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added deck hashing
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31 changed files with 4867 additions and 4831 deletions
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@ -39,7 +39,6 @@ private:
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int nextCardId;
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bool readyStart;
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bool conceded;
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int deckId;
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public:
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Server_Player(Server_Game *_game, int _playerId, ServerInfo_User *_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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@ -57,9 +56,8 @@ public:
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bool getSpectator() const { return spectator; }
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bool getConceded() const { return conceded; }
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void setConceded(bool _conceded) { conceded = _conceded; }
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int getDeckId() const { return deckId; }
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ServerInfo_User *getUserInfo() const { return userInfo; }
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void setDeck(DeckList *_deck, int _deckId);
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void setDeck(DeckList *_deck);
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DeckList *getDeck() const { return deck; }
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Server_Game *getGame() const { return game; }
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const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
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