removed some useless game events in favor of event context classes; added some preliminary icons

This commit is contained in:
Max-Wilhelm Bruker 2010-03-03 18:20:46 +01:00
parent 388e9255c7
commit 0c508f63ec
23 changed files with 399 additions and 226 deletions

View file

@ -470,26 +470,11 @@ void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QStri
}
}
void Player::eventDeckSelect(Event_DeckSelect *event)
{
emit logDeckSelect(this, event->getDeckId());
}
void Player::eventSay(Event_Say *event)
{
emit logSay(this, event->getMessage());
}
void Player::eventReadyStart(Event_ReadyStart * /*event*/)
{
emit logReadyStart(this);
}
void Player::eventConcede(Event_Concede * /*event*/)
{
emit logConcede(this);
}
void Player::eventShuffle(Event_Shuffle * /*event*/)
{
emit logShuffle(this);
@ -670,13 +655,10 @@ void Player::eventDrawCards(Event_DrawCards *event)
emit logDrawCards(this, event->getNumberCards());
}
void Player::processGameEvent(GameEvent *event)
void Player::processGameEvent(GameEvent *event, GameEventContext *context)
{
switch (event->getItemId()) {
case ItemId_Event_DeckSelect: eventDeckSelect(qobject_cast<Event_DeckSelect *>(event)); break;
case ItemId_Event_Say: eventSay(qobject_cast<Event_Say *>(event)); break;
case ItemId_Event_ReadyStart: eventReadyStart(qobject_cast<Event_ReadyStart *>(event)); break;
case ItemId_Event_Concede: eventConcede(qobject_cast<Event_Concede *>(event)); break;
case ItemId_Event_Shuffle: eventShuffle(qobject_cast<Event_Shuffle *>(event)); break;
case ItemId_Event_RollDie: eventRollDie(qobject_cast<Event_RollDie *>(event)); break;
case ItemId_Event_CreateArrows: eventCreateArrows(qobject_cast<Event_CreateArrows *>(event)); break;