removed some useless game events in favor of event context classes; added some preliminary icons

This commit is contained in:
Max-Wilhelm Bruker 2010-03-03 18:20:46 +01:00
parent 388e9255c7
commit 0c508f63ec
23 changed files with 399 additions and 226 deletions

View file

@ -1,28 +1,58 @@
#include <QHeaderView>
#include "playerlistwidget.h"
#include "protocol_datastructures.h"
#include "pingpixmapgenerator.h"
PlayerListWidget::PlayerListWidget(QWidget *parent)
: QTreeWidget(parent)
: QTreeWidget(parent), gameStarted(false)
{
setColumnCount(2);
readyIcon = QIcon(":/resources/icon_ready_start.svg");
notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
concededIcon = QIcon(":/resources/icon_conceded.svg");
playerIcon = QIcon(":/resources/icon_player.svg");
spectatorIcon = QIcon(":/resources/icon_spectator.svg");
setColumnCount(5);
setRootIsDecorated(false);
setSelectionMode(NoSelection);
header()->setResizeMode(QHeaderView::ResizeToContents);
retranslateUi();
}
void PlayerListWidget::retranslateUi()
{
headerItem()->setText(0, tr("Player name"));
headerItem()->setText(1, tr("Role"));
headerItem()->setText(0, QString());
headerItem()->setText(1, QString());
headerItem()->setText(2, QString());
headerItem()->setText(3, tr("Player name"));
headerItem()->setText(4, tr("Deck"));
}
void PlayerListWidget::addPlayer(ServerInfo_Player *player)
void PlayerListWidget::addPlayer(ServerInfo_PlayerProperties *player)
{
QTreeWidgetItem *newPlayer = new QTreeWidgetItem;
newPlayer->setText(0, player->getName());
newPlayer->setText(1, player->getSpectator() ? tr("Spectator") : tr("Player"));
addTopLevelItem(newPlayer);
players.insert(player->getPlayerId(), newPlayer);
updatePlayerProperties(player);
addTopLevelItem(newPlayer);
}
void PlayerListWidget::updatePlayerProperties(ServerInfo_PlayerProperties *prop)
{
QTreeWidgetItem *player = players.value(prop->getPlayerId(), 0);
if (!player)
return;
player->setIcon(1, prop->getSpectator() ? spectatorIcon : playerIcon);
player->setIcon(2, gameStarted ? (prop->getConceded() ? concededIcon : QIcon()) : (prop->getReadyStart() ? readyIcon : notReadyIcon));
player->setText(3, prop->getName());
QString deckText;
switch (prop->getDeckId()) {
case -2: deckText = tr("no deck"); break;
case -1: deckText = tr("local deck"); break;
default: deckText = tr("ID #%1").arg(prop->getDeckId());
}
player->setText(4, deckText);
}
void PlayerListWidget::removePlayer(int playerId)
@ -41,8 +71,7 @@ void PlayerListWidget::setActivePlayer(int playerId)
i.next();
QTreeWidgetItem *twi = i.value();
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(0, c);
twi->setBackground(1, c);
twi->setBackground(3, c);
}
}
@ -53,3 +82,10 @@ void PlayerListWidget::updatePing(int playerId, int pingTime)
return;
twi->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(10, pingTime, 10)));
}
void PlayerListWidget::setGameStarted(bool _gameStarted)
{
gameStarted = _gameStarted;
for (int i = 0; i < players.size(); ++i)
players[i]->setIcon(2, gameStarted ? QIcon() : notReadyIcon);
}