert(folderPath);
|
||||
result.folderPaths.append(folderPath);
|
||||
}
|
||||
}
|
||||
result.folderPaths.sort();
|
||||
|
||||
return result;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
VisualDeckStorageModel::VisualDeckStorageModel(QObject *parent) : QAbstractListModel(parent)
|
||||
{
|
||||
}
|
||||
|
||||
int VisualDeckStorageModel::rowCount(const QModelIndex &parent) const
|
||||
{
|
||||
return parent.isValid() ? 0 : decks.size();
|
||||
}
|
||||
|
||||
QVariant VisualDeckStorageModel::data(const QModelIndex &index, int role) const
|
||||
{
|
||||
if (!index.isValid() || index.row() < 0 || index.row() >= decks.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const DeckPreviewData &data = decks.at(index.row());
|
||||
switch (role) {
|
||||
case Qt::DisplayRole:
|
||||
case VisualDeckStorageRoles::DisplayNameRole:
|
||||
return data.displayName;
|
||||
case VisualDeckStorageRoles::FilePathRole:
|
||||
return data.filePath;
|
||||
case VisualDeckStorageRoles::RelativeFilePathRole:
|
||||
return data.relativeFilePath;
|
||||
case VisualDeckStorageRoles::FolderPathRole:
|
||||
return data.folderPath;
|
||||
case VisualDeckStorageRoles::TagsRole:
|
||||
return data.tags;
|
||||
case VisualDeckStorageRoles::ColorIdentityRole:
|
||||
return data.colorIdentity;
|
||||
case VisualDeckStorageRoles::LastModifiedRole:
|
||||
return data.lastModified;
|
||||
case VisualDeckStorageRoles::LastLoadedRole:
|
||||
return data.lastLoaded;
|
||||
case VisualDeckStorageRoles::BannerCardNameRole:
|
||||
return data.bannerCard.name;
|
||||
case VisualDeckStorageRoles::BannerCardProviderIdRole:
|
||||
return data.bannerCard.providerId;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
void VisualDeckStorageModel::setDeckPath(const QString &path)
|
||||
{
|
||||
QString cleanedPath = QDir::cleanPath(path);
|
||||
if (cleanedPath == ".") {
|
||||
cleanedPath.clear();
|
||||
}
|
||||
deckPath = cleanedPath;
|
||||
startScan();
|
||||
}
|
||||
|
||||
void VisualDeckStorageModel::refresh()
|
||||
{
|
||||
startScan();
|
||||
}
|
||||
|
||||
const DeckPreviewData &VisualDeckStorageModel::dataForRow(int row) const
|
||||
{
|
||||
static const DeckPreviewData emptyData;
|
||||
if (row < 0 || row >= decks.size()) {
|
||||
return emptyData;
|
||||
}
|
||||
return decks.at(row);
|
||||
}
|
||||
|
||||
const LoadedDeck &VisualDeckStorageModel::deckForRow(int row) const
|
||||
{
|
||||
return dataForRow(row).deck;
|
||||
}
|
||||
|
||||
int VisualDeckStorageModel::rowForFilePath(const QString &filePath) const
|
||||
{
|
||||
for (int i = 0; i < decks.size(); ++i) {
|
||||
if (decks.at(i).filePath == filePath) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void VisualDeckStorageModel::startScan()
|
||||
{
|
||||
++scanGeneration;
|
||||
beginResetModel();
|
||||
decks.clear();
|
||||
folderPaths.clear();
|
||||
endResetModel();
|
||||
|
||||
if (deckPath.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QString currentDeckPath = deckPath;
|
||||
const int generation = scanGeneration;
|
||||
|
||||
// The scan (directory walk + one stat per file) runs on a worker thread so that
|
||||
// constructing the widget never stalls the UI thread on a large deck folder.
|
||||
auto *watcher = new QFutureWatcher<DeckScanResult>(this);
|
||||
connect(watcher, &QFutureWatcher<DeckScanResult>::finished, this, [this, watcher, generation] {
|
||||
watcher->deleteLater();
|
||||
|
||||
if (generation != scanGeneration) {
|
||||
return; // A newer scan started while this one was running; drop the stale result.
|
||||
}
|
||||
|
||||
const DeckScanResult result = watcher->result();
|
||||
folderPaths = result.folderPaths;
|
||||
|
||||
if (result.decks.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
beginInsertRows(QModelIndex(), 0, result.decks.size() - 1);
|
||||
decks = result.decks;
|
||||
endInsertRows();
|
||||
|
||||
for (int row = 0; row < decks.size(); ++row) {
|
||||
beginLoad(row);
|
||||
}
|
||||
});
|
||||
|
||||
watcher->setFuture(
|
||||
QtConcurrent::run([currentDeckPath]() -> DeckScanResult { return scanDeckDirectory(currentDeckPath); }));
|
||||
}
|
||||
|
||||
void VisualDeckStorageModel::beginLoad(int row)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || decks.at(row).loadInProgress) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.loadInProgress = true;
|
||||
|
||||
const QString filePath = data.filePath;
|
||||
const DeckFileFormat::Format fmt = DeckFileFormat::getFormatFromName(filePath);
|
||||
const int generation = scanGeneration;
|
||||
|
||||
auto *watcher = new QFutureWatcher<std::optional<DeckLoadResult>>(this);
|
||||
connect(watcher, &QFutureWatcher<std::optional<DeckLoadResult>>::finished, this,
|
||||
[this, watcher, filePath, generation] {
|
||||
watcher->deleteLater();
|
||||
|
||||
if (generation != scanGeneration) {
|
||||
return; // The deck list was re-scanned while this load was running; drop the stale result.
|
||||
}
|
||||
|
||||
const int row = rowForFilePath(filePath);
|
||||
if (row == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.loadInProgress = false;
|
||||
|
||||
std::optional<DeckLoadResult> result = watcher->result();
|
||||
if (!result) {
|
||||
return; // Leave the row unloaded; it stays visible but without deck data.
|
||||
}
|
||||
|
||||
data.deck = std::move(result->deck);
|
||||
data.loadSucceeded = true;
|
||||
data.lastModified = result->lastModified;
|
||||
recomputeDeckMetadata(data);
|
||||
|
||||
emit dataChanged(index(row), index(row));
|
||||
emit deckLoaded(row);
|
||||
});
|
||||
|
||||
watcher->setFuture(QtConcurrent::run([filePath, fmt]() -> std::optional<DeckLoadResult> {
|
||||
std::optional<LoadedDeck> deck = DeckLoader::loadFromFile(filePath, fmt, false);
|
||||
if (!deck) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return DeckLoadResult{*deck, QFileInfo(filePath).lastModified()};
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Computes the color identity of a deck in WUBRG order.
|
||||
*/
|
||||
static QString computeColorIdentity(const LoadedDeck &deck)
|
||||
{
|
||||
QStringList cardList = deck.deckList.getCardList({DECK_ZONE_MAIN, DECK_ZONE_SIDE});
|
||||
if (cardList.isEmpty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
QSet<QChar> colorSet; // A set to collect unique color symbols (e.g., W, U, B, R, G)
|
||||
|
||||
for (const QString &cardName : cardList) {
|
||||
CardInfoPtr currentCard = CardDatabaseManager::query()->getCardInfo(cardName);
|
||||
if (currentCard) {
|
||||
const QString colors = currentCard->getColors(); // Something like "WUB"
|
||||
for (const QChar &color : colors) {
|
||||
colorSet.insert(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure the color identity is in WUBRG order
|
||||
QString colorIdentity;
|
||||
const QString wubrgOrder = "WUBRG";
|
||||
for (const QChar &color : wubrgOrder) {
|
||||
if (colorSet.contains(color)) {
|
||||
colorIdentity.append(color);
|
||||
}
|
||||
}
|
||||
|
||||
return colorIdentity;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Recomputes all derived metadata of a row from its loaded deck.
|
||||
*/
|
||||
void VisualDeckStorageModel::recomputeDeckMetadata(DeckPreviewData &data)
|
||||
{
|
||||
const DeckList &deckList = data.deck.deckList;
|
||||
|
||||
data.deckName = deckList.getName();
|
||||
data.displayName = !data.deckName.isEmpty() ? data.deckName : QFileInfo(data.deck.lastLoadInfo.fileName).fileName();
|
||||
data.tags = deckList.getTags();
|
||||
data.lastLoaded = QDateTime::fromString(deckList.getLastLoadedTimestamp());
|
||||
data.bannerCard = deckList.getBannerCard();
|
||||
data.colorIdentity = computeColorIdentity(data.deck);
|
||||
}
|
||||
|
||||
void VisualDeckStorageModel::setFilePathForRow(int row, const QString &newFilePath)
|
||||
{
|
||||
if (row < 0 || row >= decks.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.filePath = newFilePath;
|
||||
data.relativeFilePath = relativeFilePathFor(newFilePath, deckPath);
|
||||
data.folderPath = folderPathFor(newFilePath, deckPath);
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::renameDeck(int row, const QString &newName)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || decks.at(row).deck.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.deck.deckList.setName(newName);
|
||||
if (!DeckLoader::saveToFile(data.deck)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
recomputeDeckMetadata(data);
|
||||
emit dataChanged(index(row), index(row), {VisualDeckStorageRoles::DisplayNameRole});
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::renameFile(int row, const QString &newBaseName)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || newBaseName.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
const QFileInfo info(data.filePath);
|
||||
if (newBaseName == info.baseName()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
QString newFileName = newBaseName;
|
||||
if (!info.suffix().isEmpty()) {
|
||||
newFileName += "." + info.suffix();
|
||||
}
|
||||
|
||||
const QString newFilePath = QFileInfo(info.dir(), newFileName).filePath();
|
||||
if (!QFile::rename(info.filePath(), newFilePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const QString oldFilePath = data.filePath;
|
||||
data.deck.lastLoadInfo.fileName = newFilePath;
|
||||
setFilePathForRow(row, newFilePath);
|
||||
data.lastModified = QFileInfo(newFilePath).lastModified();
|
||||
|
||||
emit dataChanged(index(row), index(row));
|
||||
emit deckFilePathChanged(oldFilePath, newFilePath);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::deleteFile(int row)
|
||||
{
|
||||
if (row < 0 || row >= decks.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const QString filePath = decks.at(row).filePath;
|
||||
if (!QFile::remove(QFileInfo(filePath).filePath())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
beginRemoveRows(QModelIndex(), row, row);
|
||||
decks.removeAt(row);
|
||||
endRemoveRows();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::setTags(int row, const QStringList &tags)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || decks.at(row).deck.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.deck.deckList.setTags(tags);
|
||||
if (!DeckLoader::saveToFile(data.deck)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data.tags = tags;
|
||||
emit dataChanged(index(row), index(row), {VisualDeckStorageRoles::TagsRole});
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::setBannerCard(int row, const CardRef &cardRef)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || decks.at(row).deck.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
data.deck.deckList.setBannerCard(cardRef);
|
||||
if (!DeckLoader::saveToFile(data.deck)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data.bannerCard = cardRef;
|
||||
emit dataChanged(index(row), index(row),
|
||||
{VisualDeckStorageRoles::BannerCardNameRole, VisualDeckStorageRoles::BannerCardProviderIdRole});
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::convertToCockatriceFormat(int row)
|
||||
{
|
||||
if (row < 0 || row >= decks.size() || decks.at(row).deck.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
const QString oldFilePath = data.filePath;
|
||||
if (!DeckLoader::convertToCockatriceFormat(data.deck)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setFilePathForRow(row, data.deck.lastLoadInfo.fileName);
|
||||
data.lastModified = QFileInfo(data.filePath).lastModified();
|
||||
recomputeDeckMetadata(data);
|
||||
|
||||
emit dataChanged(index(row), index(row));
|
||||
if (oldFilePath != data.filePath) {
|
||||
emit deckFilePathChanged(oldFilePath, data.filePath);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualDeckStorageModel::reloadIfModified(int row)
|
||||
{
|
||||
if (row < 0 || row >= decks.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DeckPreviewData &data = decks[row];
|
||||
QFileInfo fileInfo(data.filePath);
|
||||
const QDateTime newLastModified = fileInfo.lastModified();
|
||||
if (!newLastModified.isValid() || newLastModified <= data.lastModified) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::optional<LoadedDeck> result =
|
||||
DeckLoader::loadFromFile(data.filePath, DeckFileFormat::getFormatFromName(data.filePath), false);
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
|
||||
data.deck = *result;
|
||||
data.loadSucceeded = true;
|
||||
data.lastModified = fileInfo.lastModified();
|
||||
recomputeDeckMetadata(data);
|
||||
|
||||
emit dataChanged(index(row), index(row));
|
||||
emit deckLoaded(row);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -0,0 +1,156 @@
|
|||
/**
|
||||
* @file visual_deck_storage_model.h
|
||||
* @ingroup VisualDeckStorageWidgets
|
||||
* @brief Source model for the Visual Deck Storage: the deck files on disk.
|
||||
*
|
||||
* The model owns the deck metadata (name, tags, color identity, banner card,
|
||||
* modification times) and the parsed deck list, loading each deck file in the
|
||||
* background. Views read through the roles or the direct accessors, and all
|
||||
* mutations (rename, tags, banner card, delete, conversion) go through this
|
||||
* class so the view layer never touches the filesystem directly.
|
||||
*/
|
||||
|
||||
#ifndef VISUAL_DECK_STORAGE_MODEL_H
|
||||
#define VISUAL_DECK_STORAGE_MODEL_H
|
||||
|
||||
#include "../../deck_loader/loaded_deck.h"
|
||||
|
||||
#include <QAbstractListModel>
|
||||
#include <QDateTime>
|
||||
#include <QList>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <optional>
|
||||
|
||||
namespace VisualDeckStorageRoles
|
||||
{
|
||||
/**
|
||||
* @brief Custom roles exposed by the VisualDeckStorageModel.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
FilePathRole = Qt::UserRole + 1, /**< Absolute file path of the deck. */
|
||||
RelativeFilePathRole, /**< File path relative to the deck folder. */
|
||||
FolderPathRole, /**< Directory of the deck relative to the deck folder ("" for root). */
|
||||
DisplayNameRole, /**< Deck name, or the file name if the deck has no name. */
|
||||
TagsRole, /**< The deck's tags. */
|
||||
ColorIdentityRole, /**< The deck's color identity (WUBRG order). */
|
||||
LastModifiedRole, /**< QDateTime of the deck file's last modification. */
|
||||
LastLoadedRole, /**< QDateTime when the deck was last loaded from the file. */
|
||||
BannerCardNameRole, /**< Name of the deck's banner card. */
|
||||
BannerCardProviderIdRole /**< Provider id of the deck's banner card. */
|
||||
};
|
||||
} // namespace VisualDeckStorageRoles
|
||||
|
||||
/**
|
||||
* @brief One deck file as seen by the Visual Deck Storage.
|
||||
*
|
||||
* The metadata is computed once when the deck loads and refreshed on reloads
|
||||
* and mutations, so filters and sorts never re-read the file from disk.
|
||||
*/
|
||||
struct DeckPreviewData
|
||||
{
|
||||
QString filePath; ///< Absolute file path.
|
||||
QString relativeFilePath; ///< File path relative to the deck folder.
|
||||
QString folderPath; ///< Directory relative to the deck folder ("" for the deck folder itself).
|
||||
QString deckName; ///< The deck name as stored in the file (may be empty).
|
||||
QString displayName; ///< Deck name, or the file name if the deck has no name.
|
||||
QStringList tags; ///< The deck's tags.
|
||||
QString colorIdentity; ///< The deck's color identity in WUBRG order.
|
||||
QDateTime lastModified; ///< File modification time at last check.
|
||||
QDateTime lastLoaded; ///< When the deck was last loaded from the file.
|
||||
CardRef bannerCard; ///< The deck's banner card (name + provider id).
|
||||
LoadedDeck deck; ///< The parsed deck; empty until the file has been loaded.
|
||||
bool loadSucceeded = false; ///< Whether the deck file finished loading successfully.
|
||||
bool loadInProgress = false; ///< Whether the deck file is currently being loaded.
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief The list model backing the Visual Deck Storage widget tree.
|
||||
*
|
||||
* Rows are in filesystem scan order; ordering and filtering are handled by
|
||||
* VisualDeckStorageSortFilterProxyModel on top of this model.
|
||||
*/
|
||||
class VisualDeckStorageModel : public QAbstractListModel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit VisualDeckStorageModel(QObject *parent = nullptr);
|
||||
|
||||
/// @name Qt model overrides
|
||||
///@{
|
||||
[[nodiscard]] int rowCount(const QModelIndex &parent = QModelIndex()) const override;
|
||||
[[nodiscard]] QVariant data(const QModelIndex &index, int role) const override;
|
||||
///@}
|
||||
|
||||
/**
|
||||
* @brief Sets the folder to scan for deck files and starts (re)loading.
|
||||
* Clears the model immediately (modelReset), then populates it asynchronously
|
||||
* as the background scan discovers deck files.
|
||||
*/
|
||||
void setDeckPath(const QString &path);
|
||||
|
||||
/**
|
||||
* @brief Re-scans the current deck folder, reloading every deck file.
|
||||
*/
|
||||
void refresh();
|
||||
|
||||
[[nodiscard]] QString getDeckPath() const
|
||||
{
|
||||
return deckPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The relative paths of all subdirectories of the deck folder, one level at a time.
|
||||
* Used by the view to build the folder tree. Sorted for deterministic order.
|
||||
*/
|
||||
[[nodiscard]] QStringList getFolderPaths() const
|
||||
{
|
||||
return folderPaths;
|
||||
}
|
||||
|
||||
/// @name Data accessors
|
||||
///@{
|
||||
[[nodiscard]] const DeckPreviewData &dataForRow(int row) const;
|
||||
[[nodiscard]] const LoadedDeck &deckForRow(int row) const;
|
||||
[[nodiscard]] int rowForFilePath(const QString &filePath) const;
|
||||
///@}
|
||||
|
||||
/// @name Mutations (persist to disk and update the row)
|
||||
///@{
|
||||
bool renameDeck(int row, const QString &newName);
|
||||
bool renameFile(int row, const QString &newBaseName);
|
||||
bool deleteFile(int row);
|
||||
bool setTags(int row, const QStringList &tags);
|
||||
bool setBannerCard(int row, const CardRef &cardRef);
|
||||
bool convertToCockatriceFormat(int row);
|
||||
bool reloadIfModified(int row);
|
||||
///@}
|
||||
|
||||
signals:
|
||||
/**
|
||||
* @brief Emitted when a deck file finishes loading.
|
||||
* @param row The row of the deck that finished loading.
|
||||
*/
|
||||
void deckLoaded(int row);
|
||||
|
||||
/**
|
||||
* @brief Emitted when a deck's file path changes (rename file, conversion).
|
||||
* @param oldFilePath The previous file path.
|
||||
* @param newFilePath The new file path.
|
||||
*/
|
||||
void deckFilePathChanged(const QString &oldFilePath, const QString &newFilePath);
|
||||
|
||||
private:
|
||||
void startScan();
|
||||
void beginLoad(int row);
|
||||
static void recomputeDeckMetadata(DeckPreviewData &data);
|
||||
void setFilePathForRow(int row, const QString &newFilePath);
|
||||
|
||||
QString deckPath;
|
||||
QList<DeckPreviewData> decks;
|
||||
QStringList folderPaths; ///< All subdirectories of the deck folder, sorted.
|
||||
int scanGeneration = 0; ///< Bumped on every scan so stale results are ignored.
|
||||
};
|
||||
|
||||
#endif // VISUAL_DECK_STORAGE_MODEL_H
|
||||
|
|
@ -0,0 +1,275 @@
|
|||
#include "visual_deck_storage_sort_filter_proxy_model.h"
|
||||
|
||||
#include "../../filters/deck_filter_string.h"
|
||||
|
||||
#include <QFileInfo>
|
||||
#include <algorithm>
|
||||
|
||||
VisualDeckStorageSortFilterProxyModel::VisualDeckStorageSortFilterProxyModel(QObject *parent)
|
||||
: QSortFilterProxyModel(parent)
|
||||
{
|
||||
setDynamicSortFilter(false);
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::setSourceModel(QAbstractItemModel *model)
|
||||
{
|
||||
if (QAbstractItemModel *oldModel = sourceModel()) {
|
||||
disconnect(oldModel, &QAbstractItemModel::modelReset, this,
|
||||
&VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
disconnect(oldModel, &QAbstractItemModel::rowsInserted, this,
|
||||
&VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
disconnect(oldModel, &QAbstractItemModel::rowsRemoved, this,
|
||||
&VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
}
|
||||
|
||||
QSortFilterProxyModel::setSourceModel(model);
|
||||
|
||||
if (model) {
|
||||
connect(model, &QAbstractItemModel::modelReset, this, &VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
connect(model, &QAbstractItemModel::rowsInserted, this,
|
||||
&VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
connect(model, &QAbstractItemModel::rowsRemoved, this,
|
||||
&VisualDeckStorageSortFilterProxyModel::resizeMatchLists);
|
||||
}
|
||||
|
||||
resizeMatchLists();
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::setSearchText(const QString &text)
|
||||
{
|
||||
if (searchText == text) {
|
||||
return;
|
||||
}
|
||||
|
||||
searchText = text;
|
||||
updateSearchMatches();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::setTagFilter(const QSet<QString> &newSelectedTags,
|
||||
const QSet<QString> &newExcludedTags)
|
||||
{
|
||||
if (selectedTags == newSelectedTags && excludedTags == newExcludedTags) {
|
||||
return;
|
||||
}
|
||||
|
||||
selectedTags = newSelectedTags;
|
||||
excludedTags = newExcludedTags;
|
||||
updateTagMatches();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::setColorFilter(FilterMode mode, const QSet<QChar> &colors)
|
||||
{
|
||||
if (colorFilterMode == mode && activeColors == colors) {
|
||||
return;
|
||||
}
|
||||
|
||||
colorFilterMode = mode;
|
||||
activeColors = colors;
|
||||
updateColorMatches();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::setSortOrder(SortOrder order)
|
||||
{
|
||||
// No equality guard: the initial reapply (with the default order) must still
|
||||
// trigger sort(0), since without a sort the proxy would show scan order.
|
||||
sortOrder = order;
|
||||
sort(0);
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::reapplyFilters()
|
||||
{
|
||||
const QList<bool> oldSearchMatches = searchMatches;
|
||||
const QList<bool> oldTagMatches = tagMatches;
|
||||
const QList<bool> oldColorMatches = colorMatches;
|
||||
|
||||
updateSearchMatches();
|
||||
updateTagMatches();
|
||||
updateColorMatches();
|
||||
|
||||
if (searchMatches != oldSearchMatches || tagMatches != oldTagMatches || colorMatches != oldColorMatches) {
|
||||
invalidate();
|
||||
}
|
||||
|
||||
if (sortOrder == ByName || sortOrder == ByLastLoaded) {
|
||||
// These orders depend on data that only becomes available when a deck finishes loading.
|
||||
sort(0);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::resort()
|
||||
{
|
||||
sort(0);
|
||||
}
|
||||
|
||||
bool VisualDeckStorageSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
|
||||
{
|
||||
if (sourceParent.isValid()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the match lists aren't sized to the current model yet, don't hide anything.
|
||||
if (sourceRow < 0 || sourceRow >= searchMatches.size() || sourceRow >= tagMatches.size() ||
|
||||
sourceRow >= colorMatches.size()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return searchMatches.at(sourceRow) && tagMatches.at(sourceRow) && colorMatches.at(sourceRow);
|
||||
}
|
||||
|
||||
bool VisualDeckStorageSortFilterProxyModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
|
||||
{
|
||||
const auto *source = deckSourceModel();
|
||||
if (!source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const DeckPreviewData &leftData = source->dataForRow(left.row());
|
||||
const DeckPreviewData &rightData = source->dataForRow(right.row());
|
||||
|
||||
switch (sortOrder) {
|
||||
case ByName:
|
||||
return leftData.deckName < rightData.deckName;
|
||||
case Alphabetical:
|
||||
return QString::localeAwareCompare(QFileInfo(leftData.filePath).fileName(),
|
||||
QFileInfo(rightData.filePath).fileName()) < 0;
|
||||
case ByLastModified:
|
||||
return leftData.lastModified > rightData.lastModified;
|
||||
case ByLastLoaded:
|
||||
return leftData.lastLoaded > rightData.lastLoaded;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::resizeMatchLists()
|
||||
{
|
||||
const int count = sourceModel() ? sourceModel()->rowCount() : 0;
|
||||
searchMatches.resize(count);
|
||||
searchMatches.fill(true);
|
||||
tagMatches.resize(count);
|
||||
tagMatches.fill(true);
|
||||
colorMatches.resize(count);
|
||||
colorMatches.fill(true);
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::updateSearchMatches()
|
||||
{
|
||||
const auto *source = deckSourceModel();
|
||||
if (!source) {
|
||||
searchMatches.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const int count = source->rowCount();
|
||||
searchMatches.resize(count);
|
||||
if (searchText.isEmpty()) {
|
||||
searchMatches.fill(true);
|
||||
return;
|
||||
}
|
||||
|
||||
DeckFilterString filterString(searchText);
|
||||
for (int row = 0; row < count; ++row) {
|
||||
const DeckPreviewData &data = source->dataForRow(row);
|
||||
|
||||
// isEmpty() is intentional: if a deck fails to load, loadInProgress becomes false
|
||||
// but the deck remains empty. Using loadInProgress alone would pass failed decks
|
||||
// to DeckFilterString::check, which requires a non-empty deck.
|
||||
if (data.deck.isEmpty()) {
|
||||
searchMatches[row] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
DeckSearchData searchData{
|
||||
.deck = &data.deck,
|
||||
.filePath = data.filePath,
|
||||
.displayName = data.displayName,
|
||||
.relativeFilePath = data.relativeFilePath,
|
||||
};
|
||||
searchMatches[row] = filterString.check(searchData);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::updateTagMatches()
|
||||
{
|
||||
const auto *source = deckSourceModel();
|
||||
if (!source) {
|
||||
tagMatches.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const int count = source->rowCount();
|
||||
tagMatches.resize(count);
|
||||
|
||||
if (selectedTags.isEmpty() && excludedTags.isEmpty()) {
|
||||
tagMatches.fill(true);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int row = 0; row < count; ++row) {
|
||||
const QStringList deckTags = source->dataForRow(row).tags;
|
||||
|
||||
const bool hasAllSelected = std::all_of(selectedTags.begin(), selectedTags.end(),
|
||||
[&deckTags](const QString &tag) { return deckTags.contains(tag); });
|
||||
const bool hasAnyExcluded = std::any_of(excludedTags.begin(), excludedTags.end(),
|
||||
[&deckTags](const QString &tag) { return deckTags.contains(tag); });
|
||||
|
||||
tagMatches[row] = hasAllSelected && !hasAnyExcluded;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualDeckStorageSortFilterProxyModel::updateColorMatches()
|
||||
{
|
||||
const auto *source = deckSourceModel();
|
||||
if (!source) {
|
||||
colorMatches.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const int count = source->rowCount();
|
||||
colorMatches.resize(count);
|
||||
|
||||
if (activeColors.isEmpty()) {
|
||||
colorMatches.fill(true);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int row = 0; row < count; ++row) {
|
||||
const QString colorIdentity = source->dataForRow(row).colorIdentity;
|
||||
|
||||
bool matches = true;
|
||||
switch (colorFilterMode) {
|
||||
case ExactMatch: {
|
||||
QSet<QChar> activeColorSet;
|
||||
for (const QChar &color : activeColors) {
|
||||
activeColorSet.insert(color.toUpper());
|
||||
}
|
||||
|
||||
QSet<QChar> colorIdentitySet;
|
||||
for (const QChar &color : colorIdentity) {
|
||||
colorIdentitySet.insert(color.toUpper());
|
||||
}
|
||||
|
||||
matches = activeColorSet == colorIdentitySet;
|
||||
break;
|
||||
}
|
||||
case Includes:
|
||||
matches = std::all_of(activeColors.begin(), activeColors.end(),
|
||||
[&colorIdentity](const QChar &color) { return colorIdentity.contains(color); });
|
||||
break;
|
||||
case Excludes:
|
||||
matches = std::none_of(activeColors.begin(), activeColors.end(),
|
||||
[&colorIdentity](const QChar &color) { return colorIdentity.contains(color); });
|
||||
break;
|
||||
}
|
||||
|
||||
colorMatches[row] = matches;
|
||||
}
|
||||
}
|
||||
|
||||
const VisualDeckStorageModel *VisualDeckStorageSortFilterProxyModel::deckSourceModel() const
|
||||
{
|
||||
return qobject_cast<const VisualDeckStorageModel *>(sourceModel());
|
||||
}
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
/**
|
||||
* @file visual_deck_storage_sort_filter_proxy_model.h
|
||||
* @ingroup VisualDeckStorageWidgets
|
||||
* @brief Sorting and filtering proxy on top of VisualDeckStorageModel.
|
||||
*
|
||||
* Owns all search / tag / color filter state and the sort order. Filtering is
|
||||
* evaluated against the model's data (never against widgets), so it can run
|
||||
* before any view exists and re-evaluate whenever deck data finishes loading.
|
||||
*/
|
||||
|
||||
#ifndef VISUAL_DECK_STORAGE_SORT_FILTER_PROXY_MODEL_H
|
||||
#define VISUAL_DECK_STORAGE_SORT_FILTER_PROXY_MODEL_H
|
||||
|
||||
#include "visual_deck_storage_model.h"
|
||||
|
||||
#include <QSet>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QString>
|
||||
|
||||
class VisualDeckStorageSortFilterProxyModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
/**
|
||||
* @brief The order in which decks are sorted. Values must match the
|
||||
* entries of the sort widget's combo box and the stored settings value.
|
||||
*/
|
||||
enum SortOrder
|
||||
{
|
||||
ByName,
|
||||
Alphabetical,
|
||||
ByLastModified,
|
||||
ByLastLoaded,
|
||||
};
|
||||
Q_ENUM(SortOrder)
|
||||
|
||||
/**
|
||||
* @brief How the color identity filter is applied.
|
||||
*/
|
||||
enum FilterMode
|
||||
{
|
||||
ExactMatch,
|
||||
Includes,
|
||||
Excludes
|
||||
};
|
||||
Q_ENUM(FilterMode)
|
||||
|
||||
explicit VisualDeckStorageSortFilterProxyModel(QObject *parent = nullptr);
|
||||
|
||||
void setSourceModel(QAbstractItemModel *model) override;
|
||||
|
||||
/// @name Filter input setters (each re-evaluates the affected matches)
|
||||
///@{
|
||||
void setSearchText(const QString &text);
|
||||
void setTagFilter(const QSet<QString> &newSelectedTags, const QSet<QString> &newExcludedTags);
|
||||
void setColorFilter(FilterMode mode, const QSet<QChar> &colors);
|
||||
///@}
|
||||
|
||||
/**
|
||||
* @brief Sets the sort order and applies it immediately.
|
||||
*/
|
||||
void setSortOrder(SortOrder order);
|
||||
|
||||
/**
|
||||
* @brief Re-evaluates all matches against the current model data and
|
||||
* re-applies filtering and sorting. Called after deck data changes.
|
||||
*/
|
||||
void reapplyFilters();
|
||||
|
||||
/**
|
||||
* @brief Re-applies the current sort order without touching the filters.
|
||||
*/
|
||||
void resort();
|
||||
|
||||
protected:
|
||||
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
|
||||
bool lessThan(const QModelIndex &left, const QModelIndex &right) const override;
|
||||
|
||||
private:
|
||||
void resizeMatchLists();
|
||||
void updateSearchMatches();
|
||||
void updateTagMatches();
|
||||
void updateColorMatches();
|
||||
[[nodiscard]] const VisualDeckStorageModel *deckSourceModel() const;
|
||||
|
||||
QString searchText;
|
||||
QSet<QString> selectedTags;
|
||||
QSet<QString> excludedTags;
|
||||
FilterMode colorFilterMode = ExactMatch;
|
||||
QSet<QChar> activeColors;
|
||||
SortOrder sortOrder = Alphabetical;
|
||||
|
||||
QList<bool> searchMatches; ///< Per-row search match, sized like the source model.
|
||||
QList<bool> tagMatches; ///< Per-row tag match.
|
||||
QList<bool> colorMatches; ///< Per-row color identity match.
|
||||
};
|
||||
|
||||
#endif // VISUAL_DECK_STORAGE_SORT_FILTER_PROXY_MODEL_H
|
||||
|
|
@ -40,6 +40,7 @@
|
|||
#include "intents/intent_connect_to_server.h"
|
||||
#include "intents/intent_login.h"
|
||||
#include "intents/intent_open_server_room_by_name.h"
|
||||
#include "intents/url_parser.h"
|
||||
#include "logger.h"
|
||||
#include "version_string.h"
|
||||
#include "widgets/dialogs/dlg_connect.h"
|
||||
|
|
@ -497,6 +498,7 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
pixmapCacheSizeChanged(SettingsCache::instance().cacheStorage().getPixmapCacheSize());
|
||||
|
||||
connectionController = new ConnectionController(this, this);
|
||||
urlParser = new IntentUrlParser(this, this);
|
||||
|
||||
createActions();
|
||||
createMenus();
|
||||
|
|
@ -508,6 +510,7 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
connect(tabSupervisor, &TabSupervisor::setMenu, this, &MainWindow::updateTabMenu);
|
||||
connect(tabSupervisor, &TabSupervisor::localGameEnded, this, &MainWindow::localGameEnded);
|
||||
connect(tabSupervisor, &TabSupervisor::showWindowIfHidden, this, &MainWindow::showWindowIfHidden);
|
||||
connect(tabSupervisor, &TabSupervisor::cockatriceLinkActivated, this, &MainWindow::handleCockatriceLink);
|
||||
connect(connectionController, &ConnectionController::tabSupervisorStartRequested, tabSupervisor,
|
||||
&TabSupervisor::start);
|
||||
connect(connectionController, &ConnectionController::tabSupervisorStopRequested, tabSupervisor,
|
||||
|
|
@ -861,6 +864,11 @@ void MainWindow::showWindowIfHidden()
|
|||
show();
|
||||
}
|
||||
|
||||
void MainWindow::handleCockatriceLink(const QString &url)
|
||||
{
|
||||
urlParser->handle(url);
|
||||
}
|
||||
|
||||
void MainWindow::cardDatabaseLoadingFailed()
|
||||
{
|
||||
if (askedForDbUpdater) {
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ class TabSupervisor;
|
|||
class WndSets;
|
||||
class DlgTipOfTheDay;
|
||||
struct ContextConnectToServer;
|
||||
class IntentUrlParser;
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
|
|
@ -84,6 +85,7 @@ private slots:
|
|||
void actOpenSettingsFolder();
|
||||
void actShow();
|
||||
void showWindowIfHidden();
|
||||
void handleCockatriceLink(const QString &url);
|
||||
|
||||
void cardUpdateError(QProcess::ProcessError err);
|
||||
void cardUpdateFinished(int exitCode, QProcess::ExitStatus exitStatus);
|
||||
|
|
@ -139,6 +141,7 @@ private:
|
|||
*aOpenSettingsFolder;
|
||||
|
||||
TabSupervisor *tabSupervisor;
|
||||
IntentUrlParser *urlParser;
|
||||
WndSets *wndSets;
|
||||
ConnectionController *connectionController;
|
||||
LocalServer *localServer;
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ set(HEADERS
|
|||
game/server_cardzone.h
|
||||
game/server_counter.h
|
||||
game/game_config.h
|
||||
game/server_deck_validation_strategy.h
|
||||
game/server_game.h
|
||||
game/server_player.h
|
||||
game/server_spectator.h
|
||||
|
|
|
|||
|
|
@ -0,0 +1,45 @@
|
|||
#ifndef SERVER_DECK_VALIDATION_STRATEGY_H
|
||||
#define SERVER_DECK_VALIDATION_STRATEGY_H
|
||||
|
||||
#include <libcockatrice/protocol/pb/response.pb.h>
|
||||
|
||||
class DeckList;
|
||||
class Server_Game;
|
||||
class Server_Player;
|
||||
class ResponseContainer;
|
||||
|
||||
/**
|
||||
* @brief Strategy for validating a player's deck before it is loaded into a game.
|
||||
*
|
||||
* Subclasses decide whether a deck may be accepted; the default implementation
|
||||
* accepts every deck.
|
||||
*/
|
||||
class Server_DeckValidationStrategy
|
||||
{
|
||||
public:
|
||||
virtual ~Server_DeckValidationStrategy() = default;
|
||||
|
||||
/**
|
||||
* @brief Validate @p deck for @p player in @p game.
|
||||
*
|
||||
* @p rc is an out parameter used to attach the response details for a rejected
|
||||
* deck (e.g. an error response extension via ResponseContainer::setResponseExtension).
|
||||
* @return Response::RespOk when the deck is accepted, an error code otherwise.
|
||||
*/
|
||||
virtual Response::ResponseCode
|
||||
validate(Server_Game *game, Server_Player *player, DeckList *deck, ResponseContainer &rc) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Default deck validation strategy that accepts every deck.
|
||||
*/
|
||||
class Server_DefaultDeckValidationStrategy : public Server_DeckValidationStrategy
|
||||
{
|
||||
public:
|
||||
Response::ResponseCode validate(Server_Game *, Server_Player *, DeckList *, ResponseContainer &) override
|
||||
{
|
||||
return Response::RespOk;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -62,7 +62,8 @@ Server_Game::Server_Game(const GameConfig &config, Server_Room *_room)
|
|||
spectatorsCanTalk(config.spectatorsCanTalk), spectatorsSeeEverything(config.spectatorsSeeEverything),
|
||||
startingLifeTotal(config.startingLifeTotal), shareDecklistsOnLoad(config.shareDecklistsOnLoad),
|
||||
inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false),
|
||||
turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr), gameMutex()
|
||||
turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr),
|
||||
deckValidationStrategy(new Server_DefaultDeckValidationStrategy), gameMutex()
|
||||
{
|
||||
currentReplay = new GameReplay;
|
||||
currentReplay->set_replay_id(room->getServer()->getDatabaseInterface()->getNextReplayId());
|
||||
|
|
@ -886,3 +887,8 @@ void Server_Game::returnCardsFromPlayer(GameEventStorage &ges, Server_AbstractPl
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::setDeckValidationStrategy(Server_DeckValidationStrategy *strategy)
|
||||
{
|
||||
deckValidationStrategy.reset(strategy);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,11 +22,13 @@
|
|||
|
||||
#include "../server_response_containers.h"
|
||||
#include "game_config.h"
|
||||
#include "server_deck_validation_strategy.h"
|
||||
|
||||
#include <QDateTime>
|
||||
#include <QMap>
|
||||
#include <QMutex>
|
||||
#include <QObject>
|
||||
#include <QScopedPointer>
|
||||
#include <QSet>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
|
|
@ -79,6 +81,8 @@ private:
|
|||
QList<GameReplay *> replayList;
|
||||
GameReplay *currentReplay;
|
||||
|
||||
QScopedPointer<Server_DeckValidationStrategy> deckValidationStrategy;
|
||||
|
||||
void createGameStateChangedEvent(Event_GameStateChanged *event,
|
||||
Server_AbstractParticipant *recipient,
|
||||
bool omniscient,
|
||||
|
|
@ -208,6 +212,14 @@ public:
|
|||
GameEventStorageItem::SendToOthers,
|
||||
int privatePlayerId = -1);
|
||||
void returnCardsFromPlayer(GameEventStorage &ges, Server_AbstractPlayer *player);
|
||||
|
||||
/** @brief Get the current deck validation strategy (non-owning). */
|
||||
Server_DeckValidationStrategy *getDeckValidationStrategy() const
|
||||
{
|
||||
return deckValidationStrategy.data();
|
||||
}
|
||||
/** @brief Replace the deck validation strategy; takes ownership of @p strategy. */
|
||||
void setDeckValidationStrategy(Server_DeckValidationStrategy *strategy);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue